Properly lapse terrain
parent
c9eac1f510
commit
aee5f32bc3
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@ -1881,6 +1881,9 @@ export class TurnEndPhase extends FieldPhase {
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if (this.scene.arena.weather && !this.scene.arena.weather.lapse())
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this.scene.arena.trySetWeather(WeatherType.NONE, false);
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if (this.scene.arena.terrain && !this.scene.arena.terrain.lapse())
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this.scene.arena.trySetTerrain(TerrainType.NONE, false);
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this.end();
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}
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}
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