More Dialogue Lines (#197)

* trainer dialogue

* more dialogue

* Update src/data/dialogue.ts

---------

Co-authored-by: Samuel H <flashfireex@gmail.com>
pull/185/head^2
ARSOD-Z 2024-04-19 15:17:52 -03:00 committed by GitHub
parent 9dfd5a1e6e
commit 86da18943d
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
1 changed files with 114 additions and 12 deletions

View File

@ -56,7 +56,8 @@ export const trainerTypeDialogue = {
`I'll show you the ropes of how to really use Pokémon!`,
`A serious battle starts from a serious beginning! Are you sure you're ready?`,
`You're only young once. And you only get one shot at a given battle. Soon, you'll be nothing but a memory.`,
`You'd better go easy on me, OK? Though I'll be seriously fighting!`
`You'd better go easy on me, OK? Though I'll be seriously fighting!`,
`School is boring. I've got nothing to do. Yawn. I'm only battling to kill the time.`
],
victory: [
`That was impressive! I've got a lot to learn.`,
@ -66,7 +67,8 @@ export const trainerTypeDialogue = {
`You actually taught me a lesson! You're pretty amazing!`,
`Seriously, I lost. That is, like, seriously depressing, but you were seriously cool.`,
`I don't need memories like this. Deleting memory…`,
`Hey! I told you to go easy on me! Still, you're pretty cool when you're serious.`
`Hey! I told you to go easy on me! Still, you're pretty cool when you're serious.`,
`I'm actually getting tired of battling… There's gotta be something new to do…`
]
}
],
@ -78,9 +80,14 @@ export const trainerTypeDialogue = {
`Hmm, do you discipline your Pokémon? Pampering them too much is no good.`,
],
victory: [
`I am happy! Happy, I tell you! Don't look at me like that!`,
`You don't seem to need any tips for training good Pokémon.`,
`The hardest part of this job is saying farewell to Pokémon.`,
`It is important to nurture and train each Pokémon's characteristics.`,
`Unlike my diabolical self, these are some good Pokémon.`,
`Too much praise can spoil both Pokémon and people.`,
],
defeat:[
`You should not get angry at your Pokémon, even if you lose a battle.`,
`Right? Pretty good Pokémon, huh? I'm suited to raising things.`,
`No matter how much you love your Pokémon, you still have to discipline them when they misbehave.`
]
},
{
@ -93,6 +100,11 @@ export const trainerTypeDialogue = {
`Ugh… It wasn't supposed to be like this. Did I administer the wrong blend?`,
`How could that happen to my Pokémon… What are you feeding your Pokémon?`,
`If I lose, that tells you I was just killing time. It doesn't damage my ego at all.`
],
defeat: [
`This proves my Pokémon have accepted my love.`,
`The real trick behind training good Pokémon is catching good Pokémon.`,
`Pokémon will be strong or weak depending on how you raise them.`
]
}
],
@ -165,6 +177,12 @@ export const trainerTypeDialogue = {
`What?! But I'm a battling genius!`,
`Of course, you are the main character!`,
`OK! OK! You could be an Ace Trainer!`
],
defeat: [
`I am devoting my body and soul to Pokémon battles!`,
`All within my expectations… Nothing to be surprised about…`,
`I thought I'd grow up to be a frail person who looked like they would break if you squeezed them too hard.`,
`Of course I'm strong and don't lose. It's important that I win gracefully.`
]
}
],
@ -189,7 +207,12 @@ export const trainerTypeDialogue = {
`We may have lost this round, but our bond remains unbreakable!`,
`Our twin spirit won't be dimmed for long.`,
`We'll come back stronger as a dynamic duo!`
]
],
defeat: [
`Twin power reigns supreme!`,
`Two hearts, one triumph!`,
`Double the smiles, double the victory dance!`
],
}
],
[TrainerType.CYCLIST]: [
@ -248,6 +271,10 @@ export const trainerTypeDialogue = {
victory: [
`It doesn't matter to the vastness of nature whether I win or lose…`,
`Something like this is pretty trivial compared to the stifling feelings of city life.`
],
defeat: [
`I won the battle. But victory is nothing compared to the vastness of nature…`,
`I'm sure how you feel is not so bad if you compare it to my anxiety attacks…`
]
}
],
@ -296,23 +323,46 @@ export const trainerTypeDialogue = {
[TrainerType.WORKER]: [
{
encounter: [
