From 8cf82d3db4a8c660177a83e84e620dad912cd13e Mon Sep 17 00:00:00 2001 From: Luc Date: Tue, 16 Apr 2024 23:17:47 -0400 Subject: [PATCH] fixed steam engine activating on all water moves --- src/data/ability.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/data/ability.ts b/src/data/ability.ts index 6fa451440..bfc608dc7 100644 --- a/src/data/ability.ts +++ b/src/data/ability.ts @@ -3031,7 +3031,7 @@ export function initAbilities() { .attr(NoFusionAbilityAbAttr), new Ability(Abilities.STALWART, "Stalwart (N)", "Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.", 8), new Ability(Abilities.STEAM_ENGINE, "Steam Engine", "Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move.", 8) - .attr(PostDefendStatChangeAbAttr, (target, user, move) => move.type === Type.FIRE || move.type === Type.WATER, BattleStat.SPD, 6), + .attr(PostDefendStatChangeAbAttr, (target, user, move) => (move.type === Type.FIRE || move.type === Type.WATER) && move.category !== MoveCategory.STATUS, BattleStat.SPD, 6), new Ability(Abilities.PUNK_ROCK, "Punk Rock", "Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.", 8) .attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.SOUND_BASED), 1.3) .attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.hasFlag(MoveFlags.SOUND_BASED), 0.5)