Call saveSystem on gacha pull outside of current battle
parent
c6973365cb
commit
7e0e4ecd6d
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@ -372,7 +372,7 @@ export default class EggGachaUiHandler extends MessageUiHandler {
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this.scene.gameData.gameStats.eggsPulled++;
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}
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this.scene.gameData.saveAll(this.scene, true, true, true).then(success => {
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(this.scene.currentBattle ? this.scene.gameData.saveAll(this.scene, true, true, true) : this.scene.gameData.saveSystem()).then(success => {
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if (!success)
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return this.scene.reset(true);
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doPull();
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