HOTFIX: changed StockpileDamageAttr to StockpilePowerAttr
parent
ed218c0978
commit
cfe9e9885c
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@ -647,50 +647,6 @@ export class RandomLevelDamageAttr extends FixedDamageAttr {
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return Math.max(Math.floor(user.level * (user.randSeedIntRange(50, 150) * 0.01)), 1);
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return Math.max(Math.floor(user.level * (user.randSeedIntRange(50, 150) * 0.01)), 1);
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}
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}
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}
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}
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export class StockpileDamageAttr extends FixedDamageAttr {
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constructor() {
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super(0);
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}
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getDamage(user: Pokemon, target: Pokemon, move: Move): integer {
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let ret = super.getTargetBenefitScore(user, target, move);
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let attackScore = 0;
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const effectiveness = target.getAttackTypeEffectiveness(Type.NORMAL);
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attackScore = Math.pow(effectiveness - 1, 2) * effectiveness < 1 ? -2 : 2;
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if (attackScore) {
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const spAtk = new Utils.IntegerHolder(user.getBattleStat(Stat.SPATK, target));
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applyMoveAttrs(VariableAtkAttr, user, target, move, spAtk);
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if (spAtk.value > user.getBattleStat(Stat.ATK, target)) {
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const statRatio = user.getBattleStat(Stat.ATK, target) / spAtk.value;
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if (statRatio <= 0.75)
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attackScore *= 2;
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else if (statRatio <= 0.875)
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attackScore *= 1.5;
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}
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const power = new Utils.NumberHolder(this.getPower(user, target, move));
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applyMoveAttrs(VariablePowerAttr, user, target, move, power);
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attackScore += Math.floor(power.value / 5);
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}
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return attackScore;
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}
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getPower(user: Pokemon, target: Pokemon, move: Move): number {
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if (!!user.getTag(BattlerTagType.STOCKPILE_THREE)){
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return 300;
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} else if (!!user.getTag(BattlerTagType.STOCKPILE_TWO)){
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return 200;
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} else if (!!user.getTag(BattlerTagType.STOCKPILE_ONE)){
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return 100;
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} else {
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return 0;
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}
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}
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}
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export class ModifiedDamageAttr extends MoveAttr {
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export class ModifiedDamageAttr extends MoveAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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@ -1620,6 +1576,31 @@ export class GrowthStatChangeAttr extends StatChangeAttr {
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}
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}
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}
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}
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export class StockpileStatChangeAttr extends StatChangeAttr {
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constructor(move: string = "Stockpile") {
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let l = 1;
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if (move === "Spit-Up" || move === "Swallow"){
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l = -1;
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}
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super([ BattleStat.ATK, BattleStat.SPATK ], l, true);
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}
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// apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
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// if (!super.apply(user, target, move, args) || (this.condition && !this.condition(user, target, move)))
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// return false;
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// if (move.chance < 0 || move.chance === 100 || user.randSeedInt(100) < move.chance) {
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// const levels = this.getLevels(user);
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// user.scene.unshiftPhase(new StatChangePhase(user.scene, (this.selfTarget ? user : target).getBattlerIndex(), this.selfTarget, this.stats, levels, this.showMessage));
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// return true;
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// }
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// return false;
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// }
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}
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export class HalfHpStatMaxAttr extends StatChangeAttr {
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export class HalfHpStatMaxAttr extends StatChangeAttr {
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constructor(stat: BattleStat) {
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constructor(stat: BattleStat) {
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super(stat, 12, true, null, false);
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super(stat, 12, true, null, false);
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@ -2151,6 +2132,28 @@ export class WaterShurikenPowerAttr extends VariablePowerAttr {
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}
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}
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}
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}
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export class StockpilePowerAttr extends VariablePowerAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const power = args[0] as Utils.NumberHolder;
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power.value = this.getPower(user, target, move);
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return true;
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}
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getPower(user: Pokemon, target: Pokemon, move: Move): number {
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if (!!user.getTag(BattlerTagType.STOCKPILE_THREE)){
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return 300;
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} else if (!!user.getTag(BattlerTagType.STOCKPILE_TWO)){
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return 200;
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} else if (!!user.getTag(BattlerTagType.STOCKPILE_ONE)){
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return 100;
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} else {
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return 0;
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}
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}
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}
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export class VariableAtkAttr extends MoveAttr {
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export class VariableAtkAttr extends MoveAttr {
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constructor() {
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constructor() {
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super();
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super();
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@ -4779,14 +4782,15 @@ export function initMoves() {
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.attr(StockpileOneAttr)
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.attr(StockpileOneAttr)
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.attr(StockpileTwoAttr)
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.attr(StockpileTwoAttr)
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.attr(StockpileThreeAttr)
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.attr(StockpileThreeAttr)
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.attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], 1, true)
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.attr(StockpileStatChangeAttr, 'Stockpile')
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.partial(),
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.partial(),
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new AttackMove(Moves.SPIT_UP, Type.NORMAL, MoveCategory.SPECIAL, -1, 100, 10, -1, 0, 3)
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new AttackMove(Moves.SPIT_UP, Type.NORMAL, MoveCategory.SPECIAL, -1, 100, 10, -1, 0, 3)
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.attr(StockpileDamageAttr)
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.attr(StockpilePowerAttr)
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.attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], -1, true)
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.attr(StockpileStatChangeAttr, 'Spit-Up')
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.partial(),
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.partial(),
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new SelfStatusMove(Moves.SWALLOW, Type.NORMAL, -1, 10, -1, 0, 3)
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new SelfStatusMove(Moves.SWALLOW, Type.NORMAL, -1, 10, -1, 0, 3)
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.triageMove()
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.triageMove()
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.attr(StockpileStatChangeAttr, 'Swallow')
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.unimplemented(),
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.unimplemented(),
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// mareksison/redmaverick616 ends working here
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// mareksison/redmaverick616 ends working here
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new AttackMove(Moves.HEAT_WAVE, Type.FIRE, MoveCategory.SPECIAL, 95, 90, 10, 10, 0, 3)
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new AttackMove(Moves.HEAT_WAVE, Type.FIRE, MoveCategory.SPECIAL, 95, 90, 10, 10, 0, 3)
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