Implement localisation for tutorial (#330)
* Implement localisation for tutorial * Fix modules name * Fix keys name * Fix keys name part 2 : the return * Add lines breaks in localisation filespull/344/head
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3b83d0b4d9
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const tutorial: SimpleTranslationEntries = {
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"intro": `Welcome to PokéRogue! This is a battle-focused Pokémon fangame with roguelite elements.
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$This game is not monetized and we claim no ownership of Pokémon nor of the copyrighted assets used.
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$The game is a work in progress, but fully playable.\nFor bug reports, please use the Discord community.
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$If the game runs slowly, please ensure 'Hardware Acceleration' is turned on in your browser settings.`,
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"accessMenu": `To access the menu, press M or Escape while awaiting input.\nThe menu contains settings and various features.`,
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"menu": `From this menu you can access the settings.
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$From the settings you can change game speed, window style, and other options.
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$There are also various other features here, so be sure to check them all!`,
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"starterSelect": `From this screen, you can select your starters.\nThese are your initial party members.
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$Each starter has a value. Your party can have up to\n6 members as long as the total does not exceed 10.
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$You can also select gender, ability, and form depending on\nthe variants you've caught or hatched.
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$The IVs for a species are also the best of every one you've\ncaught or hatched, so try to get lots of the same species!`,
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"pokerus": `A daily random 3 selectable starters have a purple border.
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$If you see a starter you own with one of these,\ntry adding it to your party. Be sure to check its summary!`,
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"selectItem": `After every battle, you are given a choice of 3 random items.\nYou may only pick one.
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$These range from consumables, to Pokémon held items, to passive permanent items.
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$Most non-consumable item effects will stack in various ways.
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$Some items will only show up if they can be used, such as evolution items.
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$You can also transfer held items between Pokémon using the transfer option.
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$The transfer option will appear in the bottom right once you have obtained a held item.
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$You may purchase consumable items with money, and a larger variety will be available the further you get.
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$Be sure to buy these before you pick your random item, as it will progress to the next battle once you do.`,
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"eggGacha": `From this screen, you can redeem your vouchers for\nPokémon eggs.
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$Eggs have to be hatched and get closer to hatching after\nevery battle. Rarer eggs take longer to hatch.
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$Hatched Pokémon also won't be added to your party, they will\nbe added to your starters.
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$Pokémon hatched from eggs generally have better IVs than\nwild Pokémon.
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$Some Pokémon can only even be obtained from eggs.
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$There are 3 different machines to pull from with different\nbonuses, so pick the one that suits you best!`,
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} as const;
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@ -0,0 +1,38 @@
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const tutorial: SimpleTranslationEntries = {
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"intro": `Welcome to PokéRogue! This is a battle-focused Pokémon fangame with roguelite elements.
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$This game is not monetized and we claim no ownership of Pokémon nor of the copyrighted assets used.
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$The game is a work in progress, but fully playable.\nFor bug reports, please use the Discord community.
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$If the game runs slowly, please ensure 'Hardware Acceleration' is turned on in your browser settings.`,
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"accessMenu": `To access the menu, press M or Escape while awaiting input.\nThe menu contains settings and various features.`,
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"menu": `From this menu you can access the settings.
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$From the settings you can change game speed, window style, and other options.
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$There are also various other features here, so be sure to check them all!`,
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"starterSelect": `From this screen, you can select your starters.\nThese are your initial party members.
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$Each starter has a value. Your party can have up to\n6 members as long as the total does not exceed 10.
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$You can also select gender, ability, and form depending on\nthe variants you've caught or hatched.
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$The IVs for a species are also the best of every one you've\ncaught or hatched, so try to get lots of the same species!`,
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"pokerus": `A daily random 3 selectable starters have a purple border.
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$If you see a starter you own with one of these,\ntry adding it to your party. Be sure to check its summary!`,
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"selectItem": `After every battle, you are given a choice of 3 random items.\nYou may only pick one.
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$These range from consumables, to Pokémon held items, to passive permanent items.
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$Most non-consumable item effects will stack in various ways.
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$Some items will only show up if they can be used, such as evolution items.
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$You can also transfer held items between Pokémon using the transfer option.
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$The transfer option will appear in the bottom right once you have obtained a held item.
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$You may purchase consumable items with money, and a larger variety will be available the further you get.
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$Be sure to buy these before you pick your random item, as it will progress to the next battle once you do.`,
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"eggGacha": `From this screen, you can redeem your vouchers for\nPokémon eggs.
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$Eggs have to be hatched and get closer to hatching after\nevery battle. Rarer eggs take longer to hatch.
