Fix some minor superficial bugs
parent
587197dac4
commit
b863ab88a7
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@ -646,7 +646,11 @@ export default class PartyUiHandler extends MessageUiHandler {
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const option = this.options[this.options.length - (o + 1)];
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const option = this.options[this.options.length - (o + 1)];
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let altText = false;
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let altText = false;
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let optionName: string;
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let optionName: string;
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if ((this.partyUiMode !== PartyUiMode.REMEMBER_MOVE_MODIFIER && (this.partyUiMode !== PartyUiMode.MODIFIER_TRANSFER || this.transferMode)) || option === PartyOption.CANCEL) {
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if (option === PartyOption.SCROLL_UP)
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optionName = '↑';
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else if (option === PartyOption.SCROLL_DOWN)
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optionName = '↓';
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else if ((this.partyUiMode !== PartyUiMode.REMEMBER_MOVE_MODIFIER && (this.partyUiMode !== PartyUiMode.MODIFIER_TRANSFER || this.transferMode)) || option === PartyOption.CANCEL) {
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switch (option) {
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switch (option) {
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case PartyOption.MOVE_1:
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case PartyOption.MOVE_1:
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case PartyOption.MOVE_2:
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case PartyOption.MOVE_2:
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@ -662,11 +666,7 @@ export default class PartyUiHandler extends MessageUiHandler {
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optionName = Utils.toReadableString(PartyOption[option]);
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optionName = Utils.toReadableString(PartyOption[option]);
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break;
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break;
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}
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}
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} else if (option === PartyOption.SCROLL_UP)
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} else if (this.partyUiMode === PartyUiMode.REMEMBER_MOVE_MODIFIER) {
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optionName = '↑';
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else if (option === PartyOption.SCROLL_DOWN)
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optionName = '↓';
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else if (this.partyUiMode === PartyUiMode.REMEMBER_MOVE_MODIFIER) {
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const move = learnableLevelMoves[option];
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const move = learnableLevelMoves[option];
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optionName = allMoves[move].name;
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optionName = allMoves[move].name;
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altText = !pokemon.getSpeciesForm().getLevelMoves().find(plm => plm[1] === move);
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altText = !pokemon.getSpeciesForm().getLevelMoves().find(plm => plm[1] === move);
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@ -200,6 +200,8 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container {
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x: this.initialX,
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x: this.initialX,
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onComplete: () => {
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onComplete: () => {
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this.setVisible(false);
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this.setVisible(false);
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this.pokemonShinyIcon.off('pointerover');
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this.pokemonShinyIcon.off('pointerout');
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(this.scene as BattleScene).ui.hideTooltip();
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(this.scene as BattleScene).ui.hideTooltip();
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resolve();
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resolve();
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}
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}
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