Add Pokeball select
parent
987697e6c7
commit
a21595c790
Binary file not shown.
After Width: | Height: | Size: 411 B |
|
@ -360,8 +360,10 @@ export class CommandPhase extends BattlePhase {
|
|||
}
|
||||
break;
|
||||
case Command.BALL:
|
||||
this.scene.unshiftPhase(new AttemptCapturePhase(this.scene, PokeballType.POKEBALL));
|
||||
if (cursor < 4) {
|
||||
this.scene.unshiftPhase(new AttemptCapturePhase(this.scene, cursor as PokeballType));
|
||||
success = true;
|
||||
}
|
||||
break;
|
||||
case Command.POKEMON:
|
||||
this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, cursor, true));
|
||||
|
@ -762,6 +764,8 @@ export class AttemptCapturePhase extends BattlePhase {
|
|||
start() {
|
||||
super.start();
|
||||
|
||||
this.scene.pokeballCounts[this.pokeballType]--;
|
||||
|
||||
const pokemon = this.scene.getEnemyPokemon();
|
||||
this.originalY = pokemon.y;
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@ import { BattlePhase, EncounterPhase, SummonPhase, CommandPhase, NextEncounterPh
|
|||
import { PlayerPokemon, EnemyPokemon } from './pokemon';
|
||||
import PokemonSpecies, { allSpecies, getPokemonSpecies } from './pokemon-species';
|
||||
import * as Utils from './utils';
|
||||
import { Modifier, ModifierBar, ConsumablePokemonModifier, ConsumableModifier, PokemonModifier, ExpBoosterModifier, ExpBoosterModifierType } from './modifier';
|
||||
import { Modifier, ModifierBar, ConsumablePokemonModifier, ConsumableModifier, PokemonModifier} from './modifier';
|
||||
import { PokeballType } from './pokeball';
|
||||
import { Species } from './species';
|
||||
import { initAutoPlay } from './auto-play';
|
||||
|
@ -30,7 +30,7 @@ export default class BattleScene extends Phaser.Scene {
|
|||
public arena: BiomeArena;
|
||||
public trainer: Phaser.GameObjects.Sprite;
|
||||
public currentBattle: Battle;
|
||||
public pokeballCounts = Object.fromEntries(Utils.getEnumValues(PokeballType).map(t => [ t, 0 ]));
|
||||
public pokeballCounts = Object.fromEntries(Utils.getEnumValues(PokeballType).filter(p => p <= PokeballType.MASTER_BALL).map(t => [ t, 0 ]));
|
||||
private party: PlayerPokemon[];
|
||||
private modifierBar: ModifierBar;
|
||||
private modifiers: Modifier[];
|
||||
|
@ -107,6 +107,7 @@ export default class BattleScene extends Phaser.Scene {
|
|||
this.loadAtlas('overlay_hp', 'ui');
|
||||
this.loadImage('overlay_exp', 'ui');
|
||||
this.loadImage('level_up_stats', 'ui');
|
||||
this.loadImage('ball_window', 'ui');
|
||||
this.loadImage('boolean_window', 'ui');
|
||||
|
||||
this.loadImage('party_bg', 'ui');
|
||||
|
@ -272,6 +273,8 @@ export default class BattleScene extends Phaser.Scene {
|
|||
if (this.auto)
|
||||
initAutoPlay.apply(this, [ this.autoSpeed ]);
|
||||
|
||||
this.pokeballCounts[PokeballType.POKEBALL] += 5;
|
||||
|
||||
this.newBattle();
|
||||
|
||||
this.shiftPhase();
|
||||
|
|
|
@ -122,8 +122,8 @@ class AddPokeballModifier extends ConsumableModifier {
|
|||
}
|
||||
|
||||
apply(args: any[]): boolean {
|
||||
(args[0] as BattleScene).pokeballCounts[this.pokeballType] += this.count;
