Merge branch 'fix/gamepad_support_disable_focus' of github.com:Greenlamp2/pokerogue into feat/mapping_setting

 Conflicts:
	src/inputs-controller.ts
	src/system/settings.ts
pull/685/head
Greenlamp 2024-05-09 01:32:14 +02:00
commit d4e1834e7c
14 changed files with 116 additions and 51 deletions

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@ -103,7 +103,6 @@ export default class BattleScene extends SceneBase {
public expGainsSpeed: integer = 0; public expGainsSpeed: integer = 0;
public hpBarSpeed: integer = 0; public hpBarSpeed: integer = 0;
public fusionPaletteSwaps: boolean = true; public fusionPaletteSwaps: boolean = true;
public gamepadSupport: boolean = true;
public enableTouchControls: boolean = false; public enableTouchControls: boolean = false;
public enableVibration: boolean = false; public enableVibration: boolean = false;
public abSwapped: boolean = false; public abSwapped: boolean = false;

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@ -5132,7 +5132,6 @@ export function initMoves() {
.attr(RecoilAttr, false, 0.33) .attr(RecoilAttr, false, 0.33)
.attr(HealStatusEffectAttr, true, StatusEffect.FREEZE) .attr(HealStatusEffectAttr, true, StatusEffect.FREEZE)
.attr(StatusEffectAttr, StatusEffect.BURN) .attr(StatusEffectAttr, StatusEffect.BURN)
.condition(failOnGravityCondition)
.recklessMove(), .recklessMove(),
new AttackMove(Moves.FORCE_PALM, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, 30, 0, 4) new AttackMove(Moves.FORCE_PALM, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, 30, 0, 4)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS), .attr(StatusEffectAttr, StatusEffect.PARALYSIS),
@ -6669,7 +6668,7 @@ export function initMoves() {
new AttackMove(Moves.FICKLE_BEAM, Type.DRAGON, MoveCategory.SPECIAL, 80, 100, 5, 30, 0, 9) new AttackMove(Moves.FICKLE_BEAM, Type.DRAGON, MoveCategory.SPECIAL, 80, 100, 5, 30, 0, 9)
.attr(PreMoveMessageAttr, doublePowerChanceMessageFunc) .attr(PreMoveMessageAttr, doublePowerChanceMessageFunc)
.attr(DoublePowerChanceAttr), .attr(DoublePowerChanceAttr),
new StatusMove(Moves.BURNING_BULWARK, Type.FIRE, -1, 10, 100, 4, 9) new SelfStatusMove(Moves.BURNING_BULWARK, Type.FIRE, -1, 10, 100, 4, 9)
.attr(ProtectAttr, BattlerTagType.BURNING_BULWARK), .attr(ProtectAttr, BattlerTagType.BURNING_BULWARK),
new AttackMove(Moves.THUNDERCLAP, Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 5, -1, 1, 9) new AttackMove(Moves.THUNDERCLAP, Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 5, -1, 1, 9)
.condition((user, target, move) => user.scene.currentBattle.turnCommands[target.getBattlerIndex()].command === Command.FIGHT && !target.turnData.acted && allMoves[user.scene.currentBattle.turnCommands[target.getBattlerIndex()].move.move].category !== MoveCategory.STATUS), .condition((user, target, move) => user.scene.currentBattle.turnCommands[target.getBattlerIndex()].command === Command.FIGHT && !target.turnData.acted && allMoves[user.scene.currentBattle.turnCommands[target.getBattlerIndex()].move.move].category !== MoveCategory.STATUS),
@ -6686,6 +6685,7 @@ export function initMoves() {
.target(MoveTarget.NEAR_ALLY) .target(MoveTarget.NEAR_ALLY)
.partial(), .partial(),
new AttackMove(Moves.ALLURING_VOICE, Type.FAIRY, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 9) new AttackMove(Moves.ALLURING_VOICE, Type.FAIRY, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 9)
.soundBased()
.partial(), .partial(),
new AttackMove(Moves.TEMPER_FLARE, Type.FIRE, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 9) new AttackMove(Moves.TEMPER_FLARE, Type.FIRE, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 9)
.attr(MovePowerMultiplierAttr, (user, target, move) => user.getLastXMoves(2)[1]?.result == MoveResult.MISS || user.getLastXMoves(2)[1]?.result == MoveResult.FAIL ? 2 : 1), .attr(MovePowerMultiplierAttr, (user, target, move) => user.getLastXMoves(2)[1]?.result == MoveResult.MISS || user.getLastXMoves(2)[1]?.result == MoveResult.FAIL ? 2 : 1),

