Merge pull request #5 from mareksison/move/stockpile

Clean Up Code
pull/410/head^2
Marek Sison 2024-05-10 12:35:57 +08:00 committed by GitHub
commit 80ee155d06
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1 changed files with 60 additions and 57 deletions

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@ -842,25 +842,25 @@ export class HealAttr extends MoveEffectAttr {
export class SwallowHealAttr extends HealAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const s = this.getStockpiles(user);
const stock = this.getStockpiles(user);
this.getHealRatio(s > 2 ? 1 : (s * 0.25));
this.getHealRatio(stock >= 3 ? 1 : (stock * 0.25));
super.apply(user, target, move, args);
return true;
}
getStockpiles(user: Pokemon): integer {
let s = 0;
const stock = [BattlerTagType.STOCKPILE_ONE, BattlerTagType.STOCKPILE_TWO, BattlerTagType.STOCKPILE_THREE];
let stock = 0;
const tagList = [BattlerTagType.STOCKPILE_ONE, BattlerTagType.STOCKPILE_TWO, BattlerTagType.STOCKPILE_THREE];
for (let x = 0 ; x < stock.length ; x++){
if (user.getTag(stock[x])){
s++;
for (let x = 0 ; x < tagList.length ; x++){
if (user.getTag(tagList[x])){
stock++;
}
}
return s;
return stock;
}
}
@ -1704,36 +1704,32 @@ export class GrowthStatChangeAttr extends StatChangeAttr {
}
export class StockpileStatChangeAttr extends StatChangeAttr {
constructor(move: string = "Stockpile") {
let l = 1;
private tagTypes = [BattlerTagType.STOCKPILE_ONE, BattlerTagType.STOCKPILE_TWO, BattlerTagType.STOCKPILE_THREE];
private gainStats:boolean;
if (move === "Spit-Up" || move === "Swallow"){
l = -1;
}
constructor(gainStats:boolean = true) {
super([ BattleStat.DEF, BattleStat.SPDEF ], 1, true);
super([ BattleStat.ATK, BattleStat.SPATK ], l, true);
this.gainStats = gainStats;
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
const stock = getStockpiles(user);
if (!this.gainStats) {
// levels become equal to the negative of stock
this.levels = stock * -1;
// remove the stats equal to the number of stock
for (let tagType of this.tagTypes)
(this.selfTarget ? user : target).removeTag(tagType);
}
if (!super.apply(user, target, move, args))
return false;
this.levels = this.levels < 0 ? (this.getStockpiles(user) * -1) : 1;
return true;
}
getStockpiles(user: Pokemon): integer {
let s = 0;
const stock = [BattlerTagType.STOCKPILE_ONE, BattlerTagType.STOCKPILE_TWO, BattlerTagType.STOCKPILE_THREE];
for (let x = 0 ; x < stock.length ; x++){
if (user.getTag(stock[x])){
s++;
}
}
return s;
}
}
export class HalfHpStatMaxAttr extends StatChangeAttr {
@ -3086,12 +3082,13 @@ export class FaintCountdownAttr extends AddBattlerTagAttr {
export class StockpileAttr extends AddBattlerTagAttr {
constructor() {
super(BattlerTagType.STOCKPILE_THREE, true, true, 20, 20);
super(BattlerTagType.STOCKPILE_THREE, true, false, 20, 20);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const stock = this.getStockpiles(user);
const stock = getStockpiles(user);
let stockType = BattlerTagType.STOCKPILE_THREE;
let willFail = false;
switch (stock){
case 0:
@ -3099,28 +3096,24 @@ export class StockpileAttr extends AddBattlerTagAttr {
break;
case 1:
stockType = BattlerTagType.STOCKPILE_TWO;
break;
case 3:
willFail = true;
break
default:
// keep it at STOCKPILE_THREE
break;
}
if (!super.apply(user, target, move, args))
this.tagType = stockType;
if (willFail || !super.apply(user, target, move, args))
return false;
user.scene.queueMessage(getPokemonMessage(target, `\nstockpiled ${stock+1}.`));
return true;
}
getStockpiles(user: Pokemon): integer {
let s = 0;
const stock = [BattlerTagType.STOCKPILE_ONE, BattlerTagType.STOCKPILE_TWO, BattlerTagType.STOCKPILE_THREE];
for (let x = 0 ; x < stock.length ; x++){
if (user.getTag(stock[x])){
s++;
}
}
return s;
}
}
export class HitsTagAttr extends MoveAttr {
@ -4093,12 +4086,29 @@ export class VariableTargetAttr extends MoveAttr {
}
}
function getStockpiles(user: Pokemon) : integer {
let s = 0;
const stock = [BattlerTagType.STOCKPILE_ONE, BattlerTagType.STOCKPILE_TWO, BattlerTagType.STOCKPILE_THREE];
for (let x = 0 ; x < stock.length ; x++){
if (user.getTag(stock[x])){
s++;
}
}
return s;
}
const failOnGravityCondition: MoveConditionFunc = (user, target, move) => !user.scene.arena.getTag(ArenaTagType.GRAVITY);
const failOnBossCondition: MoveConditionFunc = (user, target, move) => !target.isBossImmune();
const failOnMaxCondition: MoveConditionFunc = (user, target, move) => !target.isMax();
const failOnMaxStockCondition: MoveConditionFunc = (user, target, move) => getStockpiles(user) != 3;
const failOnNoStockCondition: MoveConditionFunc = (user, target, move) => getStockpiles(user) != 0;
const failIfDampCondition: MoveConditionFunc = (user, target, move) => {
const cancelled = new Utils.BooleanHolder(false);
user.scene.getField(true).map(p=>applyAbAttrs(FieldPreventExplosiveMovesAbAttr, p, cancelled));
@ -4935,25 +4945,18 @@ export function initMoves() {
.partial(),
new SelfStatusMove(Moves.STOCKPILE, Type.NORMAL, -1, 20, -1, 0, 3)
.attr(StockpileAttr)
.attr(StockpileStatChangeAttr, 'Stockpile')
.attr(StockpileStatChangeAttr)
.condition(failOnMaxStockCondition)
.partial(),
new AttackMove(Moves.SPIT_UP, Type.NORMAL, MoveCategory.SPECIAL, -1, 100, 10, -1, 0, 3)
.attr(SpitUpPowerAttr)
.attr(StockpileStatChangeAttr, 'Spit-Up')
.attr(RemoveBattlerTagAttr, [
BattlerTagType.STOCKPILE_ONE,
BattlerTagType.STOCKPILE_TWO,
BattlerTagType.STOCKPILE_THREE,
], true)
.attr(StockpileStatChangeAttr, false)
.condition(failOnNoStockCondition)
.partial(),
new SelfStatusMove(Moves.SWALLOW, Type.NORMAL, -1, 10, -1, 0, 3)
.attr(SwallowHealAttr, 1)
.attr(StockpileStatChangeAttr, 'Swallow')
.attr(RemoveBattlerTagAttr, [
BattlerTagType.STOCKPILE_ONE,
BattlerTagType.STOCKPILE_TWO,
BattlerTagType.STOCKPILE_THREE,
], true)
.attr(StockpileStatChangeAttr, false)
.condition(failOnNoStockCondition)
.triageMove()
.partial(),
new AttackMove(Moves.HEAT_WAVE, Type.FIRE, MoveCategory.SPECIAL, 95, 90, 10, 10, 0, 3)