Add Pagefault Games intro
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2a5351e2f6
commit
c1d641251b
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@ -55,6 +55,9 @@ Check out our [Trello Board](https://trello.com/b/z10B703R/pokerogue-board) to s
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- GAMEFREAK
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- LJ Birdman
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### 🎨 Pagefault Games Intro
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- Spectremint
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### 🎨 Game Logo
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- Gonstar (Paid Commission)
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@ -23,6 +23,8 @@ export class LoadingScene extends SceneBase {
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this.load['cacheBuster'] = buildIdMatch[1];
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}
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this.load.video('intro_dark', 'images/intro_dark.mp4', true);
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this.loadImage('loading_bg', 'arenas');
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this.loadImage('logo', '');
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@ -250,6 +252,8 @@ export class LoadingScene extends SceneBase {
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}
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loadLoadingScreen() {
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const loadingGraphics: any[] = [];
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const bg = this.add.image(0, 0, '');
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bg.setOrigin(0, 0);
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bg.setScale(6);
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@ -294,6 +298,10 @@ export class LoadingScene extends SceneBase {
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});
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assetText.setOrigin(0.5, 0.5);
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const intro = this.add.video(0, 0);
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intro.setOrigin(0, 0);
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intro.setScale(3);
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this.load.on("progress", (value: string) => {
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const parsedValue = parseFloat(value);
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percentText.setText(`${Math.floor(parsedValue * 100)}%`);
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@ -305,28 +313,46 @@ export class LoadingScene extends SceneBase {
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this.load.on("fileprogress", file => {
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assetText.setText(`Loading asset: ${file.key}`);
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});
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loadingGraphics.push(bg, graphics, progressBar, progressBox, logo, percentText, assetText);
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this.load.on('filecomplete', key => {
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switch (key) {
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case 'loading_bg':
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bg.setVisible(true);
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bg.setTexture('loading_bg');
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break;
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case 'logo':
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logo.setVisible(true);
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logo.setTexture('logo');
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break;
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}
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});
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loadingGraphics.map(g => g.setVisible(false));
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this.load.on("complete", () => {
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const destroyLoadingAssets = () => {
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intro.destroy();
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bg.destroy();
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logo.destroy();
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progressBar.destroy();
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progressBox.destroy();
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percentText.destroy();
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assetText.destroy();
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};
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this.load.on('filecomplete', key => {
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switch (key) {
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case 'intro_dark':
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intro.load('intro_dark');
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intro.on('complete', () => {
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this.tweens.add({
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targets: intro,
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duration: 500,
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alpha: 0,
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ease: 'Sine.easeIn'
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});
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loadingGraphics.map(g => g.setVisible(true));
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});
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intro.play();
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break;
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case 'loading_bg':
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bg.setTexture('loading_bg');
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break;
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case 'logo':
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logo.setTexture('logo');
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break;
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}
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});
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this.load.on("complete", () => destroyLoadingAssets());
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}
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get gameHeight() {
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