fix icons issue + identified a new bug => new test scenario
parent
3251846aea
commit
c1e9e0c691
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@ -340,13 +340,14 @@ export class InputsController {
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const config = deepCopy(this.getConfig(gamepadID));
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const config = deepCopy(this.getConfig(gamepadID));
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config.custom = this.configs[gamepad]?.custom || {...config.default};
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config.custom = this.configs[gamepad]?.custom || {...config.default};
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config.ogIcons = {...config.icons};
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config.ogIcons = {...config.icons};
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config.icons = this.configs[gamepad]?.icons || {...config.icons};
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config.currentKeys = this.configs[gamepad]?.currentKeys;
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config.currentKeys = this.configs[gamepad]?.currentKeys;
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if (!this.configs[gamepad]?.currentKeys)
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if (!this.configs[gamepad]?.currentKeys)
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reloadCurrentKeys(config);
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reloadCurrentKeys(config);
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else
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else
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regenerateCustom(config);
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regenerateCustom(config);
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this.configs[gamepad] = config;
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this.configs[gamepad] = config;
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this.scene.gameData?.saveCustomMapping(this.chosenGamepad, this.configs[gamepad]?.currentKeys);
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this.scene.gameData?.saveCustomMapping(this.chosenGamepad, this.configs[gamepad]?.currentKeys, this.configs[gamepad]?.icons);
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}
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}
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if (this.chosenGamepad === thisGamepad.id) this.initChosenGamepad(this.chosenGamepad)
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if (this.chosenGamepad === thisGamepad.id) this.initChosenGamepad(this.chosenGamepad)
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}
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}
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@ -355,14 +356,15 @@ export class InputsController {
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for (const layout of ['default']) {
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for (const layout of ['default']) {
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const config = deepCopy(this.getConfigKeyboard(layout));
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const config = deepCopy(this.getConfigKeyboard(layout));
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config.custom = this.keyboardConfigs[layout]?.custom || {...config.default};
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config.custom = this.keyboardConfigs[layout]?.custom || {...config.default};
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config.currentKeys = this.keyboardConfigs[layout]?.currentKeys;
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config.ogIcons = {...config.icons};
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config.ogIcons = {...config.icons};
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config.icons = this.keyboardConfigs[layout]?.icons || {...config.icons};
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config.currentKeys = this.keyboardConfigs[layout]?.currentKeys;
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if (!this.keyboardConfigs[layout]?.currentKeys)
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if (!this.keyboardConfigs[layout]?.currentKeys)
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reloadCurrentKeys(config);
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reloadCurrentKeys(config);
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else
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else
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regenerateCustom(config);
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regenerateCustom(config);
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this.keyboardConfigs[layout] = config;
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this.keyboardConfigs[layout] = config;
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this.scene.gameData?.saveCustomKeyboardMapping(this.chosenKeyboard, this.keyboardConfigs[layout]?.currentKeys);
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this.scene.gameData?.saveCustomKeyboardMapping(this.chosenKeyboard, this.keyboardConfigs[layout]?.currentKeys, this.keyboardConfigs[layout]?.icons);
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}
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}
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this.initChosenLayoutKeyboard(this.chosenKeyboard)
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this.initChosenLayoutKeyboard(this.chosenKeyboard)
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}
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}
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@ -765,11 +767,13 @@ export class InputsController {
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*/
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*/
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injectConfig(gamepadName: String, customMappings): void {
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injectConfig(gamepadName: String, customMappings): void {
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if (!this.configs[gamepadName]) this.configs[gamepadName] = {};
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if (!this.configs[gamepadName]) this.configs[gamepadName] = {};
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this.configs[gamepadName].currentKeys = customMappings;