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$Hatched Pokémon also won't be added to your party, they will\nbe added to your starters.
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$Pokémon hatched from eggs generally have better IVs than\nwild Pokémon.
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$Some Pokémon can only even be obtained from eggs.
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$There are 3 different machines to pull from with different\nbonuses, so pick the one that suits you best!`,
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} as const;
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@ -0,0 +1,38 @@
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const tutorial: SimpleTranslationEntries = {
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"intro": `Welcome to PokéRogue! This is a battle-focused Pokémon fangame with roguelite elements.
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$This game is not monetized and we claim no ownership of Pokémon nor of the copyrighted assets used.
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$The game is a work in progress, but fully playable.\nFor bug reports, please use the Discord community.
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$If the game runs slowly, please ensure 'Hardware Acceleration' is turned on in your browser settings.`,
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"accessMenu": `To access the menu, press M or Escape while awaiting input.\nThe menu contains settings and various features.`,
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"menu": `From this menu you can access the settings.
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$From the settings you can change game speed, window style, and other options.
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$There are also various other features here, so be sure to check them all!`,
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"starterSelect": `From this screen, you can select your starters.\nThese are your initial party members.
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$Each starter has a value. Your party can have up to\n6 members as long as the total does not exceed 10.
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$You can also select gender, ability, and form depending on\nthe variants you've caught or hatched.
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$The IVs for a species are also the best of every one you've\ncaught or hatched, so try to get lots of the same species!`,
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"pokerus": `A daily random 3 selectable starters have a purple border.
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$If you see a starter you own with one of these,\ntry adding it to your party. Be sure to check its summary!`,
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"selectItem": `After every battle, you are given a choice of 3 random items.\nYou may only pick one.
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$These range from consumables, to Pokémon held items, to passive permanent items.
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$Most non-consumable item effects will stack in various ways.
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$Some items will only show up if they can be used, such as evolution items.
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$You can also transfer held items between Pokémon using the transfer option.
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||||||
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$The transfer option will appear in the bottom right once you have obtained a held item.
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$You may purchase consumable items with money, and a larger variety will be available the further you get.
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$Be sure to buy these before you pick your random item, as it will progress to the next battle once you do.`,
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|
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"eggGacha": `From this screen, you can redeem your vouchers for\nPokémon eggs.
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$Eggs have to be hatched and get closer to hatching after\nevery battle. Rarer eggs take longer to hatch.
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$Hatched Pokémon also won't be added to your party, they will\nbe added to your starters.
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$Pokémon hatched from eggs generally have better IVs than\nwild Pokémon.
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$Some Pokémon can only even be obtained from eggs.
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$There are 3 different machines to pull from with different\nbonuses, so pick the one that suits you best!`,
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} as const;
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@ -0,0 +1,38 @@
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const tutorial: SimpleTranslationEntries = {
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"intro": `Welcome to PokéRogue! This is a battle-focused Pokémon fangame with roguelite elements.
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$This game is not monetized and we claim no ownership of Pokémon nor of the copyrighted assets used.
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$The game is a work in progress, but fully playable.\nFor bug reports, please use the Discord community.
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$If the game runs slowly, please ensure 'Hardware Acceleration' is turned on in your browser settings.`,
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"accessMenu": `To access the menu, press M or Escape while awaiting input.\nThe menu contains settings and various features.`,
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"menu": `From this menu you can access the settings.
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$From the settings you can change game speed, window style, and other options.
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$There are also various other features here, so be sure to check them all!`,
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"starterSelect": `From this screen, you can select your starters.\nThese are your initial party members.
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$Each starter has a value. Your party can have up to\n6 members as long as the total does not exceed 10.
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|
$You can also select gender, ability, and form depending on\nthe variants you've caught or hatched.
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$The IVs for a species are also the best of every one you've\ncaught or hatched, so try to get lots of the same species!`,
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"pokerus": `A daily random 3 selectable starters have a purple border.
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$If you see a starter you own with one of these,\ntry adding it to your party. Be sure to check its summary!`,
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"selectItem": `After every battle, you are given a choice of 3 random items.\nYou may only pick one.
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$These range from consumables, to Pokémon held items, to passive permanent items.
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$Most non-consumable item effects will stack in various ways.
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$Some items will only show up if they can be used, such as evolution items.
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$You can also transfer held items between Pokémon using the transfer option.
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||||||
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$The transfer option will appear in the bottom right once you have obtained a held item.
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$You may purchase consumable items with money, and a larger variety will be available the further you get.
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$Be sure to buy these before you pick your random item, as it will progress to the next battle once you do.`,
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"eggGacha": `From this screen, you can redeem your vouchers for\nPokémon eggs.
