added setting selector for controller like lang + populate the setting with detected devices

pull/685/head
Greenlamp 2024-05-09 03:33:25 +02:00
parent d4e1834e7c
commit b35af93ecb
5 changed files with 374 additions and 299 deletions

View File

@ -39,6 +39,7 @@ export class InputsController {
private gamepadSupport: boolean = true; private gamepadSupport: boolean = true;
public customGamepadMapping = new Map(); public customGamepadMapping = new Map();
public chosenGamepad;
constructor(scene: Phaser.Scene) { constructor(scene: Phaser.Scene) {
this.scene = scene; this.scene = scene;
@ -60,6 +61,10 @@ export class InputsController {
init(): void { init(): void {
this.events = new Phaser.Events.EventEmitter(); this.events = new Phaser.Events.EventEmitter();
if (localStorage.hasOwnProperty('chosenGamepad')) {
this.chosenGamepad = localStorage.getItem('chosenGamepad');
}
// Handle the game losing focus // Handle the game losing focus
this.scene.game.events.on(Phaser.Core.Events.BLUR, () => { this.scene.game.events.on(Phaser.Core.Events.BLUR, () => {
this.loseFocus() this.loseFocus()
@ -69,6 +74,7 @@ export class InputsController {
this.scene.input.gamepad.on('connected', function (thisGamepad) { this.scene.input.gamepad.on('connected', function (thisGamepad) {
this.refreshGamepads(); this.refreshGamepads();
this.setupGamepad(thisGamepad); this.setupGamepad(thisGamepad);
this.populateSetting();
}, this); }, this);
// Check to see if the gamepad has already been setup by the browser // Check to see if the gamepad has already been setup by the browser
@ -101,6 +107,10 @@ export class InputsController {
} }
} }
setChosenGamepad(gamepad: String): void {
this.chosenGamepad = gamepad;
}
update(): void { update(): void {
// reversed to let the cancel button have a kinda priority on the action button // reversed to let the cancel button have a kinda priority on the action button
for (const b of Utils.getEnumValues(Button).reverse()) { for (const b of Utils.getEnumValues(Button).reverse()) {
@ -122,6 +132,13 @@ export class InputsController {
} }
} }
populateSetting(): void {
const gamepadsName = this.gamepads.map(g => g.id);
localStorage.setItem('gamepadsConnected', JSON.stringify(gamepadsName));
if (!this.chosenGamepad) this.chosenGamepad = gamepadsName[0];
localStorage.setItem('chosenGamepad', this.chosenGamepad);
}
setupGamepad(thisGamepad: Phaser.Input.Gamepad.Gamepad): void { setupGamepad(thisGamepad: Phaser.Input.Gamepad.Gamepad): void {
let gamepadID = thisGamepad.id.toLowerCase(); let gamepadID = thisGamepad.id.toLowerCase();
const mappedPad = this.mapGamepad(gamepadID); const mappedPad = this.mapGamepad(gamepadID);

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@ -226,6 +226,7 @@ export class GameData {
constructor(scene: BattleScene) { constructor(scene: BattleScene) {
this.scene = scene; this.scene = scene;
this.loadSettings(); this.loadSettings();
this.loadGamepadSettings();
this.trainerId = Utils.randInt(65536); this.trainerId = Utils.randInt(65536);
this.secretId = Utils.randInt(65536); this.secretId = Utils.randInt(65536);
this.starterData = {}; this.starterData = {};
@ -465,48 +466,66 @@ export class GameData {
public saveSetting(setting: Setting, valueIndex: integer): boolean { public saveSetting(setting: Setting, valueIndex: integer): boolean {
let settings: object = {}; let settings: object = {};
let settingsGamepad: object = {};
