Improve summary UI
parent
b9f21551f4
commit
860c1a5c11
|
@ -391,8 +391,7 @@ export class CommandPhase extends BattlePhase {
|
||||||
}
|
}
|
||||||
|
|
||||||
end() {
|
end() {
|
||||||
super.end();
|
this.scene.ui.setMode(Mode.MESSAGE).then(() => super.end());
|
||||||
this.scene.ui.setMode(Mode.MESSAGE);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -695,8 +694,7 @@ export class SwitchPhase extends BattlePhase {
|
||||||
this.scene.ui.setMode(Mode.PARTY, this.isModal ? PartyUiMode.SWITCH : PartyUiMode.FAINT_SWITCH, (slotIndex: integer) => {
|
this.scene.ui.setMode(Mode.PARTY, this.isModal ? PartyUiMode.SWITCH : PartyUiMode.FAINT_SWITCH, (slotIndex: integer) => {
|
||||||
if (slotIndex && slotIndex < 6)
|
if (slotIndex && slotIndex < 6)
|
||||||
this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, slotIndex, this.doReturn));
|
this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, slotIndex, this.doReturn));
|
||||||
this.scene.ui.setMode(Mode.MESSAGE);
|
this.scene.ui.setMode(Mode.MESSAGE).then(() => super.end());
|
||||||
super.end();
|
|
||||||
}, PartyUiHandler.FilterNonFainted);
|
}, PartyUiHandler.FilterNonFainted);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -780,6 +778,13 @@ export class LearnMovePhase extends PartyMemberPokemonPhase {
|
||||||
const pokemon = this.getPokemon();
|
const pokemon = this.getPokemon();
|
||||||
const move = allMoves[this.moveId - 1];
|
const move = allMoves[this.moveId - 1];
|
||||||
|
|
||||||
|
const existingMoveIndex = pokemon.moveset.findIndex(m => m.moveId === move.id);
|
||||||
|
|
||||||
|
if (existingMoveIndex > -1) {
|
||||||
|
this.end();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
const emptyMoveIndex = pokemon.moveset.length < 4
|
const emptyMoveIndex = pokemon.moveset.length < 4
|
||||||
? pokemon.moveset.length
|
? pokemon.moveset.length
|
||||||
: pokemon.moveset.findIndex(m => m === null);
|
: pokemon.moveset.findIndex(m => m === null);
|
||||||
|
|
|
@ -334,9 +334,6 @@ export default class BattleScene extends Phaser.Scene {
|
||||||
} else {
|
} else {
|
||||||
this.pushPhase(new EncounterPhase(this));
|
this.pushPhase(new EncounterPhase(this));
|
||||||
this.pushPhase(new SummonPhase(this));
|
this.pushPhase(new SummonPhase(this));
|
||||||
this.pushPhase(new LearnMovePhase(this, 0, Moves.AERIAL_ACE));
|
|
||||||
this.pushPhase(new LearnMovePhase(this, 0, Moves.AERIAL_ACE));
|
|
||||||
this.pushPhase(new LearnMovePhase(this, 0, Moves.AERIAL_ACE));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
this.currentBattle = new Battle((this.currentBattle?.waveIndex || 0) + 1);
|
this.currentBattle = new Battle((this.currentBattle?.waveIndex || 0) + 1);
|
||||||
|
|
|
@ -170,9 +170,8 @@ export default class PartyUiHandler extends MessageUiHandler {
|
||||||
}, null, true);
|
}, null, true);
|
||||||
}
|
}
|
||||||
} else if (option === PartyOption.SUMMARY) {
|
} else if (option === PartyOption.SUMMARY) {
|
||||||
this.clearOptions();
|
|
||||||
ui.playSelect();
|
ui.playSelect();
|
||||||
ui.setModeWithoutClear(Mode.SUMMARY, this.scene.getParty()[this.cursor]);
|
ui.setModeWithoutClear(Mode.SUMMARY, this.scene.getParty()[this.cursor]).then(() => this.clearOptions());
|
||||||
} else if (option === PartyOption.CANCEL)
|
} else if (option === PartyOption.CANCEL)
|
||||||
this.processInput(keyCodes.X);
|
this.processInput(keyCodes.X);
|
||||||
} else if (keyCode === keyCodes.X) {
|
} else if (keyCode === keyCodes.X) {
|
||||||
|
|
|
@ -23,11 +23,15 @@ export default class SummaryUiHandler extends UiHandler {
|
||||||
private summaryContainer: Phaser.GameObjects.Container;
|
private summaryContainer: Phaser.GameObjects.Container;
|
||||||
