Implements Cotton Down (#254)

* Implements Cotton Down

* activates on faint as well
pull/492/merge
alpaca 2024-05-08 18:25:15 -04:00 committed by GitHub
parent ea5e535f9f
commit b5888b5472
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1 changed files with 13 additions and 3 deletions

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@ -562,19 +562,28 @@ export class PostDefendStatChangeAbAttr extends PostDefendAbAttr {
private stat: BattleStat;
private levels: integer;
private selfTarget: boolean;
private allOthers: boolean;
constructor(condition: PokemonDefendCondition, stat: BattleStat, levels: integer, selfTarget: boolean = true) {
constructor(condition: PokemonDefendCondition, stat: BattleStat, levels: integer, selfTarget: boolean = true, allOthers: boolean = false) {
super(true);
this.condition = condition;
this.stat = stat;
this.levels = levels;
this.selfTarget = selfTarget;
this.allOthers = allOthers;
}
applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
if (this.condition(pokemon, attacker, move.getMove())) {
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, (this.selfTarget ? pokemon : attacker).getBattlerIndex(), true, [ this.stat ], this.levels));
if (this.allOthers) {
let otherPokemon = pokemon.getAlly() ? pokemon.getOpponents().concat([ pokemon.getAlly() ]) : pokemon.getOpponents();
for (let other of otherPokemon) {
other.scene.unshiftPhase(new StatChangePhase(other.scene, (other).getBattlerIndex(), false, [ this.stat ], this.levels));
}
return true;
}
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, (this.selfTarget ? pokemon : attacker).getBattlerIndex(), this.selfTarget, [ this.stat ], this.levels));
return true;
}
@ -3405,7 +3414,8 @@ export function initAbilities() {
new Ability(Abilities.BALL_FETCH, 8)
.unimplemented(),
new Ability(Abilities.COTTON_DOWN, 8)
.unimplemented(),
.attr(PostDefendStatChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, BattleStat.SPD, -1, false, true)
.bypassFaint(),
new Ability(Abilities.PROPELLER_TAIL, 8)
.unimplemented(),
new Ability(Abilities.MIRROR_ARMOR, 8)