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@ -3206,6 +3206,14 @@ export class PokemonMove {
return allMoves[this.moveId]; return allMoves[this.moveId];
} }
/**
* Sets {@link ppUsed} for this move and ensures the value does not exceed {@link getMovePp}
* @param {number} count Amount of PP to use
*/
usePp(count: number = 1) {
this.ppUsed = Math.min(this.ppUsed + count, this.getMovePp());
}
getMovePp(): integer { getMovePp(): integer {
return this.getMove().pp + this.ppUp * Math.max(Math.floor(this.getMove().pp / 5), 1); return this.getMove().pp + this.ppUp * Math.max(Math.floor(this.getMove().pp / 5), 1);
} }

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@ -36,6 +36,8 @@ export class InputsController {
private time: Time; private time: Time;
private player: Map<String, GamepadMapping> = new Map(); private player: Map<String, GamepadMapping> = new Map();
private gamepadSupport: boolean = true;
public customGamepadMapping = new Map(); public customGamepadMapping = new Map();
constructor(scene: Phaser.Scene) { constructor(scene: Phaser.Scene) {
@ -47,6 +49,7 @@ export class InputsController {
this.interactions[b] = { this.interactions[b] = {
pressTime: false, pressTime: false,
isPressed: false, isPressed: false,
source: null,
} }
} }
// We don't want the menu key to be repeated // We don't want the menu key to be repeated
@ -89,16 +92,32 @@ export class InputsController {
this.deactivatePressedKey(); this.deactivatePressedKey();
} }
setGamepadSupport(value: boolean): void {
if (value) {
this.gamepadSupport = true;
} else {
this.gamepadSupport = false;
this.deactivatePressedKey();
}
}
update(): void { update(): void {
// reversed to let the cancel button have a kinda priority on the action button // reversed to let the cancel button have a kinda priority on the action button
for (const b of Utils.getEnumValues(Button).reverse()) { for (const b of Utils.getEnumValues(Button).reverse()) {
if (!this.interactions.hasOwnProperty(b)) continue; if (
if (this.repeatInputDurationJustPassed(b) && this.interactions[b].isPressed) { this.interactions.hasOwnProperty(b) &&
this.repeatInputDurationJustPassed(b) &&
this.interactions[b].isPressed
) {
if (!this.gamepadSupport && this.interactions[b].source === 'gamepad') {
this.delLastProcessedMovementTime(b);
return;
}
this.events.emit('input_down', { this.events.emit('input_down', {
controller_type: 'repeated', controller_type: this.interactions[b].source,
button: b, button: b,
}); });
this.setLastProcessedMovementTime(b); this.setLastProcessedMovementTime(b, this.interactions[b].source);
} }
} }
} }
@ -145,7 +164,7 @@ export class InputsController {
} }
gamepadButtonDown(pad: Phaser.Input.Gamepad.Gamepad, button: Phaser.Input.Gamepad.Button, value: number): void { gamepadButtonDown(pad: Phaser.Input.Gamepad.Gamepad, button: Phaser.Input.Gamepad.Button, value: number): void {
if (!this.scene.gamepadSupport) return; if (!this.gamepadSupport) return;
const actionMapping = this.getActionGamepadMapping(); const actionMapping = this.getActionGamepadMapping();
const buttonDown = actionMapping.hasOwnProperty(button.index) && actionMapping[button.index]; const buttonDown = actionMapping.hasOwnProperty(button.index) && actionMapping[button.index];
if (buttonDown !== undefined) { if (buttonDown !== undefined) {
@ -153,12 +172,12 @@ export class InputsController {
controller_type: 'gamepad', controller_type: 'gamepad',
button: buttonDown, button: buttonDown,
}); });
this.setLastProcessedMovementTime(buttonDown); this.setLastProcessedMovementTime(buttonDown, 'gamepad');
} }
} }