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this.configs[gamepadName].currentKeys = customMappings.currentKeys;
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this.configs[gamepadName].icons = customMappings.icons;
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}
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}
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injectKeyboardConfig(layout: string, customMappings): void {
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injectKeyboardConfig(layout: string, customMappings): void {
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if (!this.keyboardConfigs[layout]) this.keyboardConfigs[layout] = {};
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if (!this.keyboardConfigs[layout]) this.keyboardConfigs[layout] = {};
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this.keyboardConfigs[layout].currentKeys = customMappings;
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this.keyboardConfigs[layout].currentKeys = customMappings.currentKeys;
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this.keyboardConfigs[layout].icons = customMappings.icons;
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}
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}
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swapBinding(config, settingName, pressedButton): void {
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swapBinding(config, settingName, pressedButton): void {
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@ -498,20 +498,26 @@ export class GameData {
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return true;
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return true;
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}
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}
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public saveCustomMapping(gamepadName: string, currentKeys): boolean {
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public saveCustomMapping(gamepadName: string, currentKeys, icons): boolean {
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let customMappings: object = {};
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let customMappings: object = {};
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if (localStorage.hasOwnProperty('customMapping'))
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if (localStorage.hasOwnProperty('customMapping'))
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customMappings = JSON.parse(localStorage.getItem('customMapping'));
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customMappings = JSON.parse(localStorage.getItem('customMapping'));
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customMappings[gamepadName] = currentKeys;
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customMappings[gamepadName] = {
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currentKeys,
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icons
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};
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localStorage.setItem('customMapping', JSON.stringify(customMappings));
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localStorage.setItem('customMapping', JSON.stringify(customMappings));
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return true;
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return true;
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}
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}
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public saveCustomKeyboardMapping(keyboardLayout: string, currentKeys): boolean {
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public saveCustomKeyboardMapping(keyboardLayout: string, currentKeys, icons): boolean {
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let customKeyboardMappings: object = {};
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let customKeyboardMappings: object = {};
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if (localStorage.hasOwnProperty('customKeyboardMappings'))
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if (localStorage.hasOwnProperty('customKeyboardMappings'))
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customKeyboardMappings = JSON.parse(localStorage.getItem('customKeyboardMappings'));
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customKeyboardMappings = JSON.parse(localStorage.getItem('customKeyboardMappings'));
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customKeyboardMappings[keyboardLayout] = currentKeys;
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customKeyboardMappings[keyboardLayout] = {
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currentKeys,
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icons
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};
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localStorage.setItem('customKeyboardMappings', JSON.stringify(customKeyboardMappings));
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localStorage.setItem('customKeyboardMappings', JSON.stringify(customKeyboardMappings));
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return true;
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return true;
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}
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}
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@ -7,7 +7,7 @@ import {
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getKeyAndActionFromCurrentKeysWithSettingName,
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getKeyAndActionFromCurrentKeysWithSettingName,
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getKeyForSettingName,
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getKeyForSettingName,
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getKeyFromMapping,
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getKeyFromMapping,
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getKeyWithAction,
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getKeyWithAction, regenerateCustom,
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reloadCurrentKeys,
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reloadCurrentKeys,
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swapCurrentKeys,
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swapCurrentKeys,
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} from "#app/configs/gamepad-utils";
