Fixed Huge Power, and Pure Power not giving the correct boost

pull/2/head
xDasone 2023-10-28 14:37:00 -07:00
parent 36b030d019
commit 8bad05ea97
1 changed files with 2 additions and 2 deletions

View File

@ -1260,7 +1260,7 @@ export function initAbilities() {
new Ability(Abilities.FORECAST, "Forecast (N)", "Castform transforms with the weather.", 3), new Ability(Abilities.FORECAST, "Forecast (N)", "Castform transforms with the weather.", 3),
new Ability(Abilities.GUTS, "Guts (N)", "Boosts Attack if there is a status problem.", 3), new Ability(Abilities.GUTS, "Guts (N)", "Boosts Attack if there is a status problem.", 3),
new Ability(Abilities.HUGE_POWER, "Huge Power", "Raises the Pokémon's Attack stat.", 3) new Ability(Abilities.HUGE_POWER, "Huge Power", "Raises the Pokémon's Attack stat.", 3)
.attr(PostSummonStatChangeAbAttr, BattleStat.ATK, 1, true), .attr(PostSummonStatChangeAbAttr, BattleStat.ATK, 2, true),
new Ability(Abilities.HUSTLE, "Hustle (N)", "Boosts the Attack stat, but lowers Accuracy.", 3), new Ability(Abilities.HUSTLE, "Hustle (N)", "Boosts the Attack stat, but lowers Accuracy.", 3),
new Ability(Abilities.HYPER_CUTTER, "Hyper Cutter", "Prevents other Pokémon from lowering Attack stat.", 3) new Ability(Abilities.HYPER_CUTTER, "Hyper Cutter", "Prevents other Pokémon from lowering Attack stat.", 3)
.attr(ProtectStatAbAttr, BattleStat.ATK), .attr(ProtectStatAbAttr, BattleStat.ATK),
@ -1304,7 +1304,7 @@ export function initAbilities() {
.attr(PostDefendContactApplyStatusEffectAbAttr, StatusEffect.POISON), .attr(PostDefendContactApplyStatusEffectAbAttr, StatusEffect.POISON),
new Ability(Abilities.PRESSURE, "Pressure (N)", "The Pokémon raises the foe's PP usage.", 3), new Ability(Abilities.PRESSURE, "Pressure (N)", "The Pokémon raises the foe's PP usage.", 3),
new Ability(Abilities.PURE_POWER, "Pure Power", "Raises the Pokémon's Attack stat.", 3) new Ability(Abilities.PURE_POWER, "Pure Power", "Raises the Pokémon's Attack stat.", 3)
.attr(PostSummonStatChangeAbAttr, BattleStat.ATK, 1, true), .attr(PostSummonStatChangeAbAttr, BattleStat.ATK, 2, true),
new Ability(Abilities.RAIN_DISH, "Rain Dish", "The Pokémon gradually regains HP in rain.", 3) new Ability(Abilities.RAIN_DISH, "Rain Dish", "The Pokémon gradually regains HP in rain.", 3)
.attr(PostWeatherLapseHealAbAttr, 1, WeatherType.RAIN, WeatherType.HEAVY_RAIN), .attr(PostWeatherLapseHealAbAttr, 1, WeatherType.RAIN, WeatherType.HEAVY_RAIN),
new Ability(Abilities.ROCK_HEAD, "Rock Head", "Protects the Pokémon from recoil damage.", 3) new Ability(Abilities.ROCK_HEAD, "Rock Head", "Protects the Pokémon from recoil damage.", 3)