gamepadButtonUp(pad: Phaser.Input.Gamepad.Gamepad, button: Phaser.Input.Gamepad.Button, value: number): void { gamepadButtonUp(pad: Phaser.Input.Gamepad.Gamepad, button: Phaser.Input.Gamepad.Button, value: number): void {
if (!this.scene.gamepadSupport) return; if (!this.gamepadSupport) return;
const actionMapping = this.getActionGamepadMapping(); const actionMapping = this.getActionGamepadMapping();
const buttonUp = actionMapping.hasOwnProperty(button.index) && actionMapping[button.index]; const buttonUp = actionMapping.hasOwnProperty(button.index) && actionMapping[button.index];
if (buttonUp !== undefined) { if (buttonUp !== undefined) {
@ -214,7 +233,7 @@ export class InputsController {
controller_type: 'keyboard', controller_type: 'keyboard',
button: index, button: index,
}); });
this.setLastProcessedMovementTime(index); this.setLastProcessedMovementTime(index, 'keyboard');
}); });
key.on('up', () => { key.on('up', () => {
this.events.emit('input_up', { this.events.emit('input_up', {
@ -253,11 +272,12 @@ export class InputsController {
} }
} }
setLastProcessedMovementTime(button: Button): void { setLastProcessedMovementTime(button: Button, source: String = 'keyboard'): void {
if (!this.interactions.hasOwnProperty(button)) return; if (!this.interactions.hasOwnProperty(button)) return;
this.setButtonLock(button); this.setButtonLock(button);
this.interactions[button].pressTime = this.time.now; this.interactions[button].pressTime = this.time.now;
this.interactions[button].isPressed = true; this.interactions[button].isPressed = true;
this.interactions[button].source = source;
} }
delLastProcessedMovementTime(button: Button): void { delLastProcessedMovementTime(button: Button): void {
@ -265,15 +285,18 @@ export class InputsController {
this.releaseButtonLock(button); this.releaseButtonLock(button);
this.interactions[button].pressTime = null; this.interactions[button].pressTime = null;
this.interactions[button].isPressed = false; this.interactions[button].isPressed = false;
this.interactions[button].source = null;
} }
deactivatePressedKey(): void { deactivatePressedKey(): void {
this.releaseButtonLock(this.buttonLock); this.releaseButtonLock(this.buttonLock);
this.releaseButtonLock(this.buttonLock2); this.releaseButtonLock(this.buttonLock2);
for (const b of Utils.getEnumValues(Button)) { for (const b of Utils.getEnumValues(Button)) {
if (!this.interactions.hasOwnProperty(b)) return; if (this.interactions.hasOwnProperty(b)) {
this.interactions[b].pressTime = null; this.interactions[b].pressTime = null;
this.interactions[b].isPressed = false; this.interactions[b].isPressed = false;
this.interactions[b].source = null;
}
} }
} }

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@ -24,7 +24,7 @@ export const menu: SimpleTranslationEntries = {
"confirmPassword": "Confirmer le MDP", "confirmPassword": "Confirmer le MDP",
"registrationAgeWarning": "Vous confirmez en vous inscrivant que vous avez 13 ans ou plus.", "registrationAgeWarning": "Vous confirmez en vous inscrivant que vous avez 13 ans ou plus.",
"backToLogin": "Retour", "backToLogin": "Retour",
"failedToLoadSaveData": "Échec du chargement des données. Veuillez recharger la page.\nSi cela continue, veuillez contacter ladministrateur.", "failedToLoadSaveData": "Échec du chargement des données. Veuillez recharger\nla page. Si cela persiste, contactez ladministrateur.",
"sessionSuccess": "Session chargée avec succès.", "sessionSuccess": "Session chargée avec succès.",
"failedToLoadSession": "Vos données de session nont pas pu être chargées.\nElles pourraient être corrompues.", "failedToLoadSession": "Vos données de session nont pas pu être chargées.\nElles pourraient être corrompues.",
"boyOrGirl": "Es-tu un garçon ou une fille ?", "boyOrGirl": "Es-tu un garçon ou une fille ?",