if (localStorage.hasOwnProperty('settings')) if (localStorage.hasOwnProperty('settings'))
settings = JSON.parse(localStorage.getItem('settings')); settings = JSON.parse(localStorage.getItem('settings'));
if (localStorage.hasOwnProperty('settingsGamepad'))
settingsGamepad = JSON.parse(localStorage.getItem('settingsGamepad'));
setSetting(this.scene, setting as Setting, valueIndex); setSetting(this.scene, setting as Setting, valueIndex);
setSettingGamepad(this.scene, settingsGamepad as SettingGamepad, valueIndex);
Object.keys(settingDefaults).forEach(s => { Object.keys(settingDefaults).forEach(s => {
if (s === setting) if (s === setting)
settings[s] = valueIndex; settings[s] = valueIndex;
}); });
localStorage.setItem('settings', JSON.stringify(settings));
return true;
}
public saveGamepadSetting(setting: SettingGamepad, valueIndex: integer): boolean {
let settingsGamepad: object = {};
if (localStorage.hasOwnProperty('settingsGamepad'))
settingsGamepad = JSON.parse(localStorage.getItem('settingsGamepad'));
let gamepadsConnected = null;
if (localStorage.hasOwnProperty('gamepadsConnected')) {
gamepadsConnected = JSON.parse(localStorage.getItem('gamepadsConnected'));
}
setSettingGamepad(this.scene, setting as SettingGamepad, valueIndex, gamepadsConnected);
Object.keys(settingGamepadDefaults).forEach(s => { Object.keys(settingGamepadDefaults).forEach(s => {
if (s === setting) if (s === setting)
settingsGamepad[s] = valueIndex; settingsGamepad[s] = valueIndex;
}); });
localStorage.setItem('settings', JSON.stringify(settings));
localStorage.setItem('settingsGamepad', JSON.stringify(settingsGamepad)); localStorage.setItem('settingsGamepad', JSON.stringify(settingsGamepad));
return true; return true;
} }
private loadSettings(): boolean { private loadSettings(): boolean {
Object.values(Setting).map(setting => setting as Setting).forEach(setting => setSetting(this.scene, setting, settingDefaults[setting])); Object.values(Setting).map(setting => setting as Setting).forEach(setting => setSetting(this.scene, setting, settingDefaults[setting]));
Object.values(SettingGamepad).map(setting => setting as SettingGamepad).forEach(setting => setSettingGamepad(this.scene, setting, settingGamepadDefaults[setting]));
if (!localStorage.hasOwnProperty('settings')) if (!localStorage.hasOwnProperty('settings'))
return false; return false;
if (!localStorage.hasOwnProperty('settingsGamepad'))
return false;
const settings = JSON.parse(localStorage.getItem('settings')); const settings = JSON.parse(localStorage.getItem('settings'));
const settingsGamepad = JSON.parse(localStorage.getItem('settingsGamepad'));
for (let setting of Object.keys(settings)) for (let setting of Object.keys(settings))
setSetting(this.scene, setting as Setting, settings[setting]); setSetting(this.scene, setting as Setting, settings[setting]);
}
private loadGamepadSettings(): boolean {
Object.values(SettingGamepad).map(setting => setting as SettingGamepad).forEach(setting => setSettingGamepad(this.scene, setting, settingGamepadDefaults[setting]));
if (!localStorage.hasOwnProperty('settingsGamepad'))
return false;
let gamepadConnected = null;
if (localStorage.hasOwnProperty('gamepadConnected')) {
gamepadConnected = JSON.parse(localStorage.getItem('gamepadConnected'));
}
const settingsGamepad = JSON.parse(localStorage.getItem('settingsGamepad'));