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$Eggs have to be hatched and get closer to hatching after\nevery battle. Rarer eggs take longer to hatch.
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$Hatched Pokémon also won't be added to your party, they will\nbe added to your starters.
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$Pokémon hatched from eggs generally have better IVs than\nwild Pokémon.
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$Some Pokémon can only even be obtained from eggs.
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$There are 3 different machines to pull from with different\nbonuses, so pick the one that suits you best!`,
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} as const;
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@ -0,0 +1,38 @@
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const tutorial: SimpleTranslationEntries = {
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"intro": `Welcome to PokéRogue! This is a battle-focused Pokémon fangame with roguelite elements.
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$This game is not monetized and we claim no ownership of Pokémon nor of the copyrighted assets used.
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||||||
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$The game is a work in progress, but fully playable.\nFor bug reports, please use the Discord community.
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$If the game runs slowly, please ensure 'Hardware Acceleration' is turned on in your browser settings.`,
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"accessMenu": `To access the menu, press M or Escape while awaiting input.\nThe menu contains settings and various features.`,
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"menu": `From this menu you can access the settings.
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$From the settings you can change game speed, window style, and other options.
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$There are also various other features here, so be sure to check them all!`,
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"starterSelect": `From this screen, you can select your starters.\nThese are your initial party members.
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$Each starter has a value. Your party can have up to\n6 members as long as the total does not exceed 10.
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||||||
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$You can also select gender, ability, and form depending on\nthe variants you've caught or hatched.
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$The IVs for a species are also the best of every one you've\ncaught or hatched, so try to get lots of the same species!`,
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"pokerus": `A daily random 3 selectable starters have a purple border.
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$If you see a starter you own with one of these,\ntry adding it to your party. Be sure to check its summary!`,
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"selectItem": `After every battle, you are given a choice of 3 random items.\nYou may only pick one.
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$These range from consumables, to Pokémon held items, to passive permanent items.
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||||||
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$Most non-consumable item effects will stack in various ways.
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||||||
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$Some items will only show up if they can be used, such as evolution items.
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||||||
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$You can also transfer held items between Pokémon using the transfer option.
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||||||
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$The transfer option will appear in the bottom right once you have obtained a held item.
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||||||
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$You may purchase consumable items with money, and a larger variety will be available the further you get.
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||||||
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$Be sure to buy these before you pick your random item, as it will progress to the next battle once you do.`,
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||||||
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"eggGacha": `From this screen, you can redeem your vouchers for\nPokémon eggs.
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||||||
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$Eggs have to be hatched and get closer to hatching after\nevery battle. Rarer eggs take longer to hatch.
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||||||
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$Hatched Pokémon also won't be added to your party, they will\nbe added to your starters.
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$Pokémon hatched from eggs generally have better IVs than\nwild Pokémon.
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$Some Pokémon can only even be obtained from eggs.
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$There are 3 different machines to pull from with different\nbonuses, so pick the one that suits you best!`,
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} as const;
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@ -45,6 +45,12 @@ import { commandUiHandler as deCommandUiHandler } from '../locales/de/command-ui
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import { fightUiHandler as enFightUiHandler } from '../locales/en/fight-ui-handler';
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import { fightUiHandler as enFightUiHandler } from '../locales/en/fight-ui-handler';
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import { fightUiHandler as frFightUiHandler } from '../locales/fr/fight-ui-handler';
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import { fightUiHandler as frFightUiHandler } from '../locales/fr/fight-ui-handler';
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import { tutorial as enTutorial } from '../locales/en/tutorial';
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import { tutorial as esTutorial } from '../locales/es/tutorial';
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import { tutorial as frTutorial } from '../locales/fr/tutorial';
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import { tutorial as itTutorial} from '../locales/it/tutorial';
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import { tutorial as deTutorial } from '../locales/de/tutorial';
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export interface SimpleTranslationEntries {
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export interface SimpleTranslationEntries {
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[key: string]: string
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[key: string]: string
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}
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}
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@ -113,6 +119,7 @@ export function initI18n(): void {
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pokemonStat: enPokemonStat,
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pokemonStat: enPokemonStat,
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commandUiHandler: enCommandUiHandler,
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commandUiHandler: enCommandUiHandler,
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fightUiHandler: enFightUiHandler,
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fightUiHandler: enFightUiHandler,
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tutorial: enTutorial,
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},
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},
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es: {
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es: {
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menu: esMenu,
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menu: esMenu,
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@ -123,6 +130,7 @@ export function initI18n(): void {
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pokemon: esPokemon,
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pokemon: esPokemon,
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pokemonStat: esPokemonStat,
