FEAT: Swallow implemented. Marked partial for testing

pull/410/head^2
Marek Sison 2024-05-06 23:35:55 +08:00
parent cfe9e9885c
commit bc2d232edb
1 changed files with 61 additions and 15 deletions

View File

@ -809,12 +809,43 @@ export class HealAttr extends MoveEffectAttr {
Math.max(Math.floor(target.getMaxHp() * healRatio), 1), getPokemonMessage(target, ' regained\nhealth!'), true, !this.showAnim));
}
getHealRatio(h: number = -1){
if (h > 0)
this.healRatio = h;
return this.healRatio;
}
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
let score = ((1 - (this.selfTarget ? user : target).getHpRatio()) * 20) - this.healRatio * 10;
return Math.round(score / (1 - this.healRatio / 2));
}
}
export class StockpileHealAttr extends HealAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const s = this.getStockpiles(user);
this.getHealRatio(s > 2 ? 1 : (s * 0.25));
super.apply(user, target, move, args);
return true;
}
getStockpiles(user: Pokemon): integer {
let s = 0;
const stock = [BattlerTagType.STOCKPILE_ONE, BattlerTagType.STOCKPILE_TWO, BattlerTagType.STOCKPILE_THREE];
for (let x = 0 ; x < stock.length ; x++){
if (user.getTag(stock[x])){
s++;
}
}
return s;
}
}
export class SacrificialFullRestoreAttr extends SacrificialAttr {
constructor() {
super();
@ -1587,18 +1618,26 @@ export class StockpileStatChangeAttr extends StatChangeAttr {
super([ BattleStat.ATK, BattleStat.SPATK ], l, true);
}
// apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
// if (!super.apply(user, target, move, args) || (this.condition && !this.condition(user, target, move)))
// return false;
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
if (!super.apply(user, target, move, args))
return false;
// if (move.chance < 0 || move.chance === 100 || user.randSeedInt(100) < move.chance) {
// const levels = this.getLevels(user);
// user.scene.unshiftPhase(new StatChangePhase(user.scene, (this.selfTarget ? user : target).getBattlerIndex(), this.selfTarget, this.stats, levels, this.showMessage));
// return true;
// }
this.levels = this.levels < 0 ? (this.getStockpiles(user) * -1) : 1;
return true;
}
// return false;
// }
getStockpiles(user: Pokemon): integer {
let s = 0;
const stock = [BattlerTagType.STOCKPILE_ONE, BattlerTagType.STOCKPILE_TWO, BattlerTagType.STOCKPILE_THREE];
for (let x = 0 ; x < stock.length ; x++){
if (user.getTag(stock[x])){
s++;
}
}
return s;
}
}
export class HalfHpStatMaxAttr extends StatChangeAttr {
@ -4774,10 +4813,6 @@ export function initMoves() {
.target(MoveTarget.RANDOM_NEAR_ENEMY)
.partial(),
// mareksison/redmaverick616 starts working here
/**
* need to find a way to remove stat changes when stockpile is used
* need to find a way to remove stockpile when the relevant moves are used
*/
new SelfStatusMove(Moves.STOCKPILE, Type.NORMAL, -1, 20, -1, 0, 3)
.attr(StockpileOneAttr)
.attr(StockpileTwoAttr)
@ -4787,11 +4822,22 @@ export function initMoves() {
new AttackMove(Moves.SPIT_UP, Type.NORMAL, MoveCategory.SPECIAL, -1, 100, 10, -1, 0, 3)
.attr(StockpilePowerAttr)
.attr(StockpileStatChangeAttr, 'Spit-Up')
.attr(RemoveBattlerTagAttr, [
BattlerTagType.STOCKPILE_ONE,
BattlerTagType.STOCKPILE_TWO,
BattlerTagType.STOCKPILE_THREE,
], true)
.partial(),
new SelfStatusMove(Moves.SWALLOW, Type.NORMAL, -1, 10, -1, 0, 3)
.triageMove()
.attr(StockpileHealAttr, 1)
.attr(StockpileStatChangeAttr, 'Swallow')
.unimplemented(),
.attr(RemoveBattlerTagAttr, [
BattlerTagType.STOCKPILE_ONE,
BattlerTagType.STOCKPILE_TWO,
BattlerTagType.STOCKPILE_THREE,
], true)
.partial(),
// mareksison/redmaverick616 ends working here
new AttackMove(Moves.HEAT_WAVE, Type.FIRE, MoveCategory.SPECIAL, 95, 90, 10, 10, 0, 3)
.attr(HealStatusEffectAttr, true, StatusEffect.FREEZE)