Remove some legacy features and fix a crash
Remove legacy autoplay and quick start features; fix crash related to leech seed on missing sourcepull/16/head
parent
01938dcf83
commit
8bee927e08
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@ -6,7 +6,6 @@ import PokemonSpecies, { PokemonSpeciesFilter, SpeciesFormKey, allSpecies, getPo
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import * as Utils from './utils';
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import * as Utils from './utils';
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import { Modifier, ModifierBar, ConsumablePokemonModifier, ConsumableModifier, PokemonHpRestoreModifier, HealingBoosterModifier, PersistentModifier, PokemonHeldItemModifier, ModifierPredicate, DoubleBattleChanceBoosterModifier, FusePokemonModifier, PokemonFormChangeItemModifier, TerastallizeModifier } from './modifier/modifier';
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import { Modifier, ModifierBar, ConsumablePokemonModifier, ConsumableModifier, PokemonHpRestoreModifier, HealingBoosterModifier, PersistentModifier, PokemonHeldItemModifier, ModifierPredicate, DoubleBattleChanceBoosterModifier, FusePokemonModifier, PokemonFormChangeItemModifier, TerastallizeModifier } from './modifier/modifier';
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import { PokeballType } from './data/pokeball';
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import { PokeballType } from './data/pokeball';
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import { initAutoPlay } from './system/auto-play';
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import { initCommonAnims, initMoveAnim, loadCommonAnimAssets, loadMoveAnimAssets, populateAnims } from './data/battle-anims';
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import { initCommonAnims, initMoveAnim, loadCommonAnimAssets, loadMoveAnimAssets, populateAnims } from './data/battle-anims';
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import { Phase } from './phase';
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import { Phase } from './phase';
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import { initGameSpeed } from './system/game-speed';
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import { initGameSpeed } from './system/game-speed';
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@ -53,8 +52,6 @@ import { getTypeRgb } from './data/type';
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import PokemonSpriteSparkleHandler from './sprite/pokemon-sprite-sparkle-handler';
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import PokemonSpriteSparkleHandler from './sprite/pokemon-sprite-sparkle-handler';
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import CharSprite from './ui/char-sprite';
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import CharSprite from './ui/char-sprite';
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const enableAuto = true;
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const quickStart = false;
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export const bypassLogin = false;
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export const bypassLogin = false;
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export const startingLevel = 5;
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export const startingLevel = 5;
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export const startingWave = 1;
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export const startingWave = 1;
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@ -77,8 +74,6 @@ export enum Button {
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CYCLE_GENDER,
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CYCLE_GENDER,
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CYCLE_ABILITY,
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CYCLE_ABILITY,
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CYCLE_NATURE,
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CYCLE_NATURE,
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QUICK_START,
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AUTO,
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SPEED_UP,
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SPEED_UP,
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SLOW_DOWN
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SLOW_DOWN
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}
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}
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@ -92,7 +87,6 @@ export type AnySound = Phaser.Sound.WebAudioSound | Phaser.Sound.HTML5AudioSound
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export default class BattleScene extends Phaser.Scene {
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export default class BattleScene extends Phaser.Scene {
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public rexUI: UIPlugin;
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public rexUI: UIPlugin;
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public auto: boolean;
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public sessionPlayTime: integer = null;
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public sessionPlayTime: integer = null;
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public masterVolume: number = 0.5;
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public masterVolume: number = 0.5;
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public bgmVolume: number = 1;
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public bgmVolume: number = 1;
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@ -104,7 +98,6 @@ export default class BattleScene extends Phaser.Scene {
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public experimentalSprites: boolean = false;
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public experimentalSprites: boolean = false;
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public enableTouchControls: boolean = false;
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public enableTouchControls: boolean = false;