|
||||
console.log((args[0] as BattleScene).pokeballCounts);
|
||||
const pokeballCounts = (args[0] as BattleScene).pokeballCounts;
|
||||
pokeballCounts[this.pokeballType] = Math.min(pokeballCounts[this.pokeballType] + this.count, 99);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,123 @@
|
|||
import { CommandPhase } from "../battle-phase";
|
||||
import BattleScene from "../battle-scene";
|
||||
import { getPokeballName, PokeballType } from "../pokeball";
|
||||
import { addTextObject, TextStyle } from "../text";
|
||||
import { Command } from "./command-ui-handler";
|
||||
import { Mode } from "./ui";
|
||||
import UiHandler from "./uiHandler";
|
||||
|
||||
export default class BallUiHandler extends UiHandler {
|
||||
private pokeballSelectContainer: Phaser.GameObjects.Container;
|
||||
private pokeballSelectBg: Phaser.GameObjects.Image;
|
||||
private countsText: Phaser.GameObjects.Text;
|
||||
|
||||
private cursorObj: Phaser.GameObjects.Image;
|
||||
|
||||
constructor(scene: BattleScene) {
|
||||
super(scene, Mode.BALL);
|
||||
}
|
||||
|
||||
setup() {
|
||||
const ui = this.getUi();
|
||||
|
||||
this.pokeballSelectContainer = this.scene.add.container((this.scene.game.canvas.width / 6) - 115, -49);
|
||||
this.pokeballSelectContainer.setVisible(false);
|
||||
ui.add(this.pokeballSelectContainer);
|
||||
|
||||
this.pokeballSelectBg = this.scene.add.image(0, 0, 'ball_window');
|
||||
this.pokeballSelectBg.setOrigin(0, 1);
|
||||
this.pokeballSelectContainer.add(this.pokeballSelectBg);
|
||||
|
||||
let optionsTextContent = '';
|
||||
|
||||
for (let pb = 0; pb < Object.keys(this.scene.pokeballCounts).length; pb++)
|
||||
optionsTextContent += `${getPokeballName(pb)}\n`;
|
||||
optionsTextContent += 'CANCEL';
|
||||
const optionsText = addTextObject(this.scene, 0, 0, optionsTextContent, TextStyle.WINDOW, { align: 'right', maxLines: 6 });
|
||||
optionsText.setOrigin(0, 0);
|
||||
optionsText.setPositionRelative(this.pokeballSelectBg, 42, 9);
|
||||
optionsText.setLineSpacing(12);
|
||||
this.pokeballSelectContainer.add(optionsText);
|
||||
|
||||
this.countsText = addTextObject(this.scene, 0, 0, '', TextStyle.WINDOW, { maxLines: 5 });
|
||||
this.countsText.setPositionRelative(this.pokeballSelectBg, 18, 9);
|
||||
this.countsText.setLineSpacing(12);
|
||||
this.pokeballSelectContainer.add(this.countsText);
|
||||
|
||||
this.setCursor(0);
|
||||
}
|
||||
|
||||
show(args: any[]) {
|
||||
super.show(args);
|
||||
|
||||
this.updateCounts();
|
||||
this.pokeballSelectContainer.setVisible(true);
|
||||
this.setCursor(this.cursor);
|
||||
}
|
||||
|
||||
processInput(keyCode: integer) {
|
||||
const keyCodes = Phaser.Input.Keyboard.KeyCodes;
|
||||
const ui = this.getUi();
|
||||
|
||||
let success = false;
|
||||
|
||||
const pokeballTypeCount = Object.keys(this.scene.pokeballCounts).length;
|
||||
|
||||
if (keyCode === keyCodes.Z || keyCode === keyCodes.X) {
|
||||
success = true;
|
||||
if (keyCode === keyCodes.Z && this.cursor < pokeballTypeCount) {
