diff --git a/src/data/weather.ts b/src/data/weather.ts index 3402e51ab..a198990fd 100644 --- a/src/data/weather.ts +++ b/src/data/weather.ts @@ -247,7 +247,6 @@ export function getRandomWeatherType(arena: any /* Importing from arena causes a weatherPool = [ { weatherType: WeatherType.NONE, weight: 8 }, { weatherType: WeatherType.RAIN, weight: 5 }, - { weatherType: WeatherType.FOG, weight: 2 } ]; if (hasSun) weatherPool.push({ weatherType: WeatherType.SUNNY, weight: 8 }); @@ -266,9 +265,9 @@ export function getRandomWeatherType(arena: any /* Importing from arena causes a break; case Biome.SWAMP: weatherPool = [ - { weatherType: WeatherType.NONE, weight: 2 }, - { weatherType: WeatherType.RAIN, weight: 5 }, - { weatherType: WeatherType.FOG, weight: 8 } + { weatherType: WeatherType.NONE, weight: 3 }, + { weatherType: WeatherType.RAIN, weight: 4 }, + { weatherType: WeatherType.FOG, weight: 1 } ]; break; case Biome.BEACH: @@ -283,7 +282,7 @@ export function getRandomWeatherType(arena: any /* Importing from arena causes a weatherPool = [ { weatherType: WeatherType.NONE, weight: 10 }, { weatherType: WeatherType.RAIN, weight: 5 }, - { weatherType: WeatherType.FOG, weight: 3 } + { weatherType: WeatherType.FOG, weight: 1 } ]; break; case Biome.SEABED: @@ -329,25 +328,23 @@ export function getRandomWeatherType(arena: any /* Importing from arena causes a break; case Biome.GRAVEYARD: weatherPool = [ + { weatherType: WeatherType.NONE, weight: 3 }, { weatherType: WeatherType.FOG, weight: 1 } ]; break; case Biome.RUINS: weatherPool = [ - { weatherType: WeatherType.NONE, weight: 4 }, - { weatherType: WeatherType.FOG, weight: 1 } + { weatherType: WeatherType.NONE, weight: 4 } ]; break; case Biome.WASTELAND: weatherPool = [ - { weatherType: WeatherType.NONE, weight: 4 }, - { weatherType: WeatherType.FOG, weight: 1 } + { weatherType: WeatherType.NONE, weight: 4 } ]; break; case Biome.ABYSS: weatherPool = [ - { weatherType: WeatherType.NONE, weight: 4 }, - { weatherType: WeatherType.FOG, weight: 1 } + { weatherType: WeatherType.NONE, weight: 4 } ]; break; }