Add missing QUICK_CLAW translation entry
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aa5cf8abc8
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9be6c850d5
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@ -202,6 +202,8 @@ export const modifierType: ModifierTypeTranslationEntries = {
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"FOCUS_BAND": { name: "Focus Band", description: "Adds a 10% chance to survive with 1 HP after being damaged enough to faint" },
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"FOCUS_BAND": { name: "Focus Band", description: "Adds a 10% chance to survive with 1 HP after being damaged enough to faint" },
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"QUICK_CLAW": { name: "Quick Claw", description: "Adds a 10% chance to move first regardless of speed (after priority)" },
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"KINGS_ROCK": { name: "King's Rock", description: "Adds a 10% chance an attack move will cause the opponent to flinch" },
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"KINGS_ROCK": { name: "King's Rock", description: "Adds a 10% chance an attack move will cause the opponent to flinch" },
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"LEFTOVERS": { name: "Leftovers", description: "Heals 1/16 of a Pokémon's maximum HP every turn" },
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"LEFTOVERS": { name: "Leftovers", description: "Heals 1/16 of a Pokémon's maximum HP every turn" },
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@ -202,6 +202,8 @@ export const modifierType: ModifierTypeTranslationEntries = {
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"FOCUS_BAND": { name: "Focus Band", description: "Adds a 10% chance to survive with 1 HP after being damaged enough to faint" },
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"FOCUS_BAND": { name: "Focus Band", description: "Adds a 10% chance to survive with 1 HP after being damaged enough to faint" },
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"QUICK_CLAW": { name: "Quick Claw", description: "Adds a 10% chance to move first regardless of speed (after priority)" },
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"KINGS_ROCK": { name: "King's Rock", description: "Adds a 10% chance an attack move will cause the opponent to flinch" },
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"KINGS_ROCK": { name: "King's Rock", description: "Adds a 10% chance an attack move will cause the opponent to flinch" },
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"LEFTOVERS": { name: "Leftovers", description: "Heals 1/16 of a Pokémon's maximum HP every turn" },
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"LEFTOVERS": { name: "Leftovers", description: "Heals 1/16 of a Pokémon's maximum HP every turn" },
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@ -202,6 +202,8 @@ export const modifierType: ModifierTypeTranslationEntries = {
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"FOCUS_BAND": { name: "Focus Band", description: "Adds a 10% chance to survive with 1 HP after being damaged enough to faint" },
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"FOCUS_BAND": { name: "Focus Band", description: "Adds a 10% chance to survive with 1 HP after being damaged enough to faint" },
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"QUICK_CLAW": { name: "Quick Claw", description: "Adds a 10% chance to move first regardless of speed (after priority)" },
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"KINGS_ROCK": { name: "King's Rock", description: "Adds a 10% chance an attack move will cause the opponent to flinch" },
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"KINGS_ROCK": { name: "King's Rock", description: "Adds a 10% chance an attack move will cause the opponent to flinch" },
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"LEFTOVERS": { name: "Leftovers", description: "Heals 1/16 of a Pokémon's maximum HP every turn" },
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"LEFTOVERS": { name: "Leftovers", description: "Heals 1/16 of a Pokémon's maximum HP every turn" },
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@ -202,6 +202,8 @@ export const modifierType: ModifierTypeTranslationEntries = {
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"FOCUS_BAND": { name: "Focus Band", description: "Adds a 10% chance to survive with 1 HP after being damaged enough to faint" },
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"FOCUS_BAND": { name: "Focus Band", description: "Adds a 10% chance to survive with 1 HP after being damaged enough to faint" },
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"QUICK_CLAW": { name: "Quick Claw", description: "Adds a 10% chance to move first regardless of speed (after priority)" },
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"KINGS_ROCK": { name: "King's Rock", description: "Adds a 10% chance an attack move will cause the opponent to flinch" },
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"KINGS_ROCK": { name: "King's Rock", description: "Adds a 10% chance an attack move will cause the opponent to flinch" },
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"LEFTOVERS": { name: "Leftovers", description: "Heals 1/16 of a Pokémon's maximum HP every turn" },
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"LEFTOVERS": { name: "Leftovers", description: "Heals 1/16 of a Pokémon's maximum HP every turn" },
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@ -202,6 +202,8 @@ export const modifierType: ModifierTypeTranslationEntries = {
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"FOCUS_BAND": { name: "Focus Band", description: "Adds a 10% chance to survive with 1 HP after being damaged enough to faint" },
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"FOCUS_BAND": { name: "Focus Band", description: "Adds a 10% chance to survive with 1 HP after being damaged enough to faint" },
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"QUICK_CLAW": { name: "Quick Claw", description: "Adds a 10% chance to move first regardless of speed (after priority)" },
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"KINGS_ROCK": { name: "King's Rock", description: "Adds a 10% chance an attack move will cause the opponent to flinch" },
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"KINGS_ROCK": { name: "King's Rock", description: "Adds a 10% chance an attack move will cause the opponent to flinch" },
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"LEFTOVERS": { name: "Leftovers", description: "Heals 1/16 of a Pokémon's maximum HP every turn" },
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"LEFTOVERS": { name: "Leftovers", description: "Heals 1/16 of a Pokémon's maximum HP every turn" },
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@ -202,6 +202,8 @@ export const modifierType: ModifierTypeTranslationEntries = {
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"FOCUS_BAND": { name: "Focus Band", description: "Adds a 10% chance to survive with 1 HP after being damaged enough to faint" },
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"FOCUS_BAND": { name: "Focus Band", description: "Adds a 10% chance to survive with 1 HP after being damaged enough to faint" },
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"QUICK_CLAW": { name: "Quick Claw", description: "Adds a 10% chance to move first regardless of speed (after priority)" },
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"KINGS_ROCK": { name: "King's Rock", description: "Adds a 10% chance an attack move will cause the opponent to flinch" },
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"KINGS_ROCK": { name: "King's Rock", description: "Adds a 10% chance an attack move will cause the opponent to flinch" },
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"LEFTOVERS": { name: "Leftovers", description: "Heals 1/16 of a Pokémon's maximum HP every turn" },
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"LEFTOVERS": { name: "Leftovers", description: "Heals 1/16 of a Pokémon's maximum HP every turn" },
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@ -202,6 +202,8 @@ export const modifierType: ModifierTypeTranslationEntries = {
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"FOCUS_BAND": { name: "Focus Band", description: "Adds a 10% chance to survive with 1 HP after being damaged enough to faint" },
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"FOCUS_BAND": { name: "Focus Band", description: "Adds a 10% chance to survive with 1 HP after being damaged enough to faint" },
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"QUICK_CLAW": { name: "Quick Claw", description: "Adds a 10% chance to move first regardless of speed (after priority)" },
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"KINGS_ROCK": { name: "King's Rock", description: "Adds a 10% chance an attack move will cause the opponent to flinch" },
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"KINGS_ROCK": { name: "King's Rock", description: "Adds a 10% chance an attack move will cause the opponent to flinch" },
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"LEFTOVERS": { name: "Leftovers", description: "Heals 1/16 of a Pokémon's maximum HP every turn" },
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"LEFTOVERS": { name: "Leftovers", description: "Heals 1/16 of a Pokémon's maximum HP every turn" },
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