Add ""title"" screen and save data slots
parent
bed98ad304
commit
879971ae2b
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@ -3,7 +3,7 @@ import * as Utils from "./utils";
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export interface UserInfo {
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username: string;
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hasGameSession: boolean;
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lastSessionSlot: integer;
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}
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export let loggedInUser: UserInfo = null;
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@ -11,7 +11,14 @@ export let loggedInUser: UserInfo = null;
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export function updateUserInfo(): Promise<boolean> {
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return new Promise<boolean>(resolve => {
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if (bypassLogin) {
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loggedInUser = { username: 'Guest', hasGameSession: !!localStorage.getItem('sessionData') };
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let lastSessionSlot = -1;
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for (let s = 0; s < 2; s++) {
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if (localStorage.getItem(`sessionData${s ? s : ''}`)) {
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lastSessionSlot = s;
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break;
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}
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}
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loggedInUser = { username: 'Guest', lastSessionSlot: lastSessionSlot };
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return resolve(true);
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}
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Utils.apiFetch('account/info').then(response => {
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@ -1,6 +1,6 @@
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import Phaser from 'phaser';
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import UI, { Mode } from './ui/ui';
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import { NextEncounterPhase, NewBiomeEncounterPhase, SelectBiomePhase, MessagePhase, CheckLoadPhase, TurnInitPhase, ReturnPhase, LevelCapPhase, ShowTrainerPhase, LoginPhase, ConsolidateDataPhase, MovePhase } from './phases';
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import { NextEncounterPhase, NewBiomeEncounterPhase, SelectBiomePhase, MessagePhase, TurnInitPhase, ReturnPhase, LevelCapPhase, ShowTrainerPhase, LoginPhase, ConsolidateDataPhase, MovePhase, TitlePhase } from './phases';
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import Pokemon, { PlayerPokemon, EnemyPokemon } from './field/pokemon';
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import PokemonSpecies, { PokemonSpeciesFilter, allSpecies, getPokemonSpecies, initSpecies } from './data/pokemon-species';
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import * as Utils from './utils';
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@ -104,6 +104,7 @@ export default class BattleScene extends Phaser.Scene {
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public enableVibration: boolean = false;
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public gameData: GameData;
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public sessionSlotId: integer;
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private phaseQueue: Phase[];
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private phaseQueuePrepend: Phase[];
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@ -614,7 +615,7 @@ export default class BattleScene extends Phaser.Scene {
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this.pushPhase(new LoginPhase(this));
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if (!bypassLogin)
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this.pushPhase(new ConsolidateDataPhase(this)); // TODO: Remove
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this.pushPhase(new CheckLoadPhase(this));
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this.pushPhase(new TitlePhase(this));
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this.shiftPhase();
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});
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@ -1205,6 +1206,7 @@ export default class BattleScene extends Phaser.Scene {
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case Mode.BIOME_SELECT:
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case Mode.STARTER_SELECT:
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case Mode.CONFIRM:
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case Mode.OPTION_SELECT:
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this.ui.setOverlayMode(Mode.MENU);
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inputSuccess = true;
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break;
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@ -6,7 +6,7 @@ import Trainer from "./field/trainer";
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import { Species } from "./data/enums/species";
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import { Moves } from "./data/enums/moves";
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import { TrainerType } from "./data/enums/trainer-type";
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import { GameMode, GameModes } from "./game-mode";
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import { GameMode } from "./game-mode";
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import { BattleSpec } from "./enums/battle-spec";
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import { PlayerGender } from "./system/game-data";
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import { PokemonHeldItemModifier } from "./modifier/modifier";
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@ -5,6 +5,7 @@ import { version } from '../package.json';
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import UIPlugin from 'phaser3-rex-plugins/templates/ui/ui-plugin';
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import BBCodeTextPlugin from 'phaser3-rex-plugins/plugins/bbcodetext-plugin';
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import InputTextPlugin from 'phaser3-rex-plugins/plugins/inputtext-plugin.js';
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import BBCodeText from 'phaser3-rex-plugins/plugins/bbcodetext';
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const config: Phaser.Types.Core.GameConfig = {
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type: Phaser.WEBGL,
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@ -62,6 +63,7 @@ Phaser.GameObjects.Sprite.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.Image.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.NineSlice.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.Text.prototype.setPositionRelative = setPositionRelative;
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BBCodeText.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.Rectangle.prototype.setPositionRelative = setPositionRelative;
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document.fonts.load('16px emerald').then(() => document.fonts.load('10px pkmnems'));
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162
src/phases.ts
162
src/phases.ts
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@ -35,7 +35,6 @@ import { Unlockables, getUnlockableName } from "./system/unlockables";
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import { getBiomeKey } from "./field/arena";
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import { BattleType, BattlerIndex, TurnCommand } from "./battle";
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import { BattleSpec } from "./enums/battle-spec";
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import { GameModes } from "./game-mode";
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import { Species } from "./data/enums/species";
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import { HealAchv, LevelAchv, MoneyAchv, achvs } from "./system/achv";
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import { trainerConfigs } from "./data/trainer-config";
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@ -52,6 +51,7 @@ import ModifierSelectUiHandler, { SHOP_OPTIONS_ROW_LIMIT } from "./ui/modifier-s
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import { Setting } from "./system/settings";
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import { Tutorial, handleTutorial } from "./tutorial";
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import { TerrainType } from "./data/terrain";
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import { OptionSelectItem } from "./ui/abstact-option-select-ui-handler";
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export class LoginPhase extends Phase {
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private showText: boolean;
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@ -122,6 +122,96 @@ export class LoginPhase extends Phase {
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}
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}
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export class TitlePhase extends Phase {
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private loaded: boolean;
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constructor(scene: BattleScene) {
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super(scene);
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this.loaded = false;
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}
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start(): void {
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super.start();
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const options: OptionSelectItem[] = [];
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if (loggedInUser?.lastSessionSlot > -1) {
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options.push({
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label: 'Continue',
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handler: () => {
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this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.gameData.loadSession(this.scene, loggedInUser.lastSessionSlot).then((success: boolean) => {
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if (success) {
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this.loaded = true;
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this.scene.ui.showText('Session loaded successfully.', null, () => this.end());
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} else
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this.end();
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}).catch(err => {
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console.error(err);
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this.scene.ui.showText('Your session data could not be loaded.\nIt may be corrupted. Please reload the page.', null);
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});
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}
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});
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}
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options.push({
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label: 'New Game',
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handler: () => {
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this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.ui.clearText();
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this.scene.sessionSlotId = 0;
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this.end();
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}
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},
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/*{
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label: 'Load',
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handler: () => {
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}
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},*/
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/*{
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label: 'Daily Run',
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handler: () => {
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//this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.ui.showText('This feature is not available yet.\nPlease check back soon!', null, () => this.scene.ui.clearText(), Utils.fixedInt(1000));
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},
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keepOpen: true
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}*/);
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this.scene.ui.setMode(Mode.OPTION_SELECT, {
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options: options
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});
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}
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end(): void {
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if (!this.loaded) {
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this.scene.arena.preloadBgm();
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this.scene.pushPhase(new SelectStarterPhase(this.scene));
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} else
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this.scene.playBgm();
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this.scene.pushPhase(new EncounterPhase(this.scene, this.loaded));
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if (this.loaded) {
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const availablePartyMembers = this.scene.getParty().filter(p => !p.isFainted()).length;
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this.scene.pushPhase(new SummonPhase(this.scene, 0));
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if (this.scene.currentBattle.double && availablePartyMembers > 1)
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this.scene.pushPhase(new SummonPhase(this.scene, 1));
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if (this.scene.currentBattle.waveIndex > 1 && this.scene.currentBattle.battleType !== BattleType.TRAINER) {
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this.scene.pushPhase(new CheckSwitchPhase(this.scene, 0, this.scene.currentBattle.double));
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if (this.scene.currentBattle.double && availablePartyMembers > 1)
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this.scene.pushPhase(new CheckSwitchPhase(this.scene, 1, this.scene.currentBattle.double));
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}
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}
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for (let achv of Object.keys(this.scene.gameData.achvUnlocks)) {
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if (vouchers.hasOwnProperty(achv))
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this.scene.validateVoucher(vouchers[achv]);
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}
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super.end();
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}
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}
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// TODO: Remove
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export class ConsolidateDataPhase extends Phase {
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start(): void {
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@ -169,74 +259,6 @@ export class ConsolidateDataPhase extends Phase {
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}
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}
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export class CheckLoadPhase extends Phase {
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private loaded: boolean;
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constructor(scene: BattleScene) {
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super(scene);
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this.loaded = false;
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}
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start(): void {
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super.start();
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if (!loggedInUser?.hasGameSession)
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return this.end();
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this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.ui.showText('You currently have a session in progress.\nWould you like to continue where you left off?', null, () => {
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this.scene.ui.setMode(Mode.CONFIRM, () => {
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this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.gameData.loadSession(this.scene).then((success: boolean) => {
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if (success) {
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this.loaded = true;
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this.scene.ui.showText('Session loaded successfully.', null, () => this.end());
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} else
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this.end();
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}).catch(err => {
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console.error(err);
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this.scene.ui.showText('Your session data could not be loaded.\nIt may be corrupted. Please reload the page.', null);
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});
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}, () => {
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this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.ui.clearText();
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this.end();
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})
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});
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}
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end(): void {
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if (!this.loaded) {
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this.scene.arena.preloadBgm();
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this.scene.pushPhase(new SelectStarterPhase(this.scene));
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} else
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this.scene.playBgm();
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this.scene.pushPhase(new EncounterPhase(this.scene, this.loaded));
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if (this.loaded) {
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const availablePartyMembers = this.scene.getParty().filter(p => !p.isFainted()).length;
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this.scene.pushPhase(new SummonPhase(this.scene, 0));
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if (this.scene.currentBattle.double && availablePartyMembers > 1)
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this.scene.pushPhase(new SummonPhase(this.scene, 1));
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if (this.scene.currentBattle.waveIndex > 1 && this.scene.currentBattle.battleType !== BattleType.TRAINER) {
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this.scene.pushPhase(new CheckSwitchPhase(this.scene, 0, this.scene.currentBattle.double));
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if (this.scene.currentBattle.double && availablePartyMembers > 1)
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this.scene.pushPhase(new CheckSwitchPhase(this.scene, 1, this.scene.currentBattle.double));
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}
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}
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for (let achv of Object.keys(this.scene.gameData.achvUnlocks)) {
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if (vouchers.hasOwnProperty(achv))
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this.scene.validateVoucher(vouchers[achv]);
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}
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super.end();
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}
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}
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export class SelectGenderPhase extends Phase {
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constructor(scene: BattleScene) {
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super(scene);
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@ -3024,7 +3046,7 @@ export class GameOverPhase extends BattlePhase {
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if (this.victory && !firstClear)
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this.scene.unshiftPhase(new GameOverModifierRewardPhase(this.scene, modifierTypes.VOUCHER_PREMIUM));
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this.scene.reset();
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this.scene.unshiftPhase(new CheckLoadPhase(this.scene));
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this.scene.unshiftPhase(new TitlePhase(this.scene));
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this.end();
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});
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});
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@ -33,6 +33,7 @@ const saveKey = 'x0i2O7WRiANTqPmZ'; // Temporary; secure encryption is not yet n
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export enum GameDataType {
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SYSTEM,
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SESSION,
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DAILY_SESSION,
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SETTINGS,
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TUTORIALS
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}
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@ -474,7 +475,7 @@ export class GameData {
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} as SessionSaveData;
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if (!bypassLogin) {
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Utils.apiPost(`savedata/update?datatype=${GameDataType.SESSION}`, JSON.stringify(sessionData))
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Utils.apiPost(`savedata/update?datatype=${GameDataType.SESSION}&slot=${scene.sessionSlotId}`, JSON.stringify(sessionData))
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.then(response => response.text())
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.then(error => {
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if (error) {
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@ -495,7 +496,7 @@ export class GameData {
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});
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}
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loadSession(scene: BattleScene): Promise<boolean> {
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loadSession(scene: BattleScene, slotId: integer): Promise<boolean> {
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return new Promise(async (resolve, reject) => {
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const handleSessionData = async (sessionDataStr: string) => {
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try {
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@ -580,7 +581,7 @@ export class GameData {
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};
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if (!bypassLogin) {
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Utils.apiFetch(`savedata/get?datatype=${GameDataType.SESSION}`)
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Utils.apiFetch(`savedata/get?datatype=${GameDataType.SESSION}&slot=${slotId}`)
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.then(response => response.text())
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.then(async response => {
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if (!response.length || response[0] !== '{') {
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@ -591,7 +592,7 @@ export class GameData {
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await handleSessionData(response);
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});
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} else
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await handleSessionData(atob(localStorage.getItem('sessionData')));
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await handleSessionData(atob(localStorage.getItem(`sessionData${slotId ? slotId : ''}`)));
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});
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}
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@ -40,8 +40,8 @@ export function addBBCodeTextObject(scene: Phaser.Scene, x: number, y: number, c
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scene.add.existing(ret);
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ret.setScale(0.1666666667);
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ret.setShadow(shadowSize, shadowSize, shadowColor);
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if (!(styleOptions as Phaser.Types.GameObjects.Text.TextStyle).lineSpacing)
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ret.setLineSpacing(5);
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if (!(styleOptions as BBCodeText.TextStyle).lineSpacing)
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ret.setLineSpacing(10);
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return ret;
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}
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@ -38,6 +38,7 @@ export enum Mode {
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BALL,
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TARGET_SELECT,
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MODIFIER_SELECT,
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//LOAD_SESSION,
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PARTY,
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SUMMARY,
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BIOME_SELECT,
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@ -59,6 +60,7 @@ export enum Mode {
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};
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const transitionModes = [
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//Mode.LOAD_SESSION,
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Mode.PARTY,
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Mode.SUMMARY,
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Mode.STARTER_SELECT,
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@ -107,6 +109,7 @@ export default class UI extends Phaser.GameObjects.Container {
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new BallUiHandler(scene),
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new TargetSelectUiHandler(scene),
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new ModifierSelectUiHandler(scene),
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//LoadSessionUiHandler(scene),
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new PartyUiHandler(scene),
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new SummaryUiHandler(scene),
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new BiomeSelectUiHandler(scene),
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