Merge branch 'main' into modifier-locales
commit
aa5cf8abc8
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@ -7,18 +7,20 @@ export interface UserInfo {
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}
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export let loggedInUser: UserInfo = null;
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export const clientSessionId = Utils.randomString(32);
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export function updateUserInfo(): Promise<[boolean, integer]> {
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return new Promise<[boolean, integer]>(resolve => {
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if (bypassLogin) {
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loggedInUser = { username: 'Guest', lastSessionSlot: -1 };
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let lastSessionSlot = -1;
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for (let s = 0; s < 2; s++) {
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if (localStorage.getItem(`sessionData${s ? s : ''}`)) {
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if (localStorage.getItem(`sessionData${s ? s : ''}_${loggedInUser.username}`)) {
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lastSessionSlot = s;
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break;
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}
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}
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loggedInUser = { username: 'Guest', lastSessionSlot: lastSessionSlot };
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loggedInUser.lastSessionSlot = lastSessionSlot;
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return resolve([ true, 200 ]);
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}
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Utils.apiFetch('account/info', true).then(response => {
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@ -88,6 +88,7 @@ export default class BattleScene extends SceneBase {
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public uiInputs: UiInputs;
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public sessionPlayTime: integer = null;
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public lastSavePlayTime: integer = null;
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public masterVolume: number = 0.5;
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public bgmVolume: number = 1;
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public seVolume: number = 1;
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@ -452,6 +453,8 @@ export default class BattleScene extends SceneBase {
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initSession(): void {
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if (this.sessionPlayTime === null)
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this.sessionPlayTime = 0;
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if (this.lastSavePlayTime === null)
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this.lastSavePlayTime = 0;
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if (this.playTimeTimer)
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this.playTimeTimer.destroy();
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@ -464,6 +467,8 @@ export default class BattleScene extends SceneBase {
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this.gameData.gameStats.playTime++;
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if (this.sessionPlayTime !== null)
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this.sessionPlayTime++;
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if (this.lastSavePlayTime !== null)
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this.lastSavePlayTime++;
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}
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});
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@ -1007,6 +1012,7 @@ export default class BattleScene extends SceneBase {
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case Species.FLORGES:
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case Species.FURFROU:
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case Species.ORICORIO:
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case Species.MAGEARNA:
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case Species.SQUAWKABILLY:
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case Species.TATSUGIRI:
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case Species.PALDEA_TAUROS:
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@ -3456,7 +3456,7 @@ export function initAbilities() {
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.attr(MovePowerBoostAbAttr, (user, target, move) => user.scene.currentBattle.turnCommands[target.getBattlerIndex()].command === Command.POKEMON, 2),
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new Ability(Abilities.WATER_BUBBLE, 7)
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.attr(ReceivedTypeDamageMultiplierAbAttr, Type.FIRE, 0.5)
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.attr(MoveTypePowerBoostAbAttr, Type.WATER, 1)
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.attr(MoveTypePowerBoostAbAttr, Type.WATER, 2)
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.attr(StatusEffectImmunityAbAttr, StatusEffect.BURN)
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.ignorable(),
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new Ability(Abilities.STEELWORKER, 7)
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|
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@ -544,6 +544,33 @@ export class AquaRingTag extends BattlerTag {
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}
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}
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/** Tag used to allow moves that interact with {@link Moves.MINIMIZE} to function */
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export class MinimizeTag extends BattlerTag {
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constructor() {
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super(BattlerTagType.MINIMIZED, BattlerTagLapseType.TURN_END, 1, Moves.MINIMIZE, undefined);
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}
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canAdd(pokemon: Pokemon): boolean {
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return !pokemon.isMax();
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}
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onAdd(pokemon: Pokemon): void {
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super.onAdd(pokemon);
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}
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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//If a pokemon dynamaxes they lose minimized status
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if(pokemon.isMax()){
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return false
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}
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return lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType);
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}
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onRemove(pokemon: Pokemon): void {
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super.onRemove(pokemon);
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}
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}
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export class DrowsyTag extends BattlerTag {
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constructor() {
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super(BattlerTagType.DROWSY, BattlerTagLapseType.TURN_END, 2, Moves.YAWN);
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|
@ -1358,6 +1385,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: integer, sourc
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return new TypeBoostTag(tagType, sourceMove, Type.ELECTRIC, 2, true);
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case BattlerTagType.MAGNET_RISEN:
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return new MagnetRisenTag(tagType, sourceMove);
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case BattlerTagType.MINIMIZED:
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return new MinimizeTag();
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case BattlerTagType.NONE:
