Fix tinted caught icon false positive
parent
f505c7f5fd
commit
89cb61a105
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@ -8,6 +8,7 @@ import BattleScene from '../battle-scene';
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import { Type, getTypeRgb } from '../data/type';
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import { getVariantTint } from '#app/data/variant';
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import { BattleStat } from '#app/data/battle-stat';
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import { DexAttr } from '#app/system/game-data.js';
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const battleStatOrder = [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.ACC, BattleStat.EVA, BattleStat.SPD ];
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@ -260,8 +261,21 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
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if (!this.player) {
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const dexEntry = pokemon.scene.gameData.dexData[pokemon.species.speciesId];
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this.ownedIcon.setVisible(!!dexEntry.caughtAttr);
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const dexAttr = pokemon.getDexAttr();
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if ((dexEntry.caughtAttr & dexAttr) < dexAttr || !(pokemon.scene.gameData.starterData[pokemon.species.getRootSpeciesId()].abilityAttr & Math.pow(2, pokemon.abilityIndex)))
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const opponentPokemonDexAttr = pokemon.getDexAttr();
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// Check if Player owns all genders and forms of the Pokemon
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const missingDexAttrs = ((dexEntry.caughtAttr & opponentPokemonDexAttr) < opponentPokemonDexAttr);
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// If the opposing Pokemon only has 1 ability and is using the hidden ability, it should have the same
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// behavior if it had 2 abilities so it is set to 2 so it lines up with the math checking the proper
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// hidden ability abilityAttr which is 4
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const opponentPokemonOneAbility = (pokemon.species.getAbilityCount() == 2);
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const opponentPokemonAbilityIndex = (pokemon.abilityIndex === 1 && opponentPokemonOneAbility) ? 2 : pokemon.abilityIndex;
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const opponentPokemonAbilityAttr = Math.pow(2, opponentPokemonAbilityIndex);
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const rootFormHasHiddenAbility = pokemon.scene.gameData.starterData[pokemon.species.getRootSpeciesId()].abilityAttr & opponentPokemonAbilityAttr;
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if (missingDexAttrs || !rootFormHasHiddenAbility)
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this.ownedIcon.setTint(0x808080);
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if (this.boss)
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