Add Focus Band item
parent
e7c0c1abd4
commit
c1e048e9af
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@ -1150,8 +1150,8 @@ export class WeatherEffectPhase extends CommonAnimPhase {
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if (this.weather.isDamaging()) {
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const inflictDamage = (pokemon: Pokemon) => {
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this.scene.queueMessage(getWeatherDamageMessage(this.weather.weatherType, pokemon));
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pokemon.damage(Math.ceil(pokemon.getMaxHp() / 16));
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this.scene.unshiftPhase(new DamagePhase(this.scene, pokemon.isPlayer()));
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pokemon.damage(Math.ceil(pokemon.getMaxHp() / 16));
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};
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const playerPokemon = this.scene.getPlayerPokemon();
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@ -177,9 +177,9 @@ export class ConfusedTag extends BattlerTag {
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const atk = pokemon.getBattleStat(Stat.ATK);
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const def = pokemon.getBattleStat(Stat.DEF);
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const damage = Math.ceil(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * ((Utils.randInt(15) + 85) / 100));
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pokemon.damage(damage);
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pokemon.scene.queueMessage('It hurt itself in its\nconfusion!');
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pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.isPlayer()));
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pokemon.damage(damage);
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(pokemon.scene.getCurrentPhase() as MovePhase).cancel();
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}
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}
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@ -206,8 +206,8 @@ export class SeedTag extends BattlerTag {
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pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, !pokemon.isPlayer(), CommonAnim.LEECH_SEED));
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const damage = Math.max(Math.floor(pokemon.getMaxHp() / 8), 1);
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pokemon.damage(damage);
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pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.isPlayer()));
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pokemon.damage(damage);
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pokemon.scene.unshiftPhase(new PokemonHealPhase(pokemon.scene, !pokemon.isPlayer(), damage, getPokemonMessage(pokemon, '\'s health is\nsapped by LEECH SEED!'), false, true));
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}
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@ -240,8 +240,8 @@ export class NightmareTag extends BattlerTag {
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pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.isPlayer(), CommonAnim.CURSE)); // TODO: Update animation type
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const damage = Math.ceil(pokemon.getMaxHp() / 4);
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pokemon.damage(damage);
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pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.isPlayer()));
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pokemon.damage(damage);
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}
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return ret;
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@ -746,9 +746,9 @@ export class RecoilAttr extends MoveEffectAttr {
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return false;
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const recoilDamage = Math.max(Math.floor(user.turnData.damageDealt / 4), 1);
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user.damage(recoilDamage);
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user.scene.unshiftPhase(new DamagePhase(user.scene, user.isPlayer(), MoveResult.OTHER));
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user.scene.queueMessage(getPokemonMessage(user, ' is hit\nwith recoil!'));
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user.damage(recoilDamage);
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return true;
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}
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@ -763,8 +763,8 @@ export class SacrificialAttr extends MoveEffectAttr {
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if (!super.apply(user, target, move, args))
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return false;
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user.damage(user.getMaxHp());
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user.scene.unshiftPhase(new DamagePhase(user.scene, user.isPlayer(), MoveResult.OTHER));
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user.damage(user.getMaxHp());
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return true;
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}
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@ -959,7 +959,7 @@ export class ClearWeatherAttr extends MoveEffectAttr {
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export class OneHitKOAttr extends MoveHitEffectAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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target.hp = 0;
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target.damage(target.hp, true);
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user.scene.queueMessage('It\'s a one-hit KO!');
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return true;
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}
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@ -533,6 +533,9 @@ const modifierTypes = {
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BERRY_POUCH: () => new ModifierType('BERRY POUCH', 'Adds a 25% chance that a used berry will not be consumed',
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(type, _args) => new Modifiers.PreserveBerryModifier(type)),
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FOCUS_BAND: () => new PokemonHeldItemModifierType('FOCUS BAND', 'Adds a 10% chance to survive with 1 HP after being damaged enough to faint',
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(type, args) => new Modifiers.SurviveDamageModifier(type, (args[0] as Pokemon).id)),
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LEFTOVERS: () => new PokemonHeldItemModifierType('LEFTOVERS', 'Heals 1/16 of a POKéMON\'s maximum HP every turn',
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(type, args) => new Modifiers.TurnHealModifier(type, (args[0] as Pokemon).id)),
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SHELL_BELL: () => new PokemonHeldItemModifierType('SHELL BELL', 'Heals 1/8 of a POKéMON\'s dealt damage',
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@ -613,6 +616,7 @@ const modifierPool = {
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new WeightedModifierType(modifierTypes.CANDY_JAR, 3),
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//new WeightedModifierType(modifierTypes.OVAL_CHARM, 1),
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new WeightedModifierType(modifierTypes.HEALING_CHARM, 1),
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new WeightedModifierType(modifierTypes.FOCUS_BAND, 3),
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new WeightedModifierType(modifierTypes.LEFTOVERS, 2),
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new WeightedModifierType(modifierTypes.SHELL_BELL, 2),
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new WeightedModifierType(modifierTypes.BERRY_POUCH, 3),
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@ -641,6 +645,7 @@ const enemyModifierPool = {
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].map(m => { m.setTier(ModifierTier.GREAT); return m; }),
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[ModifierTier.ULTRA]: [
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new WeightedModifierType(modifierTypes.ATTACK_TYPE_BOOSTER, 5),
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new WeightedModifierType(modifierTypes.FOCUS_BAND, 2),
