Fix Flare Blitz in Gravity (#637)

This condition is out of place since Flare Blitz is not supposed to fail if used in Gravity.
pull/639/head
Gray 2024-05-08 17:25:47 +02:00 committed by GitHub
parent bb28d3599e
commit b6692e42b2
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@ -5132,7 +5132,6 @@ export function initMoves() {
.attr(RecoilAttr, false, 0.33) .attr(RecoilAttr, false, 0.33)
.attr(HealStatusEffectAttr, true, StatusEffect.FREEZE) .attr(HealStatusEffectAttr, true, StatusEffect.FREEZE)
.attr(StatusEffectAttr, StatusEffect.BURN) .attr(StatusEffectAttr, StatusEffect.BURN)
.condition(failOnGravityCondition)
.recklessMove(), .recklessMove(),
new AttackMove(Moves.FORCE_PALM, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, 30, 0, 4) new AttackMove(Moves.FORCE_PALM, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, 30, 0, 4)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS), .attr(StatusEffectAttr, StatusEffect.PARALYSIS),