Refactor BattleStatRatioPowerAttr into two distinct classes

pull/742/head
Jakub Hanko 2024-05-13 22:18:34 +02:00
parent 6f007c6e60
commit d3ccc86468
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GPG Key ID: 775D427937A306CC
1 changed files with 18 additions and 27 deletions

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@ -1914,37 +1914,14 @@ export class WeightPowerAttr extends VariablePowerAttr {
}
}
export class BattleStatRatioPowerAttr extends VariablePowerAttr {
private stat: Stat;
private invert: boolean;
constructor(stat: Stat, invert: boolean = false) {
super();
this.stat = stat;
this.invert = invert;
}
export class ElectroBallPowerAttr extends VariablePowerAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const power = args[0] as Utils.NumberHolder;
const statRatio = target.getBattleStat(this.stat) / user.getBattleStat(this.stat);
const statRatio = target.getBattleStat(Stat.SPD) / user.getBattleStat(Stat.SPD);
const statThresholds = [ 0.25, 1 / 3, 0.5, 1, -1 ];
const statThresholdPowers = [ 150, 120, 80, 60, 40 ];
if (this.invert) {
// Gyro ball uses a specific formula
const userSpeed = user.getBattleStat(this.stat);
if (userSpeed < 1) {
// Gen 6+ always have 1 base power
power.value = 1;
return true;
}
const bp = Math.floor(Math.min(150, 25 * target.getBattleStat(this.stat) / userSpeed + 1));
power.value = bp;
return true;
}
let w = 0;
while (w < statThresholds.length - 1 && statRatio > statThresholds[w]) {
if (++w === statThresholds.length)
@ -1952,7 +1929,21 @@ export class BattleStatRatioPowerAttr extends VariablePowerAttr {
}
power.value = statThresholdPowers[w];
return true;
}
}
export class GyroBallPowerAttr extends VariablePowerAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const power = args[0] as Utils.NumberHolder;
const userSpeed = user.getBattleStat(Stat.SPD);
if (userSpeed < 1) {
// Gen 6+ always have 1 base power
power.value = 1;
return true;
}
power.value = Math.floor(Math.min(150, 25 * target.getBattleStat(Stat.SPD) / userSpeed + 1));
return true;
}
}
@ -5092,7 +5083,7 @@ export function initMoves() {
.attr(StatChangeAttr, BattleStat.SPD, -1, true)
.punchingMove(),
new AttackMove(Moves.GYRO_BALL, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 5, -1, 0, 4)
.attr(BattleStatRatioPowerAttr, Stat.SPD, true)
.attr(GyroBallPowerAttr)
.ballBombMove(),
new SelfStatusMove(Moves.HEALING_WISH, Type.PSYCHIC, -1, 10, -1, 0, 4)
.attr(SacrificialFullRestoreAttr)
@ -5441,7 +5432,7 @@ export function initMoves() {
.condition(unknownTypeCondition)
.attr(hitsSameTypeAttr),
new AttackMove(Moves.ELECTRO_BALL, Type.ELECTRIC, MoveCategory.SPECIAL, -1, 100, 10, -1, 0, 5)
.attr(BattleStatRatioPowerAttr, Stat.SPD)
.attr(ElectroBallPowerAttr)
.ballBombMove(),
new StatusMove(Moves.SOAK, Type.WATER, 100, 20, -1, 0, 5)
.attr(ChangeTypeAttr, Type.WATER),