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@ -2,7 +2,7 @@ import Pokemon, { HitResult, PokemonMove } from "../field/pokemon";
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import { Type } from "./type";
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import * as Utils from "../utils";
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import { BattleStat, getBattleStatName } from "./battle-stat";
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import { DamagePhase, ObtainStatusEffectPhase, PokemonHealPhase, ShowAbilityPhase, StatChangePhase } from "../phases";
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import { ObtainStatusEffectPhase, PokemonHealPhase, ShowAbilityPhase, StatChangePhase } from "../phases";
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import { getPokemonMessage } from "../messages";
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import { Weather, WeatherType } from "./weather";
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import { BattlerTag } from "./battler-tags";
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@ -283,7 +283,7 @@ export class NonSuperEffectiveImmunityAbAttr extends TypeImmunityAbAttr {
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}
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applyPreDefend(pokemon: Pokemon, attacker: Pokemon, move: PokemonMove, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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if (pokemon.getAttackTypeEffectiveness(move.getMove().type) < 2) {
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if (move.getMove() instanceof AttackMove && pokemon.getAttackTypeEffectiveness(move.getMove().type) < 2) {
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cancelled.value = true;
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(args[0] as Utils.NumberHolder).value = 0;
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return true;
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@ -1109,6 +1109,12 @@ export class SyncEncounterNatureAbAttr extends AbAttr {
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}
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}
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export class ProtectAbilityAbAttr extends AbAttr {
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constructor() {
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super(false);
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}
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}
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function applyAbAttrsInternal<TAttr extends AbAttr>(attrType: { new(...args: any[]): TAttr },
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pokemon: Pokemon, applyFunc: AbAttrApplyFunc<TAttr>, isAsync: boolean = false, showAbilityInstant: boolean = false, quiet: boolean = false): Promise<void> {
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return new Promise(resolve => {
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@ -1612,7 +1618,8 @@ export function initAbilities() {
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.attr(ArenaTrapAbAttr),
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new Ability(Abilities.ROUGH_SKIN, "Rough Skin (N)", "This Pokémon inflicts damage with its rough skin to the attacker on contact.", 3),
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new Ability(Abilities.WONDER_GUARD, "Wonder Guard", "Its mysterious power only lets supereffective moves hit the Pokémon.", 3)
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.attr(NonSuperEffectiveImmunityAbAttr),
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.attr(NonSuperEffectiveImmunityAbAttr)
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.attr(ProtectAbilityAbAttr),
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new Ability(Abilities.LEVITATE, "Levitate", "By floating in the air, the Pokémon receives full immunity to all Ground-type moves.", 3)
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.attr(TypeImmunityAbAttr, Type.GROUND, (pokemon: Pokemon) => !pokemon.getTag(BattlerTagType.IGNORE_FLYING) && !pokemon.scene.arena.getTag(ArenaTagType.GRAVITY)),
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new Ability(Abilities.EFFECT_SPORE, "Effect Spore", "Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.", 3)
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@ -1783,7 +1790,8 @@ export function initAbilities() {
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new Ability(Abilities.FRISK, "Frisk (N)", "When it enters a battle, the Pokémon can check an opposing Pokémon's held item.", 4),
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new Ability(Abilities.RECKLESS, "Reckless", "Powers up moves that have recoil damage.", 4)
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.attr(MovePowerBoostAbAttr, (user, target, move) => move.getAttrs(RecoilAttr).length && move.id !== Moves.STRUGGLE, 1.2),
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new Ability(Abilities.MULTITYPE, "Multitype (N)", "Changes the Pokémon's type to match the Plate or Z-Crystal it holds.", 4),
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new Ability(Abilities.MULTITYPE, "Multitype (N)", "Changes the Pokémon's type to match the Plate or Z-Crystal it holds.", 4)
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.attr(ProtectAbilityAbAttr),
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new Ability(Abilities.FLOWER_GIFT, "Flower Gift (N)", "Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight.", 4),
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new Ability(Abilities.BAD_DREAMS, "Bad Dreams (N)", "Reduces the HP of sleeping opposing Pokémon.", 4),
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new Ability(Abilities.PICKPOCKET, "Pickpocket", "Steals an item from an attacker that made direct contact.", 5)
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@ -1827,7 +1835,8 @@ export function initAbilities() {
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.condition(getWeatherCondition(WeatherType.SANDSTORM)),
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new Ability(Abilities.WONDER_SKIN, "Wonder Skin (N)", "Makes status moves more likely to miss.", 5),
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new Ability(Abilities.ANALYTIC, "Analytic (N)", "Boosts move power when the Pokémon moves last.", 5),
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new Ability(Abilities.ILLUSION, "Illusion (N)", "Comes out disguised as the Pokémon in the party's last spot.", 5),