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} from "#app/configs/gamepad-utils";
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@ -443,4 +443,151 @@ describe('Test Keyboard', () => {
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expect(config.currentKeys[SettingInterfaceKeyboard.Alt_Button_Up].icon).toEqual("T_T_Key_Dark.png");
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expect(config.currentKeys[SettingInterfaceKeyboard.Alt_Button_Up].icon).toEqual("T_T_Key_Dark.png");
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})
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})
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it('reload scenario with 1 bind already reassigned', () => {
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config.currentKeys[SettingInterfaceKeyboard.Alt_Button_Up] = {
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"key": "KEY_Z",
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"isAlt": true,
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"action": 3,
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"icon": "T_D_Key_Dark.png",
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"from": {
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"key": "KEY_Z",
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"isAlt": true,
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"action": 0,
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"icon": "T_Z_Key_Dark.png"
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}
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};
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config.currentKeys[SettingInterfaceKeyboard.Alt_Button_Right] = {
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"key": "KEY_D",
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"isAlt": true,
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"action": 0,
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"icon": "T_Z_Key_Dark.png",
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"from": {
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"key": "KEY_D",
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"isAlt": true,
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"action": 3,
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"icon": "T_D_Key_Dark.png"
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}
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}
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config.icons["KEY_D"] = "T_Z_Key_Dark.png";
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config.icons["KEY_Z"] = "T_D_Key_Dark.png";
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regenerateCustom(config);
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expect(config.currentKeys[SettingInterfaceKeyboard.Alt_Button_Up].key).toEqual("KEY_Z");
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expect(config.currentKeys[SettingInterfaceKeyboard.Alt_Button_Up].action).toEqual(Button.RIGHT);
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expect(config.currentKeys[SettingInterfaceKeyboard.Alt_Button_Up].icon).toEqual("T_D_Key_Dark.png");
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expect(config.custom["KEY_Z"]).toEqual(Button.RIGHT);
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expect(config.currentKeys[SettingInterfaceKeyboard.Alt_Button_Right].key).toEqual("KEY_D");
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expect(config.currentKeys[SettingInterfaceKeyboard.Alt_Button_Right].action).toEqual(Button.UP);
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expect(config.currentKeys[SettingInterfaceKeyboard.Alt_Button_Right].icon).toEqual("T_Z_Key_Dark.png");
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expect(config.custom["KEY_D"]).toEqual(Button.UP);
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expect(config.currentKeys[SettingInterfaceKeyboard.Button_Up].key).toEqual("KEY_ARROW_UP");
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expect(config.currentKeys[SettingInterfaceKeyboard.Button_Up].action).toEqual(Button.UP);
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expect(config.currentKeys[SettingInterfaceKeyboard.Button_Up].icon).toEqual("T_Up_Key_Dark.png");
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expect(config.custom["KEY_ARROW_UP"]).toEqual(Button.UP);
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swapCurrentKeys(config, SettingInterfaceKeyboard.Button_Up, Phaser.Input.Keyboard.KeyCodes.RIGHT);
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expect(config.currentKeys[SettingInterfaceKeyboard.Alt_Button_Up].key).toEqual("KEY_Z");
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expect(config.currentKeys[SettingInterfaceKeyboard.Alt_Button_Up].action).toEqual(Button.RIGHT);
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expect(config.currentKeys[SettingInterfaceKeyboard.Alt_Button_Up].icon).toEqual("T_D_Key_Dark.png");
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expect(config.custom["KEY_Z"]).toEqual(Button.RIGHT);
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expect(config.currentKeys[SettingInterfaceKeyboard.Alt_Button_Right].key).toEqual("KEY_D");
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expect(config.currentKeys[SettingInterfaceKeyboard.Alt_Button_Right].action).toEqual(Button.UP);
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expect(config.currentKeys[SettingInterfaceKeyboard.Alt_Button_Right].icon).toEqual("T_Z_Key_Dark.png");
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expect(config.custom["KEY_D"]).toEqual(Button.UP);
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expect(config.currentKeys[SettingInterfaceKeyboard.Button_Up].key).toEqual("KEY_ARROW_UP");
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expect(config.currentKeys[SettingInterfaceKeyboard.Button_Up].action).toEqual(Button.RIGHT);
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expect(config.currentKeys[SettingInterfaceKeyboard.Button_Up].icon).toEqual("T_Right_Key_Dark.png");
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expect(config.custom["KEY_ARROW_UP"]).toEqual(Button.RIGHT);
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expect(config.currentKeys[SettingInterfaceKeyboard.Button_Right].key).toEqual("KEY_ARROW_RIGHT");
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expect(config.currentKeys[SettingInterfaceKeyboard.Button_Right].action).toEqual(Button.UP);
