Fix bug in moveset code (#735)
Pokemon with very limited movepools could sometimes generate with no movespull/736/head
parent
168869d322
commit
d24762b5dc
|
@ -1263,7 +1263,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
}
|
||||
}
|
||||
|
||||
while (movePool.length > 1 && this.moveset.length < 4) {
|
||||
while (baseWeights.length > this.moveset.length && this.moveset.length < 4) {
|
||||
if (this.hasTrainer()) {
|
||||
// Sqrt the weight of any damaging moves with overlapping types. This is about a 0.05 - 0.1 multiplier.
|
||||
// Other damaging moves 2x weight if 0-1 damaging moves, 0.5x if 2, 0.125x if 3. These weights double if STAB.
|
||||
|
|
Loading…
Reference in New Issue