private summaryPageContainer: Phaser.GameObjects.Container;
|
private summaryPageContainer: Phaser.GameObjects.Container;
|
||||||
private movesContainer: Phaser.GameObjects.Container;
|
private movesContainer: Phaser.GameObjects.Container;
|
||||||
|
private moveDescriptionText: Phaser.GameObjects.Text;
|
||||||
private moveCursorObj: Phaser.GameObjects.Sprite;
|
private moveCursorObj: Phaser.GameObjects.Sprite;
|
||||||
private selectedMoveCursorObj: Phaser.GameObjects.Sprite;
|
private selectedMoveCursorObj: Phaser.GameObjects.Sprite;
|
||||||
|
private moveRowsContainer: Phaser.GameObjects.Container;
|
||||||
private extraMoveRowContainer: Phaser.GameObjects.Container;
|
private extraMoveRowContainer: Phaser.GameObjects.Container;
|
||||||
private summaryPageTransitionContainer: Phaser.GameObjects.Container;
|
private summaryPageTransitionContainer: Phaser.GameObjects.Container;
|
||||||
|
|
||||||
|
private moveCursorBlinkTimer: Phaser.Time.TimerEvent;
|
||||||
|
|
||||||
private pokemon: PlayerPokemon;
|
private pokemon: PlayerPokemon;
|
||||||
private newMove: Move;
|
private newMove: Move;
|
||||||
private moveSelectFunction: Function;
|
private moveSelectFunction: Function;
|
||||||
|
@ -111,11 +115,37 @@ export default class SummaryUiHandler extends UiHandler {
|
||||||
if (this.moveCursor < this.pokemon.moveset.length) {
|
if (this.moveCursor < this.pokemon.moveset.length) {
|
||||||
if (this.summaryUiMode === SummaryUiMode.LEARN_MOVE)
|
if (this.summaryUiMode === SummaryUiMode.LEARN_MOVE)
|
||||||
this.moveSelectFunction(this.moveCursor);
|
this.moveSelectFunction(this.moveCursor);
|
||||||
else
|
else {
|
||||||
this.selectedMoveIndex = this.moveCursor;
|
if (this.selectedMoveIndex === -1)
|
||||||
|
this.selectedMoveIndex = this.moveCursor;
|
||||||
|
else {
|
||||||
|
if (this.selectedMoveIndex !== this.moveCursor) {
|
||||||
|
const tempMove = this.pokemon.moveset[this.selectedMoveIndex];
|
||||||
|
this.pokemon.moveset[this.selectedMoveIndex] = this.pokemon.moveset[this.moveCursor];
|
||||||
|
this.pokemon.moveset[this.moveCursor] = tempMove;
|
||||||
|
|
||||||
|
const selectedMoveRow = this.moveRowsContainer.getAt(this.selectedMoveIndex) as Phaser.GameObjects.Container;
|
||||||
|
const switchMoveRow = this.moveRowsContainer.getAt(this.moveCursor) as Phaser.GameObjects.Container;
|
||||||
|
|
||||||
|
this.moveRowsContainer.moveTo(selectedMoveRow, this.moveCursor);
|
||||||
|
this.moveRowsContainer.moveTo(switchMoveRow, this.selectedMoveIndex);
|
||||||
|
|
||||||
|
selectedMoveRow.setY(this.moveCursor * 16);
|
||||||
|
switchMoveRow.setY(this.selectedMoveIndex * 16);
|
||||||
|
}
|
||||||
|
|
||||||
|
this.selectedMoveIndex = -1;
|
||||||
|
if (this.selectedMoveCursorObj) {
|
||||||
|
this.selectedMoveCursorObj.destroy();
|
||||||
|
this.selectedMoveCursorObj = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
success = true;
|
success = true;
|
||||||
} else if (this.moveCursor === 4)
|
} else if (this.moveCursor === 4)
|
||||||
this.processInput(keyCodes.X);
|
this.processInput(keyCodes.X);
|
||||||
|
else
|
||||||
|
ui.playError();
|
||||||
} else if (keyCode === keyCodes.X) {
|
} else if (keyCode === keyCodes.X) {
|
||||||
this.hideMoveSelect();
|
this.hideMoveSelect();
|
||||||
success = true;
|
success = true;
|
||||||
|
@ -165,13 +195,41 @@ export default class SummaryUiHandler extends UiHandler {
|
||||||
if (changed) {
|
if (changed) {
|
||||||
this.moveCursor = cursor;
|
this.moveCursor = cursor;
|
||||||
|
|
||||||
if (!this.moveCursorObj) {
|
const selectedMove = this.getSelectedMove();
|
||||||
this.moveCursorObj = this.scene.add.sprite(-2, 0, 'summary_moves_cursor', 'highlight');
|
|
||||||