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default:
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return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);
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|
|
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@ -55,5 +55,6 @@ export enum BattlerTagType {
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CURSED = "CURSED",
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CHARGED = "CHARGED",
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GROUNDED = "GROUNDED",
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MAGNET_RISEN = "MAGNET_RISEN"
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MAGNET_RISEN = "MAGNET_RISEN",
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MINIMIZED = "MINIMIZED"
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}
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|
|
188
src/data/move.ts
188
src/data/move.ts
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@ -434,29 +434,66 @@ export class SelfStatusMove extends Move {
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}
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}
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/**
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* Base class defining all {@link Move} Attributes
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* @abstract
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*/
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export abstract class MoveAttr {
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/** Should this {@link Move} target the user? */
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public selfTarget: boolean;
|
||||
|
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constructor(selfTarget: boolean = false) {
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this.selfTarget = selfTarget;
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}
|
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|
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/**
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* Applies move attributes
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* @see {@link applyMoveAttrsInternal}
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* @virtual
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* @param user The {@link Pokemon} using the move
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* @param target The target {@link Pokemon} of the move
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* @param move The {@link Move} being used
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* @param args Set of unique arguments needed by this attribute
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* @returns true if the application succeeds
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
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return true;
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}
|
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|
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/**
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* @virtual
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* @returns the {@link MoveCondition} or {@link MoveConditionFunc} for this {@link Move}
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||||
*/
|
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getCondition(): MoveCondition | MoveConditionFunc {
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return null;
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}
|
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|
||||
/**
|
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* @virtual
|
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* @param user The {@link Pokemon} using the move
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* @param target The target {@link Pokemon} of the move
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* @param move The {@link Move} being used
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* @param cancelled A {@link Utils.BooleanHolder} which stores if the move should fail
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* @returns the string representing failure of this {@link Move}
|
||||
*/
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getFailedText(user: Pokemon, target: Pokemon, move: Move, cancelled: Utils.BooleanHolder): string | null {
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return null;
|
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}
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/**
|
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* Used by the Enemy AI to rank an attack based on a given user
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* @see {@link EnemyPokemon.getNextMove}
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* @virtual
|
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*/
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getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
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return 0;
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}
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/**
|
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* Used by the Enemy AI to rank an attack based on a given target
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* @see {@link EnemyPokemon.getNextMove}
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* @virtual
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*/
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getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
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return 0;
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}
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|
@ -470,6 +507,9 @@ export enum MoveEffectTrigger {
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POST_TARGET,
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}
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/** Base class defining all Move Effect Attributes
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* @extends MoveAttr
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*/
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export class MoveEffectAttr extends MoveAttr {
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public trigger: MoveEffectTrigger;
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public firstHitOnly: boolean;
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@ -480,11 +520,21 @@ export class MoveEffectAttr extends MoveAttr {
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this.firstHitOnly = firstHitOnly;
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}
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|
||||
/**
|
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* Determines whether the {@link Move}'s effects are valid to {@link apply}
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* @virtual
|
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* @param user The {@link Pokemon} using the move
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* @param target The target {@link Pokemon} of the move
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* @param move The {@link Move} being used
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* @param args Set of unique arguments needed by this attribute
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* @returns true if the application succeeds
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*/
|
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canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) {
|
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return !!(this.selfTarget ? user.hp && !user.getTag(BattlerTagType.FRENZY) : target.hp)
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&& (this.selfTarget || !target.getTag(BattlerTagType.PROTECTED) || move.hasFlag(MoveFlags.IGNORE_PROTECT));
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}
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/** Applies move effects so long as they are able based on {@link canApply} */
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
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return this.canApply(user, target, move, args);
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}
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|