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pokemonStat: esPokemonStat,
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commandUiHandler: esCommandUiHandler,
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commandUiHandler: esCommandUiHandler,
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tutorial: esTutorial,
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},
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},
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fr: {
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fr: {
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menu: frMenu,
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menu: frMenu,
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@ -134,11 +142,13 @@ export function initI18n(): void {
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pokemonStat: frPokemonStat,
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pokemonStat: frPokemonStat,
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commandUiHandler: frCommandUiHandler,
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commandUiHandler: frCommandUiHandler,
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fightUiHandler: frFightUiHandler,
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fightUiHandler: frFightUiHandler,
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tutorial: frTutorial,
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},
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},
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it: {
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it: {
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menu: itMenu,
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menu: itMenu,
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menuUiHandler: itMenuUiHandler,
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menuUiHandler: itMenuUiHandler,
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pokemonStat: itPokemonStat,
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pokemonStat: itPokemonStat,
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tutorial: itTutorial,
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},
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},
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de: {
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de: {
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menu: deMenu,
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menu: deMenu,
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@ -149,6 +159,7 @@ export function initI18n(): void {
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pokemon: dePokemon,
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pokemon: dePokemon,
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pokemonStat: dePokemonStat,
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pokemonStat: dePokemonStat,
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commandUiHandler: deCommandUiHandler,
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commandUiHandler: deCommandUiHandler,
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tutorial: deTutorial,
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}
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}
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},
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},
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});
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});
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@ -167,6 +178,7 @@ declare module 'i18next' {
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pokemonStat: typeof enPokemonStat;
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pokemonStat: typeof enPokemonStat;
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commandUiHandler: typeof enCommandUiHandler;
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commandUiHandler: typeof enCommandUiHandler;
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fightUiHandler: typeof enFightUiHandler;
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fightUiHandler: typeof enFightUiHandler;
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tutorial: typeof enTutorial;
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};
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};
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}
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}
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}
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}
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@ -1,6 +1,7 @@
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import BattleScene from "./battle-scene";
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import BattleScene from "./battle-scene";
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import AwaitableUiHandler from "./ui/awaitable-ui-handler";
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import AwaitableUiHandler from "./ui/awaitable-ui-handler";
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import { Mode } from "./ui/ui";
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import { Mode } from "./ui/ui";
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import i18next from './plugins/i18n';
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export enum Tutorial {
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export enum Tutorial {
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Intro = "INTRO",
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Intro = "INTRO",
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@ -15,63 +16,42 @@ export enum Tutorial {
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const tutorialHandlers = {
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const tutorialHandlers = {
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[Tutorial.Intro]: (scene: BattleScene) => {
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[Tutorial.Intro]: (scene: BattleScene) => {
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return new Promise<void>(resolve => {
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return new Promise<void>(resolve => {
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scene.ui.showText(`Welcome to PokéRogue! This is a battle-focused Pokémon fangame with roguelite elements.
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scene.ui.showText(i18next.t("tutorial:intro"), null, () => resolve(), null, true);
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$This game is not monetized and we claim no ownership of Pokémon nor of the copyrighted assets used.
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$The game is a work in progress, but fully playable.\nFor bug reports, please use the Discord community.
|
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$If the game runs slowly, please ensure 'Hardware Acceleration' is turned on in your browser settings.`, null, () => resolve(), null, true);
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});
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});
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},
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},
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[Tutorial.Access_Menu]: (scene: BattleScene) => {
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[Tutorial.Access_Menu]: (scene: BattleScene) => {
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return new Promise<void>(resolve => {
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return new Promise<void>(resolve => {
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if (scene.enableTouchControls)
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if (scene.enableTouchControls)
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return resolve();
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return resolve();
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scene.showFieldOverlay(1000).then(() => scene.ui.showText(`To access the menu, press M or Escape while awaiting input.\nThe menu contains settings and various features.`, null, () => scene.hideFieldOverlay(1000).then(() => resolve()), null, true));
|
scene.showFieldOverlay(1000).then(() => scene.ui.showText(i18next.t("tutorial:accessMenu"), null, () => scene.hideFieldOverlay(1000).then(() => resolve()), null, true));
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
[Tutorial.Menu]: (scene: BattleScene) => {
|
[Tutorial.Menu]: (scene: BattleScene) => {
|
||||||
return new Promise<void>(resolve => {
|
return new Promise<void>(resolve => {
|
||||||
scene.gameData.saveTutorialFlag(Tutorial.Access_Menu, true);
|
scene.gameData.saveTutorialFlag(Tutorial.Access_Menu, true);
|
||||||
scene.ui.showText(`From this menu you can access the settings.
