Fix freezing after a battle ends due to not clearing session
parent
183b53286e
commit
83e9f6d784
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@ -85,6 +85,12 @@ export class LoginPhase extends BattlePhase {
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this.end();
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});
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}
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end(): void {
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this.scene.ui.setMode(Mode.MESSAGE);
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super.end();
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}
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}
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// TODO: Remove
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@ -2592,20 +2598,20 @@ export class GameOverPhase extends BattlePhase {
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start() {
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super.start();
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this.scene.gameData.clearSession();
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this.scene.time.delayedCall(1000, () => {
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if (this.victory)
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this.scene.validateAchv(achvs.CLASSIC_VICTORY);
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const fadeDuration = this.victory ? 10000 : 5000;
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this.scene.fadeOutBgm(fadeDuration, true);
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this.scene.ui.fadeOut(fadeDuration).then(() => {
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this.scene.clearPhaseQueue();
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this.scene.ui.clearText();
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this.handleUnlocks(this.scene.getParty());
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this.scene.reset();
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this.scene.unshiftPhase(new CheckLoadPhase(this.scene));
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this.end();
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this.scene.gameData.clearSession().then(() => {
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this.scene.time.delayedCall(1000, () => {
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if (this.victory)
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this.scene.validateAchv(achvs.CLASSIC_VICTORY);
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const fadeDuration = this.victory ? 10000 : 5000;
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this.scene.fadeOutBgm(fadeDuration, true);
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this.scene.ui.fadeOut(fadeDuration).then(() => {
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this.scene.clearPhaseQueue();
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this.scene.ui.clearText();
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this.handleUnlocks(this.scene.getParty());
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this.scene.reset();
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this.scene.unshiftPhase(new CheckLoadPhase(this.scene));
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this.end();
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});
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});
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});
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}
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@ -19,7 +19,7 @@ import { Egg } from "../data/egg";
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import { VoucherType, vouchers } from "./voucher";
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import { AES, enc } from "crypto-js";
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import { Mode } from "../ui/ui";
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import { updateUserInfo } from "../account";
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import { loggedInUser, updateUserInfo } from "../account";
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const saveKey = 'x0i2O7WRiANTqPmZ'; // Temporary; secure encryption is not yet necessary
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@ -357,8 +357,6 @@ export class GameData {
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timestamp: new Date().getTime()
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} as SessionSaveData;
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console.log(JSON.stringify(sessionData));
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if (!bypassLogin) {
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Utils.apiPost(`savedata/update?datatype=${GameDataType.SESSION}`, JSON.stringify(sessionData))
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.then(response => response.text())
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@ -465,8 +463,6 @@ export class GameData {
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return resolve(false);
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}
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console.log(JSON.parse(response));
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await handleSessionData(response);
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});
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} else
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@ -474,8 +470,25 @@ export class GameData {
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});
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}
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clearSession(): void {
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localStorage.removeItem('sessionData');
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clearSession(): Promise<boolean> {
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return new Promise<boolean>(resolve => {
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if (bypassLogin) {
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localStorage.removeItem('sessionData');
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return resolve(true);
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}
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updateUserInfo().then(success => {
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if (success !== null && !success)
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return resolve(false);
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Utils.apiFetch(`savedata/delete?datatype=${GameDataType.SESSION}`).then(response => {
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if (response.ok) {
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loggedInUser.hasGameSession = false;
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return resolve(true);
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}
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resolve(false);
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});
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});
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});
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}
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parseSessionData(dataStr: string): SessionSaveData {
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