@ -738,17 +788,65 @@ export class RecoilAttr extends MoveEffectAttr {
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}
|
||||
}
|
||||
|
||||
|
||||
/**
|
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* Attribute used for moves which self KO the user regardless if the move hits a target
|
||||
* @extends MoveEffectAttr
|
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* @see {@link apply}
|
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**/
|
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export class SacrificialAttr extends MoveEffectAttr {
|
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constructor() {
|
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super(true, MoveEffectTrigger.PRE_APPLY);
|
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super(true, MoveEffectTrigger.POST_TARGET);
|
||||
}
|
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|
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/**
|
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* Deals damage to the user equal to their current hp
|
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* @param user Pokemon that used the move
|
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* @param target The target of the move
|
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* @param move Move with this attribute
|
||||
* @param args N/A
|
||||
* @returns true if the function succeeds
|
||||
**/
|
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
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user.damageAndUpdate(user.hp, HitResult.OTHER, false, true, true);
|
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user.turnData.damageTaken += user.hp;
|
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|
||||
return true;
|
||||
}
|
||||
|
||||
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
|
||||
if (user.isBoss())
|
||||
return -20;
|
||||
return Math.ceil(((1 - user.getHpRatio()) * 10 - 10) * (target.getAttackTypeEffectiveness(move.type, user) - 0.5));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute used for moves which self KO the user but only if the move hits a target
|
||||
* @extends MoveEffectAttr
|
||||
* @see {@link apply}
|
||||
**/
|
||||
export class SacrificialAttrOnHit extends MoveEffectAttr {
|
||||
constructor() {
|
||||
super(true, MoveEffectTrigger.POST_TARGET);
|
||||
}
|
||||
|
||||
/**
|
||||
* Deals damage to the user equal to their current hp if the move lands
|
||||
* @param user Pokemon that used the move
|
||||
* @param target The target of the move
|
||||
* @param move Move with this attribute
|
||||
* @param args N/A
|
||||
* @returns true if the function succeeds
|
||||
**/
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
|
||||
// If the move fails to hit a target, then the user does not faint and the function returns false
|
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if (!super.apply(user, target, move, args))
|
||||
return false;
|
||||
|
||||
user.damageAndUpdate(user.hp, HitResult.OTHER, false, true, true);
|
||||
user.turnData.damageTaken += user.hp;
|
||||
user.turnData.damageTaken += user.hp;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -806,8 +904,15 @@ export enum MultiHitType {
|
|||
_1_TO_10,
|
||||
}
|
||||
|
||||
/**
|
||||
* Heals the user or target by {@link healRatio} depending on the value of {@link selfTarget}
|
||||
* @extends MoveEffectAttr
|
||||
* @see {@link apply}
|
||||
*/
|
||||
export class HealAttr extends MoveEffectAttr {
|
||||
/** The percentage of {@link Stat.HP} to heal */
|
||||
private healRatio: number;
|
||||
/** Should an animation be shown? */
|
||||
private showAnim: boolean;
|
||||
|
||||
constructor(healRatio?: number, showAnim?: boolean, selfTarget?: boolean) {
|
||||
|
@ -822,6 +927,10 @@ export class HealAttr extends MoveEffectAttr {
|
|||
return true;
|
||||
}
|
||||
|
||||
/**
|
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* Creates a new {@link PokemonHealPhase}.
|
||||
* This heals the target and shows the appropriate message.
|
||||
*/
|
||||
addHealPhase(target: Pokemon, healRatio: number) {
|
||||
target.scene.unshiftPhase(new PokemonHealPhase(target.scene, target.getBattlerIndex(),
|
||||
Math.max(Math.floor(target.getMaxHp() * healRatio), 1), getPokemonMessage(target, ' \nhad its HP restored.'), true, !this.showAnim));
|
||||
|
@ -903,7 +1012,7 @@ export class IgnoreWeatherTypeDebuffAttr extends MoveAttr {
|
|||
* @param user Pokemon that used the move
|
||||
* @param target N/A
|
||||
* @param move Move with this attribute
|
||||
* @param args Utils.NumberHolder for arenaAttackTypeMultiplier
|
||||
* @param args [0] Utils.NumberHolder for arenaAttackTypeMultiplier
|
||||
* @returns true if the function succeeds
|
||||
*/
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
|
@ -963,27 +1072,19 @@ export class SandHealAttr extends WeatherHealAttr {
|
|||
}
|
||||
|
||||
/**
|
||||
* Heals the target by either {@link normalHealRatio} or {@link boostedHealRatio}
|
||||
* Heals the target or the user by either {@link normalHealRatio} or {@link boostedHealRatio}
|
||||
* depending on the evaluation of {@link condition}
|
||||
* @extends HealAttr
|
||||
* @see {@link apply}
|
||||
* @param user The Pokemon using this move
|
||||
* @param target The target Pokemon of this move
|
||||
* @param move This move
|
||||
* @param args N/A
|
||||
* @returns if the move was successful
|
||||
*/
|
||||
export class BoostHealAttr extends HealAttr {
|
||||
/** Healing received when {@link condition} is false */
|
||||
private normalHealRatio?: number;
|
||||
/** Healing received when {@link condition} is true */
|
||||
private boostedHealRatio?: number;
|
||||
/** The lambda expression to check against when boosting the healing value */
|
||||
private condition?: MoveConditionFunc;
|
||||
|
||||
/**
|
||||
* @param normalHealRatio Healing received when {@link condition} is false
|
||||
* @param boostedHealRatio Healing received when {@link condition} is true
|
||||
* @param showAnim Should a healing animation be showed?
|
||||
* @param selfTarget Should the move target the user?
|
||||
* @param condition The condition to check against when boosting the healing value
|
||||
*/
|
||||
constructor(normalHealRatio?: number, boostedHealRatio?: number, showAnim?: boolean, selfTarget?: boolean, condition?: MoveConditionFunc) {
|
||||
super(normalHealRatio, showAnim, selfTarget);
|
||||
this.normalHealRatio = normalHealRatio;
|
||||
|
@ -991,6 +1092,13 @@ export class BoostHealAttr extends HealAttr {
|
|||
this.condition = condition;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param user The Pokemon using this move
|
||||
* @param target The target Pokemon of this move
|
||||
* @param move This move
|
||||
* @param args N/A
|
||||
* @returns true if the move was successful
|
||||
*/
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
const healRatio = this.condition(user, target, move) ? this.boostedHealRatio : this.normalHealRatio;
|
||||
this.addHealPhase(target, healRatio);
|
||||
|
@ -2372,6 +2480,30 @@ export class ThunderAccuracyAttr extends VariableAccuracyAttr {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute used for moves which never miss
|
||||
* against Pokemon with the {@link BattlerTagType.MINIMIZED}
|
||||
* @see {@link apply}
|
||||
* @param user N/A
|
||||
* @param target Target of the move
|
||||
* @param move N/A
|
||||
* @param args [0] Accuracy of the move to be modified
|
||||
* @returns true if the function succeeds
|
||||
*/
|
||||
export class MinimizeAccuracyAttr extends VariableAccuracyAttr{
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
if (target.getTag(BattlerTagType.MINIMIZED)){
|
||||
const accuracy = args[0] as Utils.NumberHolder
|
||||
accuracy.value = -1;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
export class ToxicAccuracyAttr extends VariableAccuracyAttr {
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
if (user.isOfType(Type.POISON)) {
|
||||
|
@ -3127,8 +3259,11 @@ export class FaintCountdownAttr extends AddBattlerTagAttr {
|
|||
}
|
||||
}
|
||||
|
||||
/** Attribute used when a move hits a {@link BattlerTagType} for double damage */
|
||||
export class HitsTagAttr extends MoveAttr {
|
||||
/** The {@link BattlerTagType} this move hits */
|
||||
public tagType: BattlerTagType;
|
||||
/** Should this move deal double damage against {@link HitsTagAttr.tagType}? */
|
||||
public doubleDamage: boolean;
|
||||
|
||||
constructor(tagType: BattlerTagType, doubleDamage?: boolean) {
|
||||
|
@ -4295,6 +4430,8 @@ export function initMoves() {
|
|||