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new WeightedModifierType(modifierTypes.LUCKY_EGG, 2),
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].map(m => { m.setTier(ModifierTier.ULTRA); return m; }),
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[ModifierTier.MASTER]: [
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@ -349,6 +349,41 @@ export class AttackTypeBoosterModifier extends PokemonHeldItemModifier {
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}
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}
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export class SurviveDamageModifier extends PokemonHeldItemModifier {
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constructor(type: ModifierType, pokemonId: integer, stackCount?: integer) {
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super(type, pokemonId, stackCount);
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}
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matchType(modifier: Modifier) {
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return modifier instanceof SurviveDamageModifier;
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}
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clone() {
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return new SurviveDamageModifier(this.type, this.pokemonId, this.stackCount);
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}
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shouldApply(args: any[]): boolean {
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return super.shouldApply(args) && args.length === 2 && args[1] instanceof Utils.BooleanHolder;
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}
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apply(args: any[]): boolean {
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const pokemon = args[0] as Pokemon;
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const surviveDamage = args[1] as Utils.BooleanHolder;
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if (!surviveDamage.value && (this.getStackCount() === this.getMaxStackCount() || Utils.randInt(10) < this.getStackCount())) {
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surviveDamage.value = true;
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pokemon.scene.queueMessage(getPokemonMessage(pokemon, ` hung on\nusing its ${this.type.name}!`));
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}
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return true;
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}
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getMaxStackCount(): number {
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return 5;
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}
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}
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export class TurnHealModifier extends PokemonHeldItemModifier {
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constructor(type: ModifierType, pokemonId: integer, stackCount?: integer) {
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super(type, pokemonId, stackCount);
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@ -374,7 +409,7 @@ export class TurnHealModifier extends PokemonHeldItemModifier {
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}
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getMaxStackCount(): number {
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return 16;
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return 4;
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}
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}
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@ -403,7 +438,7 @@ export class HitHealModifier extends PokemonHeldItemModifier {
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}
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getMaxStackCount(): number {
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return 16;
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return 4;
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}
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}
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@ -733,6 +768,10 @@ export class HealingBoosterModifier extends PersistentModifier {
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return true;
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}
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getMaxStackCount(): number {
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return 4;
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}
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}
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export class ExpBoosterModifier extends PersistentModifier {
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@ -8,7 +8,7 @@ import * as Utils from './utils';
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import { Type, getTypeDamageMultiplier } from './data/type';
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import { getLevelTotalExp } from './data/exp';
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import { Stat } from './data/pokemon-stat';
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import { AttackTypeBoosterModifier, PokemonBaseStatModifier, ShinyRateBoosterModifier, TempBattleStatBoosterModifier } from './modifier/modifier';
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import { AttackTypeBoosterModifier, PokemonBaseStatModifier, ShinyRateBoosterModifier, SurviveDamageModifier, TempBattleStatBoosterModifier } from './modifier/modifier';
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import { PokeballType } from './data/pokeball';
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import { Gender } from './data/gender';
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import { initMoveAnim, loadMoveAnimAssets } from './data/battle-anims';
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@ -522,11 +522,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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if (damage) {
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this.damage(damage);
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source.turnData.damageDealt += damage;
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this.scene.unshiftPhase(new DamagePhase(this.scene, this.isPlayer(), result as DamageResult))
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this.scene.unshiftPhase(new DamagePhase(this.scene, this.isPlayer(), result as DamageResult));
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if (isCritical)
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this.scene.queueMessage('A critical hit!');
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this.damage(damage);
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source.turnData.damageDealt += damage;
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}
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switch (result) {
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@ -549,10 +549,17 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return result;
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}
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damage(damage: integer): void {
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damage(damage: integer, preventEndure?: boolean): void {
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if (!this.hp)
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return;
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if (this.hp > 1 && this.hp - damage <= 0 && !preventEndure) {
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const surviveDamage = new Utils.BooleanHolder(false);
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this.scene.applyModifiers(SurviveDamageModifier, this.isPlayer(), this, surviveDamage);
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if (surviveDamage.value)
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damage = this.hp - 1;
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}
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this.hp = Math.max(this.hp - damage, 0);
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if (!this.hp) {
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this.scene.pushPhase(new FaintPhase(this.scene, this.isPlayer()));
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