Add recoil damage and sacrificial moves
parent
54f94dbe38
commit
8d8f3d6c92
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@ -1188,7 +1188,7 @@ export class VictoryPhase extends PokemonPhase {
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this.scene.unshiftPhase(new ExpPhase(this.scene, pm, expValue * expMultiplier));
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this.scene.unshiftPhase(new ExpPhase(this.scene, pm, expValue * expMultiplier));
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}
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}
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}
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}
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this.scene.unshiftPhase(new SelectModifierPhase(this.scene));
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this.scene.pushPhase(new SelectModifierPhase(this.scene));
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this.scene.newBattle();
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this.scene.newBattle();
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this.end();
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this.end();
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@ -1537,7 +1537,6 @@ export class AttemptCapturePhase extends BattlePhase {
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const pokemon = this.scene.getEnemyPokemon();
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const pokemon = this.scene.getEnemyPokemon();
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this.scene.unshiftPhase(new VictoryPhase(this.scene));
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this.scene.unshiftPhase(new VictoryPhase(this.scene));
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this.scene.ui.showText(`${pokemon.name} was caught!`, null, () => {
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this.scene.ui.showText(`${pokemon.name} was caught!`, null, () => {
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pokemon.hideInfo();
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const end = () => {
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const end = () => {
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this.removePb();
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this.removePb();
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this.end();
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this.end();
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@ -1551,7 +1550,7 @@ export class AttemptCapturePhase extends BattlePhase {
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else
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else
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end();
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end();
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};
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};
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this.scene.gameData.setPokemonCaught(pokemon).then(() => {
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Promise.all([ pokemon.hideInfo(), this.scene.gameData.setPokemonCaught(pokemon) ]).then(() => {
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if (this.scene.getParty().length === 6) {
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if (this.scene.getParty().length === 6) {
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const promptRelease = () => {
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const promptRelease = () => {
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this.scene.ui.showText(`Your party is full.\nRelease a POKéMON to make room for ${pokemon.name}?`, null, () => {
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this.scene.ui.showText(`Your party is full.\nRelease a POKéMON to make room for ${pokemon.name}?`, null, () => {
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@ -409,10 +409,10 @@ export default class BattleScene extends Phaser.Scene {
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if (this.currentBattle) {
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if (this.currentBattle) {
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this.getEnemyPokemon().destroy();
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this.getEnemyPokemon().destroy();
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if (this.currentBattle.waveIndex % 10)
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if (this.currentBattle.waveIndex % 10)
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this.unshiftPhase(new NextEncounterPhase(this));
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this.pushPhase(new NextEncounterPhase(this));
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else {
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else {
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this.unshiftPhase(new SelectBiomePhase(this));
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this.pushPhase(new SelectBiomePhase(this));
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this.unshiftPhase(new NewBiomeEncounterPhase(this));
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this.pushPhase(new NewBiomeEncounterPhase(this));
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}
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}
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} else {
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} else {
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if (!this.quickStart) {
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if (!this.quickStart) {
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85
src/move.ts
85
src/move.ts
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@ -1,5 +1,5 @@
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import { ChargeAnim, MoveChargeAnim, initMoveAnim, loadMoveAnimAssets } from "./battle-anims";
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import { ChargeAnim, MoveChargeAnim, initMoveAnim, loadMoveAnimAssets } from "./battle-anims";
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import { EnemyMovePhase, MessagePhase, ObtainStatusEffectPhase, PlayerMovePhase, PokemonHealPhase, StatChangePhase } from "./battle-phases";
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import { DamagePhase, EnemyMovePhase, MessagePhase, ObtainStatusEffectPhase, PlayerMovePhase, PokemonHealPhase, StatChangePhase } from "./battle-phases";
