Add WiP logic for daily run and fix some performance issues
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Before Width: | Height: | Size: 106 B After Width: | Height: | Size: 106 B |
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@ -53,12 +53,16 @@ import PokemonSpriteSparkleHandler from './field/pokemon-sprite-sparkle-handler'
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import CharSprite from './ui/char-sprite';
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import DamageNumberHandler from './field/damage-number-handler';
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import PokemonInfoContainer from './ui/pokemon-info-container';
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import { biomeDepths } from './data/biomes';
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export const bypassLogin = false;
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export const startingLevel = 5;
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export const startingWave = 1;
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export const startingBiome = Biome.TOWN;
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export const startingMoney = 1000;
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export const STARTING_LEVEL_OVERRIDE = 0;
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export const STARTING_WAVE_OVERRIDE = 0;
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export const STARTING_BIOME_OVERRIDE = Biome.TOWN;
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export const STARTING_MONEY_OVERRIDE = 0;
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export const startingWave = STARTING_WAVE_OVERRIDE || 1;
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const expSpriteKeys: string[] = [];
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@ -146,6 +150,7 @@ export default class BattleScene extends Phaser.Scene {
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public seed: string;
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public waveSeed: string;
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public waveCycleOffset: integer;
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public damageNumberHandler: DamageNumberHandler
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private spriteSparkleHandler: PokemonSpriteSparkleHandler;
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@ -298,11 +303,12 @@ export default class BattleScene extends Phaser.Scene {
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this.loadImage(`summary_tabs_${t}`, 'ui');
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this.loadImage('starter_select_bg', 'ui');
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this.loadImage('starter_select_cursor', 'ui');
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this.loadImage('starter_select_cursor_highlight', 'ui');
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this.loadImage('starter_select_cursor_pokerus', 'ui');
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this.loadImage('starter_select_gen_cursor', 'ui');
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this.loadImage('starter_select_gen_cursor_highlight', 'ui');
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this.loadImage('select_cursor', 'ui');
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this.loadImage('select_cursor_highlight', 'ui');
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this.loadImage('select_cursor_highlight_thick', 'ui');
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this.loadImage('select_cursor_pokerus', 'ui');
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this.loadImage('select_gen_cursor', 'ui');
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this.loadImage('select_gen_cursor_highlight', 'ui');
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this.loadImage('default_bg', 'arenas');
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@ -744,13 +750,18 @@ export default class BattleScene extends Phaser.Scene {
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return pokemon;
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}
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setSeed(seed: string): void {
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this.seed = seed;
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this.waveCycleOffset = this.getGenerateWaveCycleOffset();
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}
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reset(clearScene?: boolean): void {
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this.seed = Utils.randomString(16);
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this.setSeed(Utils.randomString(16));