|
scene.ui.showText(i18next.t("tutorial:menu"), null, () => scene.ui.showText('', null, () => resolve()), null, true);
|
||||||
$From the settings you can change game speed, window style, and other options.
|
|
||||||
$There are also various other features here, so be sure to check them all!`, null, () => scene.ui.showText('', null, () => resolve()), null, true);
|
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
[Tutorial.Starter_Select]: (scene: BattleScene) => {
|
[Tutorial.Starter_Select]: (scene: BattleScene) => {
|
||||||
return new Promise<void>(resolve => {
|
return new Promise<void>(resolve => {
|
||||||
scene.ui.showText(`From this screen, you can select your starters.\nThese are your initial party members.
|
scene.ui.showText(i18next.t("tutorial:starterSelect"), null, () => scene.ui.showText('', null, () => resolve()), null, true);
|
||||||
$Each starter has a value. Your party can have up to\n6 members as long as the total does not exceed 10.
|
|
||||||
$You can also select gender, ability, and form depending on\nthe variants you've caught or hatched.
|
|
||||||
$The IVs for a species are also the best of every one you've\ncaught or hatched, so try to get lots of the same species!`, null, () => scene.ui.showText('', null, () => resolve()), null, true);
|
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
[Tutorial.Pokerus]: (scene: BattleScene) => {
|
[Tutorial.Pokerus]: (scene: BattleScene) => {
|
||||||
return new Promise<void>(resolve => {
|
return new Promise<void>(resolve => {
|
||||||
scene.ui.showText(`A daily random 3 selectable starters have a purple border.
|
scene.ui.showText(i18next.t("tutorial:pokerus"), null, () => scene.ui.showText('', null, () => resolve()), null, true);
|
||||||
$If you see a starter you own with one of these,\ntry adding it to your party. Be sure to check its summary!`, null, () => scene.ui.showText('', null, () => resolve()), null, true);
|
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
[Tutorial.Select_Item]: (scene: BattleScene) => {
|
[Tutorial.Select_Item]: (scene: BattleScene) => {
|
||||||
return new Promise<void>(resolve => {
|
return new Promise<void>(resolve => {
|
||||||
scene.ui.setModeWithoutClear(Mode.MESSAGE).then(() => {
|
scene.ui.setModeWithoutClear(Mode.MESSAGE).then(() => {
|
||||||
scene.ui.showText(`After every battle, you are given a choice of 3 random items.\nYou may only pick one.
|
scene.ui.showText(i18next.t("tutorial:selectItem"), null, () => scene.ui.showText('', null, () => scene.ui.setModeWithoutClear(Mode.MODIFIER_SELECT).then(() => resolve())), null, true);
|
||||||
$These range from consumables, to Pokémon held items, to passive permanent items.
|
|
||||||
$Most non-consumable item effects will stack in various ways.
|
|
||||||
$Some items will only show up if they can be used, such as evolution items.
|
|
||||||
$You can also transfer held items between Pokémon using the transfer option.
|
|
||||||
$The transfer option will appear in the bottom right once you have obtained a held item.
|
|
||||||
$You may purchase consumable items with money, and a larger variety will be available the further you get.
|
|
||||||
$Be sure to buy these before you pick your random item, as it will progress to the next battle once you do.`, null, () => scene.ui.showText('', null, () => scene.ui.setModeWithoutClear(Mode.MODIFIER_SELECT).then(() => resolve())), null, true);
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
[Tutorial.Egg_Gacha]: (scene: BattleScene) => {
|
[Tutorial.Egg_Gacha]: (scene: BattleScene) => {
|
||||||
return new Promise<void>(resolve => {
|
return new Promise<void>(resolve => {
|
||||||
scene.ui.showText(`From this screen, you can redeem your vouchers for\nPokémon eggs.
|
scene.ui.showText(i18next.t("tutorial:eggGacha"), null, () => scene.ui.showText('', null, () => resolve()), null, true);
|
||||||
$Eggs have to be hatched and get closer to hatching after\nevery battle. Rarer eggs take longer to hatch.
|
|
||||||
$Hatched Pokémon also won't be added to your party, they will\nbe added to your starters.
|
|
||||||
$Pokémon hatched from eggs generally have better IVs than\nwild Pokémon.
|
|
||||||
$Some Pokémon can only even be obtained from eggs.
|
|
||||||
$There are 3 different machines to pull from with different\nbonuses, so pick the one that suits you best!`, null, () => scene.ui.showText('', null, () => resolve()), null, true);
|
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in New Issue