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import { BattleStat } from "./battle-stat";
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import { BattleStat } from "./battle-stat";
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import { BattleTagType, ProtectedTag } from "./battle-tag";
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import { BattleTagType, ProtectedTag } from "./battle-tag";
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import { getPokemonMessage } from "./messages";
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import { getPokemonMessage } from "./messages";
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@ -705,6 +705,56 @@ export class FixedDamageAttr extends MoveAttr {
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return true;
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return true;
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}
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}
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getDamage(): integer {
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return this.damage;
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}
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}
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export class UserHpDamageAttr extends FixedDamageAttr {
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constructor() {
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super(0);
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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(args[0] as Utils.IntegerHolder).value = user.hp;
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return true;
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}
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}
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export class RecoilAttr extends MoveEffectAttr {
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constructor() {
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super(true);
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (!super.apply(user, target, move, args))
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return false;
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const recoilDamage = Math.max(Math.floor(user.turnData.damageDealt / 4), 1);
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user.damage(recoilDamage);
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user.scene.unshiftPhase(new DamagePhase(user.scene, user.isPlayer(), MoveResult.OTHER));
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user.scene.unshiftPhase(new MessagePhase(user.scene, getPokemonMessage(user, ' is hit\nwith recoil!')));
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return true;
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}
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}
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export class SacrificialAttr extends MoveEffectAttr {
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constructor() {
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super(true);
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (!super.apply(user, target, move, args))
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return false;
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user.damage(user.getMaxHp());
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user.scene.unshiftPhase(new DamagePhase(user.scene, user.isPlayer(), MoveResult.OTHER));
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return true;
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}
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}
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}
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export enum MultiHitType {
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export enum MultiHitType {
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@ -1263,10 +1313,10 @@ export const allMoves = [
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new AttackMove(Moves.TACKLE, "Tackle", Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 35, -1, "", -1, 0, 1),
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new AttackMove(Moves.TACKLE, "Tackle", Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 35, -1, "", -1, 0, 1),
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new AttackMove(Moves.BODY_SLAM, "Body Slam", Type.NORMAL, MoveCategory.PHYSICAL, 85, 100, 15, 66, "May paralyze opponent.", 30, 0, 1, new StatusEffectAttr(StatusEffect.PARALYSIS)),
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new AttackMove(Moves.BODY_SLAM, "Body Slam", Type.NORMAL, MoveCategory.PHYSICAL, 85, 100, 15, 66, "May paralyze opponent.", 30, 0, 1, new StatusEffectAttr(StatusEffect.PARALYSIS)),
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new AttackMove(Moves.WRAP, "Wrap", Type.NORMAL, MoveCategory.PHYSICAL, 15, 90, 20, -1, "Traps opponent, damaging them for 4-5 turns.", 100, 0, 1),
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new AttackMove(Moves.WRAP, "Wrap", Type.NORMAL, MoveCategory.PHYSICAL, 15, 90, 20, -1, "Traps opponent, damaging them for 4-5 turns.", 100, 0, 1),
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new AttackMove(Moves.TAKE_DOWN, "Take Down", Type.NORMAL, MoveCategory.PHYSICAL, 90, 85, 20, 1, "User receives recoil damage.", -1, 0, 1),
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new AttackMove(Moves.TAKE_DOWN, "Take Down", Type.NORMAL, MoveCategory.PHYSICAL, 90, 85, 20, 1, "User receives recoil damage.", -1, 0, 1, new RecoilAttr()),
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new AttackMove(Moves.THRASH, "Thrash", Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 10, -1, "User attacks for 2-3 turns but then becomes confused.", -1, 0, 1,
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new AttackMove(Moves.THRASH, "Thrash", Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 10, -1, "User attacks for 2-3 turns but then becomes confused.", -1, 0, 1,
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new FrenzyAttr(), frenzyMissFunc, new ConfuseAttr(true)), // TODO: Update to still confuse if last hit misses
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new FrenzyAttr(), frenzyMissFunc, new ConfuseAttr(true)), // TODO: Update to still confuse if last hit misses