new AttackMove(Moves.SLAM, Type.NORMAL, MoveCategory.PHYSICAL, 80, 75, 20, -1, 0, 1),
|
||||
new AttackMove(Moves.VINE_WHIP, Type.GRASS, MoveCategory.PHYSICAL, 45, 100, 25, -1, 0, 1),
|
||||
new AttackMove(Moves.STOMP, Type.NORMAL, MoveCategory.PHYSICAL, 65, 100, 20, 30, 0, 1)
|
||||
.attr(MinimizeAccuracyAttr)
|
||||
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
|
||||
.attr(FlinchAttr),
|
||||
new AttackMove(Moves.DOUBLE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 30, 100, 30, -1, 0, 1)
|
||||
.attr(MultiHitAttr, MultiHitType._2),
|
||||
|
@ -4318,6 +4455,8 @@ export function initMoves() {
|
|||
.attr(OneHitKOAccuracyAttr),
|
||||
new AttackMove(Moves.TACKLE, Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 35, -1, 0, 1),
|
||||
new AttackMove(Moves.BODY_SLAM, Type.NORMAL, MoveCategory.PHYSICAL, 85, 100, 15, 30, 0, 1)
|
||||
.attr(MinimizeAccuracyAttr)
|
||||
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
|
||||
.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
|
||||
new AttackMove(Moves.WRAP, Type.NORMAL, MoveCategory.PHYSICAL, 15, 90, 20, 100, 0, 1)
|
||||
.attr(TrapAttr, BattlerTagType.WRAP),
|
||||
|
@ -4515,6 +4654,7 @@ export function initMoves() {
|
|||
new SelfStatusMove(Moves.HARDEN, Type.NORMAL, -1, 30, -1, 0, 1)
|
||||
.attr(StatChangeAttr, BattleStat.DEF, 1, true),
|
||||
new SelfStatusMove(Moves.MINIMIZE, Type.NORMAL, -1, 10, -1, 0, 1)
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.MINIMIZED, true, false)
|
||||
.attr(StatChangeAttr, BattleStat.EVA, 2, true),
|
||||
new StatusMove(Moves.SMOKESCREEN, Type.NORMAL, 100, 20, -1, 0, 1)
|
||||
.attr(StatChangeAttr, BattleStat.ACC, -1),
|
||||
|
@ -4960,12 +5100,12 @@ export function initMoves() {
|
|||
new StatusMove(Moves.WILL_O_WISP, Type.FIRE, 85, 15, -1, 0, 3)
|
||||
.attr(StatusEffectAttr, StatusEffect.BURN),
|
||||
new StatusMove(Moves.MEMENTO, Type.DARK, 100, 10, -1, 0, 3)
|
||||
.attr(SacrificialAttr)
|
||||
.attr(SacrificialAttrOnHit)
|
||||
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -2),
|
||||
new AttackMove(Moves.FACADE, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, -1, 0, 3)
|
||||
.attr(MovePowerMultiplierAttr, (user, target, move) => user.status
|
||||
&& (user.status.effect === StatusEffect.BURN || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.PARALYSIS) ? 2 : 1)
|
||||
.attr(BypassBurnDamageReductionAttr),
|
||||
.attr(BypassBurnDamageReductionAttr),
|
||||
new AttackMove(Moves.FOCUS_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 150, 100, 20, -1, -3, 3)
|
||||
.punchingMove()
|
||||
.ignoresVirtual()
|
||||
|
@ -5354,6 +5494,8 @@ export function initMoves() {
|
|||
new AttackMove(Moves.DRAGON_PULSE, Type.DRAGON, MoveCategory.SPECIAL, 85, 100, 10, -1, 0, 4)
|
||||
.pulseMove(),
|
||||
new AttackMove(Moves.DRAGON_RUSH, Type.DRAGON, MoveCategory.PHYSICAL, 100, 75, 10, 20, 0, 4)
|
||||
.attr(MinimizeAccuracyAttr)
|
||||
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
|
||||
.attr(FlinchAttr),
|
||||
new AttackMove(Moves.POWER_GEM, Type.ROCK, MoveCategory.SPECIAL, 80, 100, 20, -1, 0, 4),
|
||||
new AttackMove(Moves.DRAIN_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 4)
|
||||
|
@ -5496,7 +5638,7 @@ export function initMoves() {
|
|||
new AttackMove(Moves.SPACIAL_REND, Type.DRAGON, MoveCategory.SPECIAL, 100, 95, 5, -1, 0, 4)
|
||||
.attr(HighCritAttr),
|
||||
new SelfStatusMove(Moves.LUNAR_DANCE, Type.PSYCHIC, -1, 10, -1, 0, 4)
|
||||
.attr(SacrificialAttr)
|
||||
.attr(SacrificialAttrOnHit)
|
||||
.danceMove()
|
||||
.triageMove()
|
||||
.unimplemented(),
|
||||
|
@ -5563,7 +5705,9 @@ export function initMoves() {
|
|||
.attr(StatChangeAttr, [ BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true)
|
||||
.danceMove(),
|
||||
new AttackMove(Moves.HEAVY_SLAM, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 5)
|
||||
.attr(MinimizeAccuracyAttr)
|
||||
.attr(CompareWeightPowerAttr)
|
||||
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
|
||||
.condition(failOnMaxCondition),
|
||||
new AttackMove(Moves.SYNCHRONOISE, Type.PSYCHIC, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 5)
|
||||
.target(MoveTarget.ALL_NEAR_OTHERS)
|
||||
|
@ -5645,7 +5789,7 @@ export function initMoves() {
|
|||
.partial(),
|
||||
new AttackMove(Moves.FINAL_GAMBIT, Type.FIGHTING, MoveCategory.SPECIAL, -1, 100, 5, -1, 0, 5)
|
||||
.attr(UserHpDamageAttr)
|
||||
.attr(SacrificialAttr),
|
||||
.attr(SacrificialAttrOnHit),
|
||||
new StatusMove(Moves.BESTOW, Type.NORMAL, -1, 15, -1, 0, 5)
|
||||
.ignoresProtect()
|
||||
.unimplemented(),
|
||||
|
@ -5694,7 +5838,9 @@ export function initMoves() {
|
|||
.attr(StatChangeAttr, BattleStat.DEF, -1)
|
||||
.slicingMove(),
|
||||
new AttackMove(Moves.HEAT_CRASH, Type.FIRE, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 5)
|
||||
.attr(MinimizeAccuracyAttr)
|
||||
.attr(CompareWeightPowerAttr)
|
||||
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
|
||||
.condition(failOnMaxCondition),
|
||||
new AttackMove(Moves.LEAF_TORNADO, Type.GRASS, MoveCategory.SPECIAL, 65, 90, 10, 50, 0, 5)
|
||||
.attr(StatChangeAttr, BattleStat.ACC, -1),
|
||||
|
@ -5765,7 +5911,9 @@ export function initMoves() {
|
|||
.makesContact(false)
|
||||
.partial(),
|
||||
new AttackMove(Moves.FLYING_PRESS, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 95, 10, -1, 0, 6)
|
||||
.attr(MinimizeAccuracyAttr)
|
||||
.attr(FlyingTypeMultiplierAttr)
|
||||
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
|
||||
.condition(failOnGravityCondition),
|
||||
new StatusMove(Moves.MAT_BLOCK, Type.FIGHTING, -1, 10, -1, 0, 6)
|
||||
.unimplemented(),
|
||||
|
|
|
@ -1544,6 +1544,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
|
||||
applyPreAttackAbAttrs(DamageBoostAbAttr, source, this, battlerMove, damage);
|
||||
|
||||
/**
|
||||
* For each {@link HitsTagAttr} the move has, doubles the damage of the move if:
|
||||
* The target has a {@link BattlerTagType} that this move interacts with
|
||||
* AND
|
||||
* The move doubles damage when used against that tag
|
||||
* */
|
||||
move.getAttrs(HitsTagAttr).map(hta => hta as HitsTagAttr).filter(hta => hta.doubleDamage).forEach(hta => {
|
||||
if (this.getTag(hta.tagType))
|
||||
damage.value *= 2;
|
||||
|
|
|
@ -43,7 +43,7 @@ export const battle: SimpleTranslationEntries = {
|
|||
"noEscapeTrainer": "Du kannst nicht\naus einem Trainerkampf fliehen!",
|
||||
"noEscapePokemon": "{{pokemonName}}'s {{moveName}}\nverhindert {{escapeVerb}}!",
|
||||
"runAwaySuccess": "Du bist entkommen!",
|
||||
"runAwayCannotEscape": 'Flucht unmöglich!',
|
||||
"runAwayCannotEscape": 'Flucht gescheitert!',
|
||||
"escapeVerbSwitch": "auswechseln",
|
||||
"escapeVerbFlee": "flucht",
|
||||
"skipItemQuestion": "Bist du sicher, dass du kein Item nehmen willst?",
|
||||
|
|
|
@ -29,7 +29,7 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
|
|||
"cycleVariant": 'V: Alterna Variante',
|
||||
"enablePassive": "Attiva Passiva",
|
||||
"disablePassive": "Disattiva Passiva",
|
||||
"locked": "Locked",
|
||||
"disabled": "Disabled",
|
||||
"uncaught": "Uncaught"
|
||||
"locked": "Bloccato",
|
||||
"disabled": "Disabilitato",
|
||||
"uncaught": "Non Catturato"
|
||||
}
|
|
@ -1139,6 +1139,8 @@ export const modifierTypes = {
|
|||
|
||||
FOCUS_BAND: () => new PokemonHeldItemModifierType(`modifierType:ModifierType.FOCUS_BAND`, 'focus_band', (type, args) => new Modifiers.SurviveDamageModifier(type, (args[0] as Pokemon).id)),
|
||||
|
||||
QUICK_CLAW: () => new PokemonHeldItemModifierType(`modifierType:ModifierType.QUICK_CLAW`, 'quick_claw', (type, args) => new Modifiers.BypassSpeedChanceModifier(type, (args[0] as Pokemon).id)),
|
||||
|
||||
KINGS_ROCK: () => new PokemonHeldItemModifierType(`modifierType:ModifierType.KINGS_ROCK`, 'kings_rock', (type, args) => new Modifiers.FlinchChanceModifier(type, (args[0] as Pokemon).id)),
|
||||
|
||||
LEFTOVERS: () => new PokemonHeldItemModifierType(`modifierType:ModifierType.LEFTOVERS`, 'leftovers', (type, args) => new Modifiers.TurnHealModifier(type, (args[0] as Pokemon).id)),
|
||||
|
@ -1296,6 +1298,7 @@ const modifierPool: ModifierPool = {
|
|||
new WeightedModifierType(modifierTypes.SOOTHE_BELL, 4),
|
||||
new WeightedModifierType(modifierTypes.ABILITY_CHARM, 6),
|
||||
new WeightedModifierType(modifierTypes.FOCUS_BAND, 5),
|
||||
new WeightedModifierType(modifierTypes.QUICK_CLAW, 3),
|
||||
new WeightedModifierType(modifierTypes.KINGS_ROCK, 3),
|
||||
new WeightedModifierType(modifierTypes.LOCK_CAPSULE, 3),
|
||||
new WeightedModifierType(modifierTypes.SUPER_EXP_CHARM, 10),
|
||||
|