this.moveCursorObj.setOrigin(0, 1);
|
this.moveDescriptionText.setText(selectedMove?.effect || '');
|
||||||
this.movesContainer.add(this.moveCursorObj);
|
}
|
||||||
|
|
||||||
|
if (!this.moveCursorObj) {
|
||||||
|
this.moveCursorObj = this.scene.add.sprite(-2, 0, 'summary_moves_cursor', 'highlight');
|
||||||
|
this.moveCursorObj.setOrigin(0, 1);
|
||||||
|
this.movesContainer.add(this.moveCursorObj);
|
||||||
|
}
|
||||||
|
|
||||||
|
this.moveCursorObj.setY(16 * this.moveCursor + 1);
|
||||||
|
|
||||||
|
if (this.moveCursorBlinkTimer)
|
||||||
|
this.moveCursorBlinkTimer.destroy();
|
||||||
|
this.moveCursorBlinkTimer = this.scene.time.addEvent({
|
||||||
|
loop: true,
|
||||||
|
delay: 600,
|
||||||
|
callback: () => {
|
||||||
|
this.moveCursorObj.setVisible(false);
|
||||||
|
this.scene.time.delayedCall(100, () => {
|
||||||
|
this.moveCursorObj.setVisible(true);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
if (this.selectedMoveIndex > -1) {
|
||||||
|
if (!this.selectedMoveCursorObj) {
|
||||||
|
this.selectedMoveCursorObj = this.scene.add.sprite(-2, 0, 'summary_moves_cursor', 'select');
|
||||||
|
this.selectedMoveCursorObj.setOrigin(0, 1);
|
||||||
|
this.movesContainer.add(this.selectedMoveCursorObj);
|
||||||
|
this.movesContainer.moveBelow(this.selectedMoveCursorObj, this.moveCursorObj);
|
||||||
}
|
}
|
||||||
|
|
||||||
this.moveCursorObj.setY(16 * this.moveCursor + 1);
|
this.selectedMoveCursorObj.setY(16 * this.selectedMoveIndex + 1);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
changed = this.cursor !== cursor;
|
changed = this.cursor !== cursor;
|
||||||
|
@ -228,6 +286,7 @@ export default class SummaryUiHandler extends UiHandler {
|
||||||
pageContainer.add(this.movesContainer);
|
pageContainer.add(this.movesContainer);
|
||||||
|
|
||||||
this.extraMoveRowContainer = this.scene.add.container(0, 64);
|
this.extraMoveRowContainer = this.scene.add.container(0, 64);
|
||||||
|
this.extraMoveRowContainer.setVisible(false);
|
||||||
this.movesContainer.add(this.extraMoveRowContainer);
|
this.movesContainer.add(this.extraMoveRowContainer);
|
||||||
|
|
||||||
const extraRowOverlay = this.scene.add.image(-2, 1, 'summary_moves_overlay_row');
|
const extraRowOverlay = this.scene.add.image(-2, 1, 'summary_moves_overlay_row');
|
||||||
|
@ -239,25 +298,57 @@ export default class SummaryUiHandler extends UiHandler {
|
||||||
extraRowText.setOrigin(0, 1);
|
extraRowText.setOrigin(0, 1);
|
||||||
this.extraMoveRowContainer.add(extraRowText);
|
this.extraMoveRowContainer.add(extraRowText);
|
||||||
|
|
||||||
|
this.moveRowsContainer = this.scene.add.container(0, 0);
|
||||||
|
this.movesContainer.add(this.moveRowsContainer);
|
||||||
|
|
||||||
for (let m = 0; m < 4; m++) {
|
for (let m = 0; m < 4; m++) {
|
||||||
const move = m < this.pokemon.moveset.length ? this.pokemon.moveset[m] : null;
|
const move = m < this.pokemon.moveset.length ? this.pokemon.moveset[m] : null;
|
||||||
|
const moveRowContainer = this.scene.add.container(0, 16 * m);
|
||||||
|
this.moveRowsContainer.add(moveRowContainer);
|
||||||
|
|
||||||
if (move) {
|
if (move) {
|
||||||
const typeIcon = this.scene.add.sprite(0, 16 * m, 'types', Type[move.getMove().type].toLowerCase());
|
const typeIcon = this.scene.add.sprite(0, 0, 'types', Type[move.getMove().type].toLowerCase());
|
||||||
typeIcon.setOrigin(0, 1);
|
typeIcon.setOrigin(0, 1);
|
||||||
this.movesContainer.add(typeIcon);
|
moveRowContainer.add(typeIcon);
|
||||||
}
|
}
|
||||||
|
|
||||||
const moveText = addTextObject(this.scene, 35, 16 * m, move ? move.getName() : '-', TextStyle.SUMMARY);
|
const moveText = addTextObject(this.scene, 35, 0, move ? move.getName() : '-', TextStyle.SUMMARY);
