diff --git a/src/battle-phases.ts b/src/battle-phases.ts index 530cb9ade..e7b7a0b62 100644 --- a/src/battle-phases.ts +++ b/src/battle-phases.ts @@ -25,7 +25,7 @@ import { Gender } from "./data/gender"; import { Weather, WeatherType, getRandomWeatherType, getWeatherDamageMessage, getWeatherLapseMessage } from "./data/weather"; import { TempBattleStat } from "./data/temp-battle-stat"; import { ArenaTrapTag, TrickRoomTag } from "./data/arena-tag"; -import { CheckTrappedAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreWeatherDamageAbAttr, ProtectStatAttr, SuppressWeatherEffectAbAttr, applyCheckTrappedAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreWeatherEffectAbAttrs } from "./data/ability"; +import { CheckTrappedAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, SuppressWeatherEffectAbAttr, applyCheckTrappedAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreWeatherEffectAbAttrs } from "./data/ability"; import { Unlockables, getUnlockableName } from "./system/unlockables"; export class CheckLoadPhase extends BattlePhase { @@ -1241,7 +1241,7 @@ export class StatChangePhase extends PokemonPhase { const cancelled = new Utils.BooleanHolder(false); if (!this.selfTarget && this.levels < 0) - applyPreStatChangeAbAttrs(ProtectStatAttr, this.getPokemon(), stat, cancelled); + applyPreStatChangeAbAttrs(ProtectStatAbAttr, this.getPokemon(), stat, cancelled); return !cancelled.value; }); diff --git a/src/data/ability.ts b/src/data/ability.ts index 13f7afdbc..2a82aa3e8 100644 --- a/src/data/ability.ts +++ b/src/data/ability.ts @@ -51,6 +51,12 @@ export class Ability { type AbAttrCondition = (pokemon: Pokemon) => boolean; export abstract class AbAttr { + public showAbility: boolean; + + constructor(showAbility?: boolean) { + this.showAbility = showAbility === undefined || showAbility; + } + apply(pokemon: Pokemon, cancelled: Utils.BooleanHolder, args: any[]): boolean { return false; } @@ -94,19 +100,19 @@ export class BlockItemTheftAbAttr extends AbAttr { } } -export class TypeWeaknessAbAttr extends PreDefendAbAttr { - private weakType: Type; +export class ReceivedTypeDamageMultiplierAbAttr extends PreDefendAbAttr { + private moveType: Type; private powerMultiplier: number; - constructor(weakType: Type, powerMultiplier: number) { + constructor(moveType: Type, powerMultiplier: number) { super(); - this.weakType = weakType; + this.moveType = moveType; this.powerMultiplier = powerMultiplier; } applyPreDefend(pokemon: Pokemon, attacker: Pokemon, move: PokemonMove, cancelled: Utils.BooleanHolder, args: any[]): boolean { - if (move.getMove().type === this.weakType) { + if (move.getMove().type === this.moveType) { (args[0] as Utils.NumberHolder).value *= this.powerMultiplier; return true; } @@ -367,6 +373,50 @@ export class PostSummonAbAttr extends AbAttr { } } +export class PostSummonAddBattlerTagAbAttr extends PostSummonAbAttr { + private tagType: BattlerTagType; + private turnCount: integer; + + constructor(tagType: BattlerTagType, turnCount: integer) { + super(false); + + this.tagType = tagType; + this.turnCount = turnCount; + } + + applyPostSummon(pokemon: Pokemon, args: any[]): boolean { + return pokemon.addTag(this.tagType, this.turnCount); + } +} + +export class PostSummonStatChangeAbAttr extends PostSummonAbAttr { + private stats: BattleStat[]; + private levels: integer; + private selfTarget: boolean; + + constructor(stats: BattleStat | BattleStat[], levels: integer, selfTarget?: boolean) { + super(); + + this.stats = typeof(stats) === 'number' + ? [ stats