Change double boss bar split to factor in base stat total
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2b213da4a6
commit
8f0a3f15a3
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@ -595,6 +595,8 @@ export class EncounterPhase extends BattlePhase {
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const battle = this.scene.currentBattle;
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let totalBst = 0;
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battle.enemyLevels.forEach((level, e) => {
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if (!this.loaded) {
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if (battle.battleType === BattleType.TRAINER)
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@ -629,6 +631,8 @@ export class EncounterPhase extends BattlePhase {
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enemyPokemon.updateScale();
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}
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}
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totalBst += enemyPokemon.getSpeciesForm().baseTotal;
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loadEnemyAssets.push(enemyPokemon.loadAssets());
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@ -638,11 +642,10 @@ export class EncounterPhase extends BattlePhase {
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if (battle.battleType === BattleType.TRAINER)
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loadEnemyAssets.push(battle.trainer.loadAssets().then(() => battle.trainer.initSprite()));
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else {
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const bossCount = battle.enemyParty.filter(p => p.isBoss()).length;
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if (bossCount > 1) {
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if (battle.enemyParty.filter(p => p.isBoss()).length > 1) {
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for (let enemyPokemon of battle.enemyParty) {
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if (enemyPokemon.isBoss()) {
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enemyPokemon.setBoss(true, Math.ceil(enemyPokemon.bossSegments / bossCount));
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enemyPokemon.setBoss(true, Math.ceil(enemyPokemon.bossSegments * (enemyPokemon.getSpeciesForm().baseTotal / totalBst)));
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enemyPokemon.initBattleInfo();
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}
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}
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