@ -1347,6 +1350,7 @@ const trainerModifierPool: ModifierPool = {
|
|||
new WeightedModifierType(modifierTypes.REVIVER_SEED, 2),
|
||||
new WeightedModifierType(modifierTypes.FOCUS_BAND, 2),
|
||||
new WeightedModifierType(modifierTypes.LUCKY_EGG, 4),
|
||||
new WeightedModifierType(modifierTypes.QUICK_CLAW, 1),
|
||||
new WeightedModifierType(modifierTypes.GRIP_CLAW, 1),
|
||||
new WeightedModifierType(modifierTypes.WIDE_LENS, 1),
|
||||
].map(m => { m.setTier(ModifierTier.ROGUE); return m; }),
|
||||
|
@ -1407,6 +1411,7 @@ const dailyStarterModifierPool: ModifierPool = {
|
|||
new WeightedModifierType(modifierTypes.GRIP_CLAW, 5),
|
||||
new WeightedModifierType(modifierTypes.BATON, 2),
|
||||
new WeightedModifierType(modifierTypes.FOCUS_BAND, 5),
|
||||
new WeightedModifierType(modifierTypes.QUICK_CLAW, 3),
|
||||
new WeightedModifierType(modifierTypes.KINGS_ROCK, 3),
|
||||
].map(m => { m.setTier(ModifierTier.ROGUE); return m; }),
|
||||
[ModifierTier.MASTER]: [
|
||||
|
|
|
@ -731,6 +731,40 @@ export class SurviveDamageModifier extends PokemonHeldItemModifier {
|
|||
}
|
||||
}
|
||||
|
||||
export class BypassSpeedChanceModifier extends PokemonHeldItemModifier {
|
||||
constructor(type: ModifierType, pokemonId: integer, stackCount?: integer) {
|
||||
super(type, pokemonId, stackCount);
|
||||
}
|
||||
|
||||
matchType(modifier: Modifier) {
|
||||
return modifier instanceof BypassSpeedChanceModifier;
|
||||
}
|
||||
|
||||
clone() {
|
||||
return new BypassSpeedChanceModifier(this.type, this.pokemonId, this.stackCount);
|
||||
}
|
||||
|
||||
shouldApply(args: any[]): boolean {
|
||||
return super.shouldApply(args) && args.length === 2 && args[1] instanceof Utils.BooleanHolder;
|
||||
}
|
||||
|
||||
apply(args: any[]): boolean {
|
||||
const pokemon = args[0] as Pokemon;
|
||||
const bypassSpeed = args[1] as Utils.BooleanHolder;
|
||||
|
||||
if (!bypassSpeed.value && pokemon.randSeedInt(10) < this.getStackCount()) {
|
||||
bypassSpeed.value = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
getMaxHeldItemCount(pokemon: Pokemon): integer {
|
||||
return 3;
|
||||
}
|
||||
}
|
||||
|
||||
export class FlinchChanceModifier extends PokemonHeldItemModifier {
|
||||
constructor(type: ModifierType, pokemonId: integer, stackCount?: integer) {
|
||||
super(type, pokemonId, stackCount);
|
||||
|
|
|
@ -2,11 +2,11 @@ import BattleScene, { AnySound, bypassLogin, startingWave } from "./battle-scene
|
|||
import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult, TurnMove } from "./field/pokemon";
|
||||
import * as Utils from './utils';
|
||||
import { Moves } from "./data/enums/moves";
|
||||
import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, NoEffectAttr, BypassRedirectAttr, FixedDamageAttr, PostVictoryStatChangeAttr, OneHitKOAccuracyAttr, ForceSwitchOutAttr, VariableTargetAttr } from "./data/move";
|
||||
import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, NoEffectAttr, BypassRedirectAttr, FixedDamageAttr, PostVictoryStatChangeAttr, OneHitKOAccuracyAttr, ForceSwitchOutAttr, VariableTargetAttr, SacrificialAttr } from "./data/move";
|
||||
import { Mode } from './ui/ui';
|
||||
import { Command } from "./ui/command-ui-handler";
|
||||
import { Stat } from "./data/pokemon-stat";
|
||||
import { BerryModifier, ContactHeldItemTransferChanceModifier, EnemyAttackStatusEffectChanceModifier, EnemyPersistentModifier, EnemyStatusEffectHealChanceModifier, EnemyTurnHealModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, FlinchChanceModifier, FusePokemonModifier, HealingBoosterModifier, HitHealModifier, LapsingPersistentModifier, MapModifier, Modifier, MultipleParticipantExpBonusModifier, PersistentModifier, PokemonExpBoosterModifier, PokemonHeldItemModifier, PokemonInstantReviveModifier, SwitchEffectTransferModifier, TempBattleStatBoosterModifier, TurnHealModifier, TurnHeldItemTransferModifier, MoneyMultiplierModifier, MoneyInterestModifier, IvScannerModifier, LapsingPokemonHeldItemModifier, PokemonMultiHitModifier, PokemonMoveAccuracyBoosterModifier, overrideModifiers, overrideHeldItems } from "./modifier/modifier";
|
||||
import { BerryModifier, ContactHeldItemTransferChanceModifier, EnemyAttackStatusEffectChanceModifier, EnemyPersistentModifier, EnemyStatusEffectHealChanceModifier, EnemyTurnHealModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, FlinchChanceModifier, FusePokemonModifier, HealingBoosterModifier, HitHealModifier, LapsingPersistentModifier, MapModifier, Modifier, MultipleParticipantExpBonusModifier, PersistentModifier, PokemonExpBoosterModifier, PokemonHeldItemModifier, PokemonInstantReviveModifier, SwitchEffectTransferModifier, TempBattleStatBoosterModifier, TurnHealModifier, TurnHeldItemTransferModifier, MoneyMultiplierModifier, MoneyInterestModifier, IvScannerModifier, LapsingPokemonHeldItemModifier, PokemonMultiHitModifier, PokemonMoveAccuracyBoosterModifier, overrideModifiers, overrideHeldItems, BypassSpeedChanceModifier } from "./modifier/modifier";
|
||||
import PartyUiHandler, { PartyOption, PartyUiMode } from "./ui/party-ui-handler";
|
||||
import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor, PokeballType } from "./data/pokeball";
|
||||
import { CommonAnim, CommonBattleAnim, MoveAnim, initMoveAnim, loadMoveAnimAssets } from "./data/battle-anims";
|
||||
|
@ -330,6 +330,7 @@ export class TitlePhase extends Phase {
|
|||
this.scene.newBattle();
|
||||
this.scene.arena.init();
|
||||
this.scene.sessionPlayTime = 0;
|
||||
this.scene.lastSavePlayTime = 0;
|
||||
this.end();
|
||||
});
|
||||
};
|
||||
|
@ -393,8 +394,12 @@ export class UnavailablePhase extends Phase {
|
|||
}
|
||||
|
||||
export class ReloadSessionPhase extends Phase {
|
||||
constructor(scene: BattleScene) {
|
||||
private systemDataStr: string;
|
||||
|
||||
constructor(scene: BattleScene, systemDataStr?: string) {
|
||||
super(scene);
|
||||
|
||||
this.systemDataStr = systemDataStr;
|
||||
}
|
||||
|
||||
start(): void {
|
||||
|
@ -410,7 +415,9 @@ export class ReloadSessionPhase extends Phase {
|
|||
delayElapsed = true;
|
||||
});
|
||||
|
||||
this.scene.gameData.loadSystem().then(() => {
|
||||
this.scene.gameData.clearLocalData();
|
||||
|
||||
(this.systemDataStr ? this.scene.gameData.initSystem(this.systemDataStr) : this.scene.gameData.loadSystem()).then(() => {
|
||||
if (delayElapsed)
|
||||
this.end();
|
||||
else
|
||||
|
@ -531,6 +538,7 @@ export class SelectStarterPhase extends Phase {
|
|||
this.scene.newBattle();
|
||||
this.scene.arena.init();
|
||||
this.scene.sessionPlayTime = 0;
|
||||
this.scene.lastSavePlayTime = 0;
|
||||
this.end();
|
||||
});
|
||||
});
|
||||
|
@ -784,7 +792,7 @@ export class EncounterPhase extends BattlePhase {
|
|||
|
||||
this.scene.ui.setMode(Mode.MESSAGE).then(() => {
|
||||
if (!this.loaded) {
|
||||
this.scene.gameData.saveAll(this.scene, true).then(success => {
|
||||
this.scene.gameData.saveAll(this.scene, true, battle.waveIndex % 10 === 1 || this.scene.lastSavePlayTime >= 300).then(success => {
|
||||
this.scene.disableMenu = false;
|
||||
if (!success)
|
||||
return this.scene.reset(true);
|
||||
|
@ -1962,6 +1970,14 @@ export class TurnStartPhase extends FieldPhase {
|
|||
const field = this.scene.getField();
|
||||
const order = this.getOrder();
|
||||
|
||||
const battlerBypassSpeed = {};
|
||||
|
||||
this.scene.getField(true).filter(p => p.summonData).map(p => {
|
||||
const bypassSpeed = new Utils.BooleanHolder(false);
|
||||
this.scene.applyModifiers(BypassSpeedChanceModifier, p.isPlayer(), p, bypassSpeed);
|
||||
battlerBypassSpeed[p.getBattlerIndex()] = bypassSpeed;
|
||||
});
|
||||
|
||||
const moveOrder = order.slice(0);
|
||||
|
||||
moveOrder.sort((a, b) => {
|
||||
|
@ -1986,6 +2002,9 @@ export class TurnStartPhase extends FieldPhase {
|
|||
if (aPriority.value !== bPriority.value)
|
||||
return aPriority.value < bPriority.value ? 1 : -1;
|
||||
}
|
||||
|
||||
if (battlerBypassSpeed[a].value !== battlerBypassSpeed[b].value)
|
||||
return battlerBypassSpeed[a].value ? -1 : 1;
|
||||
|
||||
const aIndex = order.indexOf(a);
|
||||
const bIndex = order.indexOf(b);
|
||||
|
@ -2296,8 +2315,8 @@ export class MovePhase extends BattlePhase {
|
|||
|
||||
if (this.move.moveId)
|
||||
this.showMoveText();
|
||||
|
||||
if ((moveQueue.length && moveQueue[0].move === Moves.NONE) || !targets.length) {
|
||||
|
||||
if ((moveQueue.length && moveQueue[0].move === Moves.NONE) || (!targets.length && !this.move.getMove().getAttrs(SacrificialAttr).length)) {
|
||||
moveQueue.shift();
|
||||
this.cancel();
|
||||
this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAIL });
|
||||
|
@ -2529,8 +2548,14 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||
}));
|
||||
}
|
||||
// Trigger effect which should only apply one time after all targeted effects have already applied
|
||||
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_TARGET,
|
||||
user, null, this.move.getMove())
|
||||
const postTarget = applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_TARGET,
|
||||
user, null, this.move.getMove());
|
||||
|
||||
if (applyAttrs.length) // If there is a pending asynchronous move effect, do this after
|
||||
applyAttrs[applyAttrs.length - 1]?.then(() => postTarget);
|
||||
else // Otherwise, push a new asynchronous move effect
|
||||
applyAttrs.push(postTarget);
|
||||
|
||||
Promise.allSettled(applyAttrs).then(() => this.end());
|
||||
});
|
||||
});
|
||||
|
@ -3692,7 +3717,7 @@ export class PostGameOverPhase extends Phase {
|
|||
start() {
|
||||
super.start();
|
||||
|
||||
this.scene.gameData.saveSystem().then(success => {
|
||||
this.scene.gameData.saveAll(this.scene, true, true, true).then(success => {
|
||||
if (!success)
|
||||
return this.scene.reset(true);
|
||||
this.scene.gameData.tryClearSession(this.scene, this.scene.sessionSlotId).then((success: boolean | [boolean, boolean]) => {
|
||||
|
|
|
@ -20,7 +20,7 @@ import { Egg } from "../data/egg";
|
|||
import { VoucherType, vouchers } from "./voucher";
|
||||
import { AES, enc } from "crypto-js";
|
||||
import { Mode } from "../ui/ui";
|
||||
import { loggedInUser, updateUserInfo } from "../account";
|
||||
import { clientSessionId, loggedInUser, updateUserInfo } from "../account";
|
||||
import { Nature } from "../data/nature";
|
||||
import { GameStats } from "./game-stats";
|
||||
import { Tutorial } from "../tutorial";
|
||||
|
@ -67,6 +67,18 @@ export function getDataTypeKey(dataType: GameDataType, slotId: integer = 0): str
|
|||
}
|
||||
}
|
||||
|
||||
function encrypt(data: string, bypassLogin: boolean): string {
|
||||
return (bypassLogin
|
||||
? (data: string) => btoa(data)
|
||||
: (data: string) => AES.encrypt(data, saveKey))(data);
|
||||
}
|
||||
|
||||
function decrypt(data: string, bypassLogin: boolean): string {
|
||||
return (bypassLogin
|
||||
? (data: string) => atob(data)
|
||||
: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8))(data);
|
||||
}
|
||||
|
||||
interface SystemSaveData {
|
||||
trainerId: integer;
|
||||
secretId: integer;
|
||||
|
@ -277,8 +289,10 @@ export class GameData {
|
|||
const maxIntAttrValue = Math.pow(2, 31);
|
||||
const systemData = JSON.stringify(data, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v);
|
||||
|
||||
localStorage.setItem(`data_${loggedInUser.username}`, encrypt(systemData, bypassLogin));
|
||||
|
||||
if (!bypassLogin) {
|
||||
Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}`, systemData, undefined, true)
|
||||
Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}&clientSessionId=${clientSessionId}`, systemData, undefined, true)
|
||||
.then(response => response.text())
|
||||
.then(error => {
|
||||
this.scene.ui.savingIcon.hide();
|
||||
|
@ -296,10 +310,6 @@ export class GameData {
|
|||
resolve(true);
|
||||
});
|
||||
} else {
|
||||
localStorage.setItem('data_bak', localStorage.getItem('data'));
|
||||
|
||||
localStorage.setItem('data', btoa(systemData));
|
||||
|
||||
this.scene.ui.savingIcon.hide();
|
||||
|
||||
resolve(true);
|
||||
|
@ -309,120 +319,13 @@ export class GameData {
|
|||
|
||||
public loadSystem(): Promise<boolean> {
|
||||
return new Promise<boolean>(resolve => {
|
||||
if (bypassLogin && !localStorage.hasOwnProperty('data'))
|
||||
console.log('Client Session:', clientSessionId);
|
||||
|
||||
if (bypassLogin && !localStorage.getItem(`data_${loggedInUser.username}`))
|
||||
return resolve(false);
|
||||
|
||||
const handleSystemData = (systemDataStr: string) => {
|
||||
try {
|
||||
const systemData = this.parseSystemData(systemDataStr);
|
||||
|
||||
console.debug(systemData);
|
||||
|
||||
/*const versions = [ this.scene.game.config.gameVersion, data.gameVersion || '0.0.0' ];
|
||||
|
||||
if (versions[0] !== versions[1]) {
|
||||
const [ versionNumbers, oldVersionNumbers ] = versions.map(ver => ver.split('.').map(v => parseInt(v)));
|
||||
}*/
|
||||
|
||||
this.trainerId = systemData.trainerId;
|
||||
this.secretId = systemData.secretId;
|
||||
|
||||
this.gender = systemData.gender;
|
||||
|
||||
this.saveSetting(Setting.Player_Gender, systemData.gender === PlayerGender.FEMALE ? 1 : 0);
|
||||
|
||||
const initStarterData = !systemData.starterData;
|
||||
|
||||
if (initStarterData) {
|
||||
this.initStarterData();
|
||||
|
||||
if (systemData['starterMoveData']) {
|
||||
const starterMoveData = systemData['starterMoveData'];
|
||||
for (let s of Object.keys(starterMoveData))
|
||||
this.starterData[s].moveset = starterMoveData[s];
|
||||
}
|
||||
|
||||
if (systemData['starterEggMoveData']) {
|
||||
const starterEggMoveData = systemData['starterEggMoveData'];
|
||||
for (let s of Object.keys(starterEggMoveData))
|
||||
this.starterData[s].eggMoves = starterEggMoveData[s];
|
||||
}
|
||||
|
||||
this.migrateStarterAbilities(systemData, this.starterData);
|
||||
} else {
|
||||
if ([ '1.0.0', '1.0.1' ].includes(systemData.gameVersion))
|
||||
this.migrateStarterAbilities(systemData);
|
||||
//this.fixVariantData(systemData);
|
||||
this.fixStarterData(systemData);
|
||||
// Migrate ability starter data if empty for caught species
|
||||
Object.keys(systemData.starterData).forEach(sd => {
|
||||
if (systemData.dexData[sd].caughtAttr && !systemData.starterData[sd].abilityAttr)
|
||||
systemData.starterData[sd].abilityAttr = 1;
|
||||
});
|
||||
this.starterData = systemData.starterData;
|
||||
}
|
||||
|
||||
if (systemData.gameStats) {
|
||||
if (systemData.gameStats.legendaryPokemonCaught !== undefined && systemData.gameStats.subLegendaryPokemonCaught === undefined)
|
||||
this.fixLegendaryStats(systemData);
|
||||
this.gameStats = systemData.gameStats;
|
||||
}
|
||||
|
||||
if (systemData.unlocks) {
|
||||
for (let key of Object.keys(systemData.unlocks)) {
|
||||
if (this.unlocks.hasOwnProperty(key))
|
||||
this.unlocks[key] = systemData.unlocks[key];
|
||||
}
|
||||
}
|
||||
|
||||
if (systemData.achvUnlocks) {
|
||||
for (let a of Object.keys(systemData.achvUnlocks)) {
|
||||
if (achvs.hasOwnProperty(a))
|
||||
this.achvUnlocks[a] = systemData.achvUnlocks[a];
|
||||
}
|
||||
}
|
||||
|
||||
if (systemData.voucherUnlocks) {
|
||||
for (let v of Object.keys(systemData.voucherUnlocks)) {
|
||||
if (vouchers.hasOwnProperty(v))
|
||||
this.voucherUnlocks[v] = systemData.voucherUnlocks[v];
|
||||
}
|
||||
}
|
||||
|
||||
if (systemData.voucherCounts) {
|
||||
Utils.getEnumKeys(VoucherType).forEach(key => {
|
||||
const index = VoucherType[key];
|
||||
this.voucherCounts[index] = systemData.voucherCounts[index] || 0;
|
||||
});
|
||||
}
|
||||
|
||||
this.eggs = systemData.eggs
|
||||
? systemData.eggs.map(e => e.toEgg())
|
||||
: [];
|
||||
|
||||
this.dexData = Object.assign(this.dexData, systemData.dexData);
|
||||
this.consolidateDexData(this.dexData);
|
||||
this.defaultDexData = null;
|
||||
|
||||
if (initStarterData) {
|
||||
const starterIds = Object.keys(this.starterData).map(s => parseInt(s) as Species);
|
||||
for (let s of starterIds) {
|
||||
this.starterData[s].candyCount += this.dexData[s].caughtCount;
|
||||
this.starterData[s].candyCount += this.dexData[s].hatchedCount * 2;
|
||||
if (this.dexData[s].caughtAttr & DexAttr.SHINY)
|
||||
this.starterData[s].candyCount += 4;
|
||||
}
|
||||
}
|
||||
|
||||
resolve(true);
|
||||
} catch (err) {
|
||||
console.error(err);
|
||||
resolve(false);
|
||||
}
|
||||
}
|
||||
|
||||
if (!bypassLogin) {
|
||||
Utils.apiFetch(`savedata/get?datatype=${GameDataType.SYSTEM}`, true)
|
||||
Utils.apiFetch(`savedata/system?clientSessionId=${clientSessionId}`, true)
|
||||
.then(response => response.text())
|
||||
.then(response => {
|
||||
if (!response.length || response[0] !== '{') {
|
||||
|
@ -437,10 +340,132 @@ export class GameData {
|
|||
return resolve(false);
|
||||
}
|
||||
|
||||
handleSystemData(response);
|
||||
const cachedSystem = localStorage.getItem(`data_${loggedInUser.username}`);
|
||||
this.initSystem(response, cachedSystem ? AES.decrypt(cachedSystem, saveKey).toString(enc.Utf8) : null).then(resolve);
|
||||
});
|
||||
} else
|
||||
handleSystemData(atob(localStorage.getItem('data')));
|
||||
this.initSystem(decrypt(localStorage.getItem(`data_${loggedInUser.username}`), bypassLogin)).then(resolve);
|
||||
});
|
||||
}
|
||||
|
||||