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console.log('Seed:', this.seed);
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this.gameMode = gameModes[GameModes.CLASSIC];
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this.money = startingMoney;
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this.money = 0;
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this.pokeballCounts = Object.fromEntries(Utils.getEnumValues(PokeballType).filter(p => p <= PokeballType.MASTER_BALL).map(t => [ t, 0 ]));
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this.pokeballCounts[PokeballType.POKEBALL] += 5;
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@ -767,13 +778,14 @@ export default class BattleScene extends Phaser.Scene {
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p.destroy();
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this.currentBattle = null;
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this.waveCountText.setText(startingWave.toString());
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this.waveCountText.setVisible(false);
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this.updateMoneyText();
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this.moneyText.setVisible(false);
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this.newArena(startingBiome, true);
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this.newArena(STARTING_BIOME_OVERRIDE || Biome.TOWN, true);
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this.arenaBgTransition.setPosition(0, 0);
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this.arenaPlayer.setPosition(300, 0);
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@ -1009,7 +1021,7 @@ export default class BattleScene extends Phaser.Scene {
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return this.arena.getSpeciesFormIndex(species);
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}
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getWaveCycleOffset(): integer {
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private getGenerateWaveCycleOffset(): integer {
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let ret = 0;
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this.executeWithSeedOffset(() => {
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ret = Utils.randSeedInt(8) * 5;
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@ -1170,6 +1182,29 @@ export default class BattleScene extends Phaser.Scene {
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return filteredSpecies[Utils.randSeedInt(filteredSpecies.length)];
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}
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generateRandomBiome(waveIndex: integer): Biome {
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const relWave = waveIndex % 250;
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const biomes = Utils.getEnumValues(Biome).slice(1, Utils.getEnumValues(Biome).filter(b => b >= 40).length * -1);
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const maxDepth = biomeDepths[Biome.END][0] - 2;
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const depthWeights = new Array(maxDepth + 1).fill(null)
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.map((_, i: integer) => ((1 - Math.min(Math.abs((i / (maxDepth - 1)) - (relWave / 250)) + 0.25, 1)) / 0.75) * 250);
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const biomeThresholds: integer[] = [];
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let totalWeight = 0;
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for (let biome of biomes) {
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totalWeight += Math.ceil(depthWeights[biomeDepths[biome][0] - 1] / biomeDepths[biome][1]);
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biomeThresholds.push(totalWeight);
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}
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const randInt = Utils.randSeedInt(totalWeight);
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for (let biome of biomes) {
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if (randInt < biomeThresholds[biome])
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return biome;
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}
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return biomes[Utils.randSeedInt(biomes.length)];
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}
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checkInput(): boolean {
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if (this.blockInput)
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return;
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@ -0,0 +1,47 @@