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new Ability(Abilities.ILLUSION, "Illusion (N)", "Comes out disguised as the Pokémon in the party's last spot.", 5)
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.attr(ProtectAbilityAbAttr),
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new Ability(Abilities.IMPOSTER, "Imposter", "The Pokémon transforms itself into the Pokémon it's facing.", 5)
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.attr(PostSummonTransformAbAttr),
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new Ability(Abilities.INFILTRATOR, "Infiltrator (N)", "Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.", 5),
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@ -1865,7 +1874,8 @@ export function initAbilities() {
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.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.BITING_MOVE), 1.5),
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new Ability(Abilities.REFRIGERATE, "Refrigerate (N)", "Normal-type moves become Ice-type moves. The power of those moves is boosted a little.", 6),
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new Ability(Abilities.SWEET_VEIL, "Sweet Veil (N)", "Prevents itself and ally Pokémon from falling asleep.", 6),
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new Ability(Abilities.STANCE_CHANGE, "Stance Change (N)", "The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King's Shield.", 6),
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new Ability(Abilities.STANCE_CHANGE, "Stance Change (N)", "The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King's Shield.", 6)
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.attr(ProtectAbilityAbAttr),
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new Ability(Abilities.GALE_WINGS, "Gale Wings (N)", "Gives priority to Flying-type moves when the Pokémon's HP is full.", 6),
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new Ability(Abilities.MEGA_LAUNCHER, "Mega Launcher", "Powers up aura and pulse moves.", 6)
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.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.PULSE_MOVE), 1.5),
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@ -1891,7 +1901,8 @@ export function initAbilities() {
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new Ability(Abilities.EMERGENCY_EXIT, "Emergency Exit (N)", "The Pokémon, sensing danger, switches out when its HP becomes half or less.", 7),
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new Ability(Abilities.WATER_COMPACTION, "Water Compaction (N)", "Boosts the Pokémon's Defense stat sharply when hit by a Water-type move.", 7),
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new Ability(Abilities.MERCILESS, "Merciless (N)", "The Pokémon's attacks become critical hits if the target is poisoned.", 7),
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new Ability(Abilities.SHIELDS_DOWN, "Shields Down (N)", "When its HP becomes half or less, the Pokémon's shell breaks and it becomes aggressive.", 7),
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new Ability(Abilities.SHIELDS_DOWN, "Shields Down (N)", "When its HP becomes half or less, the Pokémon's shell breaks and it becomes aggressive.", 7)
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.attr(ProtectAbilityAbAttr),
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new Ability(Abilities.STAKEOUT, "Stakeout (N)", "Doubles the damage dealt to the target's replacement if the target switches out.", 7),
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new Ability(Abilities.WATER_BUBBLE, "Water Bubble", "Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.", 7)
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.attr(ReceivedTypeDamageMultiplierAbAttr, Type.FIRE, 0.5)
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@ -1909,12 +1920,17 @@ export function initAbilities() {
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new Ability(Abilities.TRIAGE, "Triage (N)", "Gives priority to a healing move.", 7),
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new Ability(Abilities.GALVANIZE, "Galvanize (N)", "Normal-type moves become Electric-type moves. The power of those moves is boosted a little.", 7),
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new Ability(Abilities.SURGE_SURFER, "Surge Surfer (N)", "Doubles the Pokémon's Speed stat on Electric Terrain.", 7),
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new Ability(Abilities.SCHOOLING, "Schooling (N)", "When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.", 7),
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new Ability(Abilities.DISGUISE, "Disguise (N)", "Once per battle, the shroud that covers the Pokémon can protect it from an attack.", 7),
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new Ability(Abilities.BATTLE_BOND, "Battle Bond (N)", "Defeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.", 7),
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new Ability(Abilities.POWER_CONSTRUCT, "Power Construct (N)", "Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.", 7),
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new Ability(Abilities.SCHOOLING, "Schooling (N)", "When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.", 7)
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.attr(ProtectAbilityAbAttr),
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new Ability(Abilities.DISGUISE, "Disguise (N)", "Once per battle, the shroud that covers the Pokémon can protect it from an attack.", 7)
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.attr(ProtectAbilityAbAttr),
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new Ability(Abilities.BATTLE_BOND, "Battle Bond (N)", "Defeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.", 7)
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.attr(ProtectAbilityAbAttr),
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new Ability(Abilities.POWER_CONSTRUCT, "Power Construct (N)", "Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.", 7)
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.attr(ProtectAbilityAbAttr),
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new Ability(Abilities.CORROSION, "Corrosion (N)", "The Pokémon can poison the target even if it's a Steel or Poison type.", 7),
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new Ability(Abilities.COMATOSE, "Comatose (N)", "It's always drowsing and will never wake up. It can attack without waking up.", 7),
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new Ability(Abilities.COMATOSE, "Comatose (N)", "It's always drowsing and will never wake up. It can attack without waking up.", 7)
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.attr(ProtectAbilityAbAttr),
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new Ability(Abilities.QUEENLY_MAJESTY, "Queenly Majesty (N)", "Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.", 7),
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new Ability(Abilities.INNARDS_OUT, "Innards Out (N)", "Damages the attacker landing the finishing hit by the amount equal to its last HP.", 7),
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new Ability(Abilities.DANCER, "Dancer (N)", "When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.", 7),
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@ -1928,7 +1944,8 @@ export function initAbilities() {
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new Ability(Abilities.RECEIVER, "Receiver (N)", "The Pokémon copies the Ability of a defeated ally.", 7),
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new Ability(Abilities.POWER_OF_ALCHEMY, "Power of Alchemy (N)", "The Pokémon copies the Ability of a defeated ally.", 7),
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new Ability(Abilities.BEAST_BOOST, "Beast Boost (N)", "The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.", 7),
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new Ability(Abilities.RKS_SYSTEM, "RKS System (N)", "Changes the Pokémon's type to match the memory disc it holds.", 7),
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new Ability(Abilities.RKS_SYSTEM, "RKS System (N)", "Changes the Pokémon's type to match the memory disc it holds.", 7)
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.attr(ProtectAbilityAbAttr),
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new Ability(Abilities.ELECTRIC_SURGE, "Electric Surge (N)", "Turns the ground into Electric Terrain when the Pokémon enters a battle.", 7),
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new Ability(Abilities.PSYCHIC_SURGE, "Psychic Surge (N)", "Turns the ground into Psychic Terrain when the Pokémon enters a battle.", 7),
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new Ability(Abilities.MISTY_SURGE, "Misty Surge (N)", "Turns the ground into Misty Terrain when the Pokémon enters a battle.", 7),
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@ -1946,7 +1963,8 @@ export function initAbilities() {
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new Ability(Abilities.COTTON_DOWN, "Cotton Down (N)", "When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself.", 8),
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new Ability(Abilities.PROPELLER_TAIL, "Propeller Tail (N)", "Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.", 8),
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new Ability(Abilities.MIRROR_ARMOR, "Mirror Armor (N)", "Bounces back only the stat-lowering effects that the Pokémon receives.", 8),
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new Ability(Abilities.GULP_MISSILE, "Gulp Missile (N)", "When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.", 8),
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new Ability(Abilities.GULP_MISSILE, "Gulp Missile (N)", "When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.", 8)
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.attr(ProtectAbilityAbAttr),
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new Ability(Abilities.STALWART, "Stalwart (N)", "Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.", 8),
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new Ability(Abilities.STEAM_ENGINE, "Steam Engine (N)", "Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move.", 8),
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new Ability(Abilities.PUNK_ROCK, "Punk Rock", "Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.", 8)
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@ -1956,7 +1974,8 @@ export function initAbilities() {
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new Ability(Abilities.ICE_SCALES, "Ice Scales (N)", "The Pokémon is protected by ice scales, which halve the damage taken from special moves.", 8),
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new Ability(Abilities.RIPEN, "Ripen", "Ripens Berries and doubles their effect.", 8)
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.attr(DoubleBerryEffectAbAttr),
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new Ability(Abilities.ICE_FACE, "Ice Face (N)", "The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it hails.", 8),
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new Ability(Abilities.ICE_FACE, "Ice Face (N)", "The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it hails.", 8)
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.attr(ProtectAbilityAbAttr),
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new Ability(Abilities.POWER_SPOT, "Power Spot (N)", "Just being next to the Pokémon powers up moves.", 8),
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new Ability(Abilities.MIMICRY, "Mimicry (N)", "Changes the Pokémon's type depending on the terrain.", 8),
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new Ability(Abilities.SCREEN_CLEANER, "Screen Cleaner (N)", "When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.", 8),
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@ -1964,7 +1983,8 @@ export function initAbilities() {
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new Ability(Abilities.PERISH_BODY, "Perish Body (N)", "When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.", 8),
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new Ability(Abilities.WANDERING_SPIRIT, "Wandering Spirit (N)", "The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.", 8),
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new Ability(Abilities.GORILLA_TACTICS, "Gorilla Tactics (N)", "Boosts the Pokémon's Attack stat but only allows the use of the first selected move.", 8),
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new Ability(Abilities.NEUTRALIZING_GAS, "Neutralizing Gas (N)", "If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon's Abilities will be nullified or will not be triggered.", 8),
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new Ability(Abilities.NEUTRALIZING_GAS, "Neutralizing Gas (N)", "If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon's Abilities will be nullified or will not be triggered.", 8)
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.attr(ProtectAbilityAbAttr),