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public enableVibration: boolean = false;
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public enableVibration: boolean = false;
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public quickStart: boolean = quickStart;
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public finalWave: integer = 200;
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public finalWave: integer = 200;
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public gameData: GameData;
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public gameData: GameData;
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@ -551,8 +544,6 @@ export default class BattleScene extends Phaser.Scene {
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let loadPokemonAssets = [];
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let loadPokemonAssets = [];
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this.quickStart = this.quickStart || this.isButtonPressed(Button.QUICK_START);
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this.arenaPlayer = new ArenaBase(this, true);
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this.arenaPlayer = new ArenaBase(this, true);
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this.arenaPlayerTransition = new ArenaBase(this, true);
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this.arenaPlayerTransition = new ArenaBase(this, true);
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this.arenaEnemy = new ArenaBase(this, false);
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this.arenaEnemy = new ArenaBase(this, false);
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@ -594,19 +585,6 @@ export default class BattleScene extends Phaser.Scene {
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this.reset();
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this.reset();
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if (this.quickStart) {
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this.newBattle();
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for (let s = 0; s < 3; s++) {
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const playerSpecies = this.randomSpecies(startingWave, startingLevel);
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const playerPokemon = this.addPlayerPokemon(playerSpecies, startingLevel, 0, 0);
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playerPokemon.setVisible(false);
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this.party.push(playerPokemon);
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loadPokemonAssets.push(playerPokemon.loadAssets());
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}
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}
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const ui = new UI(this);
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const ui = new UI(this);
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this.uiContainer.add(ui);
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this.uiContainer.add(ui);
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@ -619,16 +597,10 @@ export default class BattleScene extends Phaser.Scene {
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initCommonAnims().then(() => loadCommonAnimAssets(this, true)),
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initCommonAnims().then(() => loadCommonAnimAssets(this, true)),
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initMoveAnim(Moves.STRUGGLE).then(() => loadMoveAnimAssets(this, [ Moves.STRUGGLE ], true))
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initMoveAnim(Moves.STRUGGLE).then(() => loadMoveAnimAssets(this, [ Moves.STRUGGLE ], true))
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]).then(() => {
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]).then(() => {
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if (enableAuto)
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initAutoPlay.apply(this);
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if (!this.quickStart) {
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this.pushPhase(new LoginPhase(this));
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this.pushPhase(new LoginPhase(this));
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if (!bypassLogin)
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if (!bypassLogin)
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this.pushPhase(new ConsolidateDataPhase(this)); // TODO: Remove
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this.pushPhase(new ConsolidateDataPhase(this)); // TODO: Remove
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this.pushPhase(new CheckLoadPhase(this));
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this.pushPhase(new CheckLoadPhase(this));
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} else
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this.pushPhase(new EncounterPhase(this));
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this.shiftPhase();
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this.shiftPhase();
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});
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});
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@ -680,8 +652,6 @@ export default class BattleScene extends Phaser.Scene {
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[Button.CYCLE_GENDER]: [keyCodes.G],
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[Button.CYCLE_GENDER]: [keyCodes.G],
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[Button.CYCLE_ABILITY]: [keyCodes.E],
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[Button.CYCLE_ABILITY]: [keyCodes.E],
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[Button.CYCLE_NATURE]: [keyCodes.N],
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[Button.CYCLE_NATURE]: [keyCodes.N],
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[Button.QUICK_START]: [keyCodes.Q],
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[Button.AUTO]: [keyCodes.F2],