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import BattleScene from "../battle-scene";
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import { PlayerPokemon } from "../field/pokemon";
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import { GameModes, gameModes } from "../game-mode";
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import { Starter } from "../ui/starter-select-ui-handler";
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import * as Utils from "../utils";
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import { Species } from "./enums/species";
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import { getPokemonSpecies, speciesStarters } from "./pokemon-species";
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export interface DailyRunConfig {
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seed: integer;
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starters: Starter;
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}
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export function getDailyRunSeed(scene: BattleScene): string {
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return 'Test';//Utils.randomString(16)
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}
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export function getDailyRunStarters(scene: BattleScene): Starter[] {
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const seed = getDailyRunSeed(scene);
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const starters: Starter[] = [];
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scene.executeWithSeedOffset(() => {
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const starterWeights = [];
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starterWeights.push(Math.round(3.5 + Math.abs(Utils.randSeedGauss(1))));
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starterWeights.push(Utils.randSeedInt(9 - starterWeights[0], 1));
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starterWeights.push(10 - (starterWeights[0] + starterWeights[1]));
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for (let s = 0; s < starterWeights.length; s++) {
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const weight = starterWeights[s];
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const weightSpecies = Object.keys(speciesStarters)
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.map(s => parseInt(s) as Species)
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.filter(s => speciesStarters[s] === weight);
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const starterSpecies = getPokemonSpecies(Phaser.Math.RND.pick(weightSpecies));
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const pokemon = new PlayerPokemon(scene, starterSpecies, gameModes[GameModes.DAILY].getStartingLevel(), undefined, undefined, undefined, undefined, undefined, undefined, undefined);
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const starter: Starter = {
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species: starterSpecies,
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dexAttr: pokemon.getDexAttr(),
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nature: pokemon.nature,
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pokerus: pokemon.pokerus
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};
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starters.push(starter);
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pokemon.destroy();
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}
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}, 0, seed);
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return starters;
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}
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@ -11,7 +11,6 @@ import { Type } from "../data/type";
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import Move from "../data/move";
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import { ArenaTag, ArenaTagSide, getArenaTag } from "../data/arena-tag";
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import { ArenaTagType } from "../data/enums/arena-tag-type";
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import { GameModes } from "../game-mode";
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import { TrainerType } from "../data/enums/trainer-type";
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import { BattlerIndex } from "../battle";
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import { Moves } from "../data/enums/moves";
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@ -357,7 +356,7 @@ export class Arena {
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return TimeOfDay.NIGHT;
