FEAT: Swallow implemented. Marked partial for testing
parent
cfe9e9885c
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bc2d232edb
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@ -809,12 +809,43 @@ export class HealAttr extends MoveEffectAttr {
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Math.max(Math.floor(target.getMaxHp() * healRatio), 1), getPokemonMessage(target, ' regained\nhealth!'), true, !this.showAnim));
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Math.max(Math.floor(target.getMaxHp() * healRatio), 1), getPokemonMessage(target, ' regained\nhealth!'), true, !this.showAnim));
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}
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}
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getHealRatio(h: number = -1){
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if (h > 0)
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this.healRatio = h;
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return this.healRatio;
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}
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getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
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getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
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let score = ((1 - (this.selfTarget ? user : target).getHpRatio()) * 20) - this.healRatio * 10;
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let score = ((1 - (this.selfTarget ? user : target).getHpRatio()) * 20) - this.healRatio * 10;
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return Math.round(score / (1 - this.healRatio / 2));
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return Math.round(score / (1 - this.healRatio / 2));
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}
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}
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}
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}
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export class StockpileHealAttr extends HealAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const s = this.getStockpiles(user);
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this.getHealRatio(s > 2 ? 1 : (s * 0.25));
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super.apply(user, target, move, args);
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return true;
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}
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getStockpiles(user: Pokemon): integer {
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let s = 0;
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const stock = [BattlerTagType.STOCKPILE_ONE, BattlerTagType.STOCKPILE_TWO, BattlerTagType.STOCKPILE_THREE];
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for (let x = 0 ; x < stock.length ; x++){
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if (user.getTag(stock[x])){
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s++;
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}
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}
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return s;
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}
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}
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export class SacrificialFullRestoreAttr extends SacrificialAttr {
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export class SacrificialFullRestoreAttr extends SacrificialAttr {
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constructor() {
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constructor() {
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super();
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super();
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@ -1587,18 +1618,26 @@ export class StockpileStatChangeAttr extends StatChangeAttr {
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super([ BattleStat.ATK, BattleStat.SPATK ], l, true);
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super([ BattleStat.ATK, BattleStat.SPATK ], l, true);
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}
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}
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// apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
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// if (!super.apply(user, target, move, args) || (this.condition && !this.condition(user, target, move)))
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if (!super.apply(user, target, move, args))
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// return false;
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return false;
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// if (move.chance < 0 || move.chance === 100 || user.randSeedInt(100) < move.chance) {
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this.levels = this.levels < 0 ? (this.getStockpiles(user) * -1) : 1;
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// const levels = this.getLevels(user);
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return true;
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// user.scene.unshiftPhase(new StatChangePhase(user.scene, (this.selfTarget ? user : target).getBattlerIndex(), this.selfTarget, this.stats, levels, this.showMessage));
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}
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// return true;
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// }
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// return false;
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getStockpiles(user: Pokemon): integer {
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// }
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let s = 0;
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const stock = [BattlerTagType.STOCKPILE_ONE, BattlerTagType.STOCKPILE_TWO, BattlerTagType.STOCKPILE_THREE];
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for (let x = 0 ; x < stock.length ; x++){
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if (user.getTag(stock[x])){
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s++;
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}
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}
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return s;
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}
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}
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}
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export class HalfHpStatMaxAttr extends StatChangeAttr {
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export class HalfHpStatMaxAttr extends StatChangeAttr {
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@ -4774,10 +4813,6 @@ export function initMoves() {
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.target(MoveTarget.RANDOM_NEAR_ENEMY)
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.target(MoveTarget.RANDOM_NEAR_ENEMY)
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.partial(),
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.partial(),
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// mareksison/redmaverick616 starts working here
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// mareksison/redmaverick616 starts working here
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/**
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* need to find a way to remove stat changes when stockpile is used
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* need to find a way to remove stockpile when the relevant moves are used
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*/
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new SelfStatusMove(Moves.STOCKPILE, Type.NORMAL, -1, 20, -1, 0, 3)
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new SelfStatusMove(Moves.STOCKPILE, Type.NORMAL, -1, 20, -1, 0, 3)
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.attr(StockpileOneAttr)
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.attr(StockpileOneAttr)
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.attr(StockpileTwoAttr)
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.attr(StockpileTwoAttr)
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@ -4787,11 +4822,22 @@ export function initMoves() {
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new AttackMove(Moves.SPIT_UP, Type.NORMAL, MoveCategory.SPECIAL, -1, 100, 10, -1, 0, 3)
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new AttackMove(Moves.SPIT_UP, Type.NORMAL, MoveCategory.SPECIAL, -1, 100, 10, -1, 0, 3)
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.attr(StockpilePowerAttr)
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.attr(StockpilePowerAttr)
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.attr(StockpileStatChangeAttr, 'Spit-Up')
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.attr(StockpileStatChangeAttr, 'Spit-Up')
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.attr(RemoveBattlerTagAttr, [
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BattlerTagType.STOCKPILE_ONE,
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BattlerTagType.STOCKPILE_TWO,
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BattlerTagType.STOCKPILE_THREE,
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], true)
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.partial(),
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.partial(),
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new SelfStatusMove(Moves.SWALLOW, Type.NORMAL, -1, 10, -1, 0, 3)
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new SelfStatusMove(Moves.SWALLOW, Type.NORMAL, -1, 10, -1, 0, 3)
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.triageMove()
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.triageMove()
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.attr(StockpileHealAttr, 1)
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.attr(StockpileStatChangeAttr, 'Swallow')
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.attr(StockpileStatChangeAttr, 'Swallow')
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.unimplemented(),
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.attr(RemoveBattlerTagAttr, [
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BattlerTagType.STOCKPILE_ONE,
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BattlerTagType.STOCKPILE_TWO,
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BattlerTagType.STOCKPILE_THREE,
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], true)
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.partial(),
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// mareksison/redmaverick616 ends working here
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// mareksison/redmaverick616 ends working here
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new AttackMove(Moves.HEAT_WAVE, Type.FIRE, MoveCategory.SPECIAL, 95, 90, 10, 10, 0, 3)
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new AttackMove(Moves.HEAT_WAVE, Type.FIRE, MoveCategory.SPECIAL, 95, 90, 10, 10, 0, 3)
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.attr(HealStatusEffectAttr, true, StatusEffect.FREEZE)
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.attr(HealStatusEffectAttr, true, StatusEffect.FREEZE)
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