Fix nature power using wrong syntax for switch case
parent
398f2c5be0
commit
9d92ec2a72
|
@ -2830,44 +2830,44 @@ export class NaturePowerAttr extends OverrideMoveEffectAttr {
|
|||
case Biome.TOWN:
|
||||
moveId = Moves.TRI_ATTACK;
|
||||
break;
|
||||
case Biome.PLAINS
|
||||
|| Biome.GRASS
|
||||
|| Biome.TALL_GRASS
|
||||
|| Biome.MEADOW
|
||||
|| Biome.FOREST
|
||||
|| Biome.JUNGLE:
|
||||
case Biome.PLAINS:
|
||||
case Biome.GRASS:
|
||||
case Biome.TALL_GRASS:
|
||||
case Biome.MEADOW:
|
||||
case Biome.FOREST:
|
||||
case Biome.JUNGLE:
|
||||
moveId = Moves.ENERGY_BALL;
|
||||
break;
|
||||
case Biome.SEA
|
||||
|| Biome.SWAMP
|
||||
|| Biome.BEACH
|
||||
|| Biome.LAKE
|
||||
|| Biome.SEABED
|
||||
|| Biome.ISLAND:
|
||||
case Biome.SEA:
|
||||
case Biome.SWAMP:
|
||||
case Biome.BEACH:
|
||||
case Biome.LAKE:
|
||||
case Biome.SEABED:
|
||||
case Biome.ISLAND:
|
||||
moveId = Moves.HYDRO_PUMP;
|
||||
break;
|
||||
case Biome.MOUNTAIN:
|
||||
moveId = Moves.AIR_SLASH;
|
||||
break;
|
||||
case Biome.BADLANDS
|
||||
|| Biome.DESERT
|
||||
|| Biome.WASTELAND
|
||||
|| Biome.CONSTRUCTION_SITE:
|
||||
case Biome.BADLANDS:
|
||||
case Biome.DESERT:
|
||||
case Biome.WASTELAND:
|
||||
case Biome.CONSTRUCTION_SITE:
|
||||
moveId = Moves.EARTH_POWER;
|
||||
break;
|
||||
case Biome.CAVE:
|
||||
moveId = Moves.POWER_GEM;
|
||||
break;
|
||||
case Biome.ICE_CAVE
|
||||
|| Biome.SNOWY_FOREST:
|
||||
case Biome.ICE_CAVE:
|
||||
case Biome.SNOWY_FOREST:
|
||||
moveId = Moves.ICE_BEAM;
|
||||
break;
|
||||
case Biome.VOLCANO:
|
||||
moveId = Moves.FLAMETHROWER;
|
||||
break;
|
||||
case Biome.GRAVEYARD
|
||||
|| Biome.RUINS
|
||||
|| Biome.TEMPLE:
|
||||
case Biome.GRAVEYARD:
|
||||
case Biome.RUINS:
|
||||
case Biome.TEMPLE:
|
||||
moveId = Moves.SHADOW_BALL;
|
||||
break;
|
||||
case Biome.DOJO:
|
||||
|
@ -2876,11 +2876,13 @@ export class NaturePowerAttr extends OverrideMoveEffectAttr {
|
|||
case Biome.FAIRY_CAVE:
|
||||
moveId = Moves.MOONBLAST;
|
||||
break;
|
||||
case Biome.ABYSS
|
||||
|| Biome.SPACE
|
||||
|| Biome.END:
|
||||
case Biome.ABYSS:
|
||||
case Biome.SPACE:
|
||||
moveId = Moves.DARK_PULSE;
|
||||
break;
|
||||
case Biome.END:
|
||||
moveId = Moves.ETERNABEAM;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case TerrainType.MISTY:
|
||||
|
|
Loading…
Reference in New Issue