as BattleStat ] + : stats as BattleStat[]; + this.levels = levels; + this.selfTarget = !!selfTarget; + } + + applyPostSummon(pokemon: Pokemon, args: any[]): boolean { + const statChangePhase = new StatChangePhase(pokemon.scene, pokemon.isPlayer() === this.selfTarget, this.selfTarget, this.stats, this.levels); + + if (!this.selfTarget && !pokemon.getOpponent()?.summonData) + pokemon.scene.pushPhase(statChangePhase); // TODO: This causes the ability bar to be shown at the wrong time + else + pokemon.scene.unshiftPhase(statChangePhase); + + + return true; + } +} + export class PostSummonWeatherChangeAbAttr extends PostSummonAbAttr { private weatherType: WeatherType; @@ -390,7 +440,7 @@ export class PreStatChangeAbAttr extends AbAttr { } } -export class ProtectStatAttr extends PreStatChangeAbAttr { +export class ProtectStatAbAttr extends PreStatChangeAbAttr { private protectedStat: BattleStat; constructor(protectedStat?: BattleStat) { @@ -640,7 +690,8 @@ export function applyAbAttrs(attrType: { new(...args: any[]): AbAttr }, pokemon: continue; pokemon.scene.setPhaseQueueSplice(); if (attr.apply(pokemon, cancelled, args)) { - queueShowAbility(pokemon); + if (attr.showAbility) + queueShowAbility(pokemon); const message = attr.getTriggerMessage(pokemon); if (message) pokemon.scene.queueMessage(message); @@ -662,7 +713,8 @@ export function applyPreDefendAbAttrs(attrType: { new(...args: any[]): PreDefend continue; pokemon.scene.setPhaseQueueSplice(); if (attr.applyPreDefend(pokemon, attacker, move, cancelled, args)) { - queueShowAbility(pokemon); + if (attr.showAbility) + queueShowAbility(pokemon); const message = attr.getTriggerMessage(pokemon, attacker, move); if (message) pokemon.scene.queueMessage(message); @@ -684,7 +736,8 @@ export function applyPostDefendAbAttrs(attrType: { new(...args: any[]): PostDefe continue; pokemon.scene.setPhaseQueueSplice(); if (attr.applyPostDefend(pokemon, attacker, move, moveResult, args)) { - queueShowAbility(pokemon); + if (attr.showAbility) + queueShowAbility(pokemon); const message = attr.getTriggerMessage(pokemon, attacker, move); if (message) pokemon.scene.queueMessage(message); @@ -708,7 +761,8 @@ export function applyBattleStatMultiplierAbAttrs(attrType: { new(...args: any[]) if (attr.applyBattleStat(pokemon, battleStat, statValue, args)) { const message = attr.getTriggerMessage(pokemon); if (message) { - queueShowAbility(pokemon); + if (attr.showAbility) + queueShowAbility(pokemon); pokemon.scene.queueMessage(message); } } @@ -729,7 +783,8 @@ export function applyPreAttackAbAttrs(attrType: { new(...args: any[]): PreAttack continue; pokemon.scene.setPhaseQueueSplice(); if (attr.applyPreAttack(pokemon, defender, move, args)) { - queueShowAbility(pokemon); + if (attr.showAbility) + queueShowAbility(pokemon); const message = attr.getTriggerMessage(pokemon, defender, move); if (message) pokemon.scene.queueMessage(message); @@ -751,7 +806,8 @@ export function applyPostSummonAbAttrs(attrType: { new(...args: any[]): PostSumm continue; pokemon.scene.setPhaseQueueSplice(); if (attr.applyPostSummon(pokemon, args)) { - queueShowAbility(pokemon); + if (attr.showAbility) + queueShowAbility(pokemon); const message = attr.getTriggerMessage(pokemon); if (message) pokemon.scene.queueMessage(message); @@ -773,7 +829,8 @@ export function applyPreStatChangeAbAttrs(attrType: { new(...args: any[]): PreSt continue; pokemon.scene.setPhaseQueueSplice(); if (attr.applyPreStatChange(pokemon, stat, cancelled, args)) { - queueShowAbility(pokemon); + if (attr.showAbility) + queueShowAbility(pokemon); const message = attr.getTriggerMessage(pokemon, stat); if (message) pokemon.scene.queueMessage(message); @@ -795,7 +852,8 @@ export function applyPreSetStatusAbAttrs(attrType: { new(...args: any[]): PreSet continue; pokemon.scene.setPhaseQueueSplice(); if (attr.applyPreSetStatus(pokemon, effect, cancelled, args)) { - queueShowAbility(pokemon); + if (attr.showAbility) + queueShowAbility(pokemon); const message = attr.getTriggerMessage(pokemon, effect); if (message) pokemon.scene.queueMessage(message); @@ -817,7 +875,8 @@ export function applyPreApplyBattlerTagAbAttrs(attrType: { new(...args: any[]): continue; pokemon.scene.setPhaseQueueSplice(); if (attr.applyPreApplyBattlerTag(pokemon, tag, cancelled, args)) { - queueShowAbility(pokemon); + if (attr.showAbility) + queueShowAbility(pokemon); const message = attr.getTriggerMessage(pokemon, tag); if (message) pokemon.scene.queueMessage(message); @@ -862,7 +921,8 @@ export function applyPostTurnAbAttrs(attrType: { new(...args: any[]): PostTurnAb continue; pokemon.scene.setPhaseQueueSplice(); if (attr.applyPostTurn(pokemon, args)) { - queueShowAbility(pokemon); + if (attr.showAbility) + queueShowAbility(pokemon); const message = attr.getTriggerMessage(pokemon); if (message) pokemon.scene.queueMessage(message); @@ -888,7 +948,8 @@ export function applyPostWeatherLapseAbAttrs(attrType: { new(...args: any[]): Po continue; pokemon.scene.setPhaseQueueSplice(); if (attr.applyPostWeatherLapse(pokemon, weather, args)) { - queueShowAbility(pokemon); + if (attr.showAbility) + queueShowAbility(pokemon); const message = attr.getTriggerMessage(pokemon, weather); if (message) pokemon.scene.queueMessage(message); @@ -1120,7 +1181,7 @@ export function initAbilities() { .attr(BattleStatMultiplierAbAttr, BattleStat.SPD, 2) .condition(getWeatherCondition(WeatherType.SUNNY, WeatherType.HARSH_SUN)), // TODO: Show ability bar on weather change and summon new Ability(Abilities.CLEAR_BODY, "Clear Body", "Prevents other POKéMON from lowering its stats.", 3) - .attr(ProtectStatAttr), + .attr(ProtectStatAbAttr), new Ability(Abilities.CLOUD_NINE, "Cloud Nine", "Eliminates the effects of non-severe weather.", 3) .attr(SuppressWeatherEffectAbAttr), new Ability(Abilities.COLOR_CHANGE, "Color Change", "Changes the POKéMON's type to the foe's move.", 3) @@ -1137,25 +1198,29 @@ export function initAbilities() { new Ability(Abilities.EARLY_BIRD, "Early Bird (N)", "The POKéMON awakens quickly from sleep.", 3), new Ability(Abilities.EFFECT_SPORE, "Effect Spore", "Contact may poison or cause paralysis or sleep.", 3) .attr(PostDefendContactApplyStatusEffectAbAttr, 10, StatusEffect.POISON, StatusEffect.PARALYSIS, StatusEffect.SLEEP), - new Ability(Abilities.FLAME_BODY, "Flame Body (N)", "Contact with the POKéMON may burn the attacker.", 3), + new Ability(Abilities.FLAME_BODY, "Flame Body", "Contact with the POKéMON may burn the attacker.", 3) + .attr(PostDefendContactApplyStatusEffectAbAttr, 30, StatusEffect.BURN), new Ability(Abilities.FLASH_FIRE, "Flash Fire", "It powers up FIRE-type moves if it's hit by one.", 3) .attr(TypeImmunityAddBattlerTagAbAttr, Type.FIRE, 1, BattlerTagType.FIRE_BOOST, (pokemon: Pokemon) => !pokemon.status || pokemon.status.effect !