Merge branch 'focusbandfix' of https://github.com/GriffinDZ/pokerogue into focusbandfix
commit
8e911ed39e
|
@ -1657,7 +1657,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
damage(damage: integer, ignoreSegments: boolean = false, preventEndure: boolean = false): integer {
|
damage(damage: integer, ignoreSegments: boolean = false, preventEndure: boolean = false, statusDamage: boolean = false): integer {
|
||||||
if (this.isFainted())
|
if (this.isFainted())
|
||||||
return 0;
|
return 0;
|
||||||
const surviveDamage = new Utils.BooleanHolder(false);
|
const surviveDamage = new Utils.BooleanHolder(false);
|
||||||
|
@ -1667,7 +1667,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||||
surviveDamage.value = this.lapseTag(BattlerTagType.ENDURING)
|
surviveDamage.value = this.lapseTag(BattlerTagType.ENDURING)
|
||||||
else if (this.hp > 1 && this.getTag(BattlerTagType.STURDY))
|
else if (this.hp > 1 && this.getTag(BattlerTagType.STURDY))
|
||||||
surviveDamage.value = this.lapseTag(BattlerTagType.STURDY)
|
surviveDamage.value = this.lapseTag(BattlerTagType.STURDY)
|
||||||
if (!surviveDamage.value)
|
if (!statusDamage && !surviveDamage.value)
|
||||||
this.scene.applyModifiers(SurviveDamageModifier, this.isPlayer(), this, surviveDamage);
|
this.scene.applyModifiers(SurviveDamageModifier, this.isPlayer(), this, surviveDamage);
|
||||||
if (surviveDamage.value)
|
if (surviveDamage.value)
|
||||||
damage = this.hp - 1;
|
damage = this.hp - 1;
|
||||||
|
|
Loading…
Reference in New Issue