From a5f78e59b0d36a407ea3f3095e68479ba2c08ef9 Mon Sep 17 00:00:00 2001 From: Flashfyre Date: Wed, 3 Apr 2024 21:31:42 -0400 Subject: [PATCH] Fix Minimize only raising evasion by one stage --- src/data/move.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/data/move.ts b/src/data/move.ts index a7bd10693..3a5398b53 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -3015,7 +3015,7 @@ export function initMoves() { new SelfStatusMove(Moves.HARDEN, "Harden", Type.NORMAL, -1, 30, "The user stiffens all the muscles in its body to raise its Defense stat.", -1, 0, 1) .attr(StatChangeAttr, BattleStat.DEF, 1, true), new SelfStatusMove(Moves.MINIMIZE, "Minimize", Type.NORMAL, -1, 10, "The user compresses its body to make itself look smaller, which sharply raises its evasiveness.", -1, 0, 1) - .attr(StatChangeAttr, BattleStat.EVA, 1, true), + .attr(StatChangeAttr, BattleStat.EVA, 2, true), new StatusMove(Moves.SMOKESCREEN, "Smokescreen", Type.NORMAL, 100, 20, "The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.", -1, 0, 1) .attr(StatChangeAttr, BattleStat.ACC, -1), new StatusMove(Moves.CONFUSE_RAY, "Confuse Ray", Type.GHOST, 100, 10, "The target is exposed to a sinister ray that triggers confusion.", -1, 0, 1)