add override to force double battles.

add override for passive abilities.
pull/575/head
Reldnahc 2024-05-06 13:55:52 -05:00 committed by Samuel H
parent 582330df33
commit 84f6f06ca4
3 changed files with 15 additions and 2 deletions

View File

@ -59,7 +59,7 @@ import { SceneBase } from './scene-base';
import CandyBar from './ui/candy-bar';
import { Variant, variantData } from './data/variant';
import { Localizable } from './plugins/i18n';
import { STARTING_WAVE_OVERRIDE, OPP_SPECIES_OVERRIDE, SEED_OVERRIDE, STARTING_BIOME_OVERRIDE } from './overrides';
import { STARTING_WAVE_OVERRIDE, OPP_SPECIES_OVERRIDE, SEED_OVERRIDE, STARTING_BIOME_OVERRIDE, DOUBLE_BATTLE_OVERRIDE } from './overrides';
import {InputsController} from "./inputs-controller";
import {UiInputs} from "./ui-inputs";
@ -842,6 +842,9 @@ export default class BattleScene extends SceneBase {
} else if (!battleConfig)
newDouble = !!double;
if (DOUBLE_BATTLE_OVERRIDE)
newDouble = true;
const lastBattle = this.currentBattle;
if (lastBattle?.double && !newDouble)

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@ -43,7 +43,7 @@ import { Nature, getNatureStatMultiplier } from '../data/nature';
import { SpeciesFormChange, SpeciesFormChangeActiveTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangePostMoveTrigger, SpeciesFormChangeStatusEffectTrigger } from '../data/pokemon-forms';
import { TerrainType } from '../data/terrain';
import { TrainerSlot } from '../data/trainer-config';
import { ABILITY_OVERRIDE, MOVE_OVERRIDE, MOVE_OVERRIDE_2, OPP_ABILITY_OVERRIDE, OPP_MOVE_OVERRIDE, OPP_MOVE_OVERRIDE_2, OPP_SHINY_OVERRIDE, OPP_VARIANT_OVERRIDE } from '../overrides';
import { ABILITY_OVERRIDE, MOVE_OVERRIDE, MOVE_OVERRIDE_2, OPP_ABILITY_OVERRIDE, OPP_MOVE_OVERRIDE, OPP_MOVE_OVERRIDE_2, OPP_PASSIVE_ABILITY_OVERRIDE, OPP_SHINY_OVERRIDE, OPP_VARIANT_OVERRIDE, PASSIVE_ABILITY_OVERRIDE } from '../overrides';
import { BerryType } from '../data/berry';
import i18next from '../plugins/i18n';
@ -811,6 +811,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
getPassiveAbility(): Ability {
if (PASSIVE_ABILITY_OVERRIDE && this.isPlayer())
return allAbilities[PASSIVE_ABILITY_OVERRIDE];
if (OPP_PASSIVE_ABILITY_OVERRIDE && !this.isPlayer())
return allAbilities[OPP_PASSIVE_ABILITY_OVERRIDE];
let starterSpeciesId = this.species.speciesId;
while (pokemonPrevolutions.hasOwnProperty(starterSpeciesId))
starterSpeciesId = pokemonPrevolutions[starterSpeciesId];
@ -818,6 +823,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
hasPassive(): boolean {
if ((PASSIVE_ABILITY_OVERRIDE !== Abilities.NONE && this.isPlayer()) || (OPP_PASSIVE_ABILITY_OVERRIDE !== Abilities.NONE && !this.isPlayer()))
return true;
return this.passive || this.isBoss();
}

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@ -12,12 +12,15 @@ export const STARTING_WAVE_OVERRIDE = 0;
export const STARTING_BIOME_OVERRIDE = Biome.TOWN;
export const STARTING_MONEY_OVERRIDE = 0;
export const WEATHER_OVERRIDE = WeatherType.NONE;
export const DOUBLE_BATTLE_OVERRIDE = false;
export const ABILITY_OVERRIDE = Abilities.NONE;
export const PASSIVE_ABILITY_OVERRIDE = Abilities.NONE;
export const MOVE_OVERRIDE = Moves.NONE;
export const MOVE_OVERRIDE_2 = Moves.NONE;
export const OPP_SPECIES_OVERRIDE = 0;
export const OPP_ABILITY_OVERRIDE = Abilities.NONE;
export const OPP_PASSIVE_ABILITY_OVERRIDE = Abilities.NONE;
export const OPP_MOVE_OVERRIDE = Moves.NONE;
export const OPP_MOVE_OVERRIDE_2 = Moves.NONE;