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new AttackMove(Moves.DOUBLE_EDGE, "Double-Edge", Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, -1, "User receives recoil damage.", -1, 0, 1),
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new AttackMove(Moves.DOUBLE_EDGE, "Double-Edge", Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, -1, "User receives recoil damage.", -1, 0, 1, new RecoilAttr()),
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new StatusMove(Moves.TAIL_WHIP, "Tail Whip", Type.NORMAL, 100, 30, -1, "Lowers opponent's Defense.", -1, 0, 1, new StatChangeAttr(BattleStat.DEF, -1)),
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new StatusMove(Moves.TAIL_WHIP, "Tail Whip", Type.NORMAL, 100, 30, -1, "Lowers opponent's Defense.", -1, 0, 1, new StatChangeAttr(BattleStat.DEF, -1)),
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new AttackMove(Moves.POISON_STING, "Poison Sting", Type.POISON, MoveCategory.PHYSICAL, 15, 100, 35, -1, "May poison the opponent.", 30, 0, 1, new StatusEffectAttr(StatusEffect.POISON)),
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new AttackMove(Moves.POISON_STING, "Poison Sting", Type.POISON, MoveCategory.PHYSICAL, 15, 100, 35, -1, "May poison the opponent.", 30, 0, 1, new StatusEffectAttr(StatusEffect.POISON)),
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new AttackMove(Moves.TWINEEDLE, "Twineedle", Type.BUG, MoveCategory.PHYSICAL, 25, 100, 20, -1, "Hits twice in one turn. May poison opponent.", 20, 0, 1, new MultiHitAttr(MultiHitType._2), new StatusEffectAttr(StatusEffect.POISON)),
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new AttackMove(Moves.TWINEEDLE, "Twineedle", Type.BUG, MoveCategory.PHYSICAL, 25, 100, 20, -1, "Hits twice in one turn. May poison opponent.", 20, 0, 1, new MultiHitAttr(MultiHitType._2), new StatusEffectAttr(StatusEffect.POISON)),
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@ -1294,7 +1344,7 @@ export const allMoves = [
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new AttackMove(Moves.HYPER_BEAM, "Hyper Beam", Type.NORMAL, MoveCategory.SPECIAL, 150, 90, 5, 163, "User must recharge next turn.", -1, 0, 1),
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new AttackMove(Moves.HYPER_BEAM, "Hyper Beam", Type.NORMAL, MoveCategory.SPECIAL, 150, 90, 5, 163, "User must recharge next turn.", -1, 0, 1),
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new AttackMove(Moves.PECK, "Peck", Type.FLYING, MoveCategory.PHYSICAL, 35, 100, 35, -1, "", -1, 0, 1),
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new AttackMove(Moves.PECK, "Peck", Type.FLYING, MoveCategory.PHYSICAL, 35, 100, 35, -1, "", -1, 0, 1),
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new AttackMove(Moves.DRILL_PECK, "Drill Peck", Type.FLYING, MoveCategory.PHYSICAL, 80, 100, 20, -1, "", -1, 0, 1),
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new AttackMove(Moves.DRILL_PECK, "Drill Peck", Type.FLYING, MoveCategory.PHYSICAL, 80, 100, 20, -1, "", -1, 0, 1),
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new AttackMove(Moves.SUBMISSION, "Submission", Type.FIGHTING, MoveCategory.PHYSICAL, 80, 80, 20, -1, "User receives recoil damage.", -1, 0, 1),
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new AttackMove(Moves.SUBMISSION, "Submission", Type.FIGHTING, MoveCategory.PHYSICAL, 80, 80, 20, -1, "User receives recoil damage.", -1, 0, 1, new RecoilAttr()),
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new AttackMove(Moves.LOW_KICK, "Low Kick", Type.FIGHTING, MoveCategory.PHYSICAL, -1, 100, 20, 12, "The heavier the opponent, the stronger the attack.", -1, 0, 1),
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new AttackMove(Moves.LOW_KICK, "Low Kick", Type.FIGHTING, MoveCategory.PHYSICAL, -1, 100, 20, 12, "The heavier the opponent, the stronger the attack.", -1, 0, 1),
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new AttackMove(Moves.COUNTER, "Counter", Type.FIGHTING, MoveCategory.PHYSICAL, -1, 100, 20, -1, "When hit by a Physical Attack, user strikes back with 2x power.", -1, -5, 1),
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new AttackMove(Moves.COUNTER, "Counter", Type.FIGHTING, MoveCategory.PHYSICAL, -1, 100, 20, -1, "When hit by a Physical Attack, user strikes back with 2x power.", -1, -5, 1),
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new AttackMove(Moves.SEISMIC_TOSS, "Seismic Toss", Type.FIGHTING, MoveCategory.PHYSICAL, -1, 100, 20, -1, "Inflicts damage equal to user's level.", -1, 0, 1),
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new AttackMove(Moves.SEISMIC_TOSS, "Seismic Toss", Type.FIGHTING, MoveCategory.PHYSICAL, -1, 100, 20, -1, "Inflicts damage equal to user's level.", -1, 0, 1),
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@ -1353,7 +1403,7 @@ export const allMoves = [
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new AttackMove(Moves.BIDE, "Bide", Type.NORMAL, MoveCategory.PHYSICAL, -1, -1, 10, -1, "User takes damage for two turns then strikes back double.", -1, 0, 1),
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new AttackMove(Moves.BIDE, "Bide", Type.NORMAL, MoveCategory.PHYSICAL, -1, -1, 10, -1, "User takes damage for two turns then strikes back double.", -1, 0, 1),
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new SelfStatusMove(Moves.METRONOME, "Metronome", Type.NORMAL, -1, 10, 80, "User performs almost any move in the game at random.", -1, 0, 1, new RandomMoveAttr()),
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new SelfStatusMove(Moves.METRONOME, "Metronome", Type.NORMAL, -1, 10, 80, "User performs almost any move in the game at random.", -1, 0, 1, new RandomMoveAttr()),
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new SelfStatusMove(Moves.MIRROR_MOVE, "Mirror Move", Type.FLYING, -1, 20, -1, "User performs the opponent's last move.", -1, 0, 1),
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new SelfStatusMove(Moves.MIRROR_MOVE, "Mirror Move", Type.FLYING, -1, 20, -1, "User performs the opponent's last move.", -1, 0, 1),
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new AttackMove(Moves.SELF_DESTRUCT, "Self-Destruct", Type.NORMAL, MoveCategory.PHYSICAL, 200, 100, 5, -1, "User faints.", -1, 0, 1),
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new AttackMove(Moves.SELF_DESTRUCT, "Self-Destruct", Type.NORMAL, MoveCategory.PHYSICAL, 200, 100, 5, -1, "User faints.", -1, 0, 1, new SacrificialAttr()),