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[Button.SPEED_UP]: [keyCodes.PLUS],
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[Button.SPEED_UP]: [keyCodes.PLUS],
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[Button.SLOW_DOWN]: [keyCodes.MINUS]
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[Button.SLOW_DOWN]: [keyCodes.MINUS]
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};
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};
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@ -1252,15 +1222,6 @@ export default class BattleScene extends Phaser.Scene {
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if (this.ui.getMode() === Mode.SETTINGS)
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if (this.ui.getMode() === Mode.SETTINGS)
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(this.ui.getHandler() as SettingsUiHandler).show([]);
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(this.ui.getHandler() as SettingsUiHandler).show([]);
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}
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}
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} else if (enableAuto) {
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if (this.isButtonPressed(Button.AUTO)) {
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this.auto = !this.auto;
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if (this.auto)
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this.gameSpeed = Math.floor(this.gameSpeed);
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else if (this.gameSpeed > 5)
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this.gameSpeed = 5;
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} else
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return;
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} else
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} else
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return;
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return;
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if (inputSuccess && this.enableVibration)
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if (inputSuccess && this.enableVibration)
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@ -243,6 +243,8 @@ export class InfatuatedTag extends BattlerTag {
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}
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}
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export class SeedTag extends BattlerTag {
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export class SeedTag extends BattlerTag {
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private sourceIndex: integer;
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constructor(sourceId: integer) {
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constructor(sourceId: integer) {
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super(BattlerTagType.SEEDED, BattlerTagLapseType.AFTER_MOVE, 1, Moves.LEECH_SEED, sourceId);
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super(BattlerTagType.SEEDED, BattlerTagLapseType.AFTER_MOVE, 1, Moves.LEECH_SEED, sourceId);
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}
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}
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@ -251,13 +253,15 @@ export class SeedTag extends BattlerTag {
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super.onAdd(pokemon);
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super.onAdd(pokemon);
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pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' was seeded!'));
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pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' was seeded!'));
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this.sourceIndex = pokemon.scene.getPokemonById(this.sourceId).getBattlerIndex();
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}
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}
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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const ret = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType);
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const ret = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType);
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if (ret) {
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if (ret) {
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const source = pokemon.scene.getPokemonById(this.sourceId);
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const source = pokemon.getOpponents().find(o => o.getBattlerIndex() === this.sourceIndex);
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if (source) {
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pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, source.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.LEECH_SEED));
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pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, source.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.LEECH_SEED));
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const damage = Math.max(Math.floor(pokemon.getMaxHp() / 8), 1);
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const damage = Math.max(Math.floor(pokemon.getMaxHp() / 8), 1);
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@ -265,6 +269,7 @@ export class SeedTag extends BattlerTag {
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pokemon.damage(damage);
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pokemon.damage(damage);
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pokemon.scene.unshiftPhase(new PokemonHealPhase(pokemon.scene, source.getBattlerIndex(), damage, getPokemonMessage(pokemon, '\'s health is\nsapped by Leech Seed!'), false, true));
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pokemon.scene.unshiftPhase(new PokemonHealPhase(pokemon.scene, source.getBattlerIndex(), damage, getPokemonMessage(pokemon, '\'s health is\nsapped by Leech Seed!'), false, true));
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}