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new Ability(Abilities.PASTEL_VEIL, "Pastel Veil", "Protects the Pokémon and its ally Pokémon from being poisoned.", 8)
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.attr(StatusEffectImmunityAbAttr, StatusEffect.POISON),
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new Ability(Abilities.HUNGER_SWITCH, "Hunger Switch (N)", "The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.", 8),
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@ -1994,11 +2014,15 @@ export function initAbilities() {
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new Ability(Abilities.ROCKY_PAYLOAD, "Rocky Payload", "Powers up Rock-type moves.", 9)
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.attr(MoveTypePowerBoostAbAttr, Type.ROCK),
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new Ability(Abilities.WIND_POWER, "Wind Power (N)", "The Pokémon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokémon uses.", 9),
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new Ability(Abilities.ZERO_TO_HERO, "Zero to Hero (N)", "The Pokémon transforms into its Hero Form when it switches out.", 9),
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new Ability(Abilities.COMMANDER, "Commander (N)", "When the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokémon then issues commands from there.", 9),
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new Ability(Abilities.ZERO_TO_HERO, "Zero to Hero (N)", "The Pokémon transforms into its Hero Form when it switches out.", 9)
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.attr(ProtectAbilityAbAttr),
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new Ability(Abilities.COMMANDER, "Commander (N)", "When the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokémon then issues commands from there.", 9)
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.attr(ProtectAbilityAbAttr),
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new Ability(Abilities.ELECTROMORPHOSIS, "Electromorphosis (N)", "The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses.", 9),
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new Ability(Abilities.PROTOSYNTHESIS, "Protosynthesis (N)", "Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.", 9),
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new Ability(Abilities.QUARK_DRIVE, "Quark Drive (N)", "Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.", 9),
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new Ability(Abilities.PROTOSYNTHESIS, "Protosynthesis (N)", "Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.", 9)
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.attr(ProtectAbilityAbAttr),
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new Ability(Abilities.QUARK_DRIVE, "Quark Drive (N)", "Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.", 9)
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.attr(ProtectAbilityAbAttr),
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new Ability(Abilities.GOOD_AS_GOLD, "Good as Gold (N)", "A body of pure, solid gold gives the Pokémon full immunity to other Pokémon's status moves.", 9),
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new Ability(Abilities.VESSEL_OF_RUIN, "Vessel of Ruin (N)", "The power of the Pokémon's ruinous vessel lowers the Sp. Atk stats of all Pokémon except itself.", 9),
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new Ability(Abilities.SWORD_OF_RUIN, "Sword of Ruin (N)", "The power of the Pokémon's ruinous sword lowers the Defense stats of all Pokémon except itself.", 9),
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@ -2006,8 +2030,10 @@ export function initAbilities() {
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new Ability(Abilities.BEADS_OF_RUIN, "Beads of Ruin (N)", "The power of the Pokémon's ruinous beads lowers the Sp. Def stats of all Pokémon except itself.", 9),
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new Ability(Abilities.ORICHALCUM_PULSE, "Orichalcum Pulse", "Turns the sunlight harsh when the Pokémon enters a battle. The ancient pulse thrumming through the Pokémon also boosts its Attack stat in harsh sunlight.", 9)
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.attr(PostSummonWeatherChangeAbAttr, WeatherType.SUNNY)
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.conditionalAttr(getWeatherCondition(WeatherType.SUNNY, WeatherType.HARSH_SUN), BattleStatMultiplierAbAttr, BattleStat.ATK, 1),
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new Ability(Abilities.HADRON_ENGINE, "Hadron Engine (N)", "Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain.", 9),
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.conditionalAttr(getWeatherCondition(WeatherType.SUNNY, WeatherType.HARSH_SUN), BattleStatMultiplierAbAttr, BattleStat.ATK, 1)
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.attr(ProtectAbilityAbAttr),
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new Ability(Abilities.HADRON_ENGINE, "Hadron Engine (N)", "Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain.", 9)
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.attr(ProtectAbilityAbAttr),
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new Ability(Abilities.OPPORTUNIST, "Opportunist (N)", "If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.", 9),
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new Ability(Abilities.CUD_CHEW, "Cud Chew (N)", "When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.", 9),
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new Ability(Abilities.SHARPNESS, "Sharpness", "Powers up slicing moves.", 9)
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@ -2028,5 +2054,6 @@ export function initAbilities() {
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new Ability(Abilities.TERA_SHELL, "Tera Shell (N)", "The Pokémon's shell contains the powers of each type. All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective.", 9),
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new Ability(Abilities.TERAFORM_ZERO, "Teraform Zero (N)", "When Terapagos changes into its Stellar Form, it uses its hidden powers to eliminate all effects of weather and terrain, reducing them to zero.", 9),
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new Ability(Abilities.POISON_PUPPETEER, "Poison Puppeteer (N)", "Pokémon poisoned by Pecharunt's moves will also become confused.", 9)
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.attr(ProtectAbilityAbAttr)
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);
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}
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