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}
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const waveCycle = ((this.scene.currentBattle?.waveIndex || 0) + this.scene.getWaveCycleOffset()) % 40;
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const waveCycle = ((this.scene.currentBattle?.waveIndex || 0) + this.scene.waveCycleOffset) % 40;
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if (waveCycle < 15)
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return TimeOfDay.DAY;
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@ -1932,7 +1932,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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destroy(): void {
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this.battleInfo.destroy();
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this.battleInfo?.destroy();
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super.destroy();
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}
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}
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@ -2046,8 +2046,10 @@ export class PlayerPokemon extends Pokemon {
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this.abilityIndex = abilityCount - 1;
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this.compatibleTms.splice(0, this.compatibleTms.length);
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this.generateCompatibleTms();
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if (!this.scene.gameMode.isDaily || this.metBiome > -1) {
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this.scene.gameData.setPokemonSeen(this, false);
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this.scene.gameData.setPokemonCaught(this, false);
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}
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this.loadAssets().then(() => {
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this.calculateStats();
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this.updateInfo(true).then(() => resolve());
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@ -2091,8 +2093,10 @@ export class PlayerPokemon extends Pokemon {
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this.abilityIndex = abilityCount - 1;
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this.compatibleTms.splice(0, this.compatibleTms.length);
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this.generateCompatibleTms();
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if (!this.scene.gameMode.isDaily || this.metBiome > -1) {
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this.scene.gameData.setPokemonSeen(this, false);
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this.scene.gameData.setPokemonCaught(this, false);
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}
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this.loadAssets().then(() => {
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this.calculateStats();
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this.scene.updateModifiers(true, true);
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@ -1,3 +1,6 @@
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import BattleScene, { STARTING_BIOME_OVERRIDE, STARTING_LEVEL_OVERRIDE, STARTING_MONEY_OVERRIDE } from "./battle-scene";
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import { Biome } from "./data/enums/biome";
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export enum GameModes {
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CLASSIC,
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ENDLESS,
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@ -32,6 +35,30 @@ export class GameMode implements GameModeConfig {
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Object.assign(this, config);
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}
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getStartingLevel(): integer {
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if (STARTING_LEVEL_OVERRIDE)
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return STARTING_LEVEL_OVERRIDE;
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switch (this.modeId) {
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case GameModes.DAILY:
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return 20;
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default:
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return 5;
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}
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}
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getStartingMoney(): integer {
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return STARTING_MONEY_OVERRIDE || 1000;