for (let setting of Object.keys(settingsGamepad)) for (let setting of Object.keys(settingsGamepad))
setSettingGamepad(this.scene, setting as SettingGamepad, settingGamepadDefaults[setting]); setSettingGamepad(this.scene, setting as SettingGamepad, settingsGamepad[setting], gamepadConnected);
} }
public saveTutorialFlag(tutorial: Tutorial, flag: boolean): boolean { public saveTutorialFlag(tutorial: Tutorial, flag: boolean): boolean {

View File

@ -1,79 +1,118 @@
import BattleScene from "../battle-scene"; import BattleScene from "../battle-scene";
import {SettingDefaults, SettingOptions} from "#app/system/settings"; import {SettingDefaults, SettingOptions} from "#app/system/settings";
import {Button} from "../enums/buttons"; import SettingsGamepadUiHandler from "#app/ui/settings-gamepad-ui-handler";
import {Mode} from "#app/ui/ui";
export enum SettingGamepad { export enum SettingGamepad {
Default_Controller = "DEFAULT_CONTROLLER",
Gamepad_Support = "GAMEPAD_SUPPORT", Gamepad_Support = "GAMEPAD_SUPPORT",
Swap_A_and_B = "SWAP_A_B", // Swaps which gamepad button handles ACTION and CANCEL Swap_A_and_B = "SWAP_A_B", // Swaps which gamepad button handles ACTION and CANCEL
Button_Action = "BUTTON_ACTION", // Button_Action = "BUTTON_ACTION",
Button_Cancel = "BUTTON_CANCEL", // Button_Cancel = "BUTTON_CANCEL",
Button_Menu = "BUTTON_MENU", // Button_Menu = "BUTTON_MENU",
Button_Stats = "BUTTON_STATS", // Button_Stats = "BUTTON_STATS",
Button_Cycle_Shiny = "BUTTON_CYCLE_SHINY", // Button_Cycle_Shiny = "BUTTON_CYCLE_SHINY",
Button_Cycle_Form = "BUTTON_CYCLE_FORM", // Button_Cycle_Form = "BUTTON_CYCLE_FORM",
Button_Cycle_Gender = "BUTTON_CYCLE_GENDER", // Button_Cycle_Gender = "BUTTON_CYCLE_GENDER",
Button_Cycle_Ability = "BUTTON_CYCLE_ABILITY", // Button_Cycle_Ability = "BUTTON_CYCLE_ABILITY",
Button_Cycle_Nature = "BUTTON_CYCLE_NATURE", // Button_Cycle_Nature = "BUTTON_CYCLE_NATURE",
Button_Cycle_Variant = "BUTTON_CYCLE_VARIANT", // Button_Cycle_Variant = "BUTTON_CYCLE_VARIANT",
Button_Speed_Up = "BUTTON_SPEED_UP", // Button_Speed_Up = "BUTTON_SPEED_UP",
Button_Slow_Down = "BUTTON_SLOW_DOWN", // Button_Slow_Down = "BUTTON_SLOW_DOWN",
} }
export const settingGamepadOptions: SettingOptions = { export const settingGamepadOptions: SettingOptions = {
[SettingGamepad.Default_Controller]: [ 'Default', 'Change' ],
[SettingGamepad.Gamepad_Support]: [ 'Auto', 'Disabled' ], [SettingGamepad.Gamepad_Support]: [ 'Auto', 'Disabled' ],
[SettingGamepad.Swap_A_and_B]: [ 'Enabled', 'Disabled' ], [SettingGamepad.Swap_A_and_B]: [ 'Enabled', 'Disabled' ],
[SettingGamepad.Button_Action]: [`KEY ${Button.ACTION.toString()}`, 'Change'], // [SettingGamepad.Button_Action]: [`KEY ${Button.ACTION.toString()}`, 'Change'],
[SettingGamepad.Button_Cancel]: [`KEY ${Button.CANCEL.toString()}`, 'Change'], // [SettingGamepad.Button_Cancel]: [`KEY ${Button.CANCEL.toString()}`, 'Change'],
[SettingGamepad.Button_Menu]: [`KEY ${Button.MENU.toString()}`, 'Change'], // [SettingGamepad.Button_Menu]: [`KEY ${Button.MENU.toString()}`, 'Change'],
[SettingGamepad.Button_Stats]: [`KEY ${Button.STATS.toString()}`, 'Change'], // [SettingGamepad.Button_Stats]: [`KEY ${Button.STATS.toString()}`, 'Change'],
[SettingGamepad.Button_Cycle_Shiny]: [`KEY ${Button.RB.toString()}`, 'Change'], // [SettingGamepad.Button_Cycle_Shiny]: [`KEY ${Button.RB.toString()}`, 'Change'],
[SettingGamepad.Button_Cycle_Form]: [`KEY ${Button.LB.toString()}`, 'Change'], // [SettingGamepad.Button_Cycle_Form]: [`KEY ${Button.LB.toString()}`, 'Change'],