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}
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}
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return ret;
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return ret;
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}
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}
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@ -1,266 +0,0 @@
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import { SelectModifierPhase } from "../phases";
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import BattleScene, { Button } from "../battle-scene";
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import { ModifierType, ModifierTypeOption, PokemonBaseStatBoosterModifierType, PokemonHpRestoreModifierType, PokemonReviveModifierType } from "../modifier/modifier-type";
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import Pokemon, { AiType, EnemyPokemon, PlayerPokemon, PokemonMove } from "../pokemon";
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import { Species } from "../data/enums/species";
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import BattleMessageUiHandler from "../ui/battle-message-ui-handler";
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import CommandUiHandler from "../ui/command-ui-handler";
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import FightUiHandler from "../ui/fight-ui-handler";
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import MessageUiHandler from "../ui/message-ui-handler";
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import ModifierSelectUiHandler from "../ui/modifier-select-ui-handler";
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import PartyUiHandler, { PartyUiMode } from "../ui/party-ui-handler";
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import ConfirmUiHandler from "../ui/confirm-ui-handler";
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import { Mode } from "../ui/ui";
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import { ModifierTier } from "../modifier/modifier-tier";
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export function initAutoPlay() {
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const thisArg = this as BattleScene;
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PlayerPokemon.prototype.getNextMove = EnemyPokemon.prototype.getNextMove;
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const playerPokemon = this.getParty()[0] as PlayerPokemon;
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const messageUiHandler = this.ui.handlers[Mode.MESSAGE] as BattleMessageUiHandler;
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const commandUiHandler = this.ui.handlers[Mode.COMMAND] as CommandUiHandler;
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const fightUiHandler = this.ui.handlers[Mode.FIGHT] as FightUiHandler;
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const partyUiHandler = this.ui.handlers[Mode.PARTY] as PartyUiHandler;
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const confirmUiHandler = this.ui.handlers[Mode.CONFIRM] as ConfirmUiHandler;
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const modifierSelectUiHandler = this.ui.handlers[Mode.MODIFIER_SELECT] as ModifierSelectUiHandler;
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const getBestPartyMemberIndex = () => {
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const enemyPokemon = thisArg.getEnemyPokemon();
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const party = thisArg.getParty();
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let bestPartyMemberIndex = -1;
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let bestPartyMemberEffectiveness = 0.5;
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for (let p = 0; p < party.length; p++) {
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const pokemon = party[p];
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if (pokemon.getHpRatio() <= 0.2)
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continue;
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const effectiveness = enemyPokemon
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? getMaxMoveEffectiveness(pokemon, enemyPokemon) / getMaxMoveEffectiveness(enemyPokemon, pokemon)
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: 1;
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if (effectiveness > bestPartyMemberEffectiveness) {
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bestPartyMemberIndex = p;
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bestPartyMemberEffectiveness = effectiveness;
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}
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if (enemyPokemon)
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console.log(p, Species[pokemon.species.speciesId], '->', Species[enemyPokemon.species.speciesId], effectiveness);
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}
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if (bestPartyMemberIndex === -1) {
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let highestHpValue = -1;
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for (let p = 0; p < party.length; p++) {
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const pokemon = party[p];
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if (pokemon.hp > highestHpValue) {
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highestHpValue = pokemon.hp;
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bestPartyMemberIndex = p;
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}
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}
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}
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return bestPartyMemberIndex;
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};
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const getMaxMoveEffectiveness = (attacker: Pokemon, defender: Pokemon) => {
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let maxEffectiveness = 0.5;
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for (let m of attacker.getMoveset()) {
