Add Scrappy ability handling (#473)
* partially implement scrappy * add minds eye handling also * remove unimplemented from minds eye --------- Co-authored-by: jbastyr <jpbastyr@gmail.com> Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>pull/476/head
parent
6016243caf
commit
bc8cb51dc1
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@ -426,7 +426,7 @@ export class NonSuperEffectiveImmunityAbAttr extends TypeImmunityAbAttr {
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}
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}
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applyPreDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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applyPreDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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if (move.getMove() instanceof AttackMove && pokemon.getAttackTypeEffectiveness(move.getMove().type) < 2) {
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if (move.getMove() instanceof AttackMove && pokemon.getAttackTypeEffectiveness(move.getMove().type, attacker) < 2) {
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cancelled.value = true;
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cancelled.value = true;
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(args[0] as Utils.NumberHolder).value = 0;
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(args[0] as Utils.NumberHolder).value = 0;
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return true;
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return true;
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@ -1794,7 +1794,7 @@ function getAnticipationCondition(): AbAttrCondition {
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for (let opponent of pokemon.getOpponents()) {
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for (let opponent of pokemon.getOpponents()) {
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for (let move of opponent.moveset) {
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for (let move of opponent.moveset) {
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// move is super effective
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// move is super effective
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if (move.getMove() instanceof AttackMove && pokemon.getAttackTypeEffectiveness(move.getMove().type) >= 2) {
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if (move.getMove() instanceof AttackMove && pokemon.getAttackTypeEffectiveness(move.getMove().type, opponent) >= 2) {
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return true;
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return true;
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}
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}
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// move is a OHKO
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// move is a OHKO
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@ -1816,7 +1816,7 @@ function getAnticipationCondition(): AbAttrCondition {
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Type.FIRE, Type.WATER, Type.GRASS, Type.ELECTRIC,
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Type.FIRE, Type.WATER, Type.GRASS, Type.ELECTRIC,
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Type.PSYCHIC, Type.ICE, Type.DRAGON, Type.DARK][iv_val];
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Type.PSYCHIC, Type.ICE, Type.DRAGON, Type.DARK][iv_val];
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if (pokemon.getAttackTypeEffectiveness(type) >= 2) {
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if (pokemon.getAttackTypeEffectiveness(type, opponent) >= 2) {
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return true;
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return true;
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}
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}
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}
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}
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@ -2472,6 +2472,25 @@ export class NoFusionAbilityAbAttr extends AbAttr {
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}
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}
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}
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}
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export class IgnoreTypeImmunityAbAttr extends AbAttr {
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defenderType: Type;
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allowedMoveTypes: Type[];
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constructor(defenderType: Type, allowedMoveTypes: Type[]) {
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super(true);
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this.defenderType = defenderType;
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this.allowedMoveTypes = allowedMoveTypes;
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}
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apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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if (this.defenderType !== (args[1] as Type)) {
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return false;
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}
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return this.allowedMoveTypes.some(type => type === (args[0] as Type));
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}
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}
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function applyAbAttrsInternal<TAttr extends AbAttr>(attrType: { new(...args: any[]): TAttr },
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function applyAbAttrsInternal<TAttr extends AbAttr>(attrType: { new(...args: any[]): TAttr },
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pokemon: Pokemon, applyFunc: AbAttrApplyFunc<TAttr>, args: any[], isAsync: boolean = false, showAbilityInstant: boolean = false, quiet: boolean = false, passive: boolean = false): Promise<void> {
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pokemon: Pokemon, applyFunc: AbAttrApplyFunc<TAttr>, args: any[], isAsync: boolean = false, showAbilityInstant: boolean = false, quiet: boolean = false, passive: boolean = false): Promise<void> {
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return new Promise(resolve => {
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return new Promise(resolve => {