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expect(config.currentKeys[SettingInterfaceKeyboard.Button_Right].icon).toEqual("T_Up_Key_Dark.png");
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expect(config.custom["KEY_ARROW_RIGHT"]).toEqual(Button.UP);
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});
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it('Swap multiple touch alt and main', () => {
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expect(config.currentKeys[SettingInterfaceKeyboard.Button_Up].key).toEqual("KEY_ARROW_UP");
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expect(config.currentKeys[SettingInterfaceKeyboard.Button_Up].action).toEqual(Button.UP);
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expect(config.currentKeys[SettingInterfaceKeyboard.Button_Up].icon).toEqual("T_Up_Key_Dark.png");
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expect(config.custom["KEY_ARROW_UP"]).toEqual(Button.UP);
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expect(config.currentKeys[SettingInterfaceKeyboard.Alt_Button_Up].key).toEqual("KEY_Z");
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expect(config.currentKeys[SettingInterfaceKeyboard.Alt_Button_Up].action).toEqual(Button.UP);
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expect(config.currentKeys[SettingInterfaceKeyboard.Alt_Button_Up].icon).toEqual("T_Z_Key_Dark.png");
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expect(config.custom["KEY_Z"]).toEqual(Button.UP);
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expect(config.currentKeys[SettingInterfaceKeyboard.Button_Right].key).toEqual("KEY_ARROW_RIGHT");
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expect(config.currentKeys[SettingInterfaceKeyboard.Button_Right].action).toEqual(Button.RIGHT);
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expect(config.currentKeys[SettingInterfaceKeyboard.Button_Right].icon).toEqual("T_Right_Key_Dark.png");
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expect(config.custom["KEY_ARROW_RIGHT"]).toEqual(Button.RIGHT);
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swapCurrentKeys(config, SettingInterfaceKeyboard.Button_Up, Phaser.Input.Keyboard.KeyCodes.RIGHT);
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expect(config.currentKeys[SettingInterfaceKeyboard.Button_Up].key).toEqual("KEY_ARROW_UP");
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expect(config.currentKeys[SettingInterfaceKeyboard.Button_Up].action).toEqual(Button.RIGHT);
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expect(config.currentKeys[SettingInterfaceKeyboard.Button_Up].icon).toEqual("T_Right_Key_Dark.png");
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expect(config.custom["KEY_ARROW_UP"]).toEqual(Button.RIGHT);
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expect(config.currentKeys[SettingInterfaceKeyboard.Alt_Button_Up].key).toEqual("KEY_Z");
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expect(config.currentKeys[SettingInterfaceKeyboard.Alt_Button_Up].action).toEqual(Button.UP);
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expect(config.currentKeys[SettingInterfaceKeyboard.Alt_Button_Up].icon).toEqual("T_Z_Key_Dark.png");
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expect(config.custom["KEY_Z"]).toEqual(Button.UP);
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expect(config.currentKeys[SettingInterfaceKeyboard.Button_Right].key).toEqual("KEY_ARROW_RIGHT");
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expect(config.currentKeys[SettingInterfaceKeyboard.Button_Right].action).toEqual(Button.UP);
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expect(config.currentKeys[SettingInterfaceKeyboard.Button_Right].icon).toEqual("T_Up_Key_Dark.png");
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expect(config.custom["KEY_ARROW_RIGHT"]).toEqual(Button.UP);
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swapCurrentKeys(config, SettingInterfaceKeyboard.Alt_Button_Up, Phaser.Input.Keyboard.KeyCodes.D);
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expect(config.currentKeys[SettingInterfaceKeyboard.Button_Up].key).toEqual("KEY_ARROW_UP");
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expect(config.currentKeys[SettingInterfaceKeyboard.Button_Up].action).toEqual(Button.RIGHT);
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expect(config.currentKeys[SettingInterfaceKeyboard.Button_Up].icon).toEqual("T_Right_Key_Dark.png");
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expect(config.custom["KEY_ARROW_UP"]).toEqual(Button.RIGHT);
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expect(config.currentKeys[SettingInterfaceKeyboard.Alt_Button_Up].key).toEqual("KEY_Z");
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expect(config.currentKeys[SettingInterfaceKeyboard.Alt_Button_Up].action).toEqual(Button.RIGHT);
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expect(config.currentKeys[SettingInterfaceKeyboard.Alt_Button_Up].icon).toEqual("T_D_Key_Dark.png");
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expect(config.custom["KEY_Z"]).toEqual(Button.RIGHT);
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expect(config.currentKeys[SettingInterfaceKeyboard.Button_Right].key).toEqual("KEY_ARROW_RIGHT");
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expect(config.currentKeys[SettingInterfaceKeyboard.Button_Right].action).toEqual(Button.UP);
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expect(config.currentKeys[SettingInterfaceKeyboard.Button_Right].icon).toEqual("T_Up_Key_Dark.png");
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expect(config.custom["KEY_ARROW_RIGHT"]).toEqual(Button.UP);
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expect(config.currentKeys[SettingInterfaceKeyboard.Alt_Button_Right].key).toEqual("KEY_D");
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expect(config.currentKeys[SettingInterfaceKeyboard.Alt_Button_Right].action).toEqual(Button.UP);
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expect(config.currentKeys[SettingInterfaceKeyboard.Alt_Button_Right].icon).toEqual("T_Z_Key_Dark.png");
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expect(config.custom["KEY_D"]).toEqual(Button.UP);
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swapCurrentKeys(config, SettingInterfaceKeyboard.Alt_Button_Up, Phaser.Input.Keyboard.KeyCodes.Z);