== StatusEffect.FREEZE), new Ability(Abilities.FORECAST, "Forecast (N)", "Castform transforms with the weather.", 3), new Ability(Abilities.GUTS, "Guts (N)", "Boosts ATTACK if there is a status problem.", 3), - new Ability(Abilities.HUGE_POWER, "Huge Power (N)", "Raises the POKéMON's ATTACK stat.", 3), + new Ability(Abilities.HUGE_POWER, "Huge Power", "Raises the POKéMON's ATTACK stat.", 3) + .attr(PostSummonStatChangeAbAttr, BattleStat.ATK, 1, true), new Ability(Abilities.HUSTLE, "Hustle (N)", "Boosts the ATTACK stat, but lowers accuracy.", 3), new Ability(Abilities.HYPER_CUTTER, "Hyper Cutter", "Prevents other POKéMON from lowering ATTACK stat.", 3) - .attr(ProtectStatAttr, BattleStat.ATK), + .attr(ProtectStatAbAttr, BattleStat.ATK), new Ability(Abilities.ILLUMINATE, "Illuminate (N)", "Raises the likelihood of meeting wild POKéMON.", 3), new Ability(Abilities.IMMUNITY, "Immunity", "Prevents the POKéMON from getting poisoned.", 3) .attr(StatusEffectImmunityAbAttr, StatusEffect.POISON), - new Ability(Abilities.INNER_FOCUS, "Inner Focus (N)", "The POKéMON is protected from flinching.", 3), + new Ability(Abilities.INNER_FOCUS, "Inner Focus", "The POKéMON is protected from flinching.", 3) + .attr(BattlerTagImmunityAbAttr, BattlerTagType.FLINCHED), new Ability(Abilities.INSOMNIA, "Insomnia", "Prevents the POKéMON from falling asleep.", 3) .attr(StatusEffectImmunityAbAttr, StatusEffect.SLEEP) .attr(BattlerTagImmunityAbAttr, BattlerTagType.DROWSY), - new Ability(Abilities.INTIMIDATE, "Intimidate (N)", "Lowers the foe's ATTACK stat.", 3), + new Ability(Abilities.INTIMIDATE, "Intimidate", "Lowers the foe's ATTACK stat.", 3) + .attr(PostSummonStatChangeAbAttr, BattleStat.ATK, -1), new Ability(Abilities.KEEN_EYE, "Keen Eye", "Prevents other POKéMON from lowering accuracy.", 3) - .attr(ProtectStatAttr, BattleStat.ACC), + .attr(ProtectStatAbAttr, BattleStat.ACC), new Ability(Abilities.LEVITATE, "Levitate", "Gives immunity to GROUND-type moves.", 3) .attr(TypeImmunityAbAttr, Type.GROUND, (pokemon: Pokemon) => !pokemon.getTag(BattlerTagType.IGNORE_FLYING)), new Ability(Abilities.LIGHTNING_ROD, "Lightning Rod", "Draws in all ELECTRIC-type moves to up SP. ATK.", 3) @@ -1182,7 +1247,8 @@ export function initAbilities() { new Ability(Abilities.POISON_POINT, "Poison Point", "Contact with the POKéMON may poison the attacker.", 3) .attr(PostDefendContactApplyStatusEffectAbAttr, StatusEffect.POISON), new Ability(Abilities.PRESSURE, "Pressure (N)", "The POKéMON raises the foe's PP usage.", 3), - new Ability(Abilities.PURE_POWER, "Pure Power (N)", "Raises the POKéMON's ATTACK stat.", 3), + new Ability(Abilities.PURE_POWER, "Pure Power", "Raises the POKéMON's ATTACK stat.", 3) + .attr(PostSummonStatChangeAbAttr, BattleStat.ATK, 1, true), new Ability(Abilities.RAIN_DISH, "Rain Dish", "The POKéMON gradually regains HP in rain.", 3) .attr(PostWeatherLapseHealAbAttr, 1, WeatherType.RAIN, WeatherType.HEAVY_RAIN), new Ability(Abilities.ROCK_HEAD, "Rock Head", "Protects the POKéMON from recoil damage.", 3) @@ -1218,11 +1284,14 @@ export function initAbilities() { .attr(BattleStatMultiplierAbAttr, BattleStat.SPD, 2) .condition(getWeatherCondition(WeatherType.RAIN, WeatherType.HEAVY_RAIN)), // TODO: Show ability bar on weather change and summon new Ability(Abilities.SYNCHRONIZE, "Synchronize (N)", "Passes a burn, poison, or paralysis to the foe.", 3), - new Ability(Abilities.THICK_FAT, "Thick Fat (N)", "Ups resistance to Fire- and ICE-type moves.", 3), + new Ability(Abilities.THICK_FAT, "Thick Fat", "Ups resistance to Fire- and ICE-type moves.", 3) + .attr(ReceivedTypeDamageMultiplierAbAttr, Type.FIRE, 0.5) + .attr(ReceivedTypeDamageMultiplierAbAttr, Type.ICE, 0.5), new Ability(Abilities.TORRENT, "Torrent", "Powers up WATER-type moves in a pinch.", 