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@ -2973,15 +2992,15 @@ export function initAbilities() {
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.attr(IgnoreOpponentStatChangesAbAttr)
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.attr(IgnoreOpponentStatChangesAbAttr)
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.ignorable(),
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.ignorable(),
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new Ability(Abilities.TINTED_LENS, 4)
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new Ability(Abilities.TINTED_LENS, 4)
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.attr(MovePowerBoostAbAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type) <= 0.5, 2),
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.attr(MovePowerBoostAbAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) <= 0.5, 2),
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new Ability(Abilities.FILTER, 4)
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new Ability(Abilities.FILTER, 4)
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.attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getAttackTypeEffectiveness(move.type) >= 2, 0.75)
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.attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2, 0.75)
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.ignorable(),
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.ignorable(),
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new Ability(Abilities.SLOW_START, 4)
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new Ability(Abilities.SLOW_START, 4)
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.attr(PostSummonAddBattlerTagAbAttr, BattlerTagType.SLOW_START, 5),
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.attr(PostSummonAddBattlerTagAbAttr, BattlerTagType.SLOW_START, 5),
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new Ability(Abilities.SCRAPPY, 4)
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new Ability(Abilities.SCRAPPY, 4)
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.attr(IntimidateImmunityAbAttr)
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.attr(IgnoreTypeImmunityAbAttr, Type.GHOST, [Type.NORMAL, Type.FIGHTING])
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.partial(),
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.attr(IntimidateImmunityAbAttr),
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new Ability(Abilities.STORM_DRAIN, 4)
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new Ability(Abilities.STORM_DRAIN, 4)
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.attr(RedirectTypeMoveAbAttr, Type.WATER)
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.attr(RedirectTypeMoveAbAttr, Type.WATER)
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.attr(TypeImmunityStatChangeAbAttr, Type.WATER, BattleStat.SPATK, 1)
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.attr(TypeImmunityStatChangeAbAttr, Type.WATER, BattleStat.SPATK, 1)
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@ -2990,7 +3009,7 @@ export function initAbilities() {
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.attr(BlockWeatherDamageAttr, WeatherType.HAIL)
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.attr(BlockWeatherDamageAttr, WeatherType.HAIL)
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.attr(PostWeatherLapseHealAbAttr, 1, WeatherType.HAIL, WeatherType.SNOW),
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.attr(PostWeatherLapseHealAbAttr, 1, WeatherType.HAIL, WeatherType.SNOW),
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new Ability(Abilities.SOLID_ROCK, 4)
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new Ability(Abilities.SOLID_ROCK, 4)
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.attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getAttackTypeEffectiveness(move.type) >= 2, 0.75)
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.attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2, 0.75)
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.ignorable(),
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.ignorable(),
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new Ability(Abilities.SNOW_WARNING, 4)
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new Ability(Abilities.SNOW_WARNING, 4)
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.attr(PostSummonWeatherChangeAbAttr, WeatherType.SNOW)
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.attr(PostSummonWeatherChangeAbAttr, WeatherType.SNOW)
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@ -3258,7 +3277,7 @@ export function initAbilities() {
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.attr(UnsuppressableAbilityAbAttr)
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.attr(UnsuppressableAbilityAbAttr)
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.attr(NoFusionAbilityAbAttr),
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.attr(NoFusionAbilityAbAttr),
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new Ability(Abilities.DISGUISE, 7)
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new Ability(Abilities.DISGUISE, 7)
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.attr(PreDefendMovePowerToOneAbAttr, (target, user, move) => target.formIndex == 0 && target.getAttackTypeEffectiveness(move.type) > 0)
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.attr(PreDefendMovePowerToOneAbAttr, (target, user, move) => target.formIndex == 0 && target.getAttackTypeEffectiveness(move.type, user) > 0)
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.attr(PostSummonFormChangeAbAttr, p => p.battleData.hitCount === 0 ? 0 : 1)
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.attr(PostSummonFormChangeAbAttr, p => p.battleData.hitCount === 0 ? 0 : 1)
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.attr(PostBattleInitFormChangeAbAttr, p => p.battleData.hitCount === 0 ? 0 : 1)
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.attr(PostBattleInitFormChangeAbAttr, p => p.battleData.hitCount === 0 ? 0 : 1)
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.attr(PostDefendFormChangeAbAttr, p => p.battleData.hitCount === 0 ? 0 : 1)
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.attr(PostDefendFormChangeAbAttr, p => p.battleData.hitCount === 0 ? 0 : 1)
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@ -3356,9 +3375,9 @@ export function initAbilities() {
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new Ability(Abilities.SHADOW_SHIELD, 7)