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@ -955,7 +955,7 @@ export const modifierTypes = {
ENEMY_DAMAGE_BOOSTER: () => new ModifierType('Damage Token', 'Increases damage by 5%', (type, _args) => new Modifiers.EnemyDamageBoosterModifier(type, 5), 'wl_item_drop'), ENEMY_DAMAGE_BOOSTER: () => new ModifierType('Damage Token', 'Increases damage by 5%', (type, _args) => new Modifiers.EnemyDamageBoosterModifier(type, 5), 'wl_item_drop'),
ENEMY_DAMAGE_REDUCTION: () => new ModifierType('Protection Token', 'Reduces incoming damage by 2.5%', (type, _args) => new Modifiers.EnemyDamageReducerModifier(type, 2.5), 'wl_guard_spec'), ENEMY_DAMAGE_REDUCTION: () => new ModifierType('Protection Token', 'Reduces incoming damage by 2.5%', (type, _args) => new Modifiers.EnemyDamageReducerModifier(type, 2.5), 'wl_guard_spec'),
//ENEMY_SUPER_EFFECT_BOOSTER: () => new ModifierType('Type Advantage Token', 'Increases damage of super effective attacks by 30%', (type, _args) => new Modifiers.EnemySuperEffectiveDamageBoosterModifier(type, 30), 'wl_custom_super_effective'), //ENEMY_SUPER_EFFECT_BOOSTER: () => new ModifierType('Type Advantage Token', 'Increases damage of super effective attacks by 30%', (type, _args) => new Modifiers.EnemySuperEffectiveDamageBoosterModifier(type, 30), 'wl_custom_super_effective'),
ENEMY_HEAL: () => new ModifierType('Recovery Token', 'Heals 3% of max HP every turn', (type, _args) => new Modifiers.EnemyTurnHealModifier(type, 3), 'wl_potion'), ENEMY_HEAL: () => new ModifierType('Recovery Token', 'Heals 2% of max HP every turn', (type, _args) => new Modifiers.EnemyTurnHealModifier(type, 2), 'wl_potion'),
ENEMY_ATTACK_POISON_CHANCE: () => new EnemyAttackStatusEffectChanceModifierType('Poison Token', 10, StatusEffect.POISON, 'wl_antidote'), ENEMY_ATTACK_POISON_CHANCE: () => new EnemyAttackStatusEffectChanceModifierType('Poison Token', 10, StatusEffect.POISON, 'wl_antidote'),
ENEMY_ATTACK_PARALYZE_CHANCE: () => new EnemyAttackStatusEffectChanceModifierType('Paralyze Token', 10, StatusEffect.PARALYSIS, 'wl_paralyze_heal'), ENEMY_ATTACK_PARALYZE_CHANCE: () => new EnemyAttackStatusEffectChanceModifierType('Paralyze Token', 10, StatusEffect.PARALYSIS, 'wl_paralyze_heal'),
ENEMY_ATTACK_SLEEP_CHANCE: () => new EnemyAttackStatusEffectChanceModifierType('Sleep Token', 10, StatusEffect.SLEEP, 'wl_awakening'), ENEMY_ATTACK_SLEEP_CHANCE: () => new EnemyAttackStatusEffectChanceModifierType('Sleep Token', 10, StatusEffect.SLEEP, 'wl_awakening'),

