Update biomes.ts: Cave's Beach link changed to Lake
Replacing Cave's Beach link with Lake would weaken the "water loop", a situation where players get continually routed back to Beach, leading to frustration. Lake is a crossroads biome that connects to much of the rest of the game, while still connecting to Beach, making it not a drastic detour. Infernal Vulpix simulated a hypothetical 10k wave endless run for me to see the difference this change would have on biome frequencies. Apologies for the broken formatting from me copying this from Discord: Odds Alt Abyss 1.98% 2.40% Badlands 3.57% 3.46% Beach 6.30% 4.06% Cave 5.87% 5.91% Construction Site 3.90% 4.83% Desert 1.70% 1.70% Dojo 2.05% 2.58% Factory 2.03% 2.57% Fairy Cave 0.86% 0.59% Forest 5.79% 5.64% Grass 2.12% 2.48% Graveyard 2.03% 2.39% Ice Cave 4.00% 2.68% Island 0.79% 0.53% Jungle 2.80% 2.72% Laboratory 0.13% 0.13% Lake 3.37% 6.26% Meadow 2.93% 2.74% Metropolis 2.33% 2.55% Mountain 2.86% 2.40% Plains 5.96% 6.94% Power Plant 2.06% 2.63% Ruins 2.51% 2.59% Sea 6.16% 4.07% Seabed 2.90% 2.04% Slum 2.58% 2.67% Snowy Forest 3.79% 2.60% Space 0.37% 0.41% Swamp 3.79% 4.64% Tall Grass 4.18% 4.73% Temple 2.98% 3.06% Town 0.00% 0.00% Volcano 2.58% 2.29% Wasteland 0.72% 0.72% End 2.00% 2.00%pull/320/head
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@ -48,7 +48,7 @@ export const biomeLinks: BiomeLinks = {
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[Biome.SEABED]: [ Biome.CAVE, [ Biome.VOLCANO, 4 ] ],
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[Biome.MOUNTAIN]: [ Biome.VOLCANO, [ Biome.WASTELAND, 3 ] ],
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[Biome.BADLANDS]: [ Biome.DESERT, Biome.MOUNTAIN ],
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[Biome.CAVE]: [ Biome.BADLANDS, Biome.BEACH ],
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[Biome.CAVE]: [ Biome.BADLANDS, Biome.LAKE ],
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[Biome.DESERT]: Biome.RUINS,
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[Biome.ICE_CAVE]: Biome.SNOWY_FOREST,
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[Biome.MEADOW]: [ Biome.PLAINS, [ Biome.FAIRY_CAVE, 2 ] ],
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