3) .attr(LowHpMoveTypePowerBoostAbAttr, Type.WATER), new Ability(Abilities.TRACE, "Trace (N)", "The POKéMON copies a foe's Ability.", 3), - new Ability(Abilities.TRUANT, "Truant (N)", "POKéMON can't attack on consecutive turns.", 3), + new Ability(Abilities.TRUANT, "Truant", "POKéMON can't attack on consecutive turns.", 3) + .attr(PostSummonAddBattlerTagAbAttr, BattlerTagType.TRUANT, 1), new Ability(Abilities.VITAL_SPIRIT, "Vital Spirit", "Prevents the POKéMON from falling asleep.", 3) .attr(StatusEffectImmunityAbAttr, StatusEffect.SLEEP) .attr(BattlerTagImmunityAbAttr, BattlerTagType.DROWSY), @@ -1233,7 +1302,7 @@ export function initAbilities() { new Ability(Abilities.WATER_VEIL, "Water Veil", "Prevents the POKéMON from getting a burn.", 3) .attr(StatusEffectImmunityAbAttr, StatusEffect.BURN), new Ability(Abilities.WHITE_SMOKE, "White Smoke", "Prevents other POKéMON from lowering its stats.", 3) - .attr(ProtectStatAttr), + .attr(ProtectStatAbAttr), new Ability(Abilities.WONDER_GUARD, "Wonder Guard", "Only super effective moves will hit.", 3) .attr(NonSuperEffectiveImmunityAbAttr), new Ability(Abilities.ADAPTABILITY, "Adaptability (N)", "Powers up moves of the same type.", 4), @@ -1242,17 +1311,18 @@ export function initAbilities() { new Ability(Abilities.ANTICIPATION, "Anticipation (N)", "Senses a foe's dangerous moves.", 4), new Ability(Abilities.BAD_DREAMS, "Bad Dreams (N)", "Reduces a sleeping foe's HP.", 4), new Ability(Abilities.DOWNLOAD, "Download (N)", "Adjusts power according to a foe's defenses.", 4), - new Ability(Abilities.DRY_SKIN, "Dry Skin", "Reduces HP if it is hot. Water restores HP.", 4) // TODO + new Ability(Abilities.DRY_SKIN, "Dry Skin", "Reduces HP if it is hot. Water restores HP.", 4) .attr(PostWeatherLapseDamageAbAttr, 2, WeatherType.SUNNY, WeatherType.HARSH_SUN) .attr(PostWeatherLapseHealAbAttr, 2, WeatherType.RAIN, WeatherType.HEAVY_RAIN) - .attr(TypeWeaknessAbAttr, Type.FIRE, 1.25) + .attr(ReceivedTypeDamageMultiplierAbAttr, Type.FIRE, 1.25) .attr(TypeImmunityHealAbAttr, Type.WATER), new Ability(Abilities.FILTER, "Filter (N)", "Reduces damage from super-effective attacks.", 4), new Ability(Abilities.FLOWER_GIFT, "Flower Gift (N)", "Powers up party POKéMON when it is sunny.", 4), new Ability(Abilities.FOREWARN, "Forewarn (N)", "Determines what moves a foe has.", 4), new Ability(Abilities.FRISK, "Frisk (N)", "The POKéMON can check a foe's held item.", 4), new Ability(Abilities.GLUTTONY, "Gluttony (N)", "Encourages the early use of a held Berry.", 4), - new Ability(Abilities.HEATPROOF, "Heatproof (N)", "Weakens the power of FIRE-type moves.", 4), + new Ability(Abilities.HEATPROOF, "Heatproof", "Weakens the power of FIRE-type moves.", 4) + .attr(ReceivedTypeDamageMultiplierAbAttr, Type.FIRE, 0.5), new Ability(Abilities.HONEY_GATHER, "Honey Gather (N)", "The POKéMON may gather Honey from somewhere.", 4), new Ability(Abilities.HYDRATION, "Hydration (N)", "Heals status problems if it is raining.", 4), new Ability(Abilities.ICE_BODY, "Ice Body", "The POKéMON gradually regains HP in a hailstorm.", 4) @@ -1298,7 +1368,7 @@ export function initAbilities() { new Ability(Abilities.UNBURDEN, "Unburden (N)", "Raises SPEED if a held item is used.", 4), new Ability(Abilities.ANALYTIC, "Analytic (N)", "Boosts move power when the POKéMON moves last.", 5), new Ability(Abilities.BIG_PECKS, "Big Pecks", "Protects the POKéMON from DEFENSE-lowering attacks.", 5) - .attr(ProtectStatAttr, BattleStat.DEF), + .attr(ProtectStatAbAttr, BattleStat.DEF), new