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}
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getStartingBiome(scene: BattleScene): Biome {
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switch (this.modeId) {
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case GameModes.DAILY:
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return scene.generateRandomBiome(this.getWaveForDifficulty(1));
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default:
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return STARTING_BIOME_OVERRIDE || Biome.TOWN;
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}
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}
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getWaveForDifficulty(waveIndex: integer): integer {
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switch (this.modeId) {
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case GameModes.DAILY:
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@ -1,4 +1,4 @@
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import BattleScene, { bypassLogin, startingLevel, startingWave } from "./battle-scene";
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import BattleScene, { STARTING_BIOME_OVERRIDE, bypassLogin, startingWave } from "./battle-scene";
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import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult, TurnMove } from "./field/pokemon";
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import * as Utils from './utils';
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import { Moves } from "./data/enums/moves";
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@ -16,7 +16,7 @@ import EvolutionSceneHandler from "./ui/evolution-scene-handler";
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import { EvolutionPhase } from "./evolution-phase";
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import { Phase } from "./phase";
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import { BattleStat, getBattleStatLevelChangeDescription, getBattleStatName } from "./data/battle-stat";
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import { biomeDepths, biomeLinks } from "./data/biomes";
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import { biomeLinks } from "./data/biomes";
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import { Biome } from "./data/enums/biome";
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import { ModifierTier } from "./modifier/modifier-tier";
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import { FusePokemonModifierType, ModifierPoolType, ModifierType, ModifierTypeFunc, ModifierTypeOption, PokemonModifierType, PokemonMoveModifierType, RememberMoveModifierType, TmModifierType, getEnemyBuffModifierForWave, getModifierType, getPlayerModifierTypeOptionsForWave, getPlayerShopModifierTypeOptionsForWave, modifierTypes, regenerateModifierPoolThresholds } from "./modifier/modifier-type";
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@ -53,6 +53,8 @@ import { Tutorial, handleTutorial } from "./tutorial";
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import { TerrainType } from "./data/terrain";
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import { OptionSelectConfig, OptionSelectItem } from "./ui/abstact-option-select-ui-handler";
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import { SaveSlotUiMode } from "./ui/save-slot-select-ui-handler";
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import { getDailyRunSeed, getDailyRunStarters } from "./data/daily-run";
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import { GameModes, gameModes } from "./game-mode";
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export class LoginPhase extends Phase {
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private showText: boolean;
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@ -159,7 +161,7 @@ export class TitlePhase extends Phase {
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}
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},
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{
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label: 'Load',
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label: 'Load Game',
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handler: () => this.scene.ui.setOverlayMode(Mode.SAVE_SLOT, SaveSlotUiMode.LOAD,
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(slotId: integer) => {
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if (slotId === -1)
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@ -167,13 +169,10 @@ export class TitlePhase extends Phase {
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this.loadSaveSlot(slotId);