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new AttackMove(Moves.EGG_BOMB, "Egg Bomb", Type.NORMAL, MoveCategory.PHYSICAL, 100, 75, 10, -1, "", -1, 0, 1),
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new AttackMove(Moves.EGG_BOMB, "Egg Bomb", Type.NORMAL, MoveCategory.PHYSICAL, 100, 75, 10, -1, "", -1, 0, 1),
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new AttackMove(Moves.LICK, "Lick", Type.GHOST, MoveCategory.PHYSICAL, 30, 100, 30, -1, "May paralyze opponent.", 30, 0, 1, new StatusEffectAttr(StatusEffect.PARALYSIS)),
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new AttackMove(Moves.LICK, "Lick", Type.GHOST, MoveCategory.PHYSICAL, 30, 100, 30, -1, "May paralyze opponent.", 30, 0, 1, new StatusEffectAttr(StatusEffect.PARALYSIS)),
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new AttackMove(Moves.SMOG, "Smog", Type.POISON, MoveCategory.SPECIAL, 30, 70, 20, -1, "May poison opponent.", 40, 0, 1, new StatusEffectAttr(StatusEffect.POISON)),
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new AttackMove(Moves.SMOG, "Smog", Type.POISON, MoveCategory.SPECIAL, 30, 70, 20, -1, "May poison opponent.", 40, 0, 1, new StatusEffectAttr(StatusEffect.POISON)),
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@ -1393,7 +1443,7 @@ export const allMoves = [
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new SelfStatusMove(Moves.SPLASH, "Splash", Type.NORMAL, -1, 40, -1, "Doesn't do ANYTHING.", -1, 0, 1),
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new SelfStatusMove(Moves.SPLASH, "Splash", Type.NORMAL, -1, 40, -1, "Doesn't do ANYTHING.", -1, 0, 1),
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new SelfStatusMove(Moves.ACID_ARMOR, "Acid Armor", Type.POISON, -1, 20, -1, "Sharply raises user's Defense.", -1, 0, 1, new StatChangeAttr(BattleStat.DEF, 2, true)),
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new SelfStatusMove(Moves.ACID_ARMOR, "Acid Armor", Type.POISON, -1, 20, -1, "Sharply raises user's Defense.", -1, 0, 1, new StatChangeAttr(BattleStat.DEF, 2, true)),
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new AttackMove(Moves.CRABHAMMER, "Crabhammer", Type.WATER, MoveCategory.PHYSICAL, 100, 90, 10, -1, "High critical hit ratio.", -1, 0, 1, new HighCritAttr()),
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new AttackMove(Moves.CRABHAMMER, "Crabhammer", Type.WATER, MoveCategory.PHYSICAL, 100, 90, 10, -1, "High critical hit ratio.", -1, 0, 1, new HighCritAttr()),
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new AttackMove(Moves.EXPLOSION, "Explosion", Type.NORMAL, MoveCategory.PHYSICAL, 250, 100, 5, -1, "User faints.", -1, 0, 1),
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new AttackMove(Moves.EXPLOSION, "Explosion", Type.NORMAL, MoveCategory.PHYSICAL, 250, 100, 5, -1, "User faints.", -1, 0, 1, new SacrificialAttr()),
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new AttackMove(Moves.FURY_SWIPES, "Fury Swipes", Type.NORMAL, MoveCategory.PHYSICAL, 18, 80, 15, -1, "Hits 2-5 times in one turn.", -1, 0, 1, new MultiHitAttr()),
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new AttackMove(Moves.FURY_SWIPES, "Fury Swipes", Type.NORMAL, MoveCategory.PHYSICAL, 18, 80, 15, -1, "Hits 2-5 times in one turn.", -1, 0, 1, new MultiHitAttr()),
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new AttackMove(Moves.BONEMERANG, "Bonemerang", Type.GROUND, MoveCategory.PHYSICAL, 50, 90, 10, -1, "Hits twice in one turn.", -1, 0, 1, new MultiHitAttr(MultiHitType._2)),
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new AttackMove(Moves.BONEMERANG, "Bonemerang", Type.GROUND, MoveCategory.PHYSICAL, 50, 90, 10, -1, "Hits twice in one turn.", -1, 0, 1, new MultiHitAttr(MultiHitType._2)),
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new SelfStatusMove(Moves.REST, "Rest", Type.PSYCHIC, -1, 5, 85, "User sleeps for 2 turns, but user is fully healed.", -1, 0, 1,
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new SelfStatusMove(Moves.REST, "Rest", Type.PSYCHIC, -1, 5, 85, "User sleeps for 2 turns, but user is fully healed.", -1, 0, 1,
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@ -1517,7 +1567,7 @@ export const allMoves = [
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new StatusMove(Moves.FLATTER, "Flatter", Type.DARK, 100, 15, -1, "Confuses opponent, but raises its Special Attack.", -1, 0, 3, new StatChangeAttr(BattleStat.SPATK, 1), new ConfuseAttr()),
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new StatusMove(Moves.FLATTER, "Flatter", Type.DARK, 100, 15, -1, "Confuses opponent, but raises its Special Attack.", -1, 0, 3, new StatChangeAttr(BattleStat.SPATK, 1), new ConfuseAttr()),
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new StatusMove(Moves.WILL_O_WISP, "Will-O-Wisp", Type.FIRE, 85, 15, 107, "Burns opponent.", -1, 0, 3, new StatusEffectAttr(StatusEffect.BURN)),
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new StatusMove(Moves.WILL_O_WISP, "Will-O-Wisp", Type.FIRE, 85, 15, 107, "Burns opponent.", -1, 0, 3, new StatusEffectAttr(StatusEffect.BURN)),
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new StatusMove(Moves.MEMENTO, "Memento", Type.DARK, 100, 10, -1, "User faints, sharply lowers opponent's Attack and Special Attack.", -1, 0, 3,
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new StatusMove(Moves.MEMENTO, "Memento", Type.DARK, 100, 10, -1, "User faints, sharply lowers opponent's Attack and Special Attack.", -1, 0, 3,
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new StatChangeAttr([ BattleStat.ATK, BattleStat.SPATK ], -2)), // TODO
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new SacrificialAttr(), new StatChangeAttr([ BattleStat.ATK, BattleStat.SPATK ], -2)), // TODO
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new AttackMove(Moves.FACADE, "Facade", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, 25, "Power doubles if user is burned, poisoned, or paralyzed.", -1, 0, 3),
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new AttackMove(Moves.FACADE, "Facade", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, 25, "Power doubles if user is burned, poisoned, or paralyzed.", -1, 0, 3),
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new AttackMove(Moves.FOCUS_PUNCH, "Focus Punch", Type.FIGHTING, MoveCategory.PHYSICAL, 150, 100, 20, -1, "If the user is hit before attacking, it flinches instead.", -1, -3, 3),