`I'll show you we can break you. We've been training in the field!`,
`It bothers me that people always misunderstand me. I'm a lot more pure than everyone thinks.`
],
victory: [
`I really don't want my skin to burn, so I want to stay in the shade while I work.`,
]
},
{
encounter: [
`It bothers me that people always misunderstand me.
$I'm a lot more pure than everyone thinks.`
],
victory: [
`How strange… How could this be… I shouldn't have been outmuscled.`,
`I really don't want my skin to burn, so I want to stay in the shade while I work.`
],
defeat: [
`My body and mind aren't necessarily always in sync.`
]
}
},
{
encounter: [
`I'll show you we can break you. We've been training in the field!`
],
victory: [
`How strange… How could this be… I shouldn't have been outmuscled.`,
]
},
],
[TrainerType.HEX_MANIAC]: [
{
encounter: [
`I normally only ever listen to classical music, but if I lose, I think I shall try a bit of new age!`,
`I grow stronger with each tear I cry.`
],
victory: [
`Is this the dawning of the age of Aquarius?`,
`Now I can get even stronger. I grow with every grudge.`
],
defeat: [
`New age simply refers to twentieth century classical composers, right?`,
`Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself.`
]
}
],
@ -338,6 +388,36 @@ export const trainerTypeDialogue = {
]
}
],
[TrainerType.BEAUTY]: [
{
encounter: [
`My last ever battle… That's the way I'd like us to view this match…`
],
victory: [
`It's been fun… Let's have another last battle again someday…`
]
}
],
[TrainerType.BAKER]: [
{
encounter: [
`Hope you're ready to taste defeat!`
],
victory: [
`I'll bake a comeback.`
]
}
],
[TrainerType.BIKER]: [
{
encounter: [
`Time to rev up and leave you in the dust!`
],
victory: [
`I'll tune up for the next race.`
]
}
],
[TrainerType.BROCK]: {
encounter: [
`My expertise on Rock-type Pokémon will take you down! Come on!`,
@ -393,17 +473,20 @@ export const trainerTypeDialogue = {
encounter: [
`Ah, the weather is lovely here…\nOh, a battle? Very well then.`,
`My Pokémon battling skills rival that of my flower arranging skills.`,
`Oh, I hope the pleasant aroma of my Pokémon doesn't put me to sleep again…`
`Oh, I hope the pleasant aroma of my Pokémon doesn't put me to sleep again…`,
`Seeing flowers in a garden is so soothing.`
],
victory: [
`Oh! I concede defeat.`,
`That match was most delightful.`,
`Ah, it appears it is my loss…`
`Ah, it appears it is my loss…`,
`Oh, my goodness.`
],
defeat: [
`I was afraid I would doze off…`,
`Oh my, it seems my Grass Pokémon overwhelmed you.`,
`That battle was such a soothing experience.`
`That battle was such a soothing experience.`,
`Oh… Is that all?`
]
},
[TrainerType.JANINE]: {
@ -1723,12 +1806,17 @@ export const trainerTypeDialogue = {
encounter: [
`M'hm… If I win this battle, I feel like I can draw a picture unlike any before it.
$OK! I can hear my battle muse loud and clear. Let's get straight to it!`,
`Of course, I'm really proud of all of my Pokémon!
$Well now Let's get right to it!`
],
victory: [
`Is it over? Has my muse abandoned me?`,
`Hmm… It's over! You're incredible!`
],
defeat: [
`Wow… It's beautiful somehow, isn't it…`,
`Sometimes I hear people say something was an ugly win.
$I think if you're trying your best, any win is beautiful.`
]
},
[TrainerType.ELESA]: {
@ -2043,6 +2131,9 @@ export const trainerTypeDialogue = {
$@c{smile_wave}I also got you another one of these!\n@c{smile_wave_wink}No need to thank me~.
$@c{angry_mopen}This is the last one, though! You won't be getting anymore freebies from me after this!
$@c{smile_wave}Keep at it!`
],
defeat: [
`It's OK to lose sometimes…`
]
}
],
@ -2069,6 +2160,9 @@ export const trainerTypeDialogue = {
],
victory: [
`@c{shock}After all that… it wasn't enough…?\nYou'll never come back at this rate…`
],
defeat: [
`You gave it your best, now let's go home.`
]
}
],
@ -2101,6 +2195,9 @@ export const trainerTypeDialogue = {
],
victory: [
`@c{neutral}What…@d{64} What are you?`
],
defeat: [
`$@c{smile}You should be proud of how far you made it.`
]
}
],
@ -2120,6 +2217,11 @@ export const trainerTypeDialogue = {
victory: [
`@c{neutral}…`
]
},
{
defeat: [
`$@c{smile_ehalf}…`
]
}
],
[TrainerType.RIVAL_6]: [