public initSystem(systemDataStr: string, cachedSystemDataStr?: string): Promise<boolean> {
|
||||
return new Promise<boolean>(resolve => {
|
||||
try {
|
||||
let systemData = this.parseSystemData(systemDataStr);
|
||||
|
||||
if (cachedSystemDataStr) {
|
||||
let cachedSystemData = this.parseSystemData(cachedSystemDataStr);
|
||||
console.log(cachedSystemData.timestamp, systemData.timestamp)
|
||||
if (cachedSystemData.timestamp > systemData.timestamp) {
|
||||
console.debug('Use cached system');
|
||||
systemData = cachedSystemData;
|
||||
} else
|
||||
this.clearLocalData();
|
||||
}
|
||||
|
||||
console.debug(systemData);
|
||||
|
||||
/*const versions = [ this.scene.game.config.gameVersion, data.gameVersion || '0.0.0' ];
|
||||
|
||||
if (versions[0] !== versions[1]) {
|
||||
const [ versionNumbers, oldVersionNumbers ] = versions.map(ver => ver.split('.').map(v => parseInt(v)));
|
||||
}*/
|
||||
|
||||
this.trainerId = systemData.trainerId;
|
||||
this.secretId = systemData.secretId;
|
||||
|
||||
this.gender = systemData.gender;
|
||||
|
||||
this.saveSetting(Setting.Player_Gender, systemData.gender === PlayerGender.FEMALE ? 1 : 0);
|
||||
|
||||
const initStarterData = !systemData.starterData;
|
||||
|
||||
if (initStarterData) {
|
||||
this.initStarterData();
|
||||
|
||||
if (systemData['starterMoveData']) {
|
||||
const starterMoveData = systemData['starterMoveData'];
|
||||
for (let s of Object.keys(starterMoveData))
|
||||
this.starterData[s].moveset = starterMoveData[s];
|
||||
}
|
||||
|
||||
if (systemData['starterEggMoveData']) {
|
||||
const starterEggMoveData = systemData['starterEggMoveData'];
|
||||
for (let s of Object.keys(starterEggMoveData))
|
||||
this.starterData[s].eggMoves = starterEggMoveData[s];
|
||||
}
|
||||
|
||||
this.migrateStarterAbilities(systemData, this.starterData);
|
||||
} else {
|
||||
if ([ '1.0.0', '1.0.1' ].includes(systemData.gameVersion))
|
||||
this.migrateStarterAbilities(systemData);
|
||||
//this.fixVariantData(systemData);
|
||||
this.fixStarterData(systemData);
|
||||
// Migrate ability starter data if empty for caught species
|
||||
Object.keys(systemData.starterData).forEach(sd => {
|
||||
if (systemData.dexData[sd].caughtAttr && !systemData.starterData[sd].abilityAttr)
|
||||
systemData.starterData[sd].abilityAttr = 1;
|
||||
});
|
||||
this.starterData = systemData.starterData;
|
||||
}
|
||||
|
||||
if (systemData.gameStats) {
|
||||
if (systemData.gameStats.legendaryPokemonCaught !== undefined && systemData.gameStats.subLegendaryPokemonCaught === undefined)
|
||||
this.fixLegendaryStats(systemData);
|
||||
this.gameStats = systemData.gameStats;
|
||||
}
|
||||
|
||||
if (systemData.unlocks) {
|
||||
for (let key of Object.keys(systemData.unlocks)) {
|
||||
if (this.unlocks.hasOwnProperty(key))
|
||||
this.unlocks[key] = systemData.unlocks[key];
|
||||
}
|
||||
}
|
||||
|
||||
if (systemData.achvUnlocks) {
|
||||
for (let a of Object.keys(systemData.achvUnlocks)) {
|
||||
if (achvs.hasOwnProperty(a))
|
||||
this.achvUnlocks[a] = systemData.achvUnlocks[a];
|
||||
}
|
||||
}
|
||||
|
||||
if (systemData.voucherUnlocks) {
|
||||
for (let v of Object.keys(systemData.voucherUnlocks)) {
|
||||
if (vouchers.hasOwnProperty(v))
|
||||
this.voucherUnlocks[v] = systemData.voucherUnlocks[v];
|
||||
}
|
||||
}
|
||||
|
||||
if (systemData.voucherCounts) {
|
||||
Utils.getEnumKeys(VoucherType).forEach(key => {
|
||||
const index = VoucherType[key];
|
||||
this.voucherCounts[index] = systemData.voucherCounts[index] || 0;
|
||||
});
|
||||
}
|
||||
|
||||
this.eggs = systemData.eggs
|
||||
? systemData.eggs.map(e => e.toEgg())
|
||||
: [];
|
||||
|
||||
this.dexData = Object.assign(this.dexData, systemData.dexData);
|
||||
this.consolidateDexData(this.dexData);
|
||||
this.defaultDexData = null;
|
||||
|
||||
if (initStarterData) {
|
||||
const starterIds = Object.keys(this.starterData).map(s => parseInt(s) as Species);
|
||||
for (let s of starterIds) {
|
||||
this.starterData[s].candyCount += this.dexData[s].caughtCount;
|
||||
this.starterData[s].candyCount += this.dexData[s].hatchedCount * 2;
|
||||
if (this.dexData[s].caughtAttr & DexAttr.SHINY)
|
||||
this.starterData[s].candyCount += 4;
|
||||
}
|
||||
}
|
||||
|
||||
resolve(true);
|
||||
} catch (err) {
|
||||
console.error(err);
|
||||
resolve(false);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -474,6 +499,31 @@ export class GameData {
|
|||
return dataStr;
|
||||
}
|
||||
|
||||
public async verify(): Promise<boolean> {
|
||||
if (bypassLogin)
|
||||
return true;
|
||||
|
||||
const response = await Utils.apiPost(`savedata/system/verify`, JSON.stringify({ clientSessionId: clientSessionId }), undefined, true)
|
||||
.then(response => response.json());
|
||||
|
||||
if (!response.valid) {
|
||||
this.scene.clearPhaseQueue();
|
||||
this.scene.unshiftPhase(new ReloadSessionPhase(this.scene, JSON.stringify(response.systemData)));
|
||||
this.clearLocalData();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public clearLocalData(): void {
|
||||
if (bypassLogin)
|
||||
return;
|
||||
localStorage.removeItem(`data_${loggedInUser.username}`);
|
||||
for (let s = 0; s < 5; s++)
|
||||
localStorage.removeItem(`sessionData${s ? s : ''}_${loggedInUser.username}`);
|
||||
}
|
||||
|
||||
public saveSetting(setting: Setting, valueIndex: integer): boolean {
|
||||
let settings: object = {};
|
||||
if (localStorage.hasOwnProperty('settings'))
|
||||
|
@ -557,40 +607,6 @@ export class GameData {
|
|||
} as SessionSaveData;
|
||||
}
|
||||
|
||||
saveSession(scene: BattleScene, skipVerification?: boolean): Promise<boolean> {
|
||||
return new Promise<boolean>(resolve => {
|
||||
Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
|
||||
if (success !== null && !success)
|
||||
return resolve(false);
|
||||
|
||||
const sessionData = this.getSessionSaveData(scene);
|
||||
|
||||
if (!bypassLogin) {
|
||||
Utils.apiPost(`savedata/update?datatype=${GameDataType.SESSION}&slot=${scene.sessionSlotId}&trainerId=${this.trainerId}&secretId=${this.secretId}`, JSON.stringify(sessionData), undefined, true)
|
||||
.then(response => response.text())
|
||||
.then(error => {
|
||||
if (error) {
|
||||
if (error.startsWith('session out of date')) {
|
||||
this.scene.clearPhaseQueue();
|
||||
this.scene.unshiftPhase(new ReloadSessionPhase(this.scene));
|
||||
}
|
||||
console.error(error);
|
||||
return resolve(false);
|
||||
}
|
||||
console.debug('Session data saved');
|
||||
resolve(true);
|
||||
});
|
||||
} else {
|
||||
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, btoa(JSON.stringify(sessionData)));
|
||||
|
||||
console.debug('Session data saved');
|
||||
|
||||
resolve(true);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
getSession(slotId: integer): Promise<SessionSaveData> {
|
||||
return new Promise(async (resolve, reject) => {
|
||||
if (slotId < 0)
|
||||
|
@ -605,8 +621,8 @@ export class GameData {
|
|||
}
|
||||
};
|
||||
|
||||
if (!bypassLogin) {
|
||||
Utils.apiFetch(`savedata/get?datatype=${GameDataType.SESSION}&slot=${slotId}`, true)
|
||||
if (!bypassLogin && !localStorage.getItem(`sessionData${slotId ? slotId : ''}_${loggedInUser.username}`)) {
|
||||
Utils.apiFetch(`savedata/session?slot=${slotId}&clientSessionId=${clientSessionId}`, true)
|
||||
.then(response => response.text())
|
||||
.then(async response => {
|
||||
if (!response.length || response[0] !== '{') {
|
||||
|
@ -614,12 +630,14 @@ export class GameData {
|
|||
return resolve(null);
|
||||
}
|
||||
|
||||
localStorage.setItem(`sessionData${slotId ? slotId : ''}_${loggedInUser.username}`, encrypt(response, bypassLogin));
|
||||
|
||||
await handleSessionData(response);
|
||||
});
|
||||
} else {
|
||||
const sessionData = localStorage.getItem(`sessionData${slotId ? slotId : ''}`);
|
||||
const sessionData = localStorage.getItem(`sessionData${slotId ? slotId : ''}_${loggedInUser.username}`);
|
||||
if (sessionData)
|
||||
await handleSessionData(atob(sessionData));
|
||||
await handleSessionData(decrypt(sessionData, bypassLogin));
|
||||
else
|
||||
return resolve(null);
|
||||
}
|
||||
|
@ -640,6 +658,7 @@ export class GameData {
|
|||
console.log('Seed:', scene.seed);
|
||||
|
||||
scene.sessionPlayTime = sessionData.playTime || 0;
|
||||
scene.lastSavePlayTime = 0;
|
||||
|
||||
const loadPokemonAssets: Promise<void>[] = [];
|
||||
|
||||
|
@ -731,16 +750,17 @@ export class GameData {
|
|||
deleteSession(slotId: integer): Promise<boolean> {
|
||||
return new Promise<boolean>(resolve => {
|
||||
if (bypassLogin) {
|
||||
localStorage.removeItem('sessionData');