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@ -2004,7 +2004,7 @@ export class EnemyTurnHealModifier extends EnemyPersistentModifier {
super(type, stackCount); super(type, stackCount);
// Hardcode temporarily // Hardcode temporarily
this.healPercent = 3; this.healPercent = 2;
} }
match(modifier: Modifier): boolean { match(modifier: Modifier): boolean {
@ -2033,7 +2033,7 @@ export class EnemyTurnHealModifier extends EnemyPersistentModifier {
} }
getMaxStackCount(scene: BattleScene): integer { getMaxStackCount(scene: BattleScene): integer {
return 10; return 15;
} }
} }

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@ -2158,6 +2158,7 @@ export class MovePhase extends BattlePhase {
public targets: BattlerIndex[]; public targets: BattlerIndex[];
protected followUp: boolean; protected followUp: boolean;
protected ignorePp: boolean; protected ignorePp: boolean;
protected failed: boolean;
protected cancelled: boolean; protected cancelled: boolean;
constructor(scene: BattleScene, pokemon: Pokemon, targets: BattlerIndex[], move: PokemonMove, followUp?: boolean, ignorePp?: boolean) { constructor(scene: BattleScene, pokemon: Pokemon, targets: BattlerIndex[], move: PokemonMove, followUp?: boolean, ignorePp?: boolean) {
@ -2168,6 +2169,7 @@ export class MovePhase extends BattlePhase {
this.move = move; this.move = move;
this.followUp = !!followUp; this.followUp = !!followUp;
this.ignorePp = !!ignorePp; this.ignorePp = !!ignorePp;
this.failed = false;
this.cancelled = false; this.cancelled = false;
} }
@ -2175,6 +2177,12 @@ export class MovePhase extends BattlePhase {
return this.pokemon.isActive(true) && this.move.isUsable(this.pokemon, this.ignorePp) && !!this.targets.length; return this.pokemon.isActive(true) && this.move.isUsable(this.pokemon, this.ignorePp) && !!this.targets.length;
} }
/**Signifies the current move should fail but still use PP */
fail(): void {
this.failed = true;
}
/**Signifies the current move should cancel and retain PP */
cancel(): void { cancel(): void {
this.cancelled = true; this.cancelled = true;
} }
@ -2214,7 +2222,7 @@ export class MovePhase extends BattlePhase {
this.targets[0] = attacker.getBattlerIndex(); this.targets[0] = attacker.getBattlerIndex();
} }
if (this.targets[0] === BattlerIndex.ATTACKER) { if (this.targets[0] === BattlerIndex.ATTACKER) {
this.cancel(); this.fail(); // Marks the move as failed for later in doMove
this.showMoveText(); this.showMoveText();
this.showFailedText(); this.showFailedText();
} }
@ -2234,11 +2242,24 @@ export class MovePhase extends BattlePhase {
this.pokemon.turnData.acted = true; // Record that the move was attempted, even if it fails this.pokemon.turnData.acted = true; // Record that the move was attempted, even if it fails
this.pokemon.lapseTags(BattlerTagLapseType.PRE_MOVE); this.pokemon.lapseTags(BattlerTagLapseType.PRE_MOVE);
let ppUsed = 1;
// Filter all opponents to include only those this move is targeting
const targetedOpponents = this.pokemon.getOpponents().filter(o => this.targets.includes(o.getBattlerIndex()));
for (let opponent of targetedOpponents) {
if (this.move.ppUsed + ppUsed >= this.move.getMovePp()) // If we're already at max PP usage, stop checking
break;
if (opponent.hasAbilityWithAttr(IncreasePpAbAttr)) // Accounting for abilities like Pressure
ppUsed++;
}
if (!this.followUp && this.canMove() && !this.cancelled) { if (!this.followUp && this.canMove() && !this.cancelled) {
this.pokemon.lapseTags(BattlerTagLapseType.MOVE); this.pokemon.lapseTags(BattlerTagLapseType.MOVE);
} }
if (this.cancelled) { if (this.cancelled || this.failed) {
if (this.failed)
this.move.usePp(ppUsed); // Only use PP if the move failed
this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAIL }); this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAIL });
return this.end(); return this.end();
} }
@ -2253,23 +2274,12 @@ export class MovePhase extends BattlePhase {
if ((moveQueue.length && moveQueue[0].move === Moves.NONE) || !targets.length) { if ((moveQueue.length && moveQueue[0].move === Moves.NONE) || !targets.length) {
moveQueue.shift(); moveQueue.shift();
this.cancel(); this.cancel();
}
if (this.cancelled) {
this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAIL }); this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAIL });
return this.end(); return this.end();
} }
if (!moveQueue.length || !moveQueue.shift().ignorePP) { if (!moveQueue.length || !moveQueue.shift().ignorePP) // using .shift here clears out two turn moves once they've been used
this.move.ppUsed++; this.move.usePp(ppUsed);
const targetedOpponents = this.pokemon.getOpponents().filter(o => this.targets.includes(o.getBattlerIndex()));
for (let opponent of targetedOpponents) {
if (this.move.ppUsed === this.move.getMove().pp)
break;
if (opponent.hasAbilityWithAttr(IncreasePpAbAttr))
this.move.ppUsed = Math.min(this.move.ppUsed + 1, this.move.getMovePp());
}
}
if (!allMoves[this.move.moveId].getAttrs(CopyMoveAttr).length) if (!allMoves[this.move.moveId].getAttrs(CopyMoveAttr).length)
this.scene.currentBattle.lastMove = this.move.moveId; this.scene.currentBattle.lastMove = this.move.moveId;

