FIx Sceptile and Blaziken Learnsets (#606)
These got missed in the transition from looking at Serebii and Bulbapedia for data.pull/608/head
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@ -4305,12 +4305,12 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
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[Species.GROVYLE]: [
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[Species.GROVYLE]: [
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[ 1, Moves.POUND ],
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[ 1, Moves.POUND ],
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[ 1, Moves.LEER ],
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[ 1, Moves.LEER ],
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[ 1, Moves.LEAFAGE ],
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[ 1, Moves.QUICK_ATTACK ],
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[ 1, Moves.QUICK_ATTACK ],
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[ 1, Moves.FALSE_SWIPE ],
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[ 1, Moves.FALSE_SWIPE ],
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[ 1, Moves.FURY_CUTTER ],
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[ 1, Moves.FURY_CUTTER ],
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[ 1, Moves.X_SCISSOR ],
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[ 1, Moves.X_SCISSOR ],
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[ 1, Moves.ENERGY_BALL ],
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[ 1, Moves.ENERGY_BALL ],
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[ 1, Moves.LEAFAGE ],
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[ 9, Moves.MEGA_DRAIN ],
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[ 9, Moves.MEGA_DRAIN ],
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[ 12, Moves.DETECT ],
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[ 12, Moves.DETECT ],
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[ 15, Moves.QUICK_GUARD ],
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[ 15, Moves.QUICK_GUARD ],
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@ -4324,15 +4324,16 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
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[ 55, Moves.LEAF_STORM ],
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[ 55, Moves.LEAF_STORM ],
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],
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],
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[Species.SCEPTILE]: [
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[Species.SCEPTILE]: [
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[ 0, Moves.DUAL_CHOP ],
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[ 0, Moves.LEAF_BLADE ],
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[ 1, Moves.POUND ],
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[ 1, Moves.POUND ],
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[ 1, Moves.LEER ],
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[ 1, Moves.LEER ],
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[ 1, Moves.LEAFAGE ],
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[ 1, Moves.QUICK_ATTACK ],
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[ 1, Moves.QUICK_ATTACK ],
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[ 1, Moves.FALSE_SWIPE ],
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[ 1, Moves.FALSE_SWIPE ],
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[ 1, Moves.FURY_CUTTER ],
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[ 1, Moves.FURY_CUTTER ],
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[ 1, Moves.X_SCISSOR ],
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[ 1, Moves.X_SCISSOR ],
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[ 1, Moves.ENERGY_BALL ],
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[ 1, Moves.ENERGY_BALL ],
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[ 1, Moves.LEAFAGE ],
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[ 1, Moves.SHED_TAIL ],
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[ 5, Moves.MEGA_DRAIN ],
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[ 5, Moves.MEGA_DRAIN ],
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[ 12, Moves.DETECT ],
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[ 12, Moves.DETECT ],
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[ 15, Moves.QUICK_GUARD ],
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[ 15, Moves.QUICK_GUARD ],
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@ -4340,10 +4341,9 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
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[ 25, Moves.GIGA_DRAIN ],
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[ 25, Moves.GIGA_DRAIN ],
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[ 30, Moves.SLAM ],
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[ 30, Moves.SLAM ],
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[ 35, Moves.DOUBLE_TEAM ],
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[ 35, Moves.DOUBLE_TEAM ],
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[ 42, Moves.LEAF_BLADE ],
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[ 42, Moves.SCREECH ],
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[ 49, Moves.SCREECH ],
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[ 49, Moves.ENDEAVOR ],
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[ 56, Moves.ENDEAVOR ],
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[ 56, Moves.LEAF_STORM ],
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[ 63, Moves.LEAF_STORM ],
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],
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],
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[Species.TORCHIC]: [
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[Species.TORCHIC]: [
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[ 1, Moves.SCRATCH ],
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[ 1, Moves.SCRATCH ],
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@ -4367,9 +4367,9 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
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[ 1, Moves.SCRATCH ],
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[ 1, Moves.SCRATCH ],
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[ 1, Moves.GROWL ],
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[ 1, Moves.GROWL ],
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[ 1, Moves.EMBER ],
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[ 1, Moves.EMBER ],
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[ 1, Moves.QUICK_ATTACK ],
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[ 1, Moves.FLAMETHROWER ],
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[ 1, Moves.FLAMETHROWER ],
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[ 1, Moves.QUICK_ATTACK ],
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[ 1, Moves.FEATHER_DANCE ],
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[ 1, Moves.FEATHER_DANCE ],
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[ 9, Moves.FLAME_CHARGE ],
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[ 9, Moves.FLAME_CHARGE ],
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[ 12, Moves.DETECT ],
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[ 12, Moves.DETECT ],
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[ 15, Moves.SAND_ATTACK ],
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[ 15, Moves.SAND_ATTACK ],
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@ -4399,10 +4399,10 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
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[ 25, Moves.SLASH ],
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[ 25, Moves.SLASH ],
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[ 30, Moves.BOUNCE ],
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[ 30, Moves.BOUNCE ],
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[ 35, Moves.FOCUS_ENERGY ],
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[ 35, Moves.FOCUS_ENERGY ],
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[ 42, Moves.BLAZE_KICK ],
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[ 42, Moves.BULK_UP ],
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[ 49, Moves.BULK_UP ],
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[ 49, Moves.REVERSAL ],
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[ 56, Moves.REVERSAL ],
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[ 56, Moves.FLARE_BLITZ ],
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[ 63, Moves.FLARE_BLITZ ],
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[ 63, Moves.BRAVE_BIRD ],
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],
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],
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[Species.MUDKIP]: [
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[Species.MUDKIP]: [
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[ 1, Moves.TACKLE ],
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[ 1, Moves.TACKLE ],
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@ -4426,8 +4426,6 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
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[ 1, Moves.TACKLE ],
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[ 1, Moves.TACKLE ],
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[ 1, Moves.GROWL ],
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[ 1, Moves.GROWL ],
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[ 1, Moves.WATER_GUN ],
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[ 1, Moves.WATER_GUN ],
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[ 1, Moves.SURF ],
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[ 1, Moves.EARTHQUAKE ],
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[ 1, Moves.ROCK_SMASH ],
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[ 1, Moves.ROCK_SMASH ],
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[ 9, Moves.ROCK_THROW ],
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[ 9, Moves.ROCK_THROW ],
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[ 12, Moves.PROTECT ],
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[ 12, Moves.PROTECT ],
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@ -4442,13 +4440,13 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
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[ 55, Moves.HYDRO_PUMP ],
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[ 55, Moves.HYDRO_PUMP ],
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],
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],
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[Species.SWAMPERT]: [
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[Species.SWAMPERT]: [
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[ 1, Moves.MUD_SHOT ],
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[ 1, Moves.TACKLE ],
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[ 1, Moves.TACKLE ],
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[ 1, Moves.GROWL ],
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[ 1, Moves.GROWL ],
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[ 1, Moves.WATER_GUN ],
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[ 1, Moves.WATER_GUN ],
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[ 1, Moves.SURF ],
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[ 1, Moves.SURF ],
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[ 1, Moves.EARTHQUAKE ],
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[ 1, Moves.EARTHQUAKE ],
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[ 1, Moves.ROCK_SMASH ],
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[ 1, Moves.ROCK_SMASH ],
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[ 1, Moves.MUD_SHOT ],
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[ 1, Moves.HAMMER_ARM ],
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[ 1, Moves.HAMMER_ARM ],
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[ 9, Moves.ROCK_THROW ],
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[ 9, Moves.ROCK_THROW ],
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[ 12, Moves.PROTECT ],
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[ 12, Moves.PROTECT ],
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