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new AttackMove(Moves.FOCUS_PUNCH, "Focus Punch", Type.FIGHTING, MoveCategory.PHYSICAL, 150, 100, 20, -1, "If the user is hit before attacking, it flinches instead.", -1, -3, 3),
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new AttackMove(Moves.SMELLING_SALTS, "Smelling Salts", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 10, -1, "Power doubles if opponent is paralyzed, but cures it.", -1, 0, 3),
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new AttackMove(Moves.SMELLING_SALTS, "Smelling Salts", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 10, -1, "Power doubles if opponent is paralyzed, but cures it.", -1, 0, 3),
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@ -1607,7 +1657,7 @@ export const allMoves = [
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new AttackMove(Moves.POISON_TAIL, "Poison Tail", Type.POISON, MoveCategory.PHYSICAL, 50, 100, 25, 26, "High critical hit ratio. May poison opponent.", 10, 0, 3, new HighCritAttr(), new StatusEffectAttr(StatusEffect.POISON)),
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new AttackMove(Moves.POISON_TAIL, "Poison Tail", Type.POISON, MoveCategory.PHYSICAL, 50, 100, 25, 26, "High critical hit ratio. May poison opponent.", 10, 0, 3, new HighCritAttr(), new StatusEffectAttr(StatusEffect.POISON)),
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new AttackMove(Moves.COVET, "Covet", Type.NORMAL, MoveCategory.PHYSICAL, 60, 100, 25, -1, "Opponent's item is stolen by the user.", -1, 0, 3),
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new AttackMove(Moves.COVET, "Covet", Type.NORMAL, MoveCategory.PHYSICAL, 60, 100, 25, -1, "Opponent's item is stolen by the user.", -1, 0, 3),
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new AttackMove(Moves.VOLT_TACKLE, "Volt Tackle", Type.ELECTRIC, MoveCategory.PHYSICAL, 120, 100, 15, -1, "User receives recoil damage. May paralyze opponent.", 10, 0, 3,
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new AttackMove(Moves.VOLT_TACKLE, "Volt Tackle", Type.ELECTRIC, MoveCategory.PHYSICAL, 120, 100, 15, -1, "User receives recoil damage. May paralyze opponent.", 10, 0, 3,
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new StatusEffectAttr(StatusEffect.PARALYSIS)), // TODO
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new RecoilAttr(), new StatusEffectAttr(StatusEffect.PARALYSIS)),
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new AttackMove(Moves.MAGICAL_LEAF, "Magical Leaf", Type.GRASS, MoveCategory.SPECIAL, 60, 999, 20, 33, "Ignores Accuracy and Evasiveness.", -1, 0, 3),
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new AttackMove(Moves.MAGICAL_LEAF, "Magical Leaf", Type.GRASS, MoveCategory.SPECIAL, 60, 999, 20, 33, "Ignores Accuracy and Evasiveness.", -1, 0, 3),
|
||||||
new SelfStatusMove(Moves.WATER_SPORT, "Water Sport", Type.WATER, -1, 15, -1, "Weakens the power of Fire-type moves.", -1, 0, 3),
|
new SelfStatusMove(Moves.WATER_SPORT, "Water Sport", Type.WATER, -1, 15, -1, "Weakens the power of Fire-type moves.", -1, 0, 3),
|
||||||
new SelfStatusMove(Moves.CALM_MIND, "Calm Mind", Type.PSYCHIC, -1, 20, 129, "Raises user's Special Attack and Special Defense.", -1, 0, 3,
|
new SelfStatusMove(Moves.CALM_MIND, "Calm Mind", Type.PSYCHIC, -1, 20, 129, "Raises user's Special Attack and Special Defense.", -1, 0, 3,
|
||||||
|
@ -1627,7 +1677,7 @@ export const allMoves = [
|
||||||
new AttackMove(Moves.WAKE_UP_SLAP, "Wake-Up Slap", Type.FIGHTING, MoveCategory.PHYSICAL, 70, 100, 10, -1, "Power doubles if opponent is asleep, but wakes it up.", -1, 0, 4),
|
new AttackMove(Moves.WAKE_UP_SLAP, "Wake-Up Slap", Type.FIGHTING, MoveCategory.PHYSICAL, 70, 100, 10, -1, "Power doubles if opponent is asleep, but wakes it up.", -1, 0, 4),
|
||||||
new AttackMove(Moves.HAMMER_ARM, "Hammer Arm", Type.FIGHTING, MoveCategory.PHYSICAL, 100, 90, 10, -1, "Lowers user's Speed.", 100, 0, 4, new StatChangeAttr(BattleStat.SPD, -1, true)),
|
new AttackMove(Moves.HAMMER_ARM, "Hammer Arm", Type.FIGHTING, MoveCategory.PHYSICAL, 100, 90, 10, -1, "Lowers user's Speed.", 100, 0, 4, new StatChangeAttr(BattleStat.SPD, -1, true)),
|
||||||
new AttackMove(Moves.GYRO_BALL, "Gyro Ball", Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 5, -1, "The slower the user, the stronger the attack.", -1, 0, 4),
|
new AttackMove(Moves.GYRO_BALL, "Gyro Ball", Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 5, -1, "The slower the user, the stronger the attack.", -1, 0, 4),
|
||||||
new SelfStatusMove(Moves.HEALING_WISH, "Healing Wish", Type.PSYCHIC, -1, 10, -1, "The user faints and the next Pokémon released is fully healed.", -1, 0, 4),
|
new SelfStatusMove(Moves.HEALING_WISH, "Healing Wish", Type.PSYCHIC, -1, 10, -1, "The user faints and the next Pokémon released is fully healed.", -1, 0, 4, new SacrificialAttr()), // TODO
|
||||||
new AttackMove(Moves.BRINE, "Brine", Type.WATER, MoveCategory.SPECIAL, 65, 100, 10, -1, "Power doubles if opponent's HP is less than 50%.", -1, 0, 4),
|
new AttackMove(Moves.BRINE, "Brine", Type.WATER, MoveCategory.SPECIAL, 65, 100, 10, -1, "Power doubles if opponent's HP is less than 50%.", -1, 0, 4),
|
||||||
new AttackMove(Moves.NATURAL_GIFT, "Natural Gift", Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 15, -1, "Power and type depend on the user's held berry.", -1, 0, 4),
|
new AttackMove(Moves.NATURAL_GIFT, "Natural Gift", Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 15, -1, "Power and type depend on the user's held berry.", -1, 0, 4),
|
||||||
new AttackMove(Moves.FEINT, "Feint", Type.NORMAL, MoveCategory.PHYSICAL, 30, 100, 10, -1, "Only hits if opponent uses Protect or Detect in the same turn.", -1, 2, 4,
|
new AttackMove(Moves.FEINT, "Feint", Type.NORMAL, MoveCategory.PHYSICAL, 30, 100, 10, -1, "Only hits if opponent uses Protect or Detect in the same turn.", -1, 2, 4,
|
||||||
|
@ -1662,7 +1712,8 @@ export const allMoves = [
|
||||||
new StatusMove(Moves.HEART_SWAP, "Heart Swap", Type.PSYCHIC, -1, 10, -1, "Stat changes are swapped with the opponent.", -1, 0, 4),
|
new StatusMove(Moves.HEART_SWAP, "Heart Swap", Type.PSYCHIC, -1, 10, -1, "Stat changes are swapped with the opponent.", -1, 0, 4),
|
||||||
new SelfStatusMove(Moves.AQUA_RING, "Aqua Ring", Type.WATER, -1, 20, -1, "Restores a little HP each turn.", -1, 0, 4),
|
new SelfStatusMove(Moves.AQUA_RING, "Aqua Ring", Type.WATER, -1, 20, -1, "Restores a little HP each turn.", -1, 0, 4),
|
||||||
