From a928939b4ca78198c600806a7fbee42b2cbf7216 Mon Sep 17 00:00:00 2001 From: Benjamin Odom Date: Mon, 6 May 2024 15:51:11 -0500 Subject: [PATCH] Future Sight Distiction I think we all know this is the case, I'm just marking it as such explicitly. --- src/data/move.ts | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/data/move.ts b/src/data/move.ts index 0b7b1e33c..80c8756d6 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -4650,7 +4650,8 @@ export function initMoves() { .attr(StatChangeAttr, BattleStat.SPDEF, -1) .ballBombMove(), new AttackMove(Moves.FUTURE_SIGHT, Type.PSYCHIC, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 2) - .attr(DelayedAttackAttr, ArenaTagType.FUTURE_SIGHT, ChargeAnim.FUTURE_SIGHT_CHARGING, 'foresaw\nan attack!'), + .attr(DelayedAttackAttr, ArenaTagType.FUTURE_SIGHT, ChargeAnim.FUTURE_SIGHT_CHARGING, 'foresaw\nan attack!') + .partial(), new AttackMove(Moves.ROCK_SMASH, Type.FIGHTING, MoveCategory.PHYSICAL, 40, 100, 15, 50, 0, 2) .attr(StatChangeAttr, BattleStat.DEF, -1), new AttackMove(Moves.WHIRLPOOL, Type.WATER, MoveCategory.SPECIAL, 35, 85, 15, 100, 0, 2)