[SettingGamepad.Button_Cycle_Gender]: [`KEY ${Button.CYCLE_GENDER.toString()}`, 'Change'], // [SettingGamepad.Button_Cycle_Gender]: [`KEY ${Button.CYCLE_GENDER.toString()}`, 'Change'],
[SettingGamepad.Button_Cycle_Ability]: [`KEY ${Button.CYCLE_ABILITY.toString()}`, 'Change'], // [SettingGamepad.Button_Cycle_Ability]: [`KEY ${Button.CYCLE_ABILITY.toString()}`, 'Change'],
[SettingGamepad.Button_Cycle_Nature]: [`KEY ${Button.CYCLE_NATURE.toString()}`, 'Change'], // [SettingGamepad.Button_Cycle_Nature]: [`KEY ${Button.CYCLE_NATURE.toString()}`, 'Change'],
[SettingGamepad.Button_Cycle_Variant]: [`KEY ${Button.CYCLE_VARIANT.toString()}`, 'Change'], // [SettingGamepad.Button_Cycle_Variant]: [`KEY ${Button.CYCLE_VARIANT.toString()}`, 'Change'],
[SettingGamepad.Button_Speed_Up]: [`KEY ${Button.SPEED_UP.toString()}`, 'Change'], // [SettingGamepad.Button_Speed_Up]: [`KEY ${Button.SPEED_UP.toString()}`, 'Change'],
[SettingGamepad.Button_Slow_Down]: [`KEY ${Button.SLOW_DOWN.toString()}`, 'Change'] // [SettingGamepad.Button_Slow_Down]: [`KEY ${Button.SLOW_DOWN.toString()}`, 'Change']
}; };
export const settingGamepadDefaults: SettingDefaults = { export const settingGamepadDefaults: SettingDefaults = {
[SettingGamepad.Default_Controller]: 0,
[SettingGamepad.Gamepad_Support]: 0, [SettingGamepad.Gamepad_Support]: 0,
[SettingGamepad.Swap_A_and_B]: 1, // Set to 'Disabled' by default [SettingGamepad.Swap_A_and_B]: 1, // Set to 'Disabled' by default
[SettingGamepad.Button_Action]: Button.ACTION, // [SettingGamepad.Button_Action]: Button.ACTION,
[SettingGamepad.Button_Cancel]: Button.CANCEL, // [SettingGamepad.Button_Cancel]: Button.CANCEL,
[SettingGamepad.Button_Menu]: Button.MENU, // [SettingGamepad.Button_Menu]: Button.MENU,
[SettingGamepad.Button_Stats]: Button.STATS, // [SettingGamepad.Button_Stats]: Button.STATS,
[SettingGamepad.Button_Cycle_Shiny]: Button.RB, // [SettingGamepad.Button_Cycle_Shiny]: Button.RB,
[SettingGamepad.Button_Cycle_Form]: Button.LB, // [SettingGamepad.Button_Cycle_Form]: Button.LB,
[SettingGamepad.Button_Cycle_Gender]: Button.CYCLE_GENDER, // [SettingGamepad.Button_Cycle_Gender]: Button.CYCLE_GENDER,
[SettingGamepad.Button_Cycle_Ability]: Button.CYCLE_ABILITY, // [SettingGamepad.Button_Cycle_Ability]: Button.CYCLE_ABILITY,
[SettingGamepad.Button_Cycle_Nature]: Button.CYCLE_NATURE, // [SettingGamepad.Button_Cycle_Nature]: Button.CYCLE_NATURE,
[SettingGamepad.Button_Cycle_Variant]: Button.CYCLE_VARIANT, // [SettingGamepad.Button_Cycle_Variant]: Button.CYCLE_VARIANT,
[SettingGamepad.Button_Speed_Up]: Button.SPEED_UP, // [SettingGamepad.Button_Speed_Up]: Button.SPEED_UP,
[SettingGamepad.Button_Slow_Down]: Button.SLOW_DOWN, // [SettingGamepad.Button_Slow_Down]: Button.SLOW_DOWN,
}; };
export function setSettingGamepad(scene: BattleScene, setting: SettingGamepad, value: integer): boolean { function truncateString(str: String, maxLength: number = 10) {
if (str.length > maxLength) {
return str.slice(0, maxLength - 3) + "..."; // Subtract 3 to accommodate the ellipsis
}
return str;
}
export function setSettingGamepad(scene: BattleScene, setting: SettingGamepad, value: integer, gamepads?: Array<String>): boolean {
switch (setting) { switch (setting) {
case SettingGamepad.Gamepad_Support: case SettingGamepad.Gamepad_Support:
scene.gamepadSupport = settingGamepadOptions[setting][value] !== 'Disabled'; console.log('setting:', setting, settingGamepadOptions[setting][value]);
scene.inputController.setGamepadSupport(settingGamepadOptions[setting][value] !== 'Disabled');
break; break;
case SettingGamepad.Swap_A_and_B: case SettingGamepad.Swap_A_and_B:
console.log('settingGamepadOptions[setting][value]:', settingGamepadOptions[setting][value]);
console.log('settingGamepadOptions[setting]:', settingGamepadOptions[setting]);
console.log('value:', value);
scene.abSwapped = settingGamepadOptions[setting][value] !== 'Disabled'; scene.abSwapped = settingGamepadOptions[setting][value] !== 'Disabled';
break; break;
case SettingGamepad.Button_Action: // case SettingGamepad.Button_Action:
case SettingGamepad.Button_Cancel: // case SettingGamepad.Button_Cancel:
case SettingGamepad.Button_Menu: // case SettingGamepad.Button_Menu:
case SettingGamepad.Button_Stats: // case SettingGamepad.Button_Stats:
case SettingGamepad.Button_Cycle_Shiny: // case SettingGamepad.Button_Cycle_Shiny:
case SettingGamepad.Button_Cycle_Form: // case SettingGamepad.Button_Cycle_Form:
case SettingGamepad.Button_Cycle_Gender: // case SettingGamepad.Button_Cycle_Gender:
case SettingGamepad.Button_Cycle_Ability: // case SettingGamepad.Button_Cycle_Ability:
case SettingGamepad.Button_Cycle_Nature: // case SettingGamepad.Button_Cycle_Nature:
case SettingGamepad.Button_Cycle_Variant: // case SettingGamepad.Button_Cycle_Variant:
case SettingGamepad.Button_Speed_Up: // case SettingGamepad.Button_Speed_Up:
case SettingGamepad.Button_Slow_Down: // case SettingGamepad.Button_Slow_Down:
scene.inputController.customGamepadMapping[setting] = value; // scene.inputController.customGamepadMapping[setting] = value;
// break;
case SettingGamepad.Default_Controller:
if (value) {
if (scene.ui && gamepads) {
const cancelHandler = () => {
scene.ui.revertMode();
(scene.ui.getHandler() as SettingsGamepadUiHandler).setOptionCursor(Object.values(SettingGamepad).indexOf(SettingGamepad.Default_Controller), 0, true);
return false;
};
const changeGamepadHandler = (gamepad: string) => {
scene.inputController.setChosenGamepad(gamepad);
localStorage.setItem('chosenGamepad', gamepad);
cancelHandler();
return true;
};
scene.ui.setOverlayMode(Mode.OPTION_SELECT, {
options: [...gamepads.map((g) => ({label: truncateString(g, 30), handler: () => changeGamepadHandler(g)})), {
label: 'Cancel',
handler: cancelHandler,
}]
});
return false;
}
}
break; break;
} }

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@ -142,12 +142,6 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer)
} else } else
return false; return false;
break; break;
case Setting.Gamepad_Support:
scene.inputController.setGamepadSupport(settingOptions[setting][value] !== 'Disabled');
break;
case Setting.Swap_A_and_B:
scene.abSwapped = settingOptions[setting][value] !== 'Disabled';
break;
case Setting.Touch_Controls: case Setting.Touch_Controls:
scene.enableTouchControls = settingOptions[setting][value] !== 'Disabled' && hasTouchscreen(); scene.enableTouchControls = settingOptions[setting][value] !== 'Disabled' && hasTouchscreen();
const touchControls = document.getElementById('touchControls'); const touchControls = document.getElementById('touchControls');

View File

@ -5,7 +5,11 @@ import { Mode } from "./ui";
import UiHandler from "./ui-handler"; import UiHandler from "./ui-handler";