new SelfStatusMove(Moves.MAGNET_RISE, "Magnet Rise", Type.ELECTRIC, -1, 10, -1, "User becomes immune to Ground-type moves for 5 turns.", -1, 0, 4),
|
new SelfStatusMove(Moves.MAGNET_RISE, "Magnet Rise", Type.ELECTRIC, -1, 10, -1, "User becomes immune to Ground-type moves for 5 turns.", -1, 0, 4),
|
||||||
new AttackMove(Moves.FLARE_BLITZ, "Flare Blitz", Type.FIRE, MoveCategory.PHYSICAL, 120, 100, 15, 165, "User receives recoil damage. May burn opponent.", 10, 0, 4, new StatusEffectAttr(StatusEffect.BURN)), // TODO
|
new AttackMove(Moves.FLARE_BLITZ, "Flare Blitz", Type.FIRE, MoveCategory.PHYSICAL, 120, 100, 15, 165, "User receives recoil damage. May burn opponent.", 10, 0, 4,
|
||||||
|
new RecoilAttr(), new StatusEffectAttr(StatusEffect.BURN)),
|
||||||
new AttackMove(Moves.FORCE_PALM, "Force Palm", Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, -1, "May paralyze opponent.", 30, 0, 4, new StatusEffectAttr(StatusEffect.PARALYSIS)),
|
new AttackMove(Moves.FORCE_PALM, "Force Palm", Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, -1, "May paralyze opponent.", 30, 0, 4, new StatusEffectAttr(StatusEffect.PARALYSIS)),
|
||||||
new AttackMove(Moves.AURA_SPHERE, "Aura Sphere", Type.FIGHTING, MoveCategory.SPECIAL, 80, 999, 20, 112, "Ignores Accuracy and Evasiveness.", -1, 0, 4),
|
new AttackMove(Moves.AURA_SPHERE, "Aura Sphere", Type.FIGHTING, MoveCategory.SPECIAL, 80, 999, 20, 112, "Ignores Accuracy and Evasiveness.", -1, 0, 4),
|
||||||
new SelfStatusMove(Moves.ROCK_POLISH, "Rock Polish", Type.ROCK, -1, 20, -1, "Sharply raises user's Speed.", -1, 0, 4, new StatChangeAttr(BattleStat.SPD, 2, true)),
|
new SelfStatusMove(Moves.ROCK_POLISH, "Rock Polish", Type.ROCK, -1, 20, -1, "Sharply raises user's Speed.", -1, 0, 4, new StatChangeAttr(BattleStat.SPD, 2, true)),
|
||||||
|
@ -1681,7 +1732,7 @@ export const allMoves = [
|
||||||
new AttackMove(Moves.VACUUM_WAVE, "Vacuum Wave", Type.FIGHTING, MoveCategory.SPECIAL, 40, 100, 30, -1, "User attacks first.", -1, 0, 4),
|
new AttackMove(Moves.VACUUM_WAVE, "Vacuum Wave", Type.FIGHTING, MoveCategory.SPECIAL, 40, 100, 30, -1, "User attacks first.", -1, 0, 4),
|
||||||
new AttackMove(Moves.FOCUS_BLAST, "Focus Blast", Type.FIGHTING, MoveCategory.SPECIAL, 120, 70, 5, 158, "May lower opponent's Special Defense.", 10, 0, 4, new StatChangeAttr(BattleStat.SPDEF, -1)),
|
new AttackMove(Moves.FOCUS_BLAST, "Focus Blast", Type.FIGHTING, MoveCategory.SPECIAL, 120, 70, 5, 158, "May lower opponent's Special Defense.", 10, 0, 4, new StatChangeAttr(BattleStat.SPDEF, -1)),
|
||||||
new AttackMove(Moves.ENERGY_BALL, "Energy Ball", Type.GRASS, MoveCategory.SPECIAL, 90, 100, 10, 119, "May lower opponent's Special Defense.", 10, 0, 4, new StatChangeAttr(BattleStat.SPDEF, -1)),
|
new AttackMove(Moves.ENERGY_BALL, "Energy Ball", Type.GRASS, MoveCategory.SPECIAL, 90, 100, 10, 119, "May lower opponent's Special Defense.", 10, 0, 4, new StatChangeAttr(BattleStat.SPDEF, -1)),
|
||||||
new AttackMove(Moves.BRAVE_BIRD, "Brave Bird", Type.FLYING, MoveCategory.PHYSICAL, 120, 100, 15, 164, "User receives recoil damage.", -1, 0, 4),
|
new AttackMove(Moves.BRAVE_BIRD, "Brave Bird", Type.FLYING, MoveCategory.PHYSICAL, 120, 100, 15, 164, "User receives recoil damage.", -1, 0, 4, new RecoilAttr()),
|
||||||
new AttackMove(Moves.EARTH_POWER, "Earth Power", Type.GROUND, MoveCategory.SPECIAL, 90, 100, 10, 133, "May lower opponent's Special Defense.", 10, 0, 4, new StatChangeAttr(BattleStat.SPDEF, -1)),
|
new AttackMove(Moves.EARTH_POWER, "Earth Power", Type.GROUND, MoveCategory.SPECIAL, 90, 100, 10, 133, "May lower opponent's Special Defense.", 10, 0, 4, new StatChangeAttr(BattleStat.SPDEF, -1)),
|
||||||
new StatusMove(Moves.SWITCHEROO, "Switcheroo", Type.DARK, 100, 10, -1, "Swaps held items with the opponent.", -1, 0, 4),
|
new StatusMove(Moves.SWITCHEROO, "Switcheroo", Type.DARK, 100, 10, -1, "Swaps held items with the opponent.", -1, 0, 4),
|
||||||
new AttackMove(Moves.GIGA_IMPACT, "Giga Impact", Type.NORMAL, MoveCategory.PHYSICAL, 150, 90, 5, 152, "User must recharge next turn.", -1, 0, 4),
|
new AttackMove(Moves.GIGA_IMPACT, "Giga Impact", Type.NORMAL, MoveCategory.PHYSICAL, 150, 90, 5, 152, "User must recharge next turn.", -1, 0, 4),
|
||||||
|
@ -1721,17 +1772,17 @@ export const allMoves = [
|
||||||
new AttackMove(Moves.JUDGMENT, "Judgment", Type.NORMAL, MoveCategory.SPECIAL, 100, 100, 10, -1, "Type depends on the Arceus Plate being held.", -1, 0, 4),
|
new AttackMove(Moves.JUDGMENT, "Judgment", Type.NORMAL, MoveCategory.SPECIAL, 100, 100, 10, -1, "Type depends on the Arceus Plate being held.", -1, 0, 4),
|
||||||
new AttackMove(Moves.BUG_BITE, "Bug Bite", Type.BUG, MoveCategory.PHYSICAL, 60, 100, 20, -1, "Receives the effect from the opponent's held berry.", -1, 0, 4),
|
new AttackMove(Moves.BUG_BITE, "Bug Bite", Type.BUG, MoveCategory.PHYSICAL, 60, 100, 20, -1, "Receives the effect from the opponent's held berry.", -1, 0, 4),
|
||||||
new AttackMove(Moves.CHARGE_BEAM, "Charge Beam", Type.ELECTRIC, MoveCategory.SPECIAL, 50, 90, 10, 23, "May raise user's Special Attack.", 70, 0, 4, new StatChangeAttr(BattleStat.SPATK, 1, true)),
|
new AttackMove(Moves.CHARGE_BEAM, "Charge Beam", Type.ELECTRIC, MoveCategory.SPECIAL, 50, 90, 10, 23, "May raise user's Special Attack.", 70, 0, 4, new StatChangeAttr(BattleStat.SPATK, 1, true)),
|
||||||
new AttackMove(Moves.WOOD_HAMMER, "Wood Hammer", Type.GRASS, MoveCategory.PHYSICAL, 120, 100, 15, -1, "User receives recoil damage.", -1, 0, 4),
|
new AttackMove(Moves.WOOD_HAMMER, "Wood Hammer", Type.GRASS, MoveCategory.PHYSICAL, 120, 100, 15, -1, "User receives recoil damage.", -1, 0, 4, new RecoilAttr()),
|
||||||
new AttackMove(Moves.AQUA_JET, "Aqua Jet", Type.WATER, MoveCategory.PHYSICAL, 40, 100, 20, -1, "User attacks first.", -1, 1, 4),
|
new AttackMove(Moves.AQUA_JET, "Aqua Jet", Type.WATER, MoveCategory.PHYSICAL, 40, 100, 20, -1, "User attacks first.", -1, 1, 4),
|
||||||
new AttackMove(Moves.ATTACK_ORDER, "Attack Order", Type.BUG, MoveCategory.PHYSICAL, 90, 100, 15, -1, "High critical hit ratio.", -1, 0, 4, new HighCritAttr()),
|
new AttackMove(Moves.ATTACK_ORDER, "Attack Order", Type.BUG, MoveCategory.PHYSICAL, 90, 100, 15, -1, "High critical hit ratio.", -1, 0, 4, new HighCritAttr()),
|
||||||
new SelfStatusMove(Moves.DEFEND_ORDER, "Defend Order", Type.BUG, -1, 10, -1, "Raises user's Defense and Special Defense.", -1, 0, 4,
|
new SelfStatusMove(Moves.DEFEND_ORDER, "Defend Order", Type.BUG, -1, 10, -1, "Raises user's Defense and Special Defense.", -1, 0, 4,