|
||||
if (this.scene.pokeballCounts[this.cursor]) {
|
||||
(this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.BALL, this.cursor);
|
||||
this.scene.ui.setMode(Mode.COMMAND);
|
||||
this.scene.ui.setMode(Mode.MESSAGE);
|
||||
success = true;
|
||||
} else
|
||||
ui.playError();
|
||||
} else {
|
||||
ui.setMode(Mode.COMMAND);
|
||||
success = true;
|
||||
}
|
||||
} else {
|
||||
switch (keyCode) {
|
||||
case keyCodes.UP:
|
||||
success = this.setCursor(this.cursor ? this.cursor - 1 : pokeballTypeCount);
|
||||
break;
|
||||
case keyCodes.DOWN:
|
||||
success = this.setCursor(this.cursor < pokeballTypeCount ? this.cursor + 1 : 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (success)
|
||||
ui.playSelect();
|
||||
}
|
||||
|
||||
updateCounts() {
|
||||
this.countsText.setText(Object.values(this.scene.pokeballCounts).map(c => `x${c}`).join('\n'));
|
||||
}
|
||||
|
||||
setCursor(cursor: integer): boolean {
|
||||
const ret = super.setCursor(cursor);
|
||||
|
||||
if (!this.cursorObj) {
|
||||
this.cursorObj = this.scene.add.image(0, 0, 'cursor');
|
||||
this.pokeballSelectContainer.add(this.cursorObj);
|
||||
}
|
||||
|
||||
this.cursorObj.setPositionRelative(this.pokeballSelectBg, 12, 17 + 16 * this.cursor);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
clear() {
|
||||
super.clear();
|
||||
this.pokeballSelectContainer.setVisible(false);
|
||||
this.eraseCursor();
|
||||
}
|
||||
|
||||
eraseCursor() {
|
||||
if (this.cursorObj)
|
||||
this.cursorObj.destroy();
|
||||
this.cursorObj = null;
|
||||
}
|
||||
}
|
|
@ -61,7 +61,7 @@ export default class CommandUiHandler extends UiHandler {
|
|||
success = true;
|
||||
break;
|
||||
case 1:
|
||||
(this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.BALL, this.cursor);
|
||||
ui.setModeWithoutClear(Mode.BALL);
|
||||
success = true;
|
||||
break;
|
||||
case 2:
|
||||
|
|
|
@ -34,7 +34,7 @@ export default class SwitchCheckUiHandler extends AwaitableUiHandler {
|
|||
switchCheckText.setLineSpacing(12);
|
||||
switchCheckContainer.add(switchCheckText);
|
||||
|
||||
this.setCursor(0)
|
||||
this.setCursor(0);
|
||||
}
|
||||
|
||||
show(args: any[]) {
|
||||
|
|
|
@ -7,11 +7,13 @@ import FightUiHandler from './fight-ui-handler';
|
|||
import MessageUiHandler from './message-ui-handler';
|
||||
import SwitchCheckUiHandler from './switch-check-ui-handler';
|
||||
import ModifierSelectUiHandler from './modifier-select-ui-handler';
|
||||
import BallUiHandler from './ball-ui-handler';
|
||||
|
||||
export enum Mode {
|
||||
MESSAGE = 0,
|
||||
COMMAND,
|
||||
FIGHT,
|
||||
BALL,
|
||||
SWITCH_CHECK,
|
||||
MODIFIER_SELECT,
|
||||
PARTY
|
||||
|
@ -29,6 +31,7 @@ export default class UI extends Phaser.GameObjects.Container {
|
|||
new BattleMessageUiHandler(scene),
|
||||
new CommandUiHandler(scene),
|
||||
new FightUiHandler(scene),
|
||||
new BallUiHandler(scene),
|
||||
new SwitchCheckUiHandler(scene),
|
||||
new ModifierSelectUiHandler(scene),
|
||||
new PartyUiHandler(scene)
|
||||
|
|
Loading…
Reference in New Issue