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@ -587,7 +587,7 @@ export class GameData {
resolve(true); resolve(true);
}); });
} else { } else {
localStorage.setItem('sessionData', btoa(JSON.stringify(sessionData))); localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, btoa(JSON.stringify(sessionData)));
console.debug('Session data saved'); console.debug('Session data saved');

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@ -142,6 +142,12 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer)
} else } else
return false; return false;
break; break;
case Setting.Gamepad_Support:
scene.inputController.setGamepadSupport(settingOptions[setting][value] !== 'Disabled');
break;
case Setting.Swap_A_and_B:
scene.abSwapped = settingOptions[setting][value] !== 'Disabled';
break;
case Setting.Touch_Controls: case Setting.Touch_Controls:
scene.enableTouchControls = settingOptions[setting][value] !== 'Disabled' && hasTouchscreen(); scene.enableTouchControls = settingOptions[setting][value] !== 'Disabled' && hasTouchscreen();
const touchControls = document.getElementById('touchControls'); const touchControls = document.getElementById('touchControls');
@ -171,19 +177,19 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer)
handler: () => changeLocaleHandler('en') handler: () => changeLocaleHandler('en')
}, },
{ {
label: 'Spanish', label: 'Español',
handler: () => changeLocaleHandler('es') handler: () => changeLocaleHandler('es')
}, },
{ {
label: 'Italian', label: 'Italiano',
handler: () => changeLocaleHandler('it') handler: () => changeLocaleHandler('it')
}, },
{ {
label: 'French', label: 'Français',
handler: () => changeLocaleHandler('fr') handler: () => changeLocaleHandler('fr')
}, },
{ {
label: 'German', label: 'Deutsch',
handler: () => changeLocaleHandler('de') handler: () => changeLocaleHandler('de')
}, },
{ {

