Fix hanging after catching Pokemon without releasing

pull/2/head
Flashfyre 2023-07-03 10:59:56 -04:00
parent 0c24ef3e42
commit 9e0a8a3030
2 changed files with 29 additions and 25 deletions

34
package-lock.json generated
View File

@ -19,6 +19,15 @@
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@ -1817,17 +1826,17 @@
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@ -2411,9 +2420,9 @@
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@ -2512,15 +2521,6 @@
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View File

@ -2316,15 +2316,18 @@ export class AttemptCapturePhase extends PokemonPhase {
this.removePb(); this.removePb();
this.end(); this.end();
}; };
const removePokemon = () => {
this.scene.getPlayerField().forEach(playerPokemon => playerPokemon.removeTagsBySourceId(pokemon.id));
pokemon.hp = 0;
pokemon.trySetStatus(StatusEffect.FAINT);
this.scene.clearEnemyModifiers();
this.scene.field.remove(pokemon, true);
};
const addToParty = () => { const addToParty = () => {
const newPokemon = pokemon.addToParty(); const newPokemon = pokemon.addToParty();
const modifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier, false); const modifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier, false);
Promise.all(modifiers.map(m => this.scene.addModifier(m))).then(() => { Promise.all(modifiers.map(m => this.scene.addModifier(m))).then(() => {
this.scene.getPlayerField().forEach(playerPokemon => playerPokemon.removeTagsBySourceId(pokemon.id)); removePokemon();
pokemon.hp = 0;
pokemon.trySetStatus(StatusEffect.FAINT);
this.scene.clearEnemyModifiers();
this.scene.field.remove(pokemon, true);
if (newPokemon) if (newPokemon)
newPokemon.loadAssets().then(end); newPokemon.loadAssets().then(end);
else else
@ -2345,9 +2348,10 @@ export class AttemptCapturePhase extends PokemonPhase {
}); });
}); });
}, () => { }, () => {
this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.setMode(Mode.MESSAGE).then(() => {
pokemon.hp = 0; removePokemon();
end(); end();
});
}); });
}); });
}; };