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new Ability(Abilities.SHADOW_SHIELD, 7)
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.attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getHpRatio() === 1, 0.5),
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.attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getHpRatio() === 1, 0.5),
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new Ability(Abilities.PRISM_ARMOR, 7)
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new Ability(Abilities.PRISM_ARMOR, 7)
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.attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getAttackTypeEffectiveness(move.type) >= 2, 0.75),
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.attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2, 0.75),
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new Ability(Abilities.NEUROFORCE, 7)
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new Ability(Abilities.NEUROFORCE, 7)
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.attr(MovePowerBoostAbAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type) >= 2, 1.25),
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.attr(MovePowerBoostAbAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2, 1.25),
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new Ability(Abilities.INTREPID_SWORD, 8)
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new Ability(Abilities.INTREPID_SWORD, 8)
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.attr(PostSummonStatChangeAbAttr, BattleStat.ATK, 1, true),
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.attr(PostSummonStatChangeAbAttr, BattleStat.ATK, 1, true),
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new Ability(Abilities.DAUNTLESS_SHIELD, 8)
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new Ability(Abilities.DAUNTLESS_SHIELD, 8)
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@ -3567,8 +3586,8 @@ export function initAbilities() {
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.attr(MoveAbilityBypassAbAttr, (pokemon, move: Move) => move.category === MoveCategory.STATUS)
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.attr(MoveAbilityBypassAbAttr, (pokemon, move: Move) => move.category === MoveCategory.STATUS)
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.partial(),
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.partial(),
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new Ability(Abilities.MINDS_EYE, 9)
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new Ability(Abilities.MINDS_EYE, 9)
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.ignorable()
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.attr(IgnoreTypeImmunityAbAttr, Type.GHOST, [Type.NORMAL, Type.FIGHTING])
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.unimplemented(),
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.ignorable(), // TODO: evasiveness bypass should not be ignored, but accuracy immunity should
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new Ability(Abilities.SUPERSWEET_SYRUP, 9)
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new Ability(Abilities.SUPERSWEET_SYRUP, 9)
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.unimplemented(),
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.unimplemented(),
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new Ability(Abilities.HOSPITALITY, 9)
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new Ability(Abilities.HOSPITALITY, 9)
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@ -367,7 +367,7 @@ export class AttackMove extends Move {
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let attackScore = 0;
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let attackScore = 0;
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const effectiveness = target.getAttackTypeEffectiveness(this.type);
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const effectiveness = target.getAttackTypeEffectiveness(this.type, user);
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attackScore = Math.pow(effectiveness - 1, 2) * effectiveness < 1 ? -2 : 2;
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attackScore = Math.pow(effectiveness - 1, 2) * effectiveness < 1 ? -2 : 2;
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if (attackScore) {
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if (attackScore) {
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if (this.category === MoveCategory.PHYSICAL) {
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if (this.category === MoveCategory.PHYSICAL) {
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@ -738,7 +738,7 @@ export class SacrificialAttr extends MoveEffectAttr {
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getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
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getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
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if (user.isBoss())
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if (user.isBoss())
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return -20;
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return -20;
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return Math.ceil(((1 - user.getHpRatio()) * 10 - 10) * (target.getAttackTypeEffectiveness(move.type) - 0.5));
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return Math.ceil(((1 - user.getHpRatio()) * 10 - 10) * (target.getAttackTypeEffectiveness(move.type, user) - 0.5));
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}
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}
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}
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}
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@ -776,7 +776,7 @@ export class HalfSacrificialAttr extends MoveEffectAttr {
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getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
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getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
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if (user.isBoss())
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if (user.isBoss())
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return -10;
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return -10;
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return Math.ceil(((1 - user.getHpRatio()/2) * 10 - 10) * (target.getAttackTypeEffectiveness(move.type) - 0.5));