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expect(config.currentKeys[SettingInterfaceKeyboard.Button_Up].key).toEqual("KEY_ARROW_UP");
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expect(config.currentKeys[SettingInterfaceKeyboard.Button_Up].action).toEqual(Button.RIGHT);
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expect(config.currentKeys[SettingInterfaceKeyboard.Button_Up].icon).toEqual("T_Right_Key_Dark.png");
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expect(config.custom["KEY_ARROW_UP"]).toEqual(Button.RIGHT);
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expect(config.currentKeys[SettingInterfaceKeyboard.Alt_Button_Up].key).toEqual("KEY_Z");
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expect(config.currentKeys[SettingInterfaceKeyboard.Alt_Button_Up].action).toEqual(Button.UP);
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expect(config.currentKeys[SettingInterfaceKeyboard.Alt_Button_Up].icon).toEqual("T_Z_Key_Dark.png");
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expect(config.custom["KEY_Z"]).toEqual(Button.UP);
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expect(config.currentKeys[SettingInterfaceKeyboard.Button_Right].key).toEqual("KEY_ARROW_RIGHT");
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expect(config.currentKeys[SettingInterfaceKeyboard.Button_Right].action).toEqual(Button.UP);
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expect(config.currentKeys[SettingInterfaceKeyboard.Button_Right].icon).toEqual("T_Up_Key_Dark.png");
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expect(config.custom["KEY_ARROW_RIGHT"]).toEqual(Button.UP);
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expect(config.currentKeys[SettingInterfaceKeyboard.Alt_Button_Right].key).toEqual("KEY_D");
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expect(config.currentKeys[SettingInterfaceKeyboard.Alt_Button_Right].action).toEqual(Button.RIGHT);
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expect(config.currentKeys[SettingInterfaceKeyboard.Alt_Button_Right].icon).toEqual("T_D_Key_Dark.png");
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expect(config.custom["KEY_D"]).toEqual(Button.RIGHT);
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})
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});
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});
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@ -31,7 +31,7 @@ export default class GamepadBindingUiHandler extends AbstractBindingUiHandler {
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swapAction() {
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swapAction() {
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const activeConfig = this.scene.inputController.getActiveConfig();
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const activeConfig = this.scene.inputController.getActiveConfig();
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this.scene.inputController.swapBinding(activeConfig, this.target, this.buttonPressed)
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this.scene.inputController.swapBinding(activeConfig, this.target, this.buttonPressed)
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this.scene.gameData.saveCustomMapping(this.scene.inputController?.chosenGamepad, activeConfig.currentKeys);
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this.scene.gameData.saveCustomMapping(this.scene.inputController?.chosenGamepad, activeConfig.currentKeys, activeConfig.icons);
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regenerateCustom(activeConfig);
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regenerateCustom(activeConfig);
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return true;
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return true;
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}
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}
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@ -30,7 +30,7 @@ export default class KeyboardBindingUiHandler extends AbstractBindingUiHandler {
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swapAction() {
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swapAction() {
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const activeConfig = this.scene.inputController.getActiveKeyboardConfig();
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const activeConfig = this.scene.inputController.getActiveKeyboardConfig();
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this.scene.inputController.swapBinding(activeConfig, this.target, this.buttonPressed)
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this.scene.inputController.swapBinding(activeConfig, this.target, this.buttonPressed)
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this.scene.gameData.saveCustomKeyboardMapping(this.scene.inputController?.chosenKeyboard, activeConfig.currentKeys);
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this.scene.gameData.saveCustomKeyboardMapping(this.scene.inputController?.chosenKeyboard, activeConfig.currentKeys, activeConfig.icons);
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regenerateCustom(activeConfig);
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regenerateCustom(activeConfig);
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return true;
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return true;
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}
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}
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@ -77,7 +77,7 @@ export default class SettingsKeyboardUiHandler extends AbstractSettingsUiUiHandl
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}
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}
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saveCustomKeyboardMappingToLocalStorage(config): void {
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saveCustomKeyboardMappingToLocalStorage(config): void {
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this.scene.gameData.saveCustomKeyboardMapping(this.scene.inputController?.chosenKeyboard, config.currentKeys);
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this.scene.gameData.saveCustomKeyboardMapping(this.scene.inputController?.chosenKeyboard, config.currentKeys, config.icons);
|
||||||
}
|
}
|
||||||
|
|
||||||
saveSettingToLocalStorage(settingName, cursor): void {
|
saveSettingToLocalStorage(settingName, cursor): void {
|
||||||
|
|
Loading…
Reference in New Issue