Fixes Tidy Up so it clears hazards from both sides (#717)
parent
d7d2320844
commit
acb61d6fb7
|
@ -6715,8 +6715,9 @@ export function initMoves() {
|
||||||
.attr(ForceSwitchOutAttr, true, false)
|
.attr(ForceSwitchOutAttr, true, false)
|
||||||
.target(MoveTarget.BOTH_SIDES),
|
.target(MoveTarget.BOTH_SIDES),
|
||||||
new SelfStatusMove(Moves.TIDY_UP, Type.NORMAL, -1, 10, 100, 0, 9)
|
new SelfStatusMove(Moves.TIDY_UP, Type.NORMAL, -1, 10, 100, 0, 9)
|
||||||
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPD ], 1, true)
|
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPD ], 1, true, null, true, true)
|
||||||
.attr(RemoveArenaTrapAttr),
|
.attr(RemoveArenaTrapAttr)
|
||||||
|
.target(MoveTarget.BOTH_SIDES),
|
||||||
new StatusMove(Moves.SNOWSCAPE, Type.ICE, -1, 10, -1, 0, 9)
|
new StatusMove(Moves.SNOWSCAPE, Type.ICE, -1, 10, -1, 0, 9)
|
||||||
.attr(WeatherChangeAttr, WeatherType.SNOW)
|
.attr(WeatherChangeAttr, WeatherType.SNOW)
|
||||||
.target(MoveTarget.BOTH_SIDES),
|
.target(MoveTarget.BOTH_SIDES),
|
||||||
|
|
Loading…
Reference in New Issue