|
||||
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}_${loggedInUser.username}`);
|
||||
return resolve(true);
|
||||
}
|
||||
|
||||
updateUserInfo().then(success => {
|
||||
if (success !== null && !success)
|
||||
return resolve(false);
|
||||
Utils.apiFetch(`savedata/delete?datatype=${GameDataType.SESSION}&slot=${slotId}`, true).then(response => {
|
||||
Utils.apiFetch(`savedata/delete?datatype=${GameDataType.SESSION}&slot=${slotId}&clientSessionId=${clientSessionId}`, true).then(response => {
|
||||
if (response.ok) {
|
||||
loggedInUser.lastSessionSlot = -1;
|
||||
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}_${loggedInUser.username}`);
|
||||
resolve(true);
|
||||
}
|
||||
return response.text();
|
||||
|
@ -792,7 +812,7 @@ export class GameData {
|
|||
tryClearSession(scene: BattleScene, slotId: integer): Promise<[success: boolean, newClear: boolean]> {
|
||||
return new Promise<[boolean, boolean]>(resolve => {
|
||||
if (bypassLogin) {
|
||||
localStorage.removeItem(`sessionData${slotId ? slotId : ''}`);
|
||||
localStorage.removeItem(`sessionData${slotId ? slotId : ''}_${loggedInUser.username}`);
|
||||
return resolve([true, true]);
|
||||
}
|
||||
|
||||
|
@ -800,9 +820,11 @@ export class GameData {
|
|||
if (success !== null && !success)
|
||||
return resolve([false, false]);
|
||||
const sessionData = this.getSessionSaveData(scene);
|
||||
Utils.apiPost(`savedata/clear?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}`, JSON.stringify(sessionData), undefined, true).then(response => {
|
||||
if (response.ok)
|
||||
Utils.apiPost(`savedata/clear?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`, JSON.stringify(sessionData), undefined, true).then(response => {
|
||||
if (response.ok) {
|
||||
loggedInUser.lastSessionSlot = -1;
|
||||
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}_${loggedInUser.username}`);
|
||||
}
|
||||
return response.json();
|
||||
}).then(jsonResponse => {
|
||||
if (!jsonResponse.error)
|
||||
|
@ -855,14 +877,14 @@ export class GameData {
|
|||
}) as SessionSaveData;
|
||||
}
|
||||
|
||||
saveAll(scene: BattleScene, skipVerification?: boolean): Promise<boolean> {
|
||||
saveAll(scene: BattleScene, skipVerification: boolean = false, sync: boolean = false, useCachedSession: boolean = false): Promise<boolean> {
|
||||
return new Promise<boolean>(resolve => {
|
||||
Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
|
||||
if (success !== null && !success)
|
||||
return resolve(false);
|
||||
this.scene.ui.savingIcon.show();
|
||||
const data = this.getSystemSaveData();
|
||||
const sessionData = this.getSessionSaveData(scene);
|
||||
if (sync)
|
||||
this.scene.ui.savingIcon.show();
|
||||
const sessionData = useCachedSession ? this.parseSessionData(decrypt(localStorage.getItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}_${loggedInUser.username}`), bypassLogin)) : this.getSessionSaveData(scene);
|
||||
|
||||
const maxIntAttrValue = Math.pow(2, 31);
|
||||
const systemData = this.getSystemSaveData();
|
||||
|
@ -870,14 +892,24 @@ export class GameData {
|
|||
const request = {
|
||||
system: systemData,
|
||||
session: sessionData,
|
||||
sessionSlotId: scene.sessionSlotId
|
||||
sessionSlotId: scene.sessionSlotId,
|
||||
clientSessionId: clientSessionId
|
||||
};
|
||||
|
||||
if (!bypassLogin) {
|
||||
localStorage.setItem(`data_${loggedInUser.username}`, encrypt(JSON.stringify(systemData, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v), bypassLogin));
|
||||
|
||||
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}_${loggedInUser.username}`, encrypt(JSON.stringify(sessionData), bypassLogin));
|
||||
|
||||
console.debug('Session data saved');
|
||||
|
||||
if (!bypassLogin && sync) {
|
||||
Utils.apiPost('savedata/updateall', JSON.stringify(request, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v), undefined, true)
|
||||
.then(response => response.text())
|
||||
.then(error => {
|
||||
this.scene.ui.savingIcon.hide();
|
||||
if (sync) {
|
||||
this.scene.lastSavePlayTime = 0;
|
||||
this.scene.ui.savingIcon.hide();
|
||||
}
|
||||
if (error) {
|
||||
if (error.startsWith('client version out of date')) {
|
||||
this.scene.clearPhaseQueue();
|
||||
|
@ -892,17 +924,10 @@ export class GameData {
|
|||
resolve(true);
|
||||
});
|
||||
} else {
|
||||
localStorage.setItem('data_bak', localStorage.getItem('data'));
|
||||
|
||||
localStorage.setItem('data', btoa(JSON.stringify(systemData, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v)));
|
||||
|
||||
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, btoa(JSON.stringify(sessionData)));
|
||||
|
||||
console.debug('Session data saved');
|
||||
|
||||
this.scene.ui.savingIcon.hide();
|
||||
|
||||
resolve(true);
|
||||
this.verify().then(success => {
|
||||
this.scene.ui.savingIcon.hide();
|
||||
resolve(success);
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
|
@ -910,7 +935,7 @@ export class GameData {
|
|||
|
||||
public tryExportData(dataType: GameDataType, slotId: integer = 0): Promise<boolean> {
|
||||
return new Promise<boolean>(resolve => {
|
||||
const dataKey: string = getDataTypeKey(dataType, slotId);
|
||||
const dataKey: string = `${getDataTypeKey(dataType, slotId)}_${loggedInUser.username}`;
|
||||
const handleData = (dataStr: string) => {
|
||||
switch (dataType) {
|
||||
case GameDataType.SYSTEM:
|
||||
|
@ -926,7 +951,7 @@ export class GameData {
|
|||
link.remove();
|
||||
};
|
||||
if (!bypassLogin && dataType < GameDataType.SETTINGS) {
|
||||
Utils.apiFetch(`savedata/get?datatype=${dataType}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ''}`, true)
|
||||
Utils.apiFetch(`savedata/${dataType === GameDataType.SYSTEM ? 'system' : 'session'}?clientSessionId=${clientSessionId}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ''}`, true)
|
||||
.then(response => response.text())
|
||||
.then(response => {
|
||||
if (!response.length || response[0] !== '{') {
|
||||
|
@ -941,14 +966,14 @@ export class GameData {
|
|||
} else {
|
||||
const data = localStorage.getItem(dataKey);
|
||||
if (data)
|
||||
handleData(atob(data));
|
||||
handleData(decrypt(data, bypassLogin));
|
||||
resolve(!!data);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public importData(dataType: GameDataType, slotId: integer = 0): void {
|
||||
const dataKey = getDataTypeKey(dataType, slotId);
|
||||
const dataKey = `${getDataTypeKey(dataType, slotId)}_${loggedInUser.username}`;
|
||||
|
||||
let saveFile: any = document.getElementById('saveFile');
|
||||
if (saveFile)
|
||||
|
@ -1009,11 +1034,13 @@ export class GameData {
|
|||
return this.scene.ui.showText(`Your ${dataName} data could not be loaded. It may be corrupted.`, null, () => this.scene.ui.showText(null, 0), Utils.fixedInt(1500));
|
||||
this.scene.ui.showText(`Your ${dataName} data will be overridden and the page will reload. Proceed?`, null, () => {
|
||||
this.scene.ui.setOverlayMode(Mode.CONFIRM, () => {
|
||||
localStorage.setItem(dataKey, encrypt(dataStr, bypassLogin));
|
||||
|
||||
if (!bypassLogin && dataType < GameDataType.SETTINGS) {
|
||||
updateUserInfo().then(success => {
|
||||
if (!success)
|
||||
return displayError(`Could not contact the server. Your ${dataName} data could not be imported.`);
|
||||
Utils.apiPost(`savedata/update?datatype=${dataType}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ''}&trainerId=${this.trainerId}&secretId=${this.secretId}`, dataStr, undefined, true)
|
||||
Utils.apiPost(`savedata/update?datatype=${dataType}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ''}&trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`, dataStr, undefined, true)
|
||||
.then(response => response.text())
|
||||
.then(error => {
|
||||
if (error) {
|
||||
|
@ -1023,10 +1050,8 @@ export class GameData {
|
|||
window.location = window.location;
|
||||
});
|
||||
});
|
||||
} else {
|
||||
localStorage.setItem(dataKey, btoa(dataStr));
|
||||
} else
|
||||
window.location = window.location;
|
||||
}
|
||||
}, () => {
|
||||
this.scene.ui.revertMode();
|
||||
this.scene.ui.showText(null, 0);
|
||||
|
|
|
@ -372,7 +372,7 @@ export default class EggGachaUiHandler extends MessageUiHandler {
|
|||
this.scene.gameData.gameStats.eggsPulled++;
|
||||
}
|
||||
|
||||
this.scene.gameData.saveSystem().then(success => {
|
||||
(this.scene.currentBattle ? this.scene.gameData.saveAll(this.scene, true, true, true) : this.scene.gameData.saveSystem()).then(success => {
|
||||
if (!success)
|
||||
return this.scene.reset(true);
|
||||
doPull();
|
||||
|
|
Loading…
Reference in New Issue