Don't lapse eggs on the final wave of a run
parent
92caf6059b
commit
8f36bf1dcf
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@ -3220,8 +3220,8 @@ export class VictoryPhase extends PokemonPhase {
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this.scene.pushPhase(new BattleEndPhase(this.scene));
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this.scene.pushPhase(new BattleEndPhase(this.scene));
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if (this.scene.currentBattle.battleType === BattleType.TRAINER)
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if (this.scene.currentBattle.battleType === BattleType.TRAINER)
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this.scene.pushPhase(new TrainerVictoryPhase(this.scene));
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this.scene.pushPhase(new TrainerVictoryPhase(this.scene));
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this.scene.pushPhase(new EggLapsePhase(this.scene));
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if (this.scene.gameMode.isEndless || !this.scene.gameMode.isWaveFinal(this.scene.currentBattle.waveIndex)) {
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if (this.scene.gameMode.isEndless || !this.scene.gameMode.isWaveFinal(this.scene.currentBattle.waveIndex)) {
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this.scene.pushPhase(new EggLapsePhase(this.scene));
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if (this.scene.currentBattle.waveIndex % 10)
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if (this.scene.currentBattle.waveIndex % 10)
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this.scene.pushPhase(new SelectModifierPhase(this.scene));
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this.scene.pushPhase(new SelectModifierPhase(this.scene));
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else if (this.scene.gameMode.isDaily) {
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else if (this.scene.gameMode.isDaily) {
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