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const moveType = m.getMove().type;
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const effectiveness = defender.getAttackMoveEffectiveness(moveType);
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if (effectiveness > maxEffectiveness)
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maxEffectiveness = effectiveness;
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}
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return maxEffectiveness;
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};
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let nextPartyMemberIndex = -1;
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const originalMessageUiHandlerShowText = MessageUiHandler.prototype.showText;
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MessageUiHandler.prototype.showText = function (text: string, delay?: integer, callback?: Function, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer) {
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if (thisArg.auto) {
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delay = 1;
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callbackDelay = 0;
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promptDelay = 0;
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}
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originalMessageUiHandlerShowText.apply(this, [ text, delay, callback, callbackDelay, prompt, promptDelay ]);
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};
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const originalMessageUiHandlerShowPrompt = MessageUiHandler.prototype.showPrompt;
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MessageUiHandler.prototype.showPrompt = function (callback: Function, callbackDelay: integer) {
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if (thisArg.auto)
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callbackDelay = 0;
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originalMessageUiHandlerShowPrompt.apply(this, [ callback, callbackDelay ]);
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if (thisArg.auto)
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thisArg.time.delayedCall(20, () => this.processInput(Button.ACTION));
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};
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const originalMessageUiHandlerPromptLevelUpStats = messageUiHandler.promptLevelUpStats;
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messageUiHandler.promptLevelUpStats = function (partyMemberIndex: integer, prevStats: integer[], showTotals: boolean): Promise<void> {
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return new Promise(resolve => {
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originalMessageUiHandlerPromptLevelUpStats.apply(this, [ partyMemberIndex, prevStats, showTotals ]).then(() => resolve());
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if (thisArg.auto)
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thisArg.time.delayedCall(20, () => this.processInput(Button.ACTION));
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});
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};
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const originalCommandUiHandlerShow = commandUiHandler.show;
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commandUiHandler.show = function (args: any[]) {
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originalCommandUiHandlerShow.apply(this, [ args ]);
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if (thisArg.auto) {
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thisArg.time.delayedCall(20, () => {
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const bestPartyMemberIndex = getBestPartyMemberIndex();
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if (bestPartyMemberIndex) {
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console.log(bestPartyMemberIndex, thisArg.getParty())
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console.log('Switching to ', Species[thisArg.getParty()[bestPartyMemberIndex].species.speciesId]);
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nextPartyMemberIndex = bestPartyMemberIndex;
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commandUiHandler.setCursor(2);
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thisArg.time.delayedCall(20, () => this.processInput(Button.ACTION));
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} else {
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commandUiHandler.setCursor(0);
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thisArg.time.delayedCall(20, () => this.processInput(Button.ACTION));
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}
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});
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}
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};
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const originalFightUiHandlerShow = fightUiHandler.show;
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fightUiHandler.show = function (args: any[]) {
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originalFightUiHandlerShow.apply(this, [ args ]);
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if (thisArg.auto) {
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if (!playerPokemon.aiType)
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playerPokemon.aiType = AiType.SMART;
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thisArg.time.delayedCall(20, () => {
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const nextMove = playerPokemon.getNextMove() as PokemonMove;
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fightUiHandler.setCursor(playerPokemon.getMoveset().indexOf(nextMove));
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thisArg.time.delayedCall(20, () => this.processInput(Button.ACTION));
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});
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}
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};