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@ -414,7 +414,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.classicWinIcons = new Array(81).fill(null).map((_, i) => { this.classicWinIcons = new Array(81).fill(null).map((_, i) => {
const x = (i % 9) * 18; const x = (i % 9) * 18;
const y = Math.floor(i / 9) * 18; const y = Math.floor(i / 9) * 18;
const ret = this.scene.add.image(x + 152, y + 16, 'champion_ribbon'); const ret = this.scene.add.image(x + 153, y + 21, 'champion_ribbon');
ret.setOrigin(0, 0); ret.setOrigin(0, 0);
ret.setScale(0.5); ret.setScale(0.5);
ret.setVisible(false); ret.setVisible(false);
@ -462,7 +462,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.pokemonCandyDarknessOverlay.setScale(0.5); this.pokemonCandyDarknessOverlay.setScale(0.5);
this.pokemonCandyDarknessOverlay.setOrigin(0, 0); this.pokemonCandyDarknessOverlay.setOrigin(0, 0);
this.pokemonCandyDarknessOverlay.setTint(0x000000); this.pokemonCandyDarknessOverlay.setTint(0x000000);
this.pokemonCandyDarknessOverlay.setAlpha(0.5); this.pokemonCandyDarknessOverlay.setAlpha(0.50);
this.pokemonCandyDarknessOverlay.setInteractive(new Phaser.Geom.Rectangle(0, 0, 16, 16), Phaser.Geom.Rectangle.Contains); this.pokemonCandyDarknessOverlay.setInteractive(new Phaser.Geom.Rectangle(0, 0, 16, 16), Phaser.Geom.Rectangle.Contains);
this.starterSelectContainer.add(this.pokemonCandyDarknessOverlay); this.starterSelectContainer.add(this.pokemonCandyDarknessOverlay);
@ -1332,7 +1332,6 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
} }
this.pokemonCandyDarknessOverlay.setCrop(0,0,16, candyCropY); this.pokemonCandyDarknessOverlay.setCrop(0,0,16, candyCropY);
this.pokemonCandyDarknessOverlay.setCrop(0,0,16, candyCropY);
} }
this.iconAnimHandler.addOrUpdate(this.starterSelectGenIconContainers[species.generation - 1].getAt(this.genSpecies[species.generation - 1].indexOf(species)) as Phaser.GameObjects.Sprite, PokemonIconAnimMode.PASSIVE); this.iconAnimHandler.addOrUpdate(this.starterSelectGenIconContainers[species.generation - 1].getAt(this.genSpecies[species.generation - 1].indexOf(species)) as Phaser.GameObjects.Sprite, PokemonIconAnimMode.PASSIVE);