Ability(Abilities.CONTRARY, "Contrary (N)", "Makes stat changes have an opposite effect.", 5), new Ability(Abilities.CURSED_BODY, "Cursed Body (N)", "May disable a move used on the POKéMON.", 5), new Ability(Abilities.DEFEATIST, "Defeatist (N)", "Lowers stats when HP drops below half.", 5), @@ -1322,7 +1392,8 @@ export function initAbilities() { new Ability(Abilities.OVERCOAT, "Overcoat", "Protects the POKéMON from weather damage.", 5) .attr(BlockWeatherDamageAttr), new Ability(Abilities.PICKPOCKET, "Pickpocket (N)", "Once per battle, steals an item when hit by another POKéMON.", 5), - new Ability(Abilities.POISON_TOUCH, "Poison Touch (N)", "May poison targets when a POKéMON makes contact.", 5), + new Ability(Abilities.POISON_TOUCH, "Poison Touch", "May poison targets when a POKéMON makes contact.", 5) + .attr(PostDefendContactApplyStatusEffectAbAttr, 30, StatusEffect.POISON), new Ability(Abilities.PRANKSTER, "Prankster (N)", "Gives priority to a status move.", 5), new Ability(Abilities.RATTLED, "Rattled (N)", "BUG, GHOST or DARK type moves scare it and boost its SPEED.", 5), new Ability(Abilities.REGENERATOR, "Regenerator (N)", "Restores a little HP when withdrawn from battle.", 5), diff --git a/src/data/battler-tag.ts b/src/data/battler-tag.ts index 665bc90c1..595125d97 100644 --- a/src/data/battler-tag.ts +++ b/src/data/battler-tag.ts @@ -1,13 +1,13 @@ import { CommonAnim, CommonBattleAnim } from "./battle-anims"; -import { CommonAnimPhase, DamagePhase, MovePhase, ObtainStatusEffectPhase, PokemonHealPhase } from "../battle-phases"; +import { CommonAnimPhase, DamagePhase, MovePhase, ObtainStatusEffectPhase, PokemonHealPhase, ShowAbilityPhase } from "../battle-phases"; import { getPokemonMessage } from "../messages"; -import Pokemon from "../pokemon"; +import Pokemon, { MoveResult } from "../pokemon"; import { Stat } from "./pokemon-stat"; import { StatusEffect } from "./status-effect"; import * as Utils from "../utils"; import { Moves, allMoves } from "./move"; import { Type } from "./type"; -import { Gender } from "./gender"; +import { Abilities } from "./ability"; export enum BattlerTagType { NONE, @@ -30,6 +30,7 @@ export enum BattlerTagType { SAND_TOMB, MAGMA_STORM, PROTECTED, + TRUANT, FLYING, UNDERGROUND, HIDDEN, @@ -527,6 +528,27 @@ export class ProtectedTag extends BattlerTag { } } +export class TruantTag extends BattlerTag { + constructor() { + super(BattlerTagType.TRUANT, BattlerTagLapseType.MOVE, 1, undefined); + } + + lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean { + if (pokemon.getAbility().id !== Abilities.TRUANT) + return super.lapse(pokemon, lapseType); + + const lastMove = pokemon.getLastXMoves().find(() => true); + + if (lastMove && lastMove.move !== Moves.NONE) { + (pokemon.scene.getCurrentPhase() as MovePhase).cancel(); + pokemon.scene.unshiftPhase(new ShowAbilityPhase(pokemon.scene, pokemon.isPlayer())); + pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' is\nloafing around!')); + } + + return true; + } +} + export class HideSpriteTag extends BattlerTag { constructor(tagType: BattlerTagType, turnCount: integer, sourceMove: Moves) { super(tagType, BattlerTagLapseType.MOVE_EFFECT, turnCount, sourceMove); @@ -628,6 +650,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: integer, sourc return new MagmaStormTag(turnCount, sourceId); case BattlerTagType.PROTECTED: return new ProtectedTag(sourceMove); + case BattlerTagType.TRUANT: + return new TruantTag(); case BattlerTagType.FLYING: case BattlerTagType.UNDERGROUND: case BattlerTagType.HIDDEN: