Added stat boost for fell stinger

added the stat boost for a ko with fell stinger
pull/43/head
Potattiummm 2024-04-05 21:38:34 +01:00 committed by Samuel H
parent 6b5bc5b830
commit 9c3595c81a
1 changed files with 3 additions and 2 deletions

View File

@ -4178,7 +4178,8 @@ export function initMoves() {
.target(MoveTarget.ALL), .target(MoveTarget.ALL),
new StatusMove(Moves.STICKY_WEB, "Sticky Web (N)", Type.BUG, -1, 20, "The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle.", -1, 0, 6) new StatusMove(Moves.STICKY_WEB, "Sticky Web (N)", Type.BUG, -1, 20, "The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle.", -1, 0, 6)
.target(MoveTarget.ENEMY_SIDE), .target(MoveTarget.ENEMY_SIDE),
new AttackMove(Moves.FELL_STINGER, "Fell Stinger (P)", Type.BUG, MoveCategory.PHYSICAL, 50, 100, 25, "When the user knocks out a target with this move, the user's Attack stat rises drastically.", -1, 0, 6), new AttackMove(Moves.FELL_STINGER, "Fell Stinger (P)", Type.BUG, MoveCategory.PHYSICAL, 50, 100, 25, "When the user knocks out a target with this move, the user's Attack stat rises drastically.", -1, 0, 6)
.attr(PostVictoryStatChangeAbAttr, BattleStat.ATK, 3),
new AttackMove(Moves.PHANTOM_FORCE, "Phantom Force", Type.GHOST, MoveCategory.PHYSICAL, 90, 100, 10, "The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.", -1, 0, 6) new AttackMove(Moves.PHANTOM_FORCE, "Phantom Force", Type.GHOST, MoveCategory.PHYSICAL, 90, 100, 10, "The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.", -1, 0, 6)
.attr(ChargeAttr, ChargeAnim.PHANTOM_FORCE_CHARGING, 'vanished\ninstantly!', BattlerTagType.HIDDEN) .attr(ChargeAttr, ChargeAnim.PHANTOM_FORCE_CHARGING, 'vanished\ninstantly!', BattlerTagType.HIDDEN)
.ignoresProtect() .ignoresProtect()
@ -5023,4 +5024,4 @@ export function initMoves() {
new AttackMove(Moves.MALIGNANT_CHAIN, "Malignant Chain", Type.POISON, MoveCategory.SPECIAL, 100, 100, 5, "The user pours toxins into the target by wrapping them in a toxic, corrosive chain. This may also leave the target badly poisoned.", 50, 0, 9) new AttackMove(Moves.MALIGNANT_CHAIN, "Malignant Chain", Type.POISON, MoveCategory.SPECIAL, 100, 100, 5, "The user pours toxins into the target by wrapping them in a toxic, corrosive chain. This may also leave the target badly poisoned.", 50, 0, 9)
.attr(StatusEffectAttr, StatusEffect.TOXIC) .attr(StatusEffectAttr, StatusEffect.TOXIC)
); );
} }