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||||
}
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)
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},
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||||
/*{
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||||
}/*,
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||||
{
|
||||
label: 'Daily Run',
|
||||
handler: () => {
|
||||
//this.scene.ui.setMode(Mode.MESSAGE);
|
||||
this.scene.ui.showText('This feature is not available yet.\nPlease check back soon!', null, () => this.scene.ui.clearText(), Utils.fixedInt(1000));
|
||||
},
|
||||
handler: () => this.initDailyRun(),
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||||
keepOpen: true
|
||||
}*/);
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const config: OptionSelectConfig = {
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||||
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@ -198,13 +197,57 @@ export class TitlePhase extends Phase {
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});
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||||
}
|
||||
|
||||
initDailyRun(): void {
|
||||
this.scene.ui.setMode(Mode.SAVE_SLOT, SaveSlotUiMode.SAVE, (slotId: integer) => {
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||||
this.scene.clearPhaseQueue();
|
||||
if (slotId === -1) {
|
||||
this.scene.pushPhase(new TitlePhase(this.scene));
|
||||
return this.end();
|
||||
}
|
||||
this.scene.sessionSlotId = slotId;
|
||||
this.scene.setSeed(getDailyRunSeed(this.scene));
|
||||
|
||||
this.scene.gameMode = gameModes[GameModes.DAILY];
|
||||
this.scene.money = this.scene.gameMode.getStartingMoney();
|
||||
|
||||
const starters = getDailyRunStarters(this.scene);
|
||||
|
||||
const party = this.scene.getParty();
|
||||
const loadPokemonAssets: Promise<void>[] = [];
|
||||
for (let starter of starters) {
|
||||
const starterProps = this.scene.gameData.getSpeciesDexAttrProps(starter.species, starter.dexAttr);
|
||||
const starterFormIndex = Math.min(starterProps.formIndex, Math.max(starter.species.forms.length - 1, 0));
|
||||
const starterGender = starter.species.malePercent !== null
|
||||
? !starterProps.female ? Gender.MALE : Gender.FEMALE
|
||||
: Gender.GENDERLESS;
|
||||
const starterIvs = this.scene.gameData.dexData[starter.species.speciesId].ivs.slice(0);
|
||||
const starterPokemon = this.scene.addPlayerPokemon(starter.species, this.scene.gameMode.getStartingLevel(), starterProps.abilityIndex, starterFormIndex, starterGender, starterProps.shiny, starterIvs, starter.nature);
|
||||
if (starter.moveset)
|
||||
starterPokemon.tryPopulateMoveset(starter.moveset);
|
||||
starterPokemon.setVisible(false);
|
||||
party.push(starterPokemon);
|
||||
loadPokemonAssets.push(starterPokemon.loadAssets());
|
||||
}
|
||||
Promise.all(loadPokemonAssets).then(() => {
|
||||
this.scene.time.delayedCall(500, () => this.scene.playBgm());
|
||||
this.scene.gameData.gameStats.dailyRunSessionsPlayed++;
|
||||
this.scene.newBattle();
|
||||
this.scene.sessionPlayTime = 0;
|
||||
this.end();
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
end(): void {
|
||||
if (!this.loaded) {
|
||||
if (!this.loaded && !this.scene.gameMode.isDaily) {
|
||||
this.scene.arena.preloadBgm();
|
||||
this.scene.pushPhase(new SelectStarterPhase(this.scene));
|
||||
} else
|
||||
this.scene.playBgm();
|
||||
|
||||
if (!this.loaded)
|
||||
this.scene.newArena(this.scene.gameMode.getStartingBiome(this.scene), true);
|
||||
|
||||
this.scene.pushPhase(new EncounterPhase(this.scene, this.loaded));
|
||||
|
||||
if (this.loaded) {
|
||||
|
@ -338,7 +381,7 @@ export class SelectStarterPhase extends Phase {
|
|||
? !starterProps.female ? Gender.MALE : Gender.FEMALE
|
||||
: Gender.GENDERLESS;
|
||||
const starterIvs = this.scene.gameData.dexData[starter.species.speciesId].ivs.slice(0);
|
||||
const starterPokemon = this.scene.addPlayerPokemon(starter.species, startingLevel, starterProps.abilityIndex, starterFormIndex, starterGender, starterProps.shiny, starterIvs, starter.nature);
|
||||
const starterPokemon = this.scene.addPlayerPokemon(starter.species, this.scene.gameMode.getStartingLevel(), starterProps.abilityIndex, starterFormIndex, starterGender, starterProps.shiny, starterIvs, starter.nature);
|
||||
starterPokemon.tryPopulateMoveset(starter.moveset);
|
||||
if (starter.pokerus)
|
||||
starterPokemon.pokerus = true;
|
||||
|
@ -869,28 +912,7 @@ export class SelectBiomePhase extends BattlePhase {
|
|||
generateNextBiome(): Biome {
|
||||
if (!(this.scene.currentBattle.waveIndex % 50))
|
||||
return Biome.END;
|
||||
else {
|
||||
const relWave = this.scene.currentBattle.waveIndex % 250;
|
||||