import { addWindow } from "./ui-theme"; import { addWindow } from "./ui-theme";
import {Button} from "../enums/buttons"; import {Button} from "../enums/buttons";
import {SettingGamepad, settingGamepadDefaults, settingGamepadOptions} from "../system/settings-gamepad"; import {
SettingGamepad,
settingGamepadDefaults,
settingGamepadOptions
} from "../system/settings-gamepad";
export default class SettingsGamepadUiHandler extends UiHandler { export default class SettingsGamepadUiHandler extends UiHandler {
private settingsContainer: Phaser.GameObjects.Container; private settingsContainer: Phaser.GameObjects.Container;
@ -24,12 +28,14 @@ export default class SettingsGamepadUiHandler extends UiHandler {
private reloadRequired: boolean; private reloadRequired: boolean;
private reloadI18n: boolean; private reloadI18n: boolean;
private gamepads: Array<String>;
constructor(scene: BattleScene, mode?: Mode) { constructor(scene: BattleScene, mode?: Mode) {
super(scene, mode); super(scene, mode);
this.reloadRequired = false; this.reloadRequired = false;
this.reloadI18n = false; this.reloadI18n = false;
this.gamepads = null;
} }
setup() { setup() {
@ -109,8 +115,8 @@ export default class SettingsGamepadUiHandler extends UiHandler {
show(args: any[]): boolean { show(args: any[]): boolean {
super.show(args); super.show(args);
const settings: object = localStorage.hasOwnProperty('settings') ? JSON.parse(localStorage.getItem('settings')) : {}; const settings: object = localStorage.hasOwnProperty('settingsGamepad') ? JSON.parse(localStorage.getItem('settingsGamepad')) : {};
console.log('from here');
Object.keys(settingGamepadDefaults).forEach((setting, s) => this.setOptionCursor(s, settings.hasOwnProperty(setting) ? settings[setting] : settingGamepadDefaults[setting])); Object.keys(settingGamepadDefaults).forEach((setting, s) => this.setOptionCursor(s, settings.hasOwnProperty(setting) ? settings[setting] : settingGamepadDefaults[setting]));
this.settingsContainer.setVisible(true); this.settingsContainer.setVisible(true);
@ -194,17 +200,17 @@ export default class SettingsGamepadUiHandler extends UiHandler {
const lastCursor = this.optionCursors[settingIndex]; const lastCursor = this.optionCursors[settingIndex];
const lastValueLabel = this.optionValueLabels[settingIndex][lastCursor]; const lastValueLabel = this.optionValueLabels[settingIndex][lastCursor];
lastValueLabel?.setColor(this.getTextColor(TextStyle.WINDOW)); lastValueLabel.setColor(this.getTextColor(TextStyle.WINDOW));
lastValueLabel?.setShadowColor(this.getTextColor(TextStyle.WINDOW, true)); lastValueLabel.setShadowColor(this.getTextColor(TextStyle.WINDOW, true));
this.optionCursors[settingIndex] = cursor; this.optionCursors[settingIndex] = cursor;
const newValueLabel = this.optionValueLabels[settingIndex][cursor]; const newValueLabel = this.optionValueLabels[settingIndex][cursor];
newValueLabel?.setColor(this.getTextColor(TextStyle.SETTINGS_SELECTED)); newValueLabel.setColor(this.getTextColor(TextStyle.SETTINGS_SELECTED));
newValueLabel?.setShadowColor(this.getTextColor(TextStyle.SETTINGS_SELECTED, true)); newValueLabel.setShadowColor(this.getTextColor(TextStyle.SETTINGS_SELECTED, true));
if (save) { if (save) {
this.scene.gameData.saveSetting(setting, cursor) if (SettingGamepad[setting] !== SettingGamepad.Default_Controller)
this.scene.gameData.saveGamepadSetting(setting, cursor)
} }
return true; return true;