fix scrappy and mindseye working as passive ability (#567)
* fix scrappy and mindseye working as passive ability * update apply for ignoretypeimmunityabattr * simplify logic for ignoretypeimmunityabattr --------- Co-authored-by: contra1337 <jpbastyr@gmail.com>pull/116/head^2
parent
118c57ba75
commit
bb28d3599e
|
@ -2496,11 +2496,11 @@ export class IgnoreTypeImmunityAbAttr extends AbAttr {
|
||||||
}
|
}
|
||||||
|
|
||||||
apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
|
apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
|
||||||
if (this.defenderType !== (args[1] as Type)) {
|
if (this.defenderType === (args[1] as Type) && this.allowedMoveTypes.includes(args[0] as Type)) {
|
||||||
return false;
|
cancelled.value = true;
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
return false;
|
||||||
return this.allowedMoveTypes.some(type => type === (args[0] as Type));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3606,7 +3606,8 @@ export function initAbilities() {
|
||||||
.partial(),
|
.partial(),
|
||||||
new Ability(Abilities.MINDS_EYE, 9)
|
new Ability(Abilities.MINDS_EYE, 9)
|
||||||
.attr(IgnoreTypeImmunityAbAttr, Type.GHOST, [Type.NORMAL, Type.FIGHTING])
|
.attr(IgnoreTypeImmunityAbAttr, Type.GHOST, [Type.NORMAL, Type.FIGHTING])
|
||||||
.ignorable(), // TODO: evasiveness bypass should not be ignored, but accuracy immunity should
|
.ignorable() // TODO: evasiveness bypass should not be ignored, but accuracy immunity should
|
||||||
|
.partial(),
|
||||||
new Ability(Abilities.SUPERSWEET_SYRUP, 9)
|
new Ability(Abilities.SUPERSWEET_SYRUP, 9)
|
||||||
.attr(PostSummonStatChangeAbAttr, BattleStat.EVA, -1)
|
.attr(PostSummonStatChangeAbAttr, BattleStat.EVA, -1)
|
||||||
.condition(getOncePerBattleCondition(Abilities.SUPERSWEET_SYRUP)),
|
.condition(getOncePerBattleCondition(Abilities.SUPERSWEET_SYRUP)),
|
||||||
|
|
|
@ -908,14 +908,16 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||||
return this.isTerastallized() ? 2 : 1;
|
return this.isTerastallized() ? 2 : 1;
|
||||||
const types = this.getTypes(true, true);
|
const types = this.getTypes(true, true);
|
||||||
|
|
||||||
const ignorableImmunities = source?.getAbility()?.getAttrs(IgnoreTypeImmunityAbAttr) || [];
|
let multiplier = types.map(defType => {
|
||||||
const cancelled = new Utils.BooleanHolder(false);
|
if (source) {
|
||||||
|
const ignoreImmunity = new Utils.BooleanHolder(false);
|
||||||
|
applyAbAttrs(IgnoreTypeImmunityAbAttr, source, ignoreImmunity, moveType, defType);
|
||||||
|
if (ignoreImmunity.value)
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
let multiplier = types.map(defType =>
|
return getTypeDamageMultiplier(moveType, defType);
|
||||||
ignorableImmunities.some(attr => attr.apply(source, false, cancelled, [moveType, defType]))
|
}).reduce((acc, cur) => acc * cur, 1) as TypeDamageMultiplier;
|
||||||
? 1
|
|
||||||
: getTypeDamageMultiplier(moveType, defType)
|
|
||||||
).reduce((acc, cur) => acc * cur, 1) as TypeDamageMultiplier;
|
|
||||||
|
|
||||||
// Handle strong winds lowering effectiveness of types super effective against pure flying
|
// Handle strong winds lowering effectiveness of types super effective against pure flying
|
||||||
if (this.scene.arena.weather?.weatherType === WeatherType.STRONG_WINDS && !this.scene.arena.weather.isEffectSuppressed(this.scene) && multiplier >= 2 && this.isOfType(Type.FLYING) && getTypeDamageMultiplier(moveType, Type.FLYING) === 2)
|
if (this.scene.arena.weather?.weatherType === WeatherType.STRONG_WINDS && !this.scene.arena.weather.isEffectSuppressed(this.scene) && multiplier >= 2 && this.isOfType(Type.FLYING) && getTypeDamageMultiplier(moveType, Type.FLYING) === 2)
|
||||||
|
|
Loading…
Reference in New Issue