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@ -50,6 +50,8 @@ export default class SummaryUiHandler extends UiHandler {
private candyShadow: Phaser.GameObjects.Sprite; private candyShadow: Phaser.GameObjects.Sprite;
private candyIcon: Phaser.GameObjects.Sprite; private candyIcon: Phaser.GameObjects.Sprite;
private candyOverlay: Phaser.GameObjects.Sprite; private candyOverlay: Phaser.GameObjects.Sprite;
private candyCountText: Phaser.GameObjects.Text;
private championRibbon: Phaser.GameObjects.Image;
private statusContainer: Phaser.GameObjects.Container; private statusContainer: Phaser.GameObjects.Container;
private status: Phaser.GameObjects.Image; private status: Phaser.GameObjects.Image;
private summaryPageContainer: Phaser.GameObjects.Container; private summaryPageContainer: Phaser.GameObjects.Container;
@ -142,12 +144,6 @@ export default class SummaryUiHandler extends UiHandler {
this.pokeball.setOrigin(0, 1); this.pokeball.setOrigin(0, 1);
this.summaryContainer.add(this.pokeball); this.summaryContainer.add(this.pokeball);
this.candyShadow = this.scene.add.sprite(13, -140, 'candy');
this.candyShadow.setTint(0x141414)
this.candyShadow.setScale(0.8);
this.candyShadow.setInteractive(new Phaser.Geom.Rectangle(0, 0, 16, 16), Phaser.Geom.Rectangle.Contains);
this.summaryContainer.add(this.candyShadow);
this.candyIcon = this.scene.add.sprite(13, -140, 'candy'); this.candyIcon = this.scene.add.sprite(13, -140, 'candy');
this.candyIcon.setScale(0.8); this.candyIcon.setScale(0.8);
this.summaryContainer.add(this.candyIcon); this.summaryContainer.add(this.candyIcon);
@ -156,6 +152,24 @@ export default class SummaryUiHandler extends UiHandler {
this.candyOverlay.setScale(0.8); this.candyOverlay.setScale(0.8);
this.summaryContainer.add(this.candyOverlay); this.summaryContainer.add(this.candyOverlay);
this.candyShadow = this.scene.add.sprite(13, -140, 'candy');
this.candyShadow.setTint(0x000000);
this.candyShadow.setAlpha(0.50);
this.candyShadow.setScale(0.8);
this.candyShadow.setInteractive(new Phaser.Geom.Rectangle(0, 0, 16, 16), Phaser.Geom.Rectangle.Contains);
this.summaryContainer.add(this.candyShadow);
this.candyCountText = addTextObject(this.scene, 20, -146, 'x0', TextStyle.WINDOW_ALT, { fontSize: '76px' });
this.candyCountText.setOrigin(0, 0);
this.summaryContainer.add(this.candyCountText);
this.championRibbon = this.scene.add.image(88, -146, 'champion_ribbon');
this.championRibbon.setOrigin(0, 0);
//this.championRibbon.setScale(0.8);
this.championRibbon.setScale(1.25);
this.summaryContainer.add(this.championRibbon);
this.championRibbon.setVisible(false);
this.levelText = addTextObject(this.scene, 36, -17, '', TextStyle.SUMMARY_ALT); this.levelText = addTextObject(this.scene, 36, -17, '', TextStyle.SUMMARY_ALT);
this.levelText.setOrigin(0, 1); this.levelText.setOrigin(0, 1);
this.summaryContainer.add(this.levelText); this.summaryContainer.add(this.levelText);
@ -275,6 +289,11 @@ export default class SummaryUiHandler extends UiHandler {
this.splicedIcon.on('pointerout', () => (this.scene as BattleScene).ui.hideTooltip()); this.splicedIcon.on('pointerout', () => (this.scene as BattleScene).ui.hideTooltip());
} }
if(this.scene.gameData.starterData[this.pokemon.species.getRootSpeciesId()].classicWinCount > 0 && this.scene.gameData.starterData[this.pokemon.species.getRootSpeciesId(true)].classicWinCount > 0)
this.championRibbon.setVisible(true);
else
this.championRibbon.setVisible(false);
var currentFriendship = this.scene.gameData.starterData[this.pokemon.species.getRootSpeciesId()].friendship; var currentFriendship = this.scene.gameData.starterData[this.pokemon.species.getRootSpeciesId()].friendship;
if (!currentFriendship || currentFriendship === undefined) if (!currentFriendship || currentFriendship === undefined)
currentFriendship = 0; currentFriendship = 0;
@ -287,8 +306,9 @@ export default class SummaryUiHandler extends UiHandler {
this.candyShadow.on('pointerout', () => (this.scene as BattleScene).ui.hideTooltip()); this.candyShadow.on('pointerout', () => (this.scene as BattleScene).ui.hideTooltip());
} }
this.candyIcon.setCrop(0,candyCropY,16, 16); this.candyCountText.setText(`x${this.scene.gameData.starterData[this.pokemon.species.getRootSpeciesId()].candyCount}`);
this.candyOverlay.setCrop(0,candyCropY,16, 16);
this.candyShadow.setCrop(0,0,16, candyCropY);
const doubleShiny = isFusion && this.pokemon.shiny && this.pokemon.fusionShiny; const doubleShiny = isFusion && this.pokemon.shiny && this.pokemon.fusionShiny;
const baseVariant = !doubleShiny ? this.pokemon.getVariant() : this.pokemon.variant; const baseVariant = !doubleShiny ? this.pokemon.getVariant() : this.pokemon.variant;

View File

@ -84,7 +84,7 @@ export default class TitleUiHandler extends OptionSelectUiHandler {
this.updateTitleStats(); this.updateTitleStats();
this.titleStatsTimer = setInterval(() => this.updateTitleStats(), 30000); this.titleStatsTimer = setInterval(() => this.updateTitleStats(), 60000);
this.scene.tweens.add({ this.scene.tweens.add({
targets: [ this.titleContainer, ui.getMessageHandler().bg ], targets: [ this.titleContainer, ui.getMessageHandler().bg ],