|
||||||
moveText.setOrigin(0, 1);
|
moveText.setOrigin(0, 1);
|
||||||
this.movesContainer.add(moveText);
|
moveRowContainer.add(moveText);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
this.moveDescriptionText = addTextObject(this.scene, 2, 84, '', TextStyle.WINDOW, { wordWrap: { width: 900 } });
|
||||||
|
this.movesContainer.add(this.moveDescriptionText);
|
||||||
|
|
||||||
|
const maskRect = this.scene.make.graphics({});
|
||||||
|
maskRect.fillStyle(0xFFFFFF);
|
||||||
|
maskRect.beginPath();
|
||||||
|
maskRect.fillRect(2, 83, 149, 46);
|
||||||
|
|
||||||
|
const moveDescriptionTextMask = maskRect.createGeometryMask();
|
||||||
|
|
||||||
|
this.moveDescriptionText.setMask(moveDescriptionTextMask);
|
||||||
|
|
||||||
|
console.log(this.moveDescriptionText.displayHeight);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
getSelectedMove(): Move {
|
||||||
|
if (this.cursor !== Page.MOVES)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
if (this.moveCursor < 4 && this.moveCursor < this.pokemon.moveset.length)
|
||||||
|
return this.pokemon.moveset[this.moveCursor].getMove();
|
||||||
|
else if (this.summaryUiMode === SummaryUiMode.LEARN_MOVE && this.moveCursor === 4)
|
||||||
|
return this.newMove;
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
showMoveSelect() {
|
showMoveSelect() {
|
||||||
this.moveSelect = true;
|
this.moveSelect = true;
|
||||||
|
this.extraMoveRowContainer.setVisible(true);
|
||||||
|
this.selectedMoveIndex = -1;
|
||||||
this.setCursor(0);
|
this.setCursor(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -268,6 +359,19 @@ export default class SummaryUiHandler extends UiHandler {
|
||||||
}
|
}
|
||||||
|
|
||||||
this.moveSelect = false;
|
this.moveSelect = false;
|
||||||
|
this.extraMoveRowContainer.setVisible(false);
|
||||||
|
if (this.moveCursorBlinkTimer) {
|
||||||
|
this.moveCursorBlinkTimer.destroy();
|
||||||
|
this.moveCursorBlinkTimer = null;
|
||||||
|
}
|
||||||
|
if (this.moveCursorObj) {
|
||||||
|
this.moveCursorObj.destroy();
|
||||||
|
this.moveCursorObj = null;
|
||||||
|
}
|
||||||
|
if (this.selectedMoveCursorObj) {
|
||||||
|
this.selectedMoveCursorObj.destroy();
|
||||||
|
this.selectedMoveCursorObj = null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
clear() {
|
clear() {
|
||||||
|
|
30
src/ui/ui.ts
30
src/ui/ui.ts
|
@ -31,6 +31,8 @@ export default class UI extends Phaser.GameObjects.Container {
|
||||||
private handlers: UiHandler[];
|
private handlers: UiHandler[];
|
||||||
private overlay: Phaser.GameObjects.Rectangle;
|
private overlay: Phaser.GameObjects.Rectangle;
|
||||||
|
|
||||||
|
private transitioning: boolean;
|
||||||
|
|
||||||
constructor(scene: BattleScene) {
|
constructor(scene: BattleScene) {
|
||||||
super(scene, 0, scene.game.canvas.height / 6);
|
super(scene, 0, scene.game.canvas.height / 6);
|
||||||
|
|
||||||
|
@ -47,7 +49,7 @@ export default class UI extends Phaser.GameObjects.Container {
|
||||||
];
|
];
|
||||||
}
|
}
|
||||||
|
|
||||||
setup() {
|
setup(): void {
|
||||||
for (let handler of this.handlers) {
|
for (let handler of this.handlers) {
|
||||||
handler.setup();
|
handler.setup();
|
||||||
}
|
}
|
||||||
|
@ -57,19 +59,22 @@ export default class UI extends Phaser.GameObjects.Container {
|
||||||
this.overlay.setVisible(false);
|
this.overlay.setVisible(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
getHandler() {
|
getHandler(): UiHandler {
|
||||||
return this.handlers[this.mode];
|
return this.handlers[this.mode];
|
||||||
}
|
}
|
||||||
|
|
||||||
getMessageHandler() {
|
getMessageHandler(): BattleMessageUiHandler {
|
||||||
return this.handlers[Mode.MESSAGE] as BattleMessageUiHandler;
|
return this.handlers[Mode.MESSAGE] as BattleMessageUiHandler;
|
||||||
}
|
}
|
||||||
|
|
||||||
processInput(keyCode: integer) {
|
processInput(keyCode: integer): void {
|
||||||
|
if (this.transitioning)
|
||||||
|
return;
|
||||||
|
|
||||||
this.getHandler().processInput(keyCode);
|
this.getHandler().processInput(keyCode);
|
||||||
}
|
}
|
||||||
|
|
||||||
showText(text: string, delay?: integer, callback?: Function, callbackDelay?: integer, prompt?: boolean) {
|
showText(text: string, delay?: integer, callback?: Function, callbackDelay?: integer, prompt?: boolean): void {
|
||||||
const handler = this.getHandler();
|
const handler = this.getHandler();
|
||||||
if (handler instanceof MessageUiHandler)
|
if (handler instanceof MessageUiHandler)
|
||||||
(handler as MessageUiHandler).showText(text, delay, callback, callbackDelay, prompt);
|
(handler as MessageUiHandler).showText(text, delay, callback, callbackDelay, prompt);
|
||||||
|
@ -77,7 +82,7 @@ export default class UI extends Phaser.GameObjects.Container {
|
||||||
this.getMessageHandler().showText(text, delay, callback, callbackDelay, prompt);
|
this.getMessageHandler().showText(text, delay, callback, callbackDelay, prompt);
|
||||||
}
|
}
|
||||||
|
|
||||||
clearText() {
|
clearText(): void {
|
||||||
const handler = this.getHandler();
|
const handler = this.getHandler();
|
||||||
if (handler instanceof MessageUiHandler)
|
if (handler instanceof MessageUiHandler)
|
||||||
(handler as MessageUiHandler).clearText();
|
(handler as MessageUiHandler).clearText();
|
||||||
|
@ -93,11 +98,11 @@ export default class UI extends Phaser.GameObjects.Container {
|
||||||
return changed;
|
return changed;
|
||||||
}
|
}
|
||||||
|
|
||||||
playSelect() {
|
playSelect(): void {
|
||||||
this.scene.sound.play('select');
|
this.scene.sound.play('select');
|
||||||
}
|
}
|
||||||
|
|
||||||
playError() {
|
playError(): void {
|
||||||
this.scene.sound.play('error');
|
this.scene.sound.play('error');
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -108,27 +113,32 @@ export default class UI extends Phaser.GameObjects.Container {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
const doSetMode = () => {
|
const doSetMode = () => {
|
||||||
this.getHandler().clear();
|
if (clear)
|
||||||
|
this.getHandler().clear();
|
||||||
this.mode = mode;
|
this.mode = mode;
|
||||||
this.getHandler().show(args);
|
this.getHandler().show(args);
|
||||||
resolve();
|
resolve();
|
||||||
};
|
};
|
||||||
if (transitionModes.indexOf(this.mode) > -1 || transitionModes.indexOf(mode) > -1) {
|
if (transitionModes.indexOf(this.mode) > -1 || transitionModes.indexOf(mode) > -1) {
|
||||||
|
this.transitioning = true;
|
||||||
this.overlay.setAlpha(0);
|
this.overlay.setAlpha(0);
|
||||||
this.overlay.setVisible(true);
|
this.overlay.setVisible(true);
|
||||||
this.scene.tweens.add({
|
this.scene.tweens.add({
|
||||||
targets: this.overlay,
|
targets: this.overlay,
|
||||||
alpha: 1,
|
alpha: 1,
|
||||||
duration: 250,
|
duration: 250,
|
||||||
|
ease: 'Sine.easeOut',
|
||||||
onComplete: () => {
|
onComplete: () => {
|
||||||
this.scene.time.delayedCall(250, () => {
|
this.scene.time.delayedCall(100, () => {
|
||||||
doSetMode();
|
doSetMode();
|
||||||
this.scene.tweens.add({
|
this.scene.tweens.add({
|
||||||
targets: this.overlay,
|
targets: this.overlay,
|
||||||
alpha: 0,
|
alpha: 0,
|
||||||
duration: 250,
|
duration: 250,
|
||||||
|
ease: 'Sine.easeIn',
|
||||||
onComplete: () => this.overlay.setVisible(false)
|
onComplete: () => this.overlay.setVisible(false)
|
||||||
});
|
});
|
||||||
|
this.transitioning = false;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
Loading…
Reference in New Issue