const biomes = Utils.getEnumValues(Biome).slice(1, Utils.getEnumValues(Biome).filter(b => b >= 40).length * -1);
|
||||
const maxDepth = biomeDepths[Biome.END][0] - 2;
|
||||
const depthWeights = new Array(maxDepth + 1).fill(null)
|
||||
.map((_, i: integer) => ((1 - Math.min(Math.abs((i / (maxDepth - 1)) - (relWave / 250)) + 0.25, 1)) / 0.75) * 250);
|
||||
const biomeThresholds: integer[] = [];
|
||||
let totalWeight = 0;
|
||||
for (let biome of biomes) {
|
||||
totalWeight += Math.ceil(depthWeights[biomeDepths[biome][0] - 1] / biomeDepths[biome][1]);
|
||||
biomeThresholds.push(totalWeight);
|
||||
}
|
||||
|
||||
const randInt = Utils.randSeedInt(totalWeight);
|
||||
|
||||
for (let biome of biomes) {
|
||||
if (randInt < biomeThresholds[biome])
|
||||
return biome;
|
||||
}
|
||||
|
||||
return biomes[Utils.randSeedInt(biomes.length)];
|
||||
}
|
||||
return this.scene.generateRandomBiome(this.scene.currentBattle.waveIndex);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -234,7 +234,7 @@ export default class FieldSpritePipeline extends Phaser.Renderer.WebGL.Pipelines
|
|||
const terrainColorRatio = data['terrainColorRatio'] as number || 0;
|
||||
|
||||
let time = scene.currentBattle?.waveIndex
|
||||
? ((scene.currentBattle.waveIndex + scene.getWaveCycleOffset()) % 40) / 40 // ((new Date().getSeconds() * 1000 + new Date().getMilliseconds()) % 10000) / 10000
|
||||
? ((scene.currentBattle.waveIndex + scene.waveCycleOffset) % 40) / 40 // ((new Date().getSeconds() * 1000 + new Date().getMilliseconds()) % 10000) / 10000
|
||||
: Utils.getCurrentTime();
|
||||
this.set1f('time', time);
|
||||
this.set1i('ignoreTimeTint', ignoreTimeTint ? 1 : 0);
|
||||
|
|
|
@ -537,7 +537,7 @@ export class GameData {
|
|||
this.getSession(slotId).then(async sessionData => {
|
||||
console.debug(sessionData);
|
||||
|
||||
scene.seed = sessionData.seed || scene.game.config.seed[0];
|
||||
scene.setSeed(sessionData.seed || scene.game.config.seed[0]);
|
||||
scene.resetSeed();
|
||||
|
||||
scene.sessionPlayTime = sessionData.playTime || 0;
|
||||
|
|
|
@ -6,6 +6,8 @@ export class GameStats {
|
|||
public battles: integer;
|
||||
public classicSessionsPlayed: integer;
|
||||
public sessionsWon: integer;
|
||||
public dailyRunSessionsPlayed: integer;
|
||||
public dailyRunSessionsWon: integer;
|
||||
public endlessSessionsPlayed: integer;
|
||||
public highestEndlessWave: integer;
|
||||
public highestLevel: integer;
|
||||
|
@ -38,6 +40,8 @@ export class GameStats {
|
|||
this.battles = source?.battles || 0;
|
||||
this.classicSessionsPlayed = source?.classicSessionsPlayed || 0;
|
||||
this.sessionsWon = source?.sessionsWon || 0;
|
||||
this.dailyRunSessionsPlayed = source?.dailyRunSessionsPlayed || 0;
|
||||
this.dailyRunSessionsWon = source?.dailyRunSessionsWon || 0;
|
||||
this.endlessSessionsPlayed = source?.endlessSessionsPlayed || 0;
|
||||
this.highestEndlessWave = source?.highestEndlessWave || 0;
|
||||
this.highestLevel = source?.highestLevel || 0;
|
||||
|
|
|
@ -185,7 +185,7 @@ export default class AchvsUiHandler extends MessageUiHandler {
|
|||
let updateAchv = ret;
|
||||
|
||||
if (!this.cursorObj) {
|
||||
this.cursorObj = this.scene.add.nineslice(0, 0, 'starter_select_cursor_highlight', null, 16, 16, 1, 1, 1, 1);
|
||||
this.cursorObj = this.scene.add.nineslice(0, 0, 'select_cursor_highlight', null, 16, 16, 1, 1, 1, 1);
|
||||
this.cursorObj.setOrigin(0, 0);
|
||||
this.achvIconsContainer.add(this.cursorObj);
|
||||
updateAchv = true;
|
||||
|
|
|
@ -66,7 +66,7 @@ export default class EggListUiHandler extends MessageUiHandler {
|
|||
this.eggListIconContainer = this.scene.add.container(115, 9);
|
||||
this.eggListContainer.add(this.eggListIconContainer);
|
||||
|
||||
this.cursorObj = this.scene.add.image(0, 0, 'starter_select_cursor');
|
||||
this.cursorObj = this.scene.add.image(0, 0, 'select_cursor');
|
||||
this.cursorObj.setOrigin(0, 0);
|
||||
this.eggListContainer.add(this.cursorObj);
|
||||
|
||||
|
|
|
@ -70,9 +70,11 @@ const displayStats: DisplayStats = {
|
|||
return `${caughtCount} (${Math.floor((caughtCount / dexKeys.length) * 1000) / 10}%)`;
|
||||
}
|
||||
},
|
||||
classicSessionsPlayed: 'Runs (Classic)',
|
||||
sessionsWon: 'Wins (Classic)',
|
||||
endlessSessionsPlayed: 'Runs (Endless)?',
|
||||
classicSessionsPlayed: 'Classic Runs',
|
||||
sessionsWon: 'Classic Wins',
|
||||
dailyRunSessionsPlayed: 'Daily Run Attempts',
|
||||
dailyRunSessionsWon: 'Daily Run Wins',
|
||||
endlessSessionsPlayed: 'Endless Runs?',
|
||||
highestEndlessWave: 'Highest Wave (Endless)?',
|
||||
highestMoney: 'Highest Money',
|
||||
highestDamage: 'Highest Damage',
|
||||
|
|
|
@ -172,7 +172,7 @@ export default class SaveSlotSelectUiHandler extends MessageUiHandler {
|
|||
let changed = super.setCursor(cursor);
|
||||
