From be88f4783e3b877ef6649f2e50e7bcaccb382c48 Mon Sep 17 00:00:00 2001 From: Madmadness65 Date: Sun, 24 Mar 2024 22:25:02 -0500 Subject: [PATCH] Fix Thunder not having the accuracy bypass in rain It was unintentionally given to Thunder Wave instead of Thunder. --- src/data/move.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/data/move.ts b/src/data/move.ts index ff0ad64fd..5fa6afd6c 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -2820,10 +2820,10 @@ export function initMoves() { .attr(StatusEffectAttr, StatusEffect.PARALYSIS), new StatusMove(Moves.THUNDER_WAVE, "Thunder Wave", Type.ELECTRIC, 90, 20, "The user launches a weak jolt of electricity that paralyzes the target.", -1, 0, 1) .attr(StatusEffectAttr, StatusEffect.PARALYSIS) - .attr(ThunderAccuracyAttr) .attr(StatusMoveTypeImmunityAttr, Type.GROUND), new AttackMove(Moves.THUNDER, "Thunder", Type.ELECTRIC, MoveCategory.SPECIAL, 110, 70, 10, "A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.", 30, 0, 1) - .attr(StatusEffectAttr, StatusEffect.PARALYSIS), + .attr(StatusEffectAttr, StatusEffect.PARALYSIS) + .attr(ThunderAccuracyAttr), new AttackMove(Moves.ROCK_THROW, "Rock Throw", Type.ROCK, MoveCategory.PHYSICAL, 50, 90, 15, "The user picks up and throws a small rock at the target to attack.", -1, 0, 1) .makesContact(false), new AttackMove(Moves.EARTHQUAKE, "Earthquake", Type.GROUND, MoveCategory.PHYSICAL, 100, 100, 10, "The user sets off an earthquake that strikes every Pokémon around it.", -1, 0, 1)