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const originalPartyUiHandlerShow = partyUiHandler.show;
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partyUiHandler.show = function (args: any[]) {
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originalPartyUiHandlerShow.apply(this, [ args ]);
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if (thisArg.auto) {
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thisArg.time.delayedCall(20, () => {
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if (nextPartyMemberIndex === -1)
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nextPartyMemberIndex = getBestPartyMemberIndex();
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|
||||||
partyUiHandler.setCursor(nextPartyMemberIndex);
|
|
||||||
nextPartyMemberIndex = -1;
|
|
||||||
if ((partyUiHandler.partyUiMode === PartyUiMode.MODIFIER || partyUiHandler.partyUiMode === PartyUiMode.TM_MODIFIER) || partyUiHandler.getCursor()) {
|
|
||||||
this.processInput(Button.ACTION);
|
|
||||||
thisArg.time.delayedCall(250, () => this.processInput(Button.ACTION));
|
|
||||||
} else
|
|
||||||
this.processInput(Button.CANCEL);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
const originalSwitchCheckUiHandlerShow = confirmUiHandler.show;
|
|
||||||
confirmUiHandler.show = function (args: any[]) {
|
|
||||||
originalSwitchCheckUiHandlerShow.apply(this, [ args ]);
|
|
||||||
if (thisArg.auto) {
|
|
||||||
const bestPartyMemberIndex = getBestPartyMemberIndex();
|
|
||||||
thisArg.time.delayedCall(20, () => {
|
|
||||||
if (bestPartyMemberIndex)
|
|
||||||
nextPartyMemberIndex = bestPartyMemberIndex;
|
|
||||||
confirmUiHandler.setCursor(bestPartyMemberIndex ? 1 : 0);
|
|
||||||
thisArg.time.delayedCall(20, () => this.processInput(Button.ACTION));
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const tryGetBestModifier = (modifierTypeOptions: Array<ModifierTypeOption>, predicate: Function) => {
|
|
||||||
for (let mt = 0; mt < modifierTypeOptions.length; mt++) {
|
|
||||||
const modifierTypeOption = modifierTypeOptions[mt];
|
|
||||||
if (predicate(modifierTypeOption.type)) {
|
|
||||||
return mt;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return -1;
|
|
||||||
};
|
|
||||||
|
|
||||||
const originalModifierSelectUiHandlerShow = modifierSelectUiHandler.show;
|
|
||||||
modifierSelectUiHandler.show = function (args: any[]) {
|
|
||||||
if (!thisArg.auto) {
|
|
||||||
originalModifierSelectUiHandlerShow.apply(this, [ args ]);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (modifierSelectUiHandler.active)
|
|
||||||
return;
|
|
||||||
|
|
||||||
thisArg.time.delayedCall(20, () => {
|
|
||||||
originalModifierSelectUiHandlerShow.apply(this, [ args ]);
|
|
||||||
|
|
||||||
const party = thisArg.getParty();
|
|
||||||
const modifierTypeOptions = modifierSelectUiHandler.options.map(o => o.modifierTypeOption);
|
|
||||||
const faintedPartyMemberIndex = party.findIndex(p => p.isFainted());
|
|
||||||
const lowHpPartyMemberIndex = party.findIndex(p => p.getHpRatio() <= 0.5);
|
|
||||||
const criticalHpPartyMemberIndex = party.findIndex(p => p.getHpRatio() <= 0.25);
|
|
||||||
|
|
||||||
let optionIndex = tryGetBestModifier(modifierTypeOptions, (modifierType: ModifierType) => {
|
|
||||||
if (modifierType instanceof PokemonHpRestoreModifierType) {
|
|
||||||
if (modifierType instanceof PokemonReviveModifierType) {
|
|
||||||
if (faintedPartyMemberIndex > -1) {
|
|
||||||
nextPartyMemberIndex = faintedPartyMemberIndex;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
} else if (criticalHpPartyMemberIndex > -1){
|
|
||||||
nextPartyMemberIndex = criticalHpPartyMemberIndex;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
if (optionIndex === -1) {
|
|
||||||
optionIndex = tryGetBestModifier(modifierTypeOptions, (modifierType: ModifierType) => {
|
|
||||||
if (modifierType.tier >= ModifierTier.ULTRA) {
|
|
||||||
nextPartyMemberIndex = 0;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
if (optionIndex === -1) {
|
|
||||||
optionIndex = tryGetBestModifier(modifierTypeOptions, (modifierType: ModifierType) => {
|
|
||||||
if (modifierType instanceof PokemonBaseStatBoosterModifierType) {
|
|
||||||
nextPartyMemberIndex = 0;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
if (optionIndex === -1) {
|
|
||||||
optionIndex = tryGetBestModifier(modifierTypeOptions, (modifierType: ModifierType) => {
|
|
||||||
if (lowHpPartyMemberIndex && modifierType instanceof PokemonHpRestoreModifierType && !(ModifierType instanceof PokemonReviveModifierType)) {
|
|
||||||
nextPartyMemberIndex = lowHpPartyMemberIndex;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
if (optionIndex === -1)
|
|
||||||
optionIndex = 0;
|
|
||||||
|
|
||||||
const trySelectModifier = () => {
|
|
||||||
modifierSelectUiHandler.setCursor(optionIndex);
|
|
||||||
thisArg.time.delayedCall(20, () => {
|
|
||||||
modifierSelectUiHandler.processInput(Button.ACTION);
|
|
||||||
thisArg.time.delayedCall(250, () => {
|
|
||||||
console.log(modifierTypeOptions[optionIndex]?.type.name);
|
|
||||||
if (thisArg.getCurrentPhase() instanceof SelectModifierPhase) {
|
|
||||||
if (optionIndex < modifierSelectUiHandler.options.length - 1) {
|
|
||||||
optionIndex++;
|
|
||||||
thisArg.time.delayedCall(250, () => trySelectModifier());
|
|
||||||
} else
|
|
||||||
modifierSelectUiHandler.processInput(Button.CANCEL);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
});
|
|
||||||
};
|
|
||||||
|
|
||||||
thisArg.time.delayedCall(4000, () => trySelectModifier());
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -219,9 +219,6 @@ export class GameData {
|
||||||
|
|
||||||
public saveSystem(): Promise<boolean> {
|
public saveSystem(): Promise<boolean> {
|
||||||
return new Promise<boolean>(resolve => {
|
return new Promise<boolean>(resolve => {
|
||||||
if (this.scene.quickStart)
|
|
||||||
return resolve(true);
|
|
||||||
|
|
||||||
updateUserInfo().then((success: boolean) => {
|
updateUserInfo().then((success: boolean) => {
|
||||||
if (!success)
|
if (!success)
|
||||||
return resolve(false);
|
return resolve(false);
|
||||||
|
|
Loading…
Reference in New Issue