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return Math.ceil(((1 - user.getHpRatio()/2) * 10 - 10) * (target.getAttackTypeEffectiveness(move.type, user) - 0.5));
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}
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}
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}
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}
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@ -2476,7 +2476,7 @@ export class WaterSuperEffectTypeMultiplierAttr extends VariableMoveTypeMultipli
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export class FlyingTypeMultiplierAttr extends VariableMoveTypeMultiplierAttr {
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export class FlyingTypeMultiplierAttr extends VariableMoveTypeMultiplierAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const multiplier = args[0] as Utils.NumberHolder;
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const multiplier = args[0] as Utils.NumberHolder;
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multiplier.value *= target.getAttackTypeEffectiveness(Type.FLYING);
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multiplier.value *= target.getAttackTypeEffectiveness(Type.FLYING, user);
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return true;
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return true;
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}
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}
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}
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}
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@ -6453,9 +6453,9 @@ export function initMoves() {
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new AttackMove(Moves.RUINATION, Type.DARK, MoveCategory.SPECIAL, -1, 90, 10, -1, 0, 9)
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new AttackMove(Moves.RUINATION, Type.DARK, MoveCategory.SPECIAL, -1, 90, 10, -1, 0, 9)
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.attr(TargetHalfHpDamageAttr),
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.attr(TargetHalfHpDamageAttr),
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new AttackMove(Moves.COLLISION_COURSE, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 100, 5, -1, 0, 9)
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new AttackMove(Moves.COLLISION_COURSE, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 100, 5, -1, 0, 9)
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.attr(MovePowerMultiplierAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type) >= 2 ? 5461/4096 : 1),
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.attr(MovePowerMultiplierAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2 ? 5461/4096 : 1),
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new AttackMove(Moves.ELECTRO_DRIFT, Type.ELECTRIC, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 9)
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new AttackMove(Moves.ELECTRO_DRIFT, Type.ELECTRIC, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 9)
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.attr(MovePowerMultiplierAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type) >= 2 ? 5461/4096 : 1)
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.attr(MovePowerMultiplierAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2 ? 5461/4096 : 1)
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.makesContact(),
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.makesContact(),
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new SelfStatusMove(Moves.SHED_TAIL, Type.NORMAL, -1, 10, -1, 0, 9)
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new SelfStatusMove(Moves.SHED_TAIL, Type.NORMAL, -1, 10, -1, 0, 9)
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.unimplemented(),
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.unimplemented(),
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@ -27,7 +27,7 @@ import { TempBattleStat } from '../data/temp-battle-stat';
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import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from '../data/arena-tag';
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import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from '../data/arena-tag';
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import { ArenaTagType } from "../data/enums/arena-tag-type";
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import { ArenaTagType } from "../data/enums/arena-tag-type";
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import { Biome } from "../data/enums/biome";
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import { Biome } from "../data/enums/biome";
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import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr } from '../data/ability';
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import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr } from '../data/ability';
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import { Abilities } from "#app/data/enums/abilities";
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import { Abilities } from "#app/data/enums/abilities";
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import PokemonData from '../system/pokemon-data';
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import PokemonData from '../system/pokemon-data';
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import Battle, { BattlerIndex } from '../battle';
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import Battle, { BattlerIndex } from '../battle';
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@ -880,7 +880,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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getAttackMoveEffectiveness(source: Pokemon, move: PokemonMove): TypeDamageMultiplier {
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getAttackMoveEffectiveness(source: Pokemon, move: PokemonMove): TypeDamageMultiplier {
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const typeless = !!move.getMove().getAttrs(TypelessAttr).length;
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const typeless = !!move.getMove().getAttrs(TypelessAttr).length;
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const typeMultiplier = new Utils.NumberHolder(this.getAttackTypeEffectiveness(move.getMove().type));
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const typeMultiplier = new Utils.NumberHolder(this.getAttackTypeEffectiveness(move.getMove().type, source));
