renamed azerty to default since it's not usefull anymore

pull/685/head
Greenlamp 2024-05-13 02:32:25 +02:00
parent 769412e452
commit b8856d246e
3 changed files with 5 additions and 8 deletions

View File

@ -3,7 +3,7 @@ import {SettingKeyboard} from "#app/system/settings-keyboard";
const cfg_keyboard_azerty = {
padID: 'keyboard',
padType: 'azerty',
padType: 'default',
gamepadMapping: {
KEY_A: Phaser.Input.Keyboard.KeyCodes.A,
KEY_B: Phaser.Input.Keyboard.KeyCodes.B,

View File

@ -86,7 +86,7 @@ export class InputsController {
private gamepadSupport: boolean = true;
public chosenGamepad: String;
public chosenKeyboard: string = "azerty";
public chosenKeyboard: string = "default";
private disconnectedGamepads: Array<String> = new Array();
private pauseUpdate: boolean = false;
@ -349,7 +349,7 @@ export class InputsController {
}
setupKeyboard(): void {
for (const layout of ['azerty']) {
for (const layout of ['default']) {
const config = this.getConfigKeyboard(layout);
config.custom = this.keyboardConfigs[layout]?.custom || {...config.default};
this.keyboardConfigs[layout] = config;
@ -579,7 +579,7 @@ export class InputsController {
}
getConfigKeyboard(id: string): InterfaceConfig {
if (id === 'azerty')
if (id === 'default')
return cfg_keyboard_azerty;
return cfg_keyboard_azerty;

View File

@ -115,10 +115,7 @@ export function setSettingKeyboard(scene: BattleScene, setting: SettingKeyboard,
};
scene.ui.setOverlayMode(Mode.OPTION_SELECT, {
options: [{
label: 'azerty',
handler: changeKeyboardHandler,
}, {
label: 'qwerty',
label: 'Default',
handler: changeKeyboardHandler,
}]
});