|
||||
if (!this.cursorObj) {
|
||||
this.cursorObj = this.scene.add.nineslice(0, 0, 'starter_select_cursor_highlight', null, 296, 44, 1, 1, 1, 1);
|
||||
this.cursorObj = this.scene.add.nineslice(0, 0, 'select_cursor_highlight_thick', null, 296, 44, 2, 2, 2, 2);
|
||||
this.cursorObj.setOrigin(0, 0);
|
||||
this.sessionSlotsContainer.add(this.cursorObj);
|
||||
}
|
||||
|
@ -254,6 +254,8 @@ class SessionSlot extends Phaser.GameObjects.Container {
|
|||
iconContainer.add(text);
|
||||
|
||||
pokemonIconsContainer.add(iconContainer);
|
||||
|
||||
pokemon.destroy();
|
||||
});
|
||||
|
||||
this.add(pokemonIconsContainer);
|
||||
|
|
|
@ -156,7 +156,7 @@ export default class SettingsUiHandler extends UiHandler {
|
|||
const ret = super.setCursor(cursor);
|
||||
|
||||
if (!this.cursorObj) {
|
||||
this.cursorObj = this.scene.add.nineslice(0, 0, 'starter_select_cursor_highlight', null, (this.scene.game.canvas.width / 6) - 10, 16, 1, 1, 1, 1);
|
||||
this.cursorObj = this.scene.add.nineslice(0, 0, 'select_cursor_highlight', null, (this.scene.game.canvas.width / 6) - 10, 16, 1, 1, 1, 1);
|
||||
this.cursorObj.setOrigin(0, 0);
|
||||
this.optionsContainer.add(this.cursorObj);
|
||||
}
|
||||
|
|
|
@ -31,7 +31,7 @@ export interface Starter {
|
|||
species: PokemonSpecies;
|
||||
dexAttr: bigint;
|
||||
nature: Nature;
|
||||
moveset: StarterMoveset;
|
||||
moveset?: StarterMoveset;
|
||||
pokerus: boolean;
|
||||
}
|
||||
|
||||
|
@ -214,7 +214,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
|||
});
|
||||
|
||||
this.pokerusCursorObjs = new Array(3).fill(null).map(() => {
|
||||
const cursorObj = this.scene.add.image(0, 0, 'starter_select_cursor_pokerus');
|
||||
const cursorObj = this.scene.add.image(0, 0, 'select_cursor_pokerus');
|
||||
cursorObj.setVisible(false);
|
||||
cursorObj.setOrigin(0, 0);
|
||||
this.starterSelectContainer.add(cursorObj);
|
||||
|
@ -222,22 +222,22 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
|||
});
|
||||
|
||||
this.starterCursorObjs = new Array(6).fill(null).map(() => {
|
||||
const cursorObj = this.scene.add.image(0, 0, 'starter_select_cursor_highlight');
|
||||
const cursorObj = this.scene.add.image(0, 0, 'select_cursor_highlight');
|
||||
cursorObj.setVisible(false);
|
||||
cursorObj.setOrigin(0, 0);
|
||||
this.starterSelectContainer.add(cursorObj);
|
||||
return cursorObj;
|
||||
});
|
||||
|
||||
this.cursorObj = this.scene.add.image(0, 0, 'starter_select_cursor');
|
||||
this.cursorObj = this.scene.add.image(0, 0, 'select_cursor');
|
||||
this.cursorObj.setOrigin(0, 0);
|
||||
this.starterSelectContainer.add(this.cursorObj);
|
||||
|
||||
this.genCursorHighlightObj = this.scene.add.image(111, 5, 'starter_select_gen_cursor_highlight');
|
||||
this.genCursorHighlightObj = this.scene.add.image(111, 5, 'select_gen_cursor_highlight');
|
||||
this.genCursorHighlightObj.setOrigin(0, 0);
|
||||
this.starterSelectContainer.add(this.genCursorHighlightObj);
|
||||
|
||||
this.genCursorObj = this.scene.add.image(111, 5, 'starter_select_gen_cursor');
|
||||
this.genCursorObj = this.scene.add.image(111, 5, 'select_gen_cursor');
|
||||
this.genCursorObj.setVisible(false);
|
||||
this.genCursorObj.setOrigin(0, 0);
|
||||
this.starterSelectContainer.add(this.genCursorObj);
|
||||
|
@ -250,7 +250,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
|||
startLabel.setOrigin(0.5, 0);
|
||||
this.starterSelectContainer.add(startLabel);
|
||||
|
||||
this.startCursorObj = this.scene.add.nineslice(111, 160, 'starter_select_cursor', null, 26, 15, 1, 1, 1, 1);
|
||||
this.startCursorObj = this.scene.add.nineslice(111, 160, 'select_cursor', null, 26, 15, 1, 1, 1, 1);
|
||||
this.startCursorObj.setVisible(false);
|
||||
this.startCursorObj.setOrigin(0, 0);
|
||||
this.starterSelectContainer.add(this.startCursorObj);
|
||||
|
@ -1212,6 +1212,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
|||
ui.setModeWithoutClear(Mode.CONFIRM, () => {
|
||||
const startRun = (gameMode: GameModes) => {
|
||||
this.scene.gameMode = gameModes[gameMode];
|
||||
this.scene.money = this.scene.gameMode.getStartingMoney();
|
||||
ui.setMode(Mode.STARTER_SELECT);
|
||||
const thisObj = this;
|
||||
const originalStarterSelectCallback = this.starterSelectCallback;
|
||||
|
|
|
@ -183,7 +183,7 @@ export default class VouchersUiHandler extends MessageUiHandler {
|
|||
let updateVoucher = ret;
|
||||
|
||||
if (!this.cursorObj) {
|
||||
this.cursorObj = this.scene.add.nineslice(0, 0, 'starter_select_cursor_highlight', null, 16, 16, 1, 1, 1, 1);
|
||||
this.cursorObj = this.scene.add.nineslice(0, 0, 'select_cursor_highlight', null, 16, 16, 1, 1, 1, 1);
|
||||
this.cursorObj.setOrigin(0, 0);
|
||||
this.voucherIconsContainer.add(this.cursorObj);
|
||||
updateVoucher = true;
|
||||
|
|