|
||||||
new StatChangeAttr([ BattleStat.DEF, BattleStat.SPDEF ], 1, true)),
|
new StatChangeAttr([ BattleStat.DEF, BattleStat.SPDEF ], 1, true)),
|
||||||
new SelfStatusMove(Moves.HEAL_ORDER, "Heal Order", Type.BUG, -1, 10, -1, "User recovers half its max HP.", -1, 0, 4, new HealAttr(0.5)),
|
new SelfStatusMove(Moves.HEAL_ORDER, "Heal Order", Type.BUG, -1, 10, -1, "User recovers half its max HP.", -1, 0, 4, new HealAttr(0.5)),
|
||||||
new AttackMove(Moves.HEAD_SMASH, "Head Smash", Type.ROCK, MoveCategory.PHYSICAL, 150, 80, 5, -1, "User receives recoil damage.", -1, 0, 4),
|
new AttackMove(Moves.HEAD_SMASH, "Head Smash", Type.ROCK, MoveCategory.PHYSICAL, 150, 80, 5, -1, "User receives recoil damage.", -1, 0, 4, new RecoilAttr()),
|
||||||
new AttackMove(Moves.DOUBLE_HIT, "Double Hit", Type.NORMAL, MoveCategory.PHYSICAL, 35, 90, 10, -1, "Hits twice in one turn.", -1, 0, 4, new MultiHitAttr(MultiHitType._2)),
|
new AttackMove(Moves.DOUBLE_HIT, "Double Hit", Type.NORMAL, MoveCategory.PHYSICAL, 35, 90, 10, -1, "Hits twice in one turn.", -1, 0, 4, new MultiHitAttr(MultiHitType._2)),
|
||||||
new AttackMove(Moves.ROAR_OF_TIME, "Roar of Time", Type.DRAGON, MoveCategory.SPECIAL, 150, 90, 5, -1, "User must recharge next turn.", -1, 0, 4),
|
new AttackMove(Moves.ROAR_OF_TIME, "Roar of Time", Type.DRAGON, MoveCategory.SPECIAL, 150, 90, 5, -1, "User must recharge next turn.", -1, 0, 4),
|
||||||
new AttackMove(Moves.SPACIAL_REND, "Spacial Rend", Type.DRAGON, MoveCategory.SPECIAL, 100, 95, 5, -1, "High critical hit ratio.", -1, 0, 4, new HighCritAttr()),
|
new AttackMove(Moves.SPACIAL_REND, "Spacial Rend", Type.DRAGON, MoveCategory.SPECIAL, 100, 95, 5, -1, "High critical hit ratio.", -1, 0, 4, new HighCritAttr()),
|
||||||
new SelfStatusMove(Moves.LUNAR_DANCE, "Lunar Dance", Type.PSYCHIC, -1, 10, -1, "The user faints but the next Pokémon released is fully healed.", -1, 0, 4),
|
new SelfStatusMove(Moves.LUNAR_DANCE, "Lunar Dance", Type.PSYCHIC, -1, 10, -1, "The user faints but the next Pokémon released is fully healed.", -1, 0, 4, new SacrificialAttr()), // TODO
|
||||||
new AttackMove(Moves.CRUSH_GRIP, "Crush Grip", Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 5, -1, "More powerful when opponent has higher HP.", -1, 0, 4),
|
new AttackMove(Moves.CRUSH_GRIP, "Crush Grip", Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 5, -1, "More powerful when opponent has higher HP.", -1, 0, 4),
|
||||||
new AttackMove(Moves.MAGMA_STORM, "Magma Storm", Type.FIRE, MoveCategory.SPECIAL, 100, 75, 5, -1, "Traps opponent, damaging them for 4-5 turns.", 100, 0, 4),
|
new AttackMove(Moves.MAGMA_STORM, "Magma Storm", Type.FIRE, MoveCategory.SPECIAL, 100, 75, 5, -1, "Traps opponent, damaging them for 4-5 turns.", 100, 0, 4),
|
||||||
new StatusMove(Moves.DARK_VOID, "Dark Void", Type.DARK, 50, 10, -1, "Puts all adjacent opponents to sleep.", -1, 0, 4, new StatusEffectAttr(StatusEffect.SLEEP)),
|
new StatusMove(Moves.DARK_VOID, "Dark Void", Type.DARK, 50, 10, -1, "Puts all adjacent opponents to sleep.", -1, 0, 4, new StatusEffectAttr(StatusEffect.SLEEP)),
|
||||||
|
@ -1793,7 +1844,7 @@ export const allMoves = [
|
||||||
new AttackMove(Moves.ACROBATICS, "Acrobatics", Type.FLYING, MoveCategory.PHYSICAL, 55, 100, 15, 14, "Stronger when the user does not have a held item.", -1, 0, 5),
|
new AttackMove(Moves.ACROBATICS, "Acrobatics", Type.FLYING, MoveCategory.PHYSICAL, 55, 100, 15, 14, "Stronger when the user does not have a held item.", -1, 0, 5),
|
||||||
new StatusMove(Moves.REFLECT_TYPE, "Reflect Type", Type.NORMAL, -1, 15, -1, "User becomes the target's type.", -1, 0, 5),
|
new StatusMove(Moves.REFLECT_TYPE, "Reflect Type", Type.NORMAL, -1, 15, -1, "User becomes the target's type.", -1, 0, 5),
|
||||||
new AttackMove(Moves.RETALIATE, "Retaliate", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 5, -1, "Inflicts double damage if a teammate fainted on the last turn.", -1, 0, 5),
|
new AttackMove(Moves.RETALIATE, "Retaliate", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 5, -1, "Inflicts double damage if a teammate fainted on the last turn.", -1, 0, 5),
|
||||||
new AttackMove(Moves.FINAL_GAMBIT, "Final Gambit", Type.FIGHTING, MoveCategory.SPECIAL, -1, 100, 5, -1, "Inflicts damage equal to the user's remaining HP. User faints.", -1, 0, 5),
|
new AttackMove(Moves.FINAL_GAMBIT, "Final Gambit", Type.FIGHTING, MoveCategory.SPECIAL, -1, 100, 5, -1, "Inflicts damage equal to the user's remaining HP. User faints.", -1, 0, 5, new UserHpDamageAttr(), new SacrificialAttr()),
|
||||||
new StatusMove(Moves.BESTOW, "Bestow", Type.NORMAL, -1, 15, -1, "Gives the user's held item to the target.", -1, 0, 5).ignoreProtect(),
|
new StatusMove(Moves.BESTOW, "Bestow", Type.NORMAL, -1, 15, -1, "Gives the user's held item to the target.", -1, 0, 5).ignoreProtect(),
|
||||||
new AttackMove(Moves.INFERNO, "Inferno", Type.FIRE, MoveCategory.SPECIAL, 100, 50, 5, -1, "Burns opponent.", 100, 0, 5, new StatusEffectAttr(StatusEffect.BURN)),
|
new AttackMove(Moves.INFERNO, "Inferno", Type.FIRE, MoveCategory.SPECIAL, 100, 50, 5, -1, "Burns opponent.", 100, 0, 5, new StatusEffectAttr(StatusEffect.BURN)),
|
||||||
new AttackMove(Moves.WATER_PLEDGE, "Water Pledge", Type.WATER, MoveCategory.SPECIAL, 80, 100, 10, 145, "Added effects appear if preceded by Fire Pledge or succeeded by Grass Pledge.", -1, 0, 5),
|
new AttackMove(Moves.WATER_PLEDGE, "Water Pledge", Type.WATER, MoveCategory.SPECIAL, 80, 100, 10, 145, "Added effects appear if preceded by Fire Pledge or succeeded by Grass Pledge.", -1, 0, 5),
|
||||||
|
@ -1807,7 +1858,7 @@ export const allMoves = [
|
||||||
new SelfStatusMove(Moves.WORK_UP, "Work Up", Type.NORMAL, -1, 30, -1, "Raises user's Attack and Special Attack.", -1, 0, 5,
|
new SelfStatusMove(Moves.WORK_UP, "Work Up", Type.NORMAL, -1, 30, -1, "Raises user's Attack and Special Attack.", -1, 0, 5,
|
||||||
new StatChangeAttr([ BattleStat.ATK, BattleStat.SPATK ], 1, true)),
|
new StatChangeAttr([ BattleStat.ATK, BattleStat.SPATK ], 1, true)),
|
||||||
new AttackMove(Moves.ELECTROWEB, "Electroweb", Type.ELECTRIC, MoveCategory.SPECIAL, 55, 95, 15, -1, "Lowers opponent's Speed.", 100, 0, 5, new StatChangeAttr(BattleStat.SPD, -1)),
|
new AttackMove(Moves.ELECTROWEB, "Electroweb", Type.ELECTRIC, MoveCategory.SPECIAL, 55, 95, 15, -1, "Lowers opponent's Speed.", 100, 0, 5, new StatChangeAttr(BattleStat.SPD, -1)),
|
||||||