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const cancelled = new Utils.BooleanHolder(false);
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const cancelled = new Utils.BooleanHolder(false);
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if (!typeless)
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if (!typeless)
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applyPreDefendAbAttrs(TypeImmunityAbAttr, this, source, move, cancelled, typeMultiplier, true);
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applyPreDefendAbAttrs(TypeImmunityAbAttr, this, source, move, cancelled, typeMultiplier, true);
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@ -889,11 +889,20 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return (!cancelled.value ? typeMultiplier.value : 0) as TypeDamageMultiplier;
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return (!cancelled.value ? typeMultiplier.value : 0) as TypeDamageMultiplier;
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}
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}
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getAttackTypeEffectiveness(moveType: Type): TypeDamageMultiplier {
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getAttackTypeEffectiveness(moveType: Type, source?: Pokemon): TypeDamageMultiplier {
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if (moveType === Type.STELLAR)
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if (moveType === Type.STELLAR)
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return this.isTerastallized() ? 2 : 1;
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return this.isTerastallized() ? 2 : 1;
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const types = this.getTypes(true, true);
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const types = this.getTypes(true, true);
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let multiplier = getTypeDamageMultiplier(moveType, types[0]) * (types.length > 1 ? getTypeDamageMultiplier(moveType, types[1]) : 1) * (types.length > 2 ? getTypeDamageMultiplier(moveType, types[2]) : 1) as TypeDamageMultiplier;
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const ignorableImmunities = source?.getAbility()?.getAttrs(IgnoreTypeImmunityAbAttr) || [];
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const cancelled = new Utils.BooleanHolder(false);
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let multiplier = types.map(defType =>
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ignorableImmunities.some(attr => attr.apply(source, false, cancelled, [moveType, defType]))
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? 1
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: getTypeDamageMultiplier(moveType, defType)
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).reduce((acc, cur) => acc * cur, 1) as TypeDamageMultiplier;
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// Handle strong winds lowering effectiveness of types super effective against pure flying
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// Handle strong winds lowering effectiveness of types super effective against pure flying
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if (this.scene.arena.weather?.weatherType === WeatherType.STRONG_WINDS && !this.scene.arena.weather.isEffectSuppressed(this.scene) && multiplier >= 2 && this.isOfType(Type.FLYING) && getTypeDamageMultiplier(moveType, Type.FLYING) === 2)
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if (this.scene.arena.weather?.weatherType === WeatherType.STRONG_WINDS && !this.scene.arena.weather.isEffectSuppressed(this.scene) && multiplier >= 2 && this.isOfType(Type.FLYING) && getTypeDamageMultiplier(moveType, Type.FLYING) === 2)
|
||||||
multiplier /= 2;
|
multiplier /= 2;
|
||||||
|
@ -904,12 +913,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||||
const types = this.getTypes(true);
|
const types = this.getTypes(true);
|
||||||
const enemyTypes = pokemon.getTypes(true, true);
|
const enemyTypes = pokemon.getTypes(true, true);
|
||||||
const outspeed = (this.isActive(true) ? this.getBattleStat(Stat.SPD, pokemon) : this.getStat(Stat.SPD)) <= pokemon.getBattleStat(Stat.SPD, this);
|
const outspeed = (this.isActive(true) ? this.getBattleStat(Stat.SPD, pokemon) : this.getStat(Stat.SPD)) <= pokemon.getBattleStat(Stat.SPD, this);
|
||||||
let atkScore = pokemon.getAttackTypeEffectiveness(types[0]) * (outspeed ? 1.25 : 1);
|
let atkScore = pokemon.getAttackTypeEffectiveness(types[0], this) * (outspeed ? 1.25 : 1);
|
||||||
let defScore = 1 / Math.max(this.getAttackTypeEffectiveness(enemyTypes[0]), 0.25);
|
let defScore = 1 / Math.max(this.getAttackTypeEffectiveness(enemyTypes[0], pokemon), 0.25);
|
||||||
if (types.length > 1)
|
if (types.length > 1)
|
||||||
atkScore *= pokemon.getAttackTypeEffectiveness(types[1]);
|
atkScore *= pokemon.getAttackTypeEffectiveness(types[1], this);
|
||||||
if (enemyTypes.length > 1)
|
if (enemyTypes.length > 1)
|
||||||
defScore *= (1 / Math.max(this.getAttackTypeEffectiveness(enemyTypes[1]), 0.25));
|
defScore *= (1 / Math.max(this.getAttackTypeEffectiveness(enemyTypes[1], pokemon), 0.25));
|
||||||
let hpDiffRatio = this.getHpRatio() + (1 - pokemon.getHpRatio());
|
let hpDiffRatio = this.getHpRatio() + (1 - pokemon.getHpRatio());
|
||||||
if (outspeed)
|
if (outspeed)
|
||||||
hpDiffRatio = Math.min(hpDiffRatio * 1.5, 1);
|
hpDiffRatio = Math.min(hpDiffRatio * 1.5, 1);
|
||||||
|
@ -1262,7 +1271,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||||
const cancelled = new Utils.BooleanHolder(false);
|
const cancelled = new Utils.BooleanHolder(false);
|
||||||
const typeless = !!move.getAttrs(TypelessAttr).length;
|
const typeless = !!move.getAttrs(TypelessAttr).length;
|
||||||
const typeMultiplier = new Utils.NumberHolder(!typeless && (moveCategory !== MoveCategory.STATUS || move.getAttrs(StatusMoveTypeImmunityAttr).find(attr => types.includes((attr as StatusMoveTypeImmunityAttr).immuneType)))
|
const typeMultiplier = new Utils.NumberHolder(!typeless && (moveCategory !== MoveCategory.STATUS || move.getAttrs(StatusMoveTypeImmunityAttr).find(attr => types.includes((attr as StatusMoveTypeImmunityAttr).immuneType)))
|
||||||
? this.getAttackTypeEffectiveness(type)
|
? this.getAttackTypeEffectiveness(type, source)
|
||||||
: 1);
|
: 1);
|
||||||
applyMoveAttrs(VariableMoveTypeMultiplierAttr, source, this, move, typeMultiplier);
|
applyMoveAttrs(VariableMoveTypeMultiplierAttr, source, this, move, typeMultiplier);
|
||||||
if (typeless)
|
if (typeless)
|
||||||
|
|
Loading…
Reference in New Issue