Merge pull request #1 from mareksison/move/stockpile

Stockpile and Spit-Up
pull/410/head^2
Marek Sison 2024-05-06 16:40:56 +08:00 committed by GitHub
commit 9d42480eae
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3 changed files with 141 additions and 3 deletions

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@ -55,5 +55,8 @@ export enum BattlerTagType {
CURSED = "CURSED",
CHARGED = "CHARGED",
GROUNDED = "GROUNDED",
MAGNET_RISEN = "MAGNET_RISEN"
MAGNET_RISEN = "MAGNET_RISEN",
STOCKPILE_ONE = "STOCKPILE_ONE",
STOCKPILE_TWO = "STOCKPILE_TWO",
STOCKPILE_THREE = "STOCKPILE_THREE"
}

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@ -647,6 +647,50 @@ export class RandomLevelDamageAttr extends FixedDamageAttr {
return Math.max(Math.floor(user.level * (user.randSeedIntRange(50, 150) * 0.01)), 1);
}
}
export class StockpileDamageAttr extends FixedDamageAttr {
constructor() {
super(0);
}
getDamage(user: Pokemon, target: Pokemon, move: Move): integer {
let ret = super.getTargetBenefitScore(user, target, move);
let attackScore = 0;
const effectiveness = target.getAttackTypeEffectiveness(Type.NORMAL);
attackScore = Math.pow(effectiveness - 1, 2) * effectiveness < 1 ? -2 : 2;
if (attackScore) {
const spAtk = new Utils.IntegerHolder(user.getBattleStat(Stat.SPATK, target));
applyMoveAttrs(VariableAtkAttr, user, target, move, spAtk);
if (spAtk.value > user.getBattleStat(Stat.ATK, target)) {
const statRatio = user.getBattleStat(Stat.ATK, target) / spAtk.value;
if (statRatio <= 0.75)
attackScore *= 2;
else if (statRatio <= 0.875)
attackScore *= 1.5;
}
const power = new Utils.NumberHolder(this.getPower(user, target, move));
applyMoveAttrs(VariablePowerAttr, user, target, move, power);
attackScore += Math.floor(power.value / 5);
}
return attackScore;
}
getPower(user: Pokemon, target: Pokemon, move: Move): number {
if (!!user.getTag(BattlerTagType.STOCKPILE_THREE)){
return 300;
} else if (!!user.getTag(BattlerTagType.STOCKPILE_TWO)){
return 200;
} else if (!!user.getTag(BattlerTagType.STOCKPILE_ONE)){
return 100;
} else {
return 0;
}
}
}
export class ModifiedDamageAttr extends MoveAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
@ -2701,6 +2745,9 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
case BattlerTagType.INGRAIN:
case BattlerTagType.IGNORE_ACCURACY:
case BattlerTagType.AQUA_RING:
case BattlerTagType.STOCKPILE_ONE:
case BattlerTagType.STOCKPILE_TWO:
case BattlerTagType.STOCKPILE_THREE:
return 3;
case BattlerTagType.PROTECTED:
case BattlerTagType.FLYING:
@ -2878,6 +2925,83 @@ export class FaintCountdownAttr extends AddBattlerTagAttr {
}
}
export class StockpileOneAttr extends AddBattlerTagAttr {
constructor() {
super(BattlerTagType.STOCKPILE_ONE, true, true, 20, 20);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!super.apply(user, target, move, args))
return false;
user.scene.queueMessage(getPokemonMessage(target, `\nstockpiled 1.`));
return true;
}
}
export class StockpileTwoAttr extends AddBattlerTagAttr {
constructor() {
super(BattlerTagType.STOCKPILE_TWO, true, true, 20, 20);
}
getCondition(): MoveConditionFunc {
return (user, target, move) => (!user.getTag(this.tagType) && !!user.getTag(BattlerTagType.STOCKPILE_ONE));
}
canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) {
if (!super.canApply(user, target, move, args))
return false;
const canApplyStockpileTwo = this.getCondition();
return canApplyStockpileTwo(user, target, move);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!super.apply(user, target, move, args))
return false;
if (!this.canApply(user, target, move, args))
return false;
user.scene.queueMessage(getPokemonMessage(target, `\nstockpiled 2.`));
return true;
}
}
export class StockpileThreeAttr extends AddBattlerTagAttr {
constructor() {
super(BattlerTagType.STOCKPILE_THREE, true, true, 20, 20);
}
getCondition(): MoveConditionFunc {
return (user, target, move) => (!user.getTag(this.tagType) && !!user.getTag(BattlerTagType.STOCKPILE_TWO));
}
canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) {
if (!super.canApply(user, target, move, args))
return false;
const canApplyStockpileThree = this.getCondition();
return canApplyStockpileThree(user, target, move);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!super.apply(user, target, move, args))
return false;
if (!this.canApply(user, target, move, args))
return false;
user.scene.queueMessage(getPokemonMessage(target, `\nstockpiled 3.`));
return true;
}
}
export class HitsTagAttr extends MoveAttr {
public tagType: BattlerTagType;
public doubleDamage: boolean;
@ -4647,10 +4771,20 @@ export function initMoves() {
.target(MoveTarget.RANDOM_NEAR_ENEMY)
.partial(),
// mareksison/redmaverick616 starts working here
/**
* need to find a way to remove stat changes when stockpile is used
* need to find a way to remove stockpile when the relevant moves are used
*/
new SelfStatusMove(Moves.STOCKPILE, Type.NORMAL, -1, 20, -1, 0, 3)
.unimplemented(),
.attr(StockpileOneAttr)
.attr(StockpileTwoAttr)
.attr(StockpileThreeAttr)
.attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], 1, true)
.partial(),
new AttackMove(Moves.SPIT_UP, Type.NORMAL, MoveCategory.SPECIAL, -1, 100, 10, -1, 0, 3)
.unimplemented(),
.attr(StockpileDamageAttr)
.attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], -1, true)
.partial(),
new SelfStatusMove(Moves.SWALLOW, Type.NORMAL, -1, 10, -1, 0, 3)
.triageMove()
.unimplemented(),

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@ -81,6 +81,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
public luck: integer;
public pauseEvolutions: boolean;
public pokerus: boolean;
public stockpile: integer;
public fusionSpecies: PokemonSpecies;
public fusionFormIndex: integer;