new AttackMove(Moves.WILD_CHARGE, "Wild Charge", Type.ELECTRIC, MoveCategory.PHYSICAL, 90, 100, 15, 147, "User receives recoil damage.", -1, 0, 5),
|
new AttackMove(Moves.WILD_CHARGE, "Wild Charge", Type.ELECTRIC, MoveCategory.PHYSICAL, 90, 100, 15, 147, "User receives recoil damage.", -1, 0, 5, new RecoilAttr()),
|
||||||
new AttackMove(Moves.DRILL_RUN, "Drill Run", Type.GROUND, MoveCategory.PHYSICAL, 80, 95, 10, 106, "High critical hit ratio.", -1, 0, 5, new HighCritAttr()),
|
new AttackMove(Moves.DRILL_RUN, "Drill Run", Type.GROUND, MoveCategory.PHYSICAL, 80, 95, 10, 106, "High critical hit ratio.", -1, 0, 5, new HighCritAttr()),
|
||||||
new AttackMove(Moves.DUAL_CHOP, "Dual Chop", Type.DRAGON, MoveCategory.PHYSICAL, 40, 90, 15, -1, "Hits twice in one turn.", -1, 0, 5, new MultiHitAttr(MultiHitType._2)),
|
new AttackMove(Moves.DUAL_CHOP, "Dual Chop", Type.DRAGON, MoveCategory.PHYSICAL, 40, 90, 15, -1, "Hits twice in one turn.", -1, 0, 5, new MultiHitAttr(MultiHitType._2)),
|
||||||
new AttackMove(Moves.HEART_STAMP, "Heart Stamp", Type.PSYCHIC, MoveCategory.PHYSICAL, 60, 100, 25, -1, "May cause flinching.", 30, 0, 5, new FlinchAttr()),
|
new AttackMove(Moves.HEART_STAMP, "Heart Stamp", Type.PSYCHIC, MoveCategory.PHYSICAL, 60, 100, 25, -1, "May cause flinching.", 30, 0, 5, new FlinchAttr()),
|
||||||
|
@ -1822,7 +1873,7 @@ export const allMoves = [
|
||||||
new AttackMove(Moves.PSYSTRIKE, "Psystrike", Type.PSYCHIC, MoveCategory.SPECIAL, 100, 100, 10, -1, "Inflicts damage based on the target's Defense, not Special Defense.", -1, 0, 5),
|
new AttackMove(Moves.PSYSTRIKE, "Psystrike", Type.PSYCHIC, MoveCategory.SPECIAL, 100, 100, 10, -1, "Inflicts damage based on the target's Defense, not Special Defense.", -1, 0, 5),
|
||||||
new AttackMove(Moves.TAIL_SLAP, "Tail Slap", Type.NORMAL, MoveCategory.PHYSICAL, 25, 85, 10, -1, "Hits 2-5 times in one turn.", -1, 0, 5, new MultiHitAttr()),
|
new AttackMove(Moves.TAIL_SLAP, "Tail Slap", Type.NORMAL, MoveCategory.PHYSICAL, 25, 85, 10, -1, "Hits 2-5 times in one turn.", -1, 0, 5, new MultiHitAttr()),
|
||||||
new AttackMove(Moves.HURRICANE, "Hurricane", Type.FLYING, MoveCategory.SPECIAL, 110, 70, 10, 160, "May confuse opponent.", 30, 0, 5, new ThunderAccuracyAttr(), new ConfuseAttr()),
|
new AttackMove(Moves.HURRICANE, "Hurricane", Type.FLYING, MoveCategory.SPECIAL, 110, 70, 10, 160, "May confuse opponent.", 30, 0, 5, new ThunderAccuracyAttr(), new ConfuseAttr()),
|
||||||
new AttackMove(Moves.HEAD_CHARGE, "Head Charge", Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, -1, "User receives recoil damage.", -1, 0, 5),
|
new AttackMove(Moves.HEAD_CHARGE, "Head Charge", Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, -1, "User receives recoil damage.", -1, 0, 5, new RecoilAttr()),
|
||||||
new AttackMove(Moves.GEAR_GRIND, "Gear Grind", Type.STEEL, MoveCategory.PHYSICAL, 50, 85, 15, -1, "Hits twice in one turn.", -1, 0, 5, new MultiHitAttr(MultiHitType._2)),
|
new AttackMove(Moves.GEAR_GRIND, "Gear Grind", Type.STEEL, MoveCategory.PHYSICAL, 50, 85, 15, -1, "Hits twice in one turn.", -1, 0, 5, new MultiHitAttr(MultiHitType._2)),
|
||||||
new AttackMove(Moves.SEARING_SHOT, "Searing Shot", Type.FIRE, MoveCategory.SPECIAL, 100, 100, 5, -1, "May burn opponent.", 30, 0, 5, new StatusEffectAttr(StatusEffect.BURN)),
|
new AttackMove(Moves.SEARING_SHOT, "Searing Shot", Type.FIRE, MoveCategory.SPECIAL, 100, 100, 5, -1, "May burn opponent.", 30, 0, 5, new StatusEffectAttr(StatusEffect.BURN)),
|
||||||
new AttackMove(Moves.TECHNO_BLAST, "Techno Blast", Type.NORMAL, MoveCategory.SPECIAL, 120, 100, 5, -1, "Type depends on the Drive being held.", -1, 0, 5),
|
new AttackMove(Moves.TECHNO_BLAST, "Techno Blast", Type.NORMAL, MoveCategory.SPECIAL, 120, 100, 5, -1, "Type depends on the Drive being held.", -1, 0, 5),
|
||||||
|
|
|
@ -417,7 +417,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
hideInfo() {
|
hideInfo(): Promise<void> {
|
||||||
|
return new Promise(resolve => {
|
||||||
if (this.battleInfo.visible) {
|
if (this.battleInfo.visible) {
|
||||||
this.scene.tweens.add({
|
this.scene.tweens.add({
|
||||||
targets: this.battleInfo,
|
targets: this.battleInfo,
|
||||||
|
@ -427,9 +428,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||||
onComplete: () => {
|
onComplete: () => {
|
||||||
this.battleInfo.setVisible(false);
|
this.battleInfo.setVisible(false);
|
||||||
this.battleInfo.setX(this.battleInfo.x - (this.isPlayer() ? 150 : -150));
|
this.battleInfo.setX(this.battleInfo.x - (this.isPlayer() ? 150 : -150));
|
||||||
|
resolve();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
} else
|
||||||
|
resolve();
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
updateInfo(instant?: boolean): Promise<void> {
|
updateInfo(instant?: boolean): Promise<void> {
|
||||||
|
@ -459,7 +463,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||||
this.scene.applyModifiers(AttackTypeBoosterModifier, source, power);
|
this.scene.applyModifiers(AttackTypeBoosterModifier, source, power);
|
||||||
const critChance = new Utils.IntegerHolder(16);
|
const critChance = new Utils.IntegerHolder(16);
|
||||||
applyMoveAttrs(HighCritAttr, source, this, move, critChance);
|
applyMoveAttrs(HighCritAttr, source, this, move, critChance);
|
||||||
const isCritical = Utils.randInt(critChance.value) === 0;
|
let isCritical = Utils.randInt(critChance.value) === 0;
|
||||||
const sourceAtk = source.getBattleStat(isPhysical ? Stat.ATK : Stat.SPATK);
|
const sourceAtk = source.getBattleStat(isPhysical ? Stat.ATK : Stat.SPATK);
|
||||||
const targetDef = this.getBattleStat(isPhysical ? Stat.DEF : Stat.SPDEF);
|
const targetDef = this.getBattleStat(isPhysical ? Stat.DEF : Stat.SPDEF);
|
||||||
const stabMultiplier = source.species.type1 === move.type || (source.species.type2 !== null && source.species.type2 === move.type) ? 1.5 : 1;
|
const stabMultiplier = source.species.type1 === move.type || (source.species.type2 !== null && source.species.type2 === move.type) ? 1.5 : 1;
|
||||||
|
@ -476,6 +480,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||||
applyMoveAttrs(FixedDamageAttr, source, this, move, fixedDamage);
|
applyMoveAttrs(FixedDamageAttr, source, this, move, fixedDamage);
|
||||||
if (damage && fixedDamage.value) {
|
if (damage && fixedDamage.value) {
|
||||||
damage = fixedDamage.value;
|
damage = fixedDamage.value;
|
||||||
|
isCritical = false;
|
||||||
result = MoveResult.EFFECTIVE;
|
result = MoveResult.EFFECTIVE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue