More Dialogue Lines (#197)
* trainer dialogue * more dialogue * Update src/data/dialogue.ts --------- Co-authored-by: Samuel H <flashfireex@gmail.com>pull/185/head^2
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@ -56,7 +56,8 @@ export const trainerTypeDialogue = {
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`I'll show you the ropes of how to really use Pokémon!`,
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`A serious battle starts from a serious beginning! Are you sure you're ready?`,
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`You're only young once. And you only get one shot at a given battle. Soon, you'll be nothing but a memory.`,
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`You'd better go easy on me, OK? Though I'll be seriously fighting!`
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`You'd better go easy on me, OK? Though I'll be seriously fighting!`,
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`School is boring. I've got nothing to do. Yawn. I'm only battling to kill the time.`
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],
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victory: [
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`That was impressive! I've got a lot to learn.`,
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@ -66,7 +67,8 @@ export const trainerTypeDialogue = {
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`You actually taught me a lesson! You're pretty amazing!`,
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`Seriously, I lost. That is, like, seriously depressing, but you were seriously cool.`,
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`I don't need memories like this. Deleting memory…`,
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`Hey! I told you to go easy on me! Still, you're pretty cool when you're serious.`
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`Hey! I told you to go easy on me! Still, you're pretty cool when you're serious.`,
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`I'm actually getting tired of battling… There's gotta be something new to do…`
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]
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}
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],
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@ -78,9 +80,14 @@ export const trainerTypeDialogue = {
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`Hmm, do you discipline your Pokémon? Pampering them too much is no good.`,
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],
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victory: [
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`I am happy! Happy, I tell you! Don't look at me like that!`,
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`You don't seem to need any tips for training good Pokémon.`,
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`The hardest part of this job is saying farewell to Pokémon.`,
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`It is important to nurture and train each Pokémon's characteristics.`,
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`Unlike my diabolical self, these are some good Pokémon.`,
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`Too much praise can spoil both Pokémon and people.`,
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],
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defeat:[
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`You should not get angry at your Pokémon, even if you lose a battle.`,
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`Right? Pretty good Pokémon, huh? I'm suited to raising things.`,
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`No matter how much you love your Pokémon, you still have to discipline them when they misbehave.`
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]
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},
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{
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@ -93,6 +100,11 @@ export const trainerTypeDialogue = {
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`Ugh… It wasn't supposed to be like this. Did I administer the wrong blend?`,
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`How could that happen to my Pokémon… What are you feeding your Pokémon?`,
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`If I lose, that tells you I was just killing time. It doesn't damage my ego at all.`
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],
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defeat: [
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`This proves my Pokémon have accepted my love.`,
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`The real trick behind training good Pokémon is catching good Pokémon.`,
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`Pokémon will be strong or weak depending on how you raise them.`
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]
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}
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],
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@ -165,6 +177,12 @@ export const trainerTypeDialogue = {
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`What?! But I'm a battling genius!`,
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`Of course, you are the main character!`,
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`OK! OK! You could be an Ace Trainer!`
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],
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defeat: [
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`I am devoting my body and soul to Pokémon battles!`,
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`All within my expectations… Nothing to be surprised about…`,
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`I thought I'd grow up to be a frail person who looked like they would break if you squeezed them too hard.`,
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`Of course I'm strong and don't lose. It's important that I win gracefully.`
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]
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}
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],
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@ -189,7 +207,12 @@ export const trainerTypeDialogue = {
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`We may have lost this round, but our bond remains unbreakable!`,
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`Our twin spirit won't be dimmed for long.`,
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`We'll come back stronger as a dynamic duo!`
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]
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],
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defeat: [
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`Twin power reigns supreme!`,
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`Two hearts, one triumph!`,
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`Double the smiles, double the victory dance!`
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],
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}
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],
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[TrainerType.CYCLIST]: [
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@ -248,6 +271,10 @@ export const trainerTypeDialogue = {
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victory: [
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`It doesn't matter to the vastness of nature whether I win or lose…`,
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`Something like this is pretty trivial compared to the stifling feelings of city life.`
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],
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defeat: [
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`I won the battle. But victory is nothing compared to the vastness of nature…`,
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`I'm sure how you feel is not so bad if you compare it to my anxiety attacks…`
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]
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}
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],
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@ -296,23 +323,46 @@ export const trainerTypeDialogue = {
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[TrainerType.WORKER]: [
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{
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encounter: [
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`I'll show you we can break you. We've been training in the field!`,
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`It bothers me that people always misunderstand me. I'm a lot more pure than everyone thinks.`
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],
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victory: [
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`I really don't want my skin to burn, so I want to stay in the shade while I work.`,
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]
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},
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{
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encounter: [
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`It bothers me that people always misunderstand me.
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$I'm a lot more pure than everyone thinks.`
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],
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victory: [
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`How strange… How could this be… I shouldn't have been outmuscled.`,
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`I really don't want my skin to burn, so I want to stay in the shade while I work.`
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],
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defeat: [
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`My body and mind aren't necessarily always in sync.`
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]
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}
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},
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{
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encounter: [
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`I'll show you we can break you. We've been training in the field!`
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],
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victory: [
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`How strange… How could this be… I shouldn't have been outmuscled.`,
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]
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},
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],
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[TrainerType.HEX_MANIAC]: [
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{
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encounter: [
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`I normally only ever listen to classical music, but if I lose, I think I shall try a bit of new age!`,
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`I grow stronger with each tear I cry.`
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],
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victory: [
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`Is this the dawning of the age of Aquarius?`,
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`Now I can get even stronger. I grow with every grudge.`
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],
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defeat: [
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`New age simply refers to twentieth century classical composers, right?`,
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`Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself.`
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]
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}
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],
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@ -338,6 +388,36 @@ export const trainerTypeDialogue = {
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]
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}
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],
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[TrainerType.BEAUTY]: [
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{
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encounter: [
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`My last ever battle… That's the way I'd like us to view this match…`
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],
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victory: [
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`It's been fun… Let's have another last battle again someday…`
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]
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}
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],
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[TrainerType.BAKER]: [
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{
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encounter: [
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`Hope you're ready to taste defeat!`
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],
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victory: [
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`I'll bake a comeback.`
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]
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}
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],
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[TrainerType.BIKER]: [
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{
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encounter: [
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`Time to rev up and leave you in the dust!`
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],
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victory: [
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`I'll tune up for the next race.`
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]
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}
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],
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[TrainerType.BROCK]: {
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encounter: [
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`My expertise on Rock-type Pokémon will take you down! Come on!`,
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@ -393,17 +473,20 @@ export const trainerTypeDialogue = {
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encounter: [
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`Ah, the weather is lovely here…\nOh, a battle? Very well then.`,
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`My Pokémon battling skills rival that of my flower arranging skills.`,
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`Oh, I hope the pleasant aroma of my Pokémon doesn't put me to sleep again…`
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`Oh, I hope the pleasant aroma of my Pokémon doesn't put me to sleep again…`,
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`Seeing flowers in a garden is so soothing.`
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],
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victory: [
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`Oh! I concede defeat.`,
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`That match was most delightful.`,
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`Ah, it appears it is my loss…`
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`Ah, it appears it is my loss…`,
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`Oh, my goodness.`
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],
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defeat: [
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`I was afraid I would doze off…`,
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`Oh my, it seems my Grass Pokémon overwhelmed you.`,
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`That battle was such a soothing experience.`
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`That battle was such a soothing experience.`,
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`Oh… Is that all?`
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]
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},
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[TrainerType.JANINE]: {
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@ -1723,12 +1806,17 @@ export const trainerTypeDialogue = {
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encounter: [
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`M'hm… If I win this battle, I feel like I can draw a picture unlike any before it.
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$OK! I can hear my battle muse loud and clear. Let's get straight to it!`,
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`Of course, I'm really proud of all of my Pokémon!
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$Well now… Let's get right to it!`
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],
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victory: [
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`Is it over? Has my muse abandoned me?`,
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`Hmm… It's over! You're incredible!`
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],
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defeat: [
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`Wow… It's beautiful somehow, isn't it…`,
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`Sometimes I hear people say something was an ugly win.
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$I think if you're trying your best, any win is beautiful.`
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]
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},
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[TrainerType.ELESA]: {
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@ -2043,6 +2131,9 @@ export const trainerTypeDialogue = {
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$@c{smile_wave}I also got you another one of these!\n@c{smile_wave_wink}No need to thank me~.
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$@c{angry_mopen}This is the last one, though! You won't be getting anymore freebies from me after this!
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$@c{smile_wave}Keep at it!`
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],
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defeat: [
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`It's OK to lose sometimes…`
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]
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}
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],
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@ -2069,6 +2160,9 @@ export const trainerTypeDialogue = {
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],
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victory: [
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`@c{shock}After all that… it wasn't enough…?\nYou'll never come back at this rate…`
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],
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defeat: [
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`You gave it your best, now let's go home.`
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]
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}
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],
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@ -2101,6 +2195,9 @@ export const trainerTypeDialogue = {
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],
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victory: [
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`@c{neutral}What…@d{64} What are you?`
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],
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defeat: [
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`$@c{smile}You should be proud of how far you made it.`
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]
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}
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],
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@ -2120,6 +2217,11 @@ export const trainerTypeDialogue = {
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victory: [
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`@c{neutral}…`
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]
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},
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{
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defeat: [
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`$@c{smile_ehalf}…`
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